From news Sat Aug 7 22:10:50 1993 From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) Subject: rec.games.video Frequently Asked Questions (part 1 of 2) Date: Sat, 7 Aug 1993 18:01:34 GMT Archive-name: games/video-games/faq/part1 Information needed: -- Can you make a language switch in the redesigned Genesis? How? -- Someone tell me how to make that SNES 50/60 hertz switch. Please. -- Where _is_ that EPROM located in the Sega CD? -- More Game Genie/whatever conversion algorithms, particularly for Genesis. -- Information on this reputed D version of the EPROM in the Sega CD-ROM that lets you play any country's game. -- Is TTI eventually going to release the SCD card to stores? When? -- What exactly is Turbo Zone? If they are a separate store, why do they have the SCD cards at the same price as TTI, especially when SCD cards aren't supposed to be in stores at all? -- What do bilingual Neo-Geo games do on US systems, are US-sold games also bilingual, and is there a home/arcade adapter? -- The TurboExpress and TG-16 information are inconsistent in CPU and Mhz. -- Other pack-in game secret codes. -- More examples of games that do/don't change with a language switch or in a MD/Genesis, including ones that don't work at all. -- Does the TG-16 really have 482 colors, and a 512x262x482 mode? And wouldn't the existence of this mode, combined with the Turbo Express resolution, mean the TE can't _really_ play all TG-16 games? (Is this the Supergrafx's mode? What _is_ the Supergrafx's mode, anyway?) I want sources.... ------------------------------------------------------------------------------ Changes since last time: o Added mention of SF2' PLUS for Mega Drive. o Added Mortal Kombat (Genesis) "Arcade Mode" code. o Dream Factory Doki Doki Panic now named correctly. o Added SF2 Turbo codes. o Game Genie server no longer listed as SNES-only. ------------------------------------------------------------------------------ [Last modified 8/7/93] [Last posted 8/7/93] Section 1: Basic Questions: ========================== ``Some people have complained about questionable business practices of Nintendo. What are they?'' People are soured on Nintendo business practices because of: 1) NES cartridges have a ``lockout chip'' with availability controlled by Nintendo, which must be there to run the game. (One common excuse is "to preserve quality". Many games come from Japan, where lockout chips aren't used, but the quality is the same. Also, most people agree that Tengen Tetris is higher quality than the Nintendo one.) 2) Price-fixing. Nintendo lost in federal court, and had to give away $5 coupons good towards cartridges; they did not actually admit guilt. (No, I don't think it looks like Nintendo will suffer much from this sentence either). 3) There is a rumor that Nintendo wouldn't let stores have popular cartridges unless they also were willing to sell the Game Boy. [Information anyone?] 4) The Game Genie: This product fits between a cartridge and machine and changes certain bytes on the fly. Nintendo sued, alleging copyright violation, and delaying the Game Genie for a year. (Nintendo lost.) 5) Nintendo has sued stores for renting Nintendo games. 6) Nintendo would for a while not let licensees make the same game for other systems (which is what delayed Genesis Batman for so long). 7) Nintendo's censorship policy on games (no blood, cannot fight females) in games such as Final Fight, where all the female enemies were changed to male. SF2 doesn't have much censorship, but Nintendo _was_ planning to censor it and only relented after a _lot_ of protests. ``Please tell me about those 100 games in 1 cartridges.'' Most of them are bootlegs, made in Hong Kong or South Korea. I've heard of some for Nintendo, Gameboy, and Game Gear, as well as Mega Drive/Genesis ones with 4-8 games. There might be such things for PC Engine. (If you have one, tell me. I'd probably want to buy it. :-)) They often have some early, lower- quality games and some games which vary only by small details like background color. They also tend to be expensive (though people sometimes try selling used ones at prices which are out of hand, even after considering this). If you really want one, you will probably have to go to Asia or buy one used. There are a number of legal 4-in-1 Nintendo cartridges, and there is at least one (legal) 52 games in 1 cartridge for Nintendo advertised in a US magazine. There is supposedly an upcoming Genesis cartridge with many