Computer Games Can Be Teachers and Toys Submitted by: Gloria Short Nobody smells the stale, old-aunt's-house odor of boredom faster than a kid. Slip most kids a book, a magazine, even a video that's dusty with too-obvious education, and they'll just turn the pages, turn to the ads, or turn it off. To pump some thoughts into their progenies' heads, parents have to be clever, devious, downright deceitful. Fortunately, we've had a lot of practice. Even better, we've got help: other adults--like some of the people who make kids' computer software. The home computer, which, by turns, serves as a patient teacher and a powerful entertainer, or even a combination, works hard as a parent's coconspirator when it's equipped with great programs. For too long, software publishers stuck to dry electronic workbooks and endless exercises in geography. Boring. Now, though, kid-savvy companies are trying a different tack and giving as much game as gainful education. A handful of kids' digital stuff on the shelves in time for the holidays promises to bring a few new twists, and some overlooked subjects, to the home computer screen. They're even good enough to slip through your kids' sense of smell. Quarky and Quaysoo may sound like the latest sugar-bombed breakfast cereal, but they're actually lead players in an impressive PC program called "Quarky & Quaysoo's Turbo Science," from Sierra. First in a planned series, Turbo Science wraps cartoon characters and some competition around a core of physical science. It's great fun, even for adults, though it's aimed at the middle-school crowd--say, 9- to 13-year-olds. Harder to describe than it is to play, "Turbo Science" breaks its science into 20 topics, from electricity to aerodynamics to volume and mass. Broad strokes, to say the least, mark "Turbo Science," for this isn't meant as a substitute for a textbook, but as an entertaining walk through some scientific principles and factoids. Kids race against computer opponents and at stops along the way answer questions. Some are simple--What's a good insulator against electricity?--while others are harder and require that kids use onscreen measuring tools, like a thermometer, scale, or volume meter. If kids get stuck, the program prompts them to read the included book, which is filled with useful facts and colorful, outrageous artwork. "Zoo Keeper," a new multimedia learning game from Davidson, may be more traditional in its approach, but it's no less entertaining. By merging a snappy game with near-photographic-quality images, speech, and realistic sound effects, "Zoo Keeper" takes kids on a walk through an electronic zoo. The idea is to clean up the animals' habitats, which have been messed up by--you guessed it--more cartoon characters. (Good thing kids like cartoons.) In the process, children learn a thing or two about more than 50 creatures, most of them on the endangered lists. Kids pick up things that don't belong in the habitats, feed the animals appropriate food, and reset the habitat controls to the proper temperature and humidity. A pair of binoculars lets kids view crisp, high-resolution images of the animals, and if the computer has an audio board (such as a Sound Blaster, for instance), they'll hear the animals' roars, chirps, snarls, and growls. The end result is awfully politically correct--kids release endangered species back into the wild--but "Zoo Keeper" doesn't preach too stridently. It's an interesting alternative to a real zoo, if only because this digital park is well stocked. Maxis is famous for its SimX line--the "SimCity," "SimEarth," "SimAnt," and "SimLife" quartet--and though missing the Sim moniker, its new "El-Fish" follows the party line. Older kids--middle-school-aged and up--and adults can handle "El-Fish" (for Electronic Fish), an aquatic genetic laboratory. You create new types of fish by crossbreeding or mutating and then watch them realistically swim inside the computer screen. A mere toy for some, "El-Fish" nonetheless relies on some serious science. What with the high price of kids' software ($60 is pretty typical), you can't afford to go wrong. "Turbo Science," "Zoo Keeper," and "El-Fish" may not promise a degree in science, but they'll spark kids' interest. They're worth the money, worth your kids' time. And they don't smell.