Addendum for Release 1.01 of the Object Engine. This is a minor release with a couple of small bugs fixed. For example, if you tried to use the OEGet blob function and your blob was empty, then no further blob activity was possible. This now works regardless of the initial blob status. IMPORTANT The system now uses a pointer declaration to the objeng object. This was requested by two people who wanted to declare their database directory at runtime. Since this had minimal impact on the rest of the system I put it in. BUT IT MEANS THAT ALL OF YOUR CURRENT OBJENG APPS WILL BREAK UNLESS YOU PUT THE LINE: objeng = new ObjEng(); // For DOS or objeng = new ObjEng("Appname", ); // for Windows. in your code (preferably main/winmain). Note that you must create (via new) the objeng object before declaring ANY instances of any persistant class. As shown in the sample files, it is best to do this on the first line of your main() routine (again...BEFORE any static persistant class declarations). So...a bit of a trade off between ease-of-use and capability but not a particularly big deal. As always, if you find a bug, please let me know. Mark Brittingham