games, about which I know little. ``What is the relationship between Tengen and Atari Games?'' They are two branches of the same company; however, both are separate from the Atari which makes the Lynx. (Even though many Lynx games are licensed from Atari Games.) ``Where is a good source for Japanese games?'' Check the ads in an American video game magazine. (Unless you know someone who is going to Japan or has contacts there.) Also, Stephen Pearl posts a partial list of sources regularly (see below). ``What happened to that version of Tetris they're not making any more?'' It was the Tengen Tetris for NES. Tengen didn't have the proper US rights, and was forced in court by Nintendo to stop making and to recall it. (This was separate from lawsuit threats over Tengen's attempt to work around the lockout chip.) A Tetris for the Mega Drive in Japan was never legal to begin with. ``What are the pinouts on the Genesis A/V connector?'' Starting from the 1 o'clock position, looking at the Genesis from the back, and going clockwise, the pins are: red, audio, +5 volts, ground, green, composite video, and negative combined sync, with blue on the center pin. ``What are the pinouts on the Neo Geo A/V connector?'' Same as Genesis, though the plug is a different size. ``What are the SNES output pinouts?'' From Radio Electronics April 1992: 11 9 7 5 3 1 12 10 8 6 4 2 1. RED VIDEO (requires series 200ufd) 2. GREEN VIDEO (requires series 200ufd) 3. RGB SYNCH (active low combined v+h synch pulses) 4. BLUE VIDEO (requires series 200ufd) 5. GROUND 6. GROUND 7. S-Video "Y" 8. S-Video "C" 9. NTSC COMPOSITE VIDEO 10. +5 Volts DC 11. L+R Sound 12. L-R Sound ``What are the SNES cartridge pinouts?'' (left side) GND-||-GND A11-||-A12 A10-||-A13 A9-||-A14 A8-||-A15 A7-||-A16 A6-||-A17 A5-||-A18 A4-||-A19 A3-||-A20 A2-||-A21 A1-||-A22 A0-||-A23 ??-||-CARTRIDGE ENABLE D0-||-D4 D1-||-D5 D2-||-D6 D3-||-D7 READ STROBE-||-WRITE STROBE SECURITY-||-SECURITY ??-||-?? +5V-||-+5V (right side) Notes: READ STROBE, WRITE STROBE, CARTRIDGE ENABLE are active low SECURITY - connects to Nintendo security IC ``What are the differences between a "new" and "old" Genesis or Mega Drive?'' Machines made after about October 1991 are "new" machines. They won't play certain old third party US games: Ishido, Budokan, Populous, and Onslaught, or certain pirated Asian cartridges, though you can get around this problem with a Game Genie or Game Action Replay. It doesn't matter whether the new machine is a Mega Drive or a Genesis, and the change has no effect on the ability to play Japanese games. (If the machine says "produced by or under license to Sega" when turned on, it's a "new" machine.) The specific cause of the difference is that the new machines scan the ROM for the text "SEGA" in locations $100-103, and won't run if it's absent. The change between "old" and "new" came around the same time that the pack-in game was changed from Altered Beast to Sonic the Hedgehog. This isn't a reliable way to tell the difference, but every so often you still hear people refer to the "Altered Beast" and "Sonic" versions, which isn't quite right. ``Why does the SNES slow down a lot?'' The slowdown is probably a combination of several factors including: -- the SNES uses a slower processor than the Genesis. [The general consensus seems to be that this is only a minor factor.] -- some SNES games have been programmed to run at a slower clock rate than the SNES can support. -- the SNES can only transfer data to the graphics processor during the vertical blank interval. (the period between when the bottom of the screen is drawn and when the top of the next screen is drawn.) -- SNES programmers were at first not used to programming the 65816. Other machines will slow down too when they have lots of sprites on the screen. Sega/Accolade lawsuit. The lawsuit started with Sega suing Accolade, an unlicensed maker of Genesis cartridges who reverse-engineered Genesis games to discover how to write them. Sega also claimed that Accolade was "misleading consumers" because playing its games still gives the "produced by or under license to Sega" message. (Of course, the Genesis, not the cartridge, puts up the message.) The result of the suit is that Accolade will become an official developer for the Genesis and Game Gear; nobody knows who has to pay how much to whom .... Game copiers. Yes, it is true that customs is stopping deliveries of them. Yes, it is legal to copy games for your own private