King's Quest VI By Todd Hethmon If you have ever played Sierra adventures games before you'll immediately feel at home with King's Quest VI: Heir Today, Gone Tomorrow. Sierra's point-and-click interface makes playing a breeze. Although a mouse is only recommended, I would not even THINK about playing KQVI without one. As is becoming the case with games these days, KQVI is quite large in size. It comes on nine (9) 3 1/2" HD diskettes. Granted, some of this space is taken up with the audio files for the over two hours of original music; however, the quality of the graphics and the video-captured live actors add spice to an excellent game. Sierra has enhanced KQVI with more flexible playing options. Solving puzzles can be done in almost any order. I found that the order that things get solved is quite important as to some of the animation and actions of the other characters. But don't let that fool you, the game can be solved with very little depending on the order that you solve the puzzles. In fact, nearly half the puzzles in the game do not have to be solved to win. Sierra has even provided multiple endings depending on choices you make as you play. As in the other King's Quest games, you play to role of a member of the royal family of the Kingdom of Daventry. This time around it's Prince Alexander. You have decided to search for Princess Cassima of the Land of the Green Isles who you met in King's Quest V. After months at sea you are shipwrecked on the beach of a small island. Yes, you guessed it, in the Land of the Green Isle. Unfortunately, it seems Cassima is in mourning for her recently departed parents and is not accepting visitors. The vizier, who has most nicely taken over, kindly asks you to leave as Cassima is in love with him and they plan to be married. Well by now you should have the storyline. You are there to restore peace to the islands of the Land of the Green Isles and keep Princess Cassima from marrying the vizier. Sierra has included many thought provoking and some downright hard puzzles and obstacles to overcome on your way to saving Cassima. Things such as the Logic Cliffs of the Ancient Ones and the Catacombs will have you scratching your head for hours. If not for the handy-dandy Guide Book to the Land of the Green Isles, most of the more difficult puzzles would be unsolvable without sheer luck. I must admit that even with four people playing, we resorted to getting hints from Sierra's BBS on CompuServe. The moral of our getting hints, and my hint to you: "Read between the lines and use your imagination and funny bone when stumped with a hard puzzle." I want to point out what I believe is the best feature of this game -- there is more than one way to win. Whether you go through the Land of the Dead, or sneak into the Palace by other means, having the option of a different ending is great. After writing this I plan on going back through the game to try and solve it using an alternate path. This game will proved countless hours of fun and agony as you struggle for solutions and delight in the animation and sound. For what it's worth, a sound card really adds to the game. I started playing before I bought my sound card and the sound effects were okay. Boy, once that sound card was fired up, the music, audio, and sound effects were Great. Anyone interested in this type of game, is going to love King's Quest VI. Sierra has come up with another hit. Sierra On-Line Street price: $50 Requirements: 286 or better, VGA-256, EGA-16, Tandy VGA, Hard disk 8-12 meg. Recommended: Mouse Supports: Thunderboard, Pro Audio Spectrum, Adlib, Sound Blaster, MT-32 Compatible, General MIDI Sound Source.