This zip file contains maps for EOB 3. Please read the following before examining or using the maps. Corrections or additions can be sent to Ray Brander at CIS: 72460,3165 Internet: brander@skyler.mavd.honeywell.com or better yet, post them! DISCLAIMER ---------- By no means will these maps be 100% accurate (close though), due to some of the following conditions. - sometimes while mapping the perimeter, I came up one square short when making two ends meet. I didn't always go back and figure out where I went wrong, but did try to correct it while drawing the maps. (In particular, CITY1.PCX and CITY2.PCX) - Often times I had "True Seeing" cast, so some illusionary walls won't be marked as such since I never "saw" them that way. - Lastly, I didn't do a LOT of checking, I've got other games to play! In making maps, it's sometimes hard not to ruin the process of discovery, especially when mapping illusionary walls. I have identified items by grid location in the text file though without making any indication on the maps of where I found stuff. BUT, in some cases, I may have forgotten where I found some items :-) I would recommend looking at the maps only when you're stuck, and looking at the text file only if you couldn't find something specific. I've included the file walkthru.txt which was pulled down from the Internet since it seems to answer the questions most often asked. The file key.pcx contains the symbol keys. Illusionary/moving walls/cuttable trees/etc. have been marked with a grey square when remembered. ========== GRAVE.PCX =========== 13,03 2 daggers +2, 4 rations, mace +2, 3 potion healing, chain mail, axe +2, plate mail +1, robe 03,11 8 +1 arrows, long bow, chain mail +2 32,04 long winding rode to forest section 15,16 Mauseleum entrance 28,31 wand magic missile, wand fireball ========== MAUS1.PCX (Mauseleum part 1) ========== 08,02 stairs to part A (maus1.pcx) 10,02 stairs to part D (maus2.pcx) 08,04 stairs to part C (maus1.pcx) 10,04 stairs to part B (maus2.pcx) 10,03 plaque "4 Bones down will show the way" Part A 05,24 turns off fireballs, key appears with transport to 08,26 05,13 dagger +3 05,14 plaque "Spirit full of unrest" 06,15 hole to 10,22 & 16,22 plaque "Pray for the dead" 16,22 cleric scroll "Prayer" 12,26 potion of Healing, 2 rations, cleric scroll "Raise Dead" 16,24 stairs to mauseleum entrance Part C 34,17 stairs to maueseleum entrance 34,28 plaque "Not all need weight" 28,28 transport trap to 34,28, fireball trap 30,26 Holy key, short sword "maggot" -2 (cursed) 21,16 short sword +2 20,18 door requires holy key 26,18 trap, attacked from multiple sides (affects mapping of walls) Puzzle spoiler: weight plates 2,3 & 5 (counting westward) ========== MAUS2.PCX ========== Part D 16,09 plaque "Heads up" 14,09 lever turns off trap 05,02 keyhole requires holy key 09,08 scroll 'resist fire' explodes when grabbed 07,09 wand "wall of force" 04,09 scroll 'raise dead', healing potion, 2 rations 02,02 plaque "Flar, Captain of Myth Drannor, refused to accept defeat 04,14 stairs to mauseleum entrance Part B 21,14 scroll 'protection from paralysis' 27,09 lever erases wall to north 26,07 plaque 'The sceptre, learned, physic must all follow this and come to dust 25,09 lever erases wall to north 26,09 potion of giant strength, lever erases wall to north 34,07 key 22,19 plaque "Time has robbed him of his name", lever 30,21 trap to pit at 16,20 17,21 transport to main hallway (mauseleum entrance) ========== MAUS3.PCX ========== 08,02 stairs to 31,21 08,06 stairs to xx,xx on MAUS4.PCX 02,33 Captain Flar's nameplate 06,31 trap to 09,30 06,33 transport to 05,30 15,29 plaque "The Spirit moves in mysterious ways" (2 forward, 1 back) 23,29 spirit of Flar (need nameplate as proof), recieve medallion of friendship 12,25 trap to 04,16 04,10 transport to 31,16 15,10 red orb 19,13 trap to 04,16 24,24 & 18,21 plaque "Halt, Do Not Touch" (all armor stripped, sent to 22,21, using second lever raises the glass). 