use. No, it is not legal to give away or sell the copies. No, it is not legal to give away or sell the original and keep the copy. No, there is no known cheap way to copy CD-ROMs yet. Yes, they have legal uses: to copy your own games for backup, and to directly modify the game code without a Game Genie-type device. It's questionable how many copier owners actually use them mostly for this. There is a file floating around called nescopy.zip which tells you how to build your own copier for NES games. I don't know where to get this file; don't ask me. (You can try archie, if your system has it.) Zenith TV's. Certain older Zenith TV's have a problem working with video game systems. The following information is for the SF5749W model. To access the service menus, press and hold the menu button, then the volume and channel, so all three are held at the same time. The regular controls search through the menus, and select and adjust change them, with enter to confirm a change. On menu 1 is a "vforced" option which might be necessary to get VCR menus--or games--to work.... Phone numbers for video game companies: Nintendo: 1-800-255-3700 0400-2400 PT Mon-Sat; 0800-1700 PT Sun Sega: 1-800-USA-SEGA 0900-1800 PT Turbo Technologies: 1-800-366-0136 Atari: 1-800-327-5151, 1-800-221-3343. (These were the lines to order Lemmings and Gordo 106; I don't know if they are general lines). The 900 number for hints is 1-900-737-ATAR (95 cents per minute). SNK: 1-310-371-1965 (the earlier toll-free number is gone) Section 2: When is a ... coming out?/Give me information on ... =============================================================== ... Genesis modem? It's available in Japan (1200 baud), but had no US release. Newer Genesis machines don't even have a modem port. Baton Technologies has a modem for the Genesis and SNES called the Teleplay System (2400 baud), which ads claimed should be out by Spring 1993 (I haven't seen any yet). AT&T has announced and shown a 4800 baud modem called The Edge 16. ... Sega CD-ROM? The machine is $250, plus $90 more for a Genesis if you don't already have one. The games included are an arcade classics disk (Golden Axe, Revenge of Shinobi, Streets of Rage, and Columns), Sol Feace, and Sherlock Holmes. The classics are mostly unchanged except for some CD music and sound. The two- player mode on Golden Axe was removed, for some reason. The CD system will be redesigned as the CD2 and sell for $220 with Night Trap. Sherlock Holmes is replaced by Cobra Command in Europe. I have no idea what other games come with the system there. ... Duo (TG-16 Super CD)? It's $300. The separate prices are: TG-16 itself $50, CD player $130, and the SCD expansion is $65 alone, and $95 with a CD containing Gate of Thunder, Bonk's Adventure, Bonk's Revenge, and a hidden Bomberman. The Duo itself comes with this disk, Ys I-II, and Ninja Spirit. The Turbobooster Plus has separate audio and video outputs, and backup memory to save games. This is already built into both the regular CD and Duo. The SCD expansion from the regular CD is available only through the toll-free number (1-800-366-0136), not in stores. The toll-free number 1-800-995-9203 is for "Turbo Zone". You can order the SCD card from them at the same price. ... SNES CD? The system's date has been continually pushed forward, and is now at 1994. The price will allegedly be $200 (plus $80 more for the SNES), and the system will allegedly be 32-bit. And if you believe this, I have a nice health resort at Jyusenkyou to sell you.... ... Neo-Geo CD This was pushed back to 1994, and now indefinitely. Allegedly a laser disk unit, not a CD unit. ... Atari Jaguar? Atari showed video of the Jaguar at the CES in June 1993. Needless to say, the system is not out, but developers have supposedly been given actual physical Jaguar machines. The target price is $200 and the system is not CD-based. The system _will_ be 64 bit, and have RAM and special processors for graphics and sound, despite some rumors. The price for cartridges will be the same as prices for games for current systems. Quotes from press release: "The 64-bit system is four times the technology currently seen in the market today. The Atari Jaguar features over 16 million colors in 24-bit true-color graphics and produces shaded 3-D polygons to be manipulated in a "real" world in real time. The Atari Jaguar also has real-time texture mapping and creates spectacular video effects. The sound system is based on Atari's proprietary, high-speed, Digital Signal Processor dedicated to audio. The audio is 16-bit stereo CD quality and processes simultaneous sources of audio data, allowing for very realistic sounds, as well as human voices, which are essential for future multi-media applications." The system apparently uses a 68000, which has fueled speculations that "64-bit" only refers to graphics, although nobody really knows. ... 