* Originally by Kris Lewis TransWarp drives are great turn-savers. They will take you from wherever you are to any other sector provided that, (a) it is NOT orphan [it must be accessible to normal drives], (b) you have at least one fighter in it, corporate or personal, and (c) you have the fuel to make the jump (mentioned later). It is possible to transwarp "blind" (without a fighter in the destination sector). However, if there is ANYTHING at all in the target sector, even a measly beacon, your ship will be destroyed. If you really MUST go somewhere that is without a fighter, at least use an Ether Probe and move IMMEDIATELY after reading the probe report. Do NOT pass the command line more than once! Aliens, Federals and Ferrengi have the opportunity to move every time you pass the command prompt, and if one moves into your destination sector between the last time you looked at it (in person or by Ether Probe) and engaging the TransWarp Drive, you will lose your ship. Note that a TransWarp move into a sector with a fighter (yours or your corporation's, of course!) is absolutely 100% SAFE, no matter what is in the sector. Someone may have left you some mines or moved a Quasar Cannon'ed planet to make your stay unhealthy, but the TransWarp itself is SAFE. Also note that the contents of sectors to be CROSSED will affect neither "blind" nor "locked" TransWarping. ONLY the destination sector matters. The cost is three holds of Fuel Ore per warp you would otherwise have had to pass through, and ONE turn, no matter the distance.