22,25 & 20,23 & 19,22 club + 1 14,21 portal missing gem & 3 rod segments 16,21 plaque "Faith restoreth the soul" 14,21 produces rod of restoration when 4 pieces placed in niches 31,21 stairs to mauseleum entrance ========== MAUS4.PCX ========== 21,10 plaque "For each path that may be taken, another surely shall be given" 02,14 rod fragment 09,08 rations, mage scroll 'fireball', potion giant strength 26,05 cleric scroll 'cure serious wounds', trident +3 "Reuko", rations 06,03 rod fragment 06,14 rod fragment 31,13 2 rations, mage scroll 'fireball' ========== FOREST1.PCX ========== 12,01 ever burning torch 24,16 wave torch, trees disappear 24,16 met Delmair Rallyhorn 12,37 6 +2 arrows, chain mail +4, long sword +3, bow 13,45 trail leads to FOREST2.PCX ========== FOREST2.PCX ========== 21,04 necklace of adornment, 2 handed sword +3, plate mail +2 wand cone of cold 36,10 trail to city 32,19 meet mage ========== THICKET.PCX ========== 02,14 ring of wizardry, wand of magic missile, thieves tools, leather armor, gauntlets of fir giant strength 24,19 meet mage 22,09 cloak of protection ========== CITY1.PCX ========== 02,21 mage scrolls 'remove curse', 'improved invisibility', 'water breathing', 'slow', 'invisibility 10' radius' 10,02 short sword +3 "Frostbite", ring of fire resistance, mage scrolls 'hold undead', 'hold person', 'protection from paralysis, 'hold person', crystal key 22,04 3 apples 20,04 4 apples 20,06 1 apple 28,07 cursed mace -3, mace +2, helm of underwater breathing, shield, cursed armor (plate mail -2), plate mail +3 32,02 to Mage's Guild 21,21 splint mail, shield +3, black hammer +3, blessed holy symbol 06,27 NPC "Rex", will offer to join 28,27 transport to 05,24 on CITY2.PCX ========== CITY2.PCX ========== 04,24 transport to 28,27 on CITY1.PCX 16,23 Meet Father Jon (will join party if allowed) 07,19 cleric scrolls 'neutralize poison', 'prayer', 'aid', 'create food & water', and 'slow poison' mage scrolls 'power word stun', 'Mordenkainen's sword', 'finger of death', 'acid storm', 'true seeing' 20,03 wand, polearm +3 "Zymoks" 19,19 dagger +3 15,19 dagger +3, cleric scrolls 'Sol's Searing Orb', 'cause critical wounds', 'neutralize poison' 17,18 plaque "Ice Chambers", lock requires crystal key 16,12 & 18,12 plaque "Ice, Coveted Ice" 17,12 Will transport to 05,05 with correct item 05,05 Will transport to 05,02 with correct item 04,05 & 06,05 plaque "Do you fear for your child" 04,03 & 06,03 plaque "Choose wisely" 03,03 bracers of protection +2 05,03 3 wands cone of cold 07,03 2 necklace of fireball 05,07 transport to 17,12 (? - sorry, don't remember) 03,02 & 07,02 transport to 17,12 (?) ========== GUILD.PCX ========== 02,04 main entrance 04,02 transport to 17,16 (Part C) 04,06 transport to 02,11 (Part B) 05,04 transport to 10,04 (Part A) Part A 10,04 transport to 05,04 17,04 stairs to 16,32 (Part D) Part B 02,11 transport to 04,06 12,12 transport to 27,11 (Part C) 10,15 plaque "To inspire the realm, the Breath of Autumn" 10,17 plaque "To preserve the realm, the Ice of Winter" 08,15 plaque "To quicken the realm, the Rains of Spring" 08,17 plaque "To cleanse the realm, the Heat of Summer" 10,14 & 08,14 & 10,18 & 08,18 transport to Part I, GUILD1.PCX Part C 17,16 transport to 04,02 27,11 transport to 12,12 29,11 Book Elemental Seasons 30,14 Book of Trobriand 23,16 button Part D 02,36 mage scroll 'Death Spell', 'hold monster', 'cone of cold' 13,34 scrying glass 11,39 potion giant strength 08,26 robe, potion 02,32 stairs to Part E (21,32) 16,32 stairs to Part C Part E 26,32 rations 33,32 scroll 33,35 necklace of magic missile, wand of fireball, ring of Trobriand 21,33 stairs to Part D (02,32) 29,25 stairs to Part G 37,33 stairs to Part H 29,41 stairs to Part F Part H 40,05 ring of protection ========== GUILD_1.PCX ========== 16,15 Meet Bugenius 15,09 & 17,09 plaque "The way is revealed with the lure of the Beasts" 16,09 niche (use ring of Trobriand) 16,05 rope opens the door 03,08 dart or hornet's nest 25,05 & 08,12 rope 23,21 plaque "Weapons Laboratory Entry Strictly Forbidden" 19,21 4 rock +4, spellbook (trapped), apple, 3 potion poison 10,08 4 rocks, club, 2 arrow +2, staff +1 08,18 short sword +3 30,17 ring of sustenance, wand flesh to stone, 2 potion invisibility 30,05 2 rations, leather armor 03,28 trap, all magic items stripped 04,24 rope removes blocks ========== GUILD_2.PCX ========== 07,20 plaque "The hand of the learned holds the key" 09,20 red/blue gems in niches 15,22 padlocked gate, silver (leads to UNDRWATR.PCX, Part A, 03,34) 19,30 elvin chain mail +3, 2 arrow +4, robe cursed -4 18,20 button, opens passages, 2nd time opens northern passage 21,14 lightning trap 20,08 & 22,08 "Be quick of the dead" 21,07 triggers lightning trap 19,04 rope, open door to south 17,16 opens door to SE 30,24 choose the left door, you will live longer 29,24 & 31,04 opening sets fire trap 31,27 mage scroll 'power word kill', 'meteor swarm', 'energy drain', 'Bigby's Clenched first', 'Abi-Dalzin's horrid wilting' 26,28 leather armor, ring of protetion +3, short sword +3 29,30 scroll 31,16 silver key 31,04 locked grate, brass (leads to UNDRWATR.PCX, Part B, 10,34) 24,02 2 potion speed, mage scroll 'meteor swarm', 2 'energy drain', 2 'time stop', 'power word kill' 31,03 opens door to west 28,01 brass key 30,10 green gem 31,07 scroll from personal journal 31,13 elvin tapestry 02,11 locked gate (leads to UNDRWATR.PCX, Part C) 03,08 west door to south 12,02 green gem 03,02 & 03,04 plaque "An emerald for each shall yield a key" 03,02 & 04,03 & 03,04 niche 16,09 locked grate, takes three keys (leads to UNDRWATR.PCX 32,03) ========== UNDRWATER.PCX ========== 29,15 helm +2, mace +2, yellow gem 20,26 scale mail, 2 potion healing 30,28 guantlets of Hill giant strength 21,04 dagger, wand ice storm 16,10 niche (stone key opens door) 03,02 by 14,11 no magic zone 08,08 dagger 07,06 copper key, bracers of protection, wand of lightning bolt 03,08 2 potion healing, helm of underwater breathing, 2 arrow +3 13,17 lightning trap 04,20 copper key hole 16,18 crimson key, mage scroll 'time stop', 'power word kill', 4 darts, leather armor, red gem 09,19 turns off valve at 04,22 04,24 plaque "A wall shall serve to stay the flow and a ruby shall serve as a key 05,26 niche (for red gem) 05,24 put all of force 15,24 niche (crimson key) 17,28 ring of protection +3, 2 rations, shield +1 18,22 grate to dry area Part A 04,39 long bow, shield +3, plate mail +2 Part B Part C 21,34 & 21,35 no magic zone 34,36 potion giant strength, long sword +4 ========== GUILD1.PCX ========== Part A 06,06 mage scroll water breathing 05,09 & 07,09 tapestry w/waves 06,10 transport to GUILD.PCX 11,16 09,05 & 09,07 tapestry w/tornado 10,06 transport to GUILD.PCX 11,16 03,05 & 03,07 tapestry w/mountains 02,06 transport to GUILD.PCX 11,16 05,03 & 07,03 tapestry w/sun 06,02 transport to GUILD.PCX 11,16 Part B 16,08 grate to UNDRWATR.PCX 18,22 23,07 rings +3 & -1 26,10 rings -2 & +2 29,07 rings -2 & +1 26,04 rings +2 & -3 30,08 balancing scale 16,03 four keyholes 31,08 transport to GUILD2.PCX 27,18 ========== TEMPLE.PCX ========== 06,23 plaque "Drought is dispelled with a drink of clearwater" 10,29 plaque "War is averted by forsaking the sword" 14,29 plaque "Famine is driven away by the generous" 18,23 plaque "Pestilence is subdued with a waft of sweet air" 22,26 fix statue, message touch any full statue for full healing 20,24 fountain spout 05,27 4 bags of incense 04,28 golden cup 02,26 & 10,12 & 14,12 plaque "Into the pit of despair you are cast while the curse of the night still lasts" 08,07 & 16,07 plaque "The virtuous light of dawn drives back the night" 06,07 & 12,02 & 18,07 needs holy symbol 12,18 plaque "Surely goodness shall replace the evil which lurks in our midst" 02,26 complete statue 03,15 fire key 18,16 stairs to TEMPLE1.PCX part A 22,22 stairs to TEMPLE2.PCX part E 07,16 stairs to TEMPLE1.PCX part B 02,22 stairs to TEMPLE1.PCX part D 08,12 stairs to TEMPLE1.PCX 08,24 16,12 stairs to TEMPLE1.PCX 16,24 ========== TEMPLE1.PCX ========== Part A 05,05 Meet Tabitha, battered paladin of Lathandar Part B 15,04 Holy symbol appears after closing crypts Part D 25,03 plaque "The morninglords shield you from the night" 22,04 & 28,04 & 24,26 & 26,26 fireball trap 25,09 niche (holy symbol appears after weighting 4 traps) 12,22 & 12,26 spinner trap 15,26 mage scroll 'stone to flesh', 2 bags incense 07,26 incense burner 08,31 statue 16,21 potion of healing 09,18 cleric scroll 'cure serious wounds 21,16 short sword -4 cursed 21,29 potion speed, shield +4, mage scroll 'disintigrate', cleric scroll 'raise dead' 03,18 scroll 12,31 plaque 'D_N_E_ H_G_ V_L_A_E' 12,35 plaque 'DANGER HIGH VOLTAGE' 28,29 cleric scroll 'cure serious wounds' 06,28 frost key, short sword +4 03,38 rock, 2 arrow +3, Gauntlets of Hill Giant Strength 13,41 plaque 'Blessed are the pure of heart for they shall find the way' 19,42 lock for frost key 29,39 gold lock 31,38 morning light, Lathander appears giving Dhauzimmer 08,17 stairs to TEMPLE2.PCX part C 16,17 stairs to TEMPLE2.PCX part D 31,42 stairs to TEMPLE2.PCX 30,45 ========== TEMPLE2.PCX ========== Part A 06,07 transport to Part B 15,03 Part B 15,02 transport to Part A 05,06 18,06 magic staff, cleric scroll 'resurrection' Part C 26,02 plate mail -4 cursed 29,10 cloak of protection +4 Part D 36,02 opens door to west 33,06 gold key found after battle Part E 41,18 arrow+2, 2 bags incense, mace 35,18 4 shields (normal) Part F final showdown area 30,44 plaque "Lathander spreads his protective light over all in this holy hall of sanctuary 29,43 plaque "Be welcome, friends, and partake of Lathander's Bounty 25,44 statue (touching deposits copper key in niche) 24,43 niche (copper key) 18,34 & 16,28 plaque "Sustenance for body & spirit is freely given within the walls of the temple 20,28 & 14,28 & 20,34 & 14,34 niche 20,30 & 14,32 plaque "The cups of good cheer bring forth the heroes feast (trapped) 17,21 & 17,41 & 27,31 & 07,31 copper key hole 27,24 plaque "Have faith in what you see" 26,23 & 28,23 illusionary pit 27,18 & 02,33 ember of hope 29,17 bag of incense, copper key 15,43 & 19,43 plaque "The smallest of embers can ignite hope eternal" (trapped) 17,45 & 17,17 & 31,31 & 03,31 use ember "The Beacon of Hope flares alive with holy light!" 14,38 open door to south, trigger traps 04,36 plaque "May the sweet air of Lathander's temple give you respite from your pain" 02,37 cleric scroll 'fire storm' 05,38 shield +4, flail +4 "Morning star" 17,31 feast appears because hope restored, ember of hope 11,33 copper key 05,29 & 05,33 plaque "While the beacons burn, the key to passing into darkness without fear is faith 20,36 & 30,26 iron key 31,25 potion healing, halberd +4 10,22 Key of Faith appears after four embers placed 22,21 stairs to Part B 19,41 stairs to Part A 03,24 & 03,28 plaque "Faith must go before all good souls" 02,26 transport to TEMPLE3.PCX 27,18 ========== TEMPLE3.PCX ========== 25,19 plaque "Against these gates neither stealth nor sword nor prayer shall prevail" 21,18 crystal key 20,02 mage scroll 'fireball', crystal key 14,02 scroll 'disintigrate', coin 20,24 spear +4, hammer of throwing 11,14 & 11,22 water basin (heals) 12,08 force pushes us back to hallway 12,03 shield +3 "Sun Mask" 28,26 empty niche 26,27 fountain 09,28 staff of life 26,27 use coin on fountain to get key in niche, crystal key 14,28 crystal key hole 09,18 trap causes damage, use staff of life to disipate 10,18 missing piece is sun shield 11,18 transport to final battle