3DO system? The system, marketed by Trip Hawkins, formerly of Electronic Arts, is supposedly a next-generation CD-only machine, with a 32 bit RISC processor, 2 megabytes of memory, and capable of displaying 16 million colors in a 640x480 graphics mode. It "animates from 36 million to 64 million pixels per second", and has graphics performance 50 times better than typical PCs or video games, whatever that means. It can show real full motion video. With accessories (which, of course, cost extra) it handles MPEG, MIDI, a keyboard, and Photo CDs. There are over 300 licensees, and the system is being developed by big companies like Time-Warner, Matsushita, Electronic Arts, and Panasonic. The cost is scheduled at $600. Displays of actual machines showed up at the summer 1993 CES. ... Pioneer LaserActive system? This system plays both laser discs and CD's, and will cost $720 (and $480 each for add-on modules allowing Sega CD and Turbo CD compatibility; note that a complete Sega or Turbo CD system costs less than that). It is allegedly coming out in summer 1993. (Hey guys, it *is* Summer 1993....) Section 3: Can I use a...? ========================= ... monitor? The Genesis can connect to an analog RGB monitor with a similar scan rate; this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple //gs. An analog RGB multisync monitor _may_ work; a digital monitor (CGA or EGA only for PC's) will not. The SNES will work with an S-video or RGB monitor provided you have the right cable; I don't know what monitors have the right scan rate. The Neo-Geo works with the same monitors the Genesis works with. ... store-bought battery with my battery-backup game cart? Yes, but you'll lose all the saved data (which happens when the battery dies anyway). ... Atari/Amiga/C64 joystick on a Genesis? You can; the button serves as both A and B. C and Start are absent. If you use an Atari 7800 joystick, the left button is both A and B, and pressing and releasing both buttons simultaneously gives C and Start. The joysticks also work the other way; the B button replaces the single fire button (left fire button on the 7800; there's no right fire button). ... CD player with my computer? The Turbo Duo will have an SCSI adapter letting you use it with a computer. Nobody seems to know if this adapter works on the regular TG-16 CD, and we'll probably have to wait until it comes out to know. The cost is $100 and it is due Sept.-Oct. ... Duo/TG-16 controller on a TG-16/Duo? There are, or should be, adapters both ways. (Different people who called up TTI got different answers on this one.) The Duo controllers are the same as the PC Engine controllers, so the adapter is good for Japanese games that need special controllers (Forgotten Worlds, Street Fighter II). Or you can get a Turbo controller and a Duo Tap and make one yourself.... Section 4: Game-Specific Questions (including spoilers for pack-in games): ========================================================================= Debug mode and level select on Sonic the Hedgehog. Level select: 1) U, D, L, R, A+Start 2) U, D, D, D, L, R, A+Start (Japanese version) Debug mode: 1) U+C, D+C, L+C, R+C, then A+Start. 2) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start. (Japanese version) 3) C, C, C, C, U, D, L, R, A+Start. 4) U, C, D, C, L, C, R, Start, Hold A [immediately after start] The best information is that 1)-2) do it on older Sonics, and 3)-4) on newer ones. I have no idea if 3) and 4) work on the Japanese version. Keep your fingers on A and Start until Sonic first appears in an act. Within debug mode, B toggles between sprite mode and normal mode; A selects the sprite, and C places it. There should be a bunch of hexadecimal numbers on top of your score. (Sonic also can't die by getting hit or falling onto spikes in this mode.) Codes for Sonic II. For the level select, go to the sound select screen, set it to 19, press C, set to 65, press C, set to 9, press C, set to 17, press C. Go to the main screen and wait until the 1 player/2 player menu appears, and press A+start. For 14 