Nothing like VGA Planets has ever been tried before. VGA Planets is a multi-player space conquest game for up to 11 players. The game is designed so that the players can play by modem. The players calls the BBS that is acting as the game host or a BBS that is acting as a storage site for files to and from a remote computer playing host. The players download a small file PLAYER?.RST ( about 2k ). The players then log off the host BBS. The whole process can be done in under a minute. The file contains highly compressed data that is expanded into a set of data files by a UNPACK program. The players can then go into a VGA graphical program that uses the data files to show the the player what happened last turn and to plan out new moves, order new ships to be built and many other activities. The player has all his fun OFFLINE where he isn't subject to BBS time limits and isn't tying up a BBS phone line. When a player has completed his game turn he quits the main program and runs MAKETURN which compresses all the players data files into a PLAYER?.TRN file. The player then calls the host BBS again and uploads the PLAYER?.TRN file ( 24 bytes or more ) in a matter of seconds. Sometime very late at night (in most cases) the BBS gathers up ALL the PLAYER?.TRN files for a game and moves them into the HOST directory. The HOST.EXE program gobbles up all the PLAYER?.TRN files at once and feeds them into the universe's main data files ( *.HST ). The HOST.EXE program then gathers up all information important to each player in the game and forms a new set of PLAYER?.RST files ( one for each player ) which are then moved to a download directory, so that the players can play out another game turn tomorrow. One line BBS's across the country have been crying out for a game like this for years, so I wrote it. This is a completely new idea. I hope you and your friends enjoy it. Version 1.1 had some major bugs in it, but this version ( 2.1 ) seems very solid. The size and complexity of the game makes debuging a very difficult task, so it is very likely some bugs may appear from time to time. There was a bug in the HOST.EXE in version 2.1. When a player tried to build a starbase the HOST.EXE would crash. The Host program on this disk has been fixed. When you run HOST.EXE the version number should read version 2.11 (9/1/92). Please pass this version of HOST.EXE along to anyone who is hosting a game using the old version of HOST.EXE ( version 2.1 ) and please pass along the data file RACE.NM the new version needs that file to run properly. You may also want to pass along NAMERACE.EXE and NAMERACE.DOC. A bug in MAKETURN.EXE that cause many copies of the same message to be sent the same person has been fixed. The fixed MAKETURN.EXE should read Version 2.11 ( 9/6/92 ). Pass this fixed EXE file along to anyone using the old version of MAKETURN.EXE ( version 2.1 ) A bug in PLANETS.EXE that caused planets to disappear and one planet showing you with the same stats as another has been fixed. The fixed PLANETS.EXE should read Version 2.1 ( 9/12/92 ). MASTER.EXE now lets you select one of four range settings between homeworlds when you start the game. I am working on Version 3.0 right now which will include many improvements based on suggestions from players. I am planning to add to the game. 1. A HOST configure program 2. A way for the host person to send messages to the players 3. Meteor showers 4. A way to recycle old starships 5. Worm holes 6. Starship ID Library program Version 3.0 will not be released until spring 1993. So if you have any suggestions please write and mean while enjoy Version 2.1. VGA Planets will continue to grow and change until it is the very best game possible, but I don't want to put out a long series of releases, so Version 2.1 is frozen in time. The only changes to Version 2.1 will be any needed bug fixes. All my new improvements that players and myself come up with will be put into Version 3.0. I am very happy with Version 2.1 and I hope you are having fun with it. Your suggestions on improving the game are greatly appreciated! Tim Wisseman PO BOX 204 North Fork Ca 93643 Voice: (209) 877-2320 Internet Email: cocomax@gorn.echo.com