    * July 24, 1993: Modify macros.set, macros.fon, powermac.doc
files.  Changed routine for pressing escape during stealing
macro, so no prompt.

    * July 23, 1993: Removed upload, download, utility macros
from Power Macros files.  Now power.mac and other*.mac load
commo.mac for these features.

    * July 22, 1993: Ether prober to wrap at sector 1000
      -- write probe destination to recon file when probe
         destroyed.  Helpful for mapping peoples' territory.
      -- Fixed init routine to handle multiple games on one
         BBS.

    * July 21, 1993: fixed bug in SafeWarp port haggler
routine.  Hung up on a LOOKfor in class 8 ports.

    * July 20, 1993: Fixed turn counting routine for Turn
Counter and TransWarp colonizer, material shifter, trader, etc.
      -- Fixed bug in ether prober that would not write to
         recon file when planet discovered in probe destination
         sector.
      -- Fixed ether prober to clear avoid request on mines in
         same sector as a planet.
      -- Fixed planet trader to run only the desired number of
         loops.  Used to run one or two extra loops.

    * July 19, 1993: Celebrated birthday with friends.  Also,
added the Triple Trader, E-F and F-O hagglers, and stripped
down ether probe macro to shareware package.
      -- Write AEDIT on to *.inf file for game when steal/trade
         macro detects presence of AEDIT.

    * July 18, 1993: 5xp steal loop now checks for AEDIT bug if
three-digit number of holds used, and adjusts to run under
AEDIT.

    * July 17, 1993: 5xp steal macro automatically figure best
price and adjust to hit.

    I also modified a lot of existing code to make use of new
{COMMO} macro features.  Did a lot of tightening up on this
release.  3.5 will do even more.

    The changes from 2.9R to 3.0R, as best I can remember:

    * Fixed the Shield Buyer to work when planet and class 0
port are in the same sector.

    * Fixed paired port hagglers to sell all products when
player starts with two commodities in holds.

    * Fixed hagglers to buy equipment when thrown out of a port
buying equipment.  It used to buy whatever the first commodity
for sale happened to be.

    * Fixed ether probe macro.  Had minor problem if last
sector had a planet and a trader in it.

    * Fixed SafeWarp Robbing option.  If busted macro would
return to a lookfor statement rather than terminate.

       That should be it.  All minor, but all important.  If
you notice any more bugs, please be sure to let me know.
Chasing down bugs is tedious but important.  Thanks.