continues, the code is 1, C, 1, C, 2, C, 4, C on the sound test screen. To become Super Sonic without collecting emeralds, the code is 4, C, 1, C, 2, C, 6, C. Select a stage and hold down A while pressing START. (You still need to collect 50 rings.) For debug mode, go into the level select and in its own sound test, 1, C, 9, C, 9, C, 2, C, 1, C, 1, C, 2, C, 4, C. Select a stage and hold down A while pressing START. The 96 worlds on Super Mario World. > All Stages, All Exits (Yes, Virginia, there are 96) (NOTE: exits marked with '*' do NOT contribute to the *96 total) Stage Exit 1 Exit 2 ---------------------- --------------------- ------------------------- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2 Yoshi's Island 1 Yellow Switch Palace Yoshi's Island 2 Yoshi's Island 3 Yoshi's Island 3 Yoshi's Island 4 Yoshi's Island 4 Iggy's Castle Yellow Switch Palace Yellow Switch Palace Iggy's Castle Donut Plains 1 Donut Plains 1 Donut Plains 2 Donut Secret 1 Donut Plains 2 Donut Ghost House Green Switch Palace Green Switch Palace Green Switch Palace Donut Ghost House Donut Plains 3 Top Secret Area Top Secret Area Donut Plains 3 Donut Plains 4 Donut Plains 4 Morton's Castle Donut Secret 1 Donut Ghost House Donut Secret House Donut Secret House Donut Secret 2 Star Road 1 Donut Secret 2 Donut Plains 3 Morton's Castle Vanilla Dome 1 Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1 Vanilla Dome 2 Vanilla Ghost House Red Switch Palace Red Switch Palace Red Switch Palace Vanilla Ghost House Vanilla Dome 3 Vanilla Dome 3 Vanilla Dome 4 Vanilla Dome 4 Lemmy's Castle Lemmy's Castle Cheese Bridge Area Vanilla Secret 1 Vanilla Secret 2 Star Road 2 Vanilla Secret 2 Vanilla Secret 3 Vanilla Secret 3 Vanilla Fortress Vanilla Fortress Butter Bridge 1 Cheese Bridge Area Cookie Mountain Soda Lake Soda Lake Star Road 3 Cookie Mountain Ludwig's Castle Butter Bridge 1 Butter Bridge 2 Butter Bridge 2 Ludwig's Castle Ludwig's Castle Forest of Illusion 1 Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace Blue Switch Palace Blue Switch Palace Forest of Illusion 3 Forest Ghost House Roy's Castle Forest Ghost House Forest of Illusion 4 Forest of Illusion 1 Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area Forest Secret Area Forest Fortress Forest Fortress Star Road 4 Roy's Castle Chocolate Island 1 Chocolate Island 1 Choco-Ghost House Choco-Ghost House Chocolate Island 2 Chocolate Island 2 Chocolate Island 3 Chocolate Secret Chocolate Island 3 Chocolate Island 3 Chocolate Fortress Chocolate Fortress Chocolate Island 4 Chocolate Island 4 Chocolate Island 5 Chocolate Island 5 Wendy's Castle Chocolate Secret Wendy's Castle Wendy's Castle Sunken Ghost Ship Sunken Ghost Ship Valley of Bowser 1 Valley of Bowser 1 Valley of Bowser 2 Valley of Bowser 2 Valley Ghost House Valley Fortress Valley Ghost House Valley of Bowser 3 Larry's Castle Valley of Bowser 3 Valley of Bowser 4 Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door Valley Fortress Back Door Larry's Castle Front Door Back Door *END Front Door *END Star World 1 Star Road 1 Star Road 2 Star World 2 Star Road 2 Star Road 3 Star World 3 Star Road 3 Star Road 4 Star World 4 Star Road 4 Star Road 5 Star World 5 Star Road 1 Star Road 6 Gnarly Tubular Tubular Way Cool Way Cool Awesome Awesome Groovy Groovy Mondo Mondo Outrageous Outrageous Funky Funky Star Road 7 (Yoshi's House) (Mario Mania) > Super Mario World Map ********** *MAIN MAP* ********** P3---27---28---29---30---31---32---. | | .---34---33 | | | | `---' | P4 | | | | 35 | P3 23------. | | | | | | | *---20 21--. 24 * .' | | | | | | | | `---18--' 22 25 `--' | | | | | 26 | | | | | P4 | | .--38---37---. 14 | | | | | | 41---+-------39--40 .--13--------15---. | | | | | | | | | 42 `---43---' | | | 16---17 | | 12---9 10--. `-P2 *---45---' 46--' | | | | `---8 11--P1 To Valley Of P5 | | | Bowser Map \ 48-----47 | * | \ | | | \ | 7-. P6 .----56 \| | | | .