F15 Strike Eagle III *** Version 4108.03 *** o Rudder Pedals are now supported in the Authentic Flight model. o Conventional memory usage has been reduced significantly at the expense of slightly higher EMS usage. Minimum conventional memory required is now ?????? bytes. Minimum EMS required is now ?????. These optimizations have also resulted in a slightly higher frame rate. o Previously, the HUD FLIR display would continue working when the Nav Pod was destroyed in the Pilot View and the Padlock View. This has been fixed to correspond to the regular HUD. o Previously, the program would hang or generate unusual hard disk error messages when run on certain Gateway local bus computers that made use of non-standard memory areas. F15 III has been changed to work around this non-standard hardware. o After the running the program with EMM386 EMS support, the MEM command would no longer show drivers and TSR's loaded into upper memory areas. This is fixed. o With IBM Speaker sound, using Alt-P to pause the game would cause the engine sound to stop. Also, the gear up/down sound would not stop correctly. These have been fixed. o When flying near to the carrier group or the battleship group, the game will no longer hang. o Enemy planes that have been hit and are in the process of crashing to the ground will no longer be considered for AWACS pictures. o The Padlock view (F8) will now only "lock" onto planes within visual range (about 20-22 nm). o When playing at overall difficulty levels higher than "EASY", the standard flight model autopilot will now actually land the plane when the next sequence point is the home base. This is as described in the manual. o When using the Authentic Flight Model, higher altitude will now have a positive effect on fuel consumption. This is reflected in the Fuel Flow section of the Engine Management Display. o Code has been fixed that produced a program hang in the "hangar" screen. o Page 4 of the Technical Supplement makes reference to "EMM386.SYS". This should be "EMM386.EXE". o Much work has been done to improve the calibration of the joystick for the in-flight portions of the game. This has been done by replacing the convenient automatic calibration routines with a more accurate manual calibration procedure. To do this, the player will now be directed to go through a process of moving the joystick (and throttles or rudders) to the extremes. This will happen when the in-flight portion of the game is first accessed after installing. It will also happen when new joystick options are chosen from the in-game menu bar. Finally, the recalibration routine may also be called up from within the game with the hot key "ALT-J". The calibration values will be saved between successive game sessions, thus minimizing the requirement for recalibration. The new calibration routines include a "dead zone" for handling joysticks that do not return to center well. Users that find it difficult to maintain level flight should increase the size of the dead zone. Note that this does come at the expense of decreased joystick sensitivity and range. The default setting is for no dead zone and maximum sensitivity. Due to these improvements, the joystick will no longer be available for moving the cursor around in the wrapper screens. Use the mouse or keyboard for this purpose. *** Version 4108.02 *** o Previously, if the Install program was run without an EMS manager running, it would hang after the modem configuration screen. The new Install program corrects this. *** Version 4108.01 *** Last Minute Additions & Corrections: o The DECLINE MISSION option is not available in modem play. o Joysticks with analog throttle wheels are not supported when in Front Seat-Back Seat modem play. o Users of Back Seat-Front Seat modem mode should make sure that they have selected the same level of ROLL RATE (standard or authentic), if using the authentic flight model. They should also be certain to have the same level of detail set for MTN DETAIL.