Digger Dan Game/Editor Package Version 1.1 Written by Brian Futrell June 1991-Jan. 1992 Based upon a game concept by Greg Reasoner. Requirments: IBM or compatable with 512k 1 floppy drive (low or high density) EGA card with 256k memory Objective: To get all of the coins off of the board all the while avoiding contact with the guardians of the level. Once all of the gold is taken, climb the exit ladder to advance to the next level. Also, opprotunities for recieving extra points and teleports may appear on a level. Loading the Game: To load the game, change to the drive and directory that the game is in. Make sure that the following files are in the directory: BIFPRESE.BPx Presentation bit plane files DDPACK.BPx Title bit plane files DDSHPS.BPx Shape bit plane files DDANH.DTA Data for game help DANxx.SCR Board levels DDAN.EXE Game file Note: The "x" character in the file represents a number. Note: The game program requires that all of the bit plane files have to be present in order for it to run. Type in DDAN and choose one of these options: /lxx Makes xx the highest board number /a Searches through the disk and finds the highest board number /? displays the options available when loading DDAN If DDAN is entered by itself, the highest board number will be 14. When the game loads, it stores the status of the CAPS LOCK, NUM LOCK, SCROLL LOCK and INS keys and sets the NUM LOCK to ON. Please do not toggle it back off. NUM LOCK has to be on in order for movement to work properly, and the game will set it back to its previous position when control returns to DOS. Game Screen: +---------------------------------------+ | | <-- Playing field | | | | | | | | | | +------------Teleport Time--------------+ |Score: Men: Ports: | +---------------------------------------+ Men: The amount of men left, not including the one being used. Ports: The amount of Teleporters left. Teleport Time: The amount of time left when teleporting. The playing field shows only half of the board at one time. When the player reaches within 5 lines of the top or bottom half of the screen the program will update the playing field. There are three sections to the board. The Top screen shows the top half of the screen. The Middle screen shows the bottom half of the Top screen combined with the top half of the Bottom screen. Option Keys: egin Game Self-Explanatory elect Level Increases the level by one until the maximum is reached. djust Speed Adjusts the delay for Faster/slower game play. The lower the number, the smaller the delay. Adjust Sill Adjusts the skill of the enemy in getting to the player. The lower the number, the better the enemies become. xit to Main Exits to the Title Screen. Game Keys: <8>, <2>, <4>, <6> Moves the player in the direction specified. <5> Stops the player. , Digs a hole in diggable gound left or right. xit game Quits current game and returns to the Options menu. eleport Allows the player to teleport anywhere on the screen. First, if the are no more teleports left, the player dies automatically. If there is a teleport present the cursor keys move the player around and the <5> key stops the player. The teleport will end then the time expires or either of the digging keys are pressed. If the player teleports in a wall of either type, a death's head, or an enemy, the player dies. iew Board This allows flipping through the board, seeing exactly where the guardians are in relation to the player. The <1>, <2>, and <3> keys are the top, middle and bottom of the board, respectively. Pressing returns to the game. elp This shows point values, shape definitions and keys used in both the game and the editor. The keys used by the iew Board function are also used by the elp function. ie The player commits suicide. This is done when the player is stuck. Editor: The editor allows you to create new boards or change existing ones. If the original boards are to be edited, please keep a backup copy. Almost all of the shapes used in the game are available in the editor, the exceptions being the teleports and the cross. Blank Solid Wall Non-diggable Diggable Wall Self-explanatory Ladder Exit Ladder Appears only after all of the gold is taken Catwalk Gold Player Limit of one on the board Enemy Limit of 6 on the board Death's Head Kills on contact NEW Invisible Wall Creates a wall that is invisible during gameplay until either the player or an enemy makes contact with it. (Shape: Yellow Wall with Black "I" in editor, invisible/Solid Wall in game) NEW Fake Wall Creates a wall that is visible but anything will fall through it. (Shape: Pink Wall in editor, Solid Wall in game) NEW Egress Allows the player to immediately exit to the next level, reguardless of the amount of gold collected. (Shape: Green Triangle) <8>, <2>, <4>, <6> Moves the cursor in the direction specified. Toggles the marker. When the marker is on, the current shape is placed beneath the crosshair. When the marker is off, the crosshair moves normally. ox Creates a box of a specified shape. When making a box, the original cursor position is one corner of the box. The other cormer is the current cursor position. When satisfied with the size of the box, press RETURN. Then select a shape to use by pressing one of the F-keys or for the current shape. Pressing will abort the procedure at any time. This function will not make boxes with Players or Enemies (guardians). illed Box Creates a filled box of a specified shape. Otherwise, this function is exactly like ox. NEW port. This creates a linked pair of Fixed-place Teleporters. Fixed-place Teleporters are stationary blocks that allow instant placement from one location to another. Up to ten pairs can be made, and when you erase one, the other of the pair will be deleted also. (Shape: Bullseye) isk Enters the disk function mode. From here you can save or load a level. To specify a level number, use the following keys: Increase Level by 10 Decrease Level by 10 Increase Level by 1 Decrease Level by 1 Selects the level Pressing twice during the level select will abort the disk operation. If a level that is not on the disk is specified when loading, the program will abort the procedure. If a level that is already on the disk is specified when saving, confirmation is required before overwriting the file. lear Clears the level. Confirmation is required before clearing the level. xit Exits the editor to the main title screen. Confirmation is required. iew Pages Works exactly like the game version of this function does. elp Works exactly like the game version of this function does. NEW

. Disable This option allows the teleporters that the player can pick up to be disabled so that they can not be used. This option is normally used when Fixed-place Teleporters are being used. NOTE: The version 1D of this program contains a bug when saving files. if the file for the board is not present, the program will not save the board to disk. This bug has been corrected in this version.