--. + 1 6 | | | | |\ | | `--55 51---+--50--49 \ | 5-' | | | | | | | | 53-------52 `--' `--' 2---3--4 ********************** ************ *VALLEY OF BOWSER MAP* *STAR WORLD* ********************** ************ 19----P2 * | / \ P1 / \ *----58 59 *-----54 57-----* | | | \ / 60---61 62 \__36 * 68_/ | | | / | \ 63---64---65---66---To Main Map / 67 \ / / \ \ *----' `----* P6-------44---------P5 ********* *SPECIAL* ********* *--76--75--74--73--. ******** | *LEGEND* *--69--70--71--72--' ******** 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool 12- Green Switch Palace 42- Forest Secret Area 72- Awesome 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy 14- Top Secret 44- Chocolate Secret 74- Mondo 15- Donut Plains 3 45- Forest Fortress 75- Outrageous 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes 19- Donut Secret 2 49- Chocolate Island 2 20- Vanilla Secret 1 50- Chocolate Island 3 21- Vanilla Dome 2 51- Chocolate Fortress 22- Red Switch Palace 52- Chocolate Island 4 23- Vanilla Ghost House 53- Chocolate Island 5 24- Vanilla Dome 3 54- Star World 2 25- Vanilla Dome 4 55- #6 Wendy's Castle 26- #3 Lemmy's Castle 56- Sunken Ghost Ship 27- Vanilla Secret 2 57- Star World 3 28- Vanilla Secret 3 58- Front Door 29- Vanilla Fortress 59- Back Door 30- Butter Bridge 1 60- Valley Of Bowser 4 Sol-Feace code: Press the sequence A, B, C, A, B, C, B, C, B, A on the title screen. Select continue. This will let you select the starting stage and get 99 ships in the options screen. Streets of Rage code: Press start on controller 1 to enter options, then press right+A+B+C on controller 2. On the non-CD version, you can do this on controller 1. Streets of Rage II code: Go to the screen before the options screen, go to the "options" line, and press A and B on the second controller and hold, then go to the options screen. The options screen will now have a stage select and extra difficulty levels. Keith Courage code: Reset the game, and hold I, II, and SELECT at the same time until "start" appears. Press U 8 times for the debug screen. Ninja Spirit code: Press START while holding SELECT at the title screen for the sound test option to appear in the menu. For a stage select, on the title screen press II, I, II, II, I, II. Hold SELECT and press RUN. You can now stage select 1-3. To select 4-6, hold down SELECT while choosing a level. The message "Have you played Mr. Heli" appears with I, II, II, I, SELECT, RUN or I, II, II, I, SELECT, II, I, I, II. (the latter unconfirmed) Gate of Thunder code: On the title screen, I, II, II, I, S, I, II, I, II, S, S, RUN and enter the configuration menu for a stage select. Bomberman on Turbo Duo pack-in CD: The following code on the Gate of Thunder/Bonk CD will let you play Bomberman, a hidden fourth game: U, R, D, L, II. ``Is Street Fighter II on any home video game systems other than SNES?'' The PC Engine version (Champion Edition) is out in Japan for 9800 yen. The game is 2 1/2 megabytes (2 1/2 times as large as any other PC Engine cartridge). It is not a CD or a CD/cartridge combination. The controller is being released separately for 3980 yen. Negotiation for the US version is still in progress. There will supposedly be Mega-CD and NES versions. Japanese magazines have reported a "SFII' PLUS" for the Mega Drive; the cost is 9800 yen and the game is 3 megabytes. It is apparently a Hyper Fighting edition. This apparently replaces the version of Champion Edition that was going to come out. The date is late September in Japan, and if the American date remains unchanged, it will be out in the USA in October. Note that the PC Engine game, at the usual import game rates, plus the price for adapters and imported controller, costs more than just buying a Genesis or SNES in America and getting SF2 for it. Hyper Fighting for the SNES/SF is out in Japan; the date is August 13 in America. There is also an Amiga version, sold only in Europe. (Some dealers can get you one in America anyway.) ``What about Mortal Kombat home versions?'' There will be versions for SNES, Genesis, Sega CD, Game Gear (!), and Gameboy (!!). Nintendo and Sega have supposedly returned the Mortal Kombat versions delivered to them by Acclaim. Nintendo in particular doesn't want blood or violence and will heavily censor the game, but Sega will probably censor the game somewhat too (despite Sega's new game rating system). Best reports are that the game will have fatalities, but blood will be removed and bloody fatalities will be replaced by less bloody ones. The secret code to enter "Arcade Mode" for Mortal Kombat on the Genesis is: ABACABB. It's unclear whether this is supposed to just add blood, or do both blood and fatalities. The date is supposedly sometime after September 13. The Japanese version, if any, probably won't have the blood and violence. Violence gets taken out when games come from Japan to the US, but that doesn't mean it gets put _in_ when they go the other way. Also, the game isn't popular in Japan, so there might not even _be_ a Japanese version. Streetfighter II (SNES) codes: Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B on the SNES one. Right and left are the buttons, not the right and left on the control pad. Do this at the start of the Capcom screen and finish it before the screen fades; when it works a tone will sound. This lets you select a character versus himself. The second secret code brings up the CONFIG menu: hold down the select button and keep holding it while you start the game. This allows you to change options in the middle of the game. There is no code to let you play as the last four characters. The following Game Genie code can be used in versus mode with the first player as Ryu, and the second player selecting an ordinary character but picking the boss character's screen. 10a40767, f0ae6d04, df80ad64 When the code was posted to the net, it was claimed to work for all bosses except Sagat. EGM says it works for all four. The code is rather buggy and crash-prone, and not really very useful. The following code does the same thing without color problems. f0ae6d04, go to VS mode, select your player and boss stage, and reset at round start. Then add the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage. On the Japanese version of SF2 Turbo, the Down-Right-Up-Left-Y-X-B-A code works in two places. On the Capcom logo, it disables all special moves; where "turbo" is displayed, it lets you choose 11 speeds. ``What is the difference between the Japanese and American versions of SFII?'' One background character's hand motions were changed in the US version to look less like masturbation. The bosses' names are also different on both arcade and home versions: USA Japan Balrog M. Bison (named after Mike Tyson) Vega Balrog M. Bison Vega The secret codes to play character-versus-character are also different. ``What are the Ranma 1/2 games available?'' Gameboy: two games. The first is a block moving/maze type of game, the second is a platform-type game. Super Famicom: two SF2-type games, and an upcoming roleplaying game. PC Engine CD: an earlier punch/kick/scroll game (CD), and a more recent "video comic" game (CD); you need to know Japanese to play it (or at least be an anime fan and end up understanding about as much as you do when watching anime in Japanese). There is also a SF2-clone game (CD/SCD) similar to the Super Famicom one, but which uses a standard controller (i.e., only 2 buttons). Mega CD: two games which seem to be similar to the video comic one. The first SF game was ported to the US as "Street Combat", with just about everything in the game changed. General consensus seems to be to skip it. Viz Comics, who will be bringing out Ranma on video in the USA, and who is publishing the Ranma comic, will be releasing the second SF Ranma 1/2 game, unedited. The third PCE game will possibly be ported. Whether it's changed or not, I dunno. (EGM just reported it as "Ranma 1/2", but EGM is not very trustworthy.) ``What version of Might and Magic is available for the Genesis?'' It's Might and Magic II, even though it's packaged without the number II. ``What are the Japanese Super Mario games which correspond to the US ones? I hear there was a Mario game in Japan that did not make it to the US.'' The Japanese Super Mario 2 was a Famicom Disk System game never brought to America. The US Super Mario 2 was adapted from a non-Mario Japanese game called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan as Super Mario USA. There will be a SNES cartridge containing all four of the Super Mario games. ``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the controller doesn't fit?'' Button I fires, button II is clockwise. You can make either SELECT or button III be counterclockwise, so you can play the game on a TG-16 if you don't mind using SELECT as an action button. The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type controllers (the regular TG-16 uses its own odd controllers). ``Why does John Madden 93 Championship Edition for the Sega Genesis sell for such a high price?'' It's priced for rental, not for sale, just like many video tapes. Selling them to consumers is still legal, but not really intended. -- "On the first day after Christmas my truelove served to me... Leftover Turkey! On the second day after Christmas my truelove served to me... Turkey Casserole that she made from Leftover Turkey. [days 3-4 deleted] ... Flaming Turkey Wings! ... -- Pizza Hut commercial (and M*tlu/A*gic bait) Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu)