ÜÜÜÜ ÜÛÛÛÛÜßÛÛÜ ÜÜÛÛÛÛÛÛÛÜÜ ÜÜÜ ÜÜ ßßÛÛÛÛßß ÝÛÛÛÛÛÛÛÛÛÜßÛÛÞ ÝÛÛÛÛÜ ÜÛÛÛÞ ÝÛÜÜ ÜÜÛÞ ÝÛÛÛÛÛßßßßÛÛÛÛÞ ÝÛÛÛÛÛ ÛÜßÛÞ Ý²ÛÛÛÛÛÛÛÞ Ý²ÛÛÛ ßÛÛÞ Ý²ÛÛÛÛ ÛÛÛÛÞ Ý±²ÛÛÛÛÛÛÞ Ý±²ÛÛ Ý±²ÛÛÛ ÛÛÛÛÞ Ý±±²ÛÛÛÛÛÞ Ý±±²Û ݱ±²ÛÛ ÛÛÛÛÞ Ý°±±²ÛÛÛÛÞ Ý°±±²Ü ÜÛÛÞ Ý°±±²ÛÝ ÞÛÛÛÛÞ Ý°°±±²ÛÛÛÞ Ý°°±±²ÜÜÜÜÛÛÛÛÞ Ý°°±±²ÛÜ ÜÛÛÛÛÛÞ Ý°°°±±²ÛÛÞ Ý°°°±±²ÛÛÛÛÛÛß Ý°°°±±²ÛÛÛÛÛÛÛÛÞ ßÛ°°±²²ß ßÛ°°±²²ÛÛÛßßðG'93 ßÛ°±±²ÛÛÛÛÛß ßßßß ßßßßßßß ßßßßßßßß I d i o t S' - C r e a t i o n s - U n l i m i t e d P R E S E N T S Documentation and Solve for DARKSUN : SHATTERED LANDS --------------------------- Company: Strategic Simulations Inc. Release: Crack patch by PENTAGRAM! KEYS ------ 1-4 Change Leader to Char # 5 Break Party Into Formation 6 Collapse Party Into Leader F1 Save (not during combat) F2 Load F3 Exit F4 Music On/Off Esc Exit O Overhead Map I Inventory H Center View On Leader E See Current Spell Effects C Cast Spell/Use Psionic U Cast Spell/Use Psionic COMBAT -------- G Guard (stand there until there's somebody to hit next to you) W Wait (hold's your action until the end of the turn) MOUSE CONTROLS ---------------- In main view - Primary : Do Whatever the icon shows Secondary : Cycle through Move/Attack/Look/Item Note: if the icon has a red line through it, you can't do it then. Overhead map view - Primary : View centered on that area The blue dot is you. Orange dots are other guys. One tip is that whenever you enter a screen for the first time, look at the map, then look wherever there are orange dots. You can usually figure out the places to avoid, and where the good loot is, since you can see everything. Look for chests and bags. Note: if the mouse cursor shows that you can do something, but clicking does nothing, then it means that you probably need to talk to someone or do something else before you can get that stuff. However, just looking around can get you tons of stuff. Check whenever there is a skeleton, corpse, wardrobe, or even hole in the ground or wall. INVENTORY SCREEN ---------------- Primary - Select Item (it becomes cursor) Secondary - Look at Item When the cursor is an item (you've picked it up), you can drop it into another character's backpack by secondary clicking on his picture on the left. Also, identical arrows can be combined by clicking on each other. I recommend getting all the arrows you can - no weight to worry about and when you get cool bows you can do tons of damage. ITEM VIEW --------- Click on Info Button - Tells you who can use it - by name Secondary on spell effect (if there is an icon) - gives you a description of the spell/power) Primary on spell effect - use item Note:if an item says "unknown" for an effect, then try equipping or using it. if it is a scroll, then it probably just has a message. Also, to learn a spell from a scroll, just use the spell while looking at it. It will say "XXX Learned the spell". EFFECTS SCREEN -------------- Clicking on an effect will cancel it. If it's a spell, then you'll have to cast it again. If it's from an item, then simply re-equipping the item will bring it back. USE/CAST SCREEN --------------- If you're in combat, then only the character whose portrait is surrounded by a yellow box can cast, during peace time anyone can. When something effects a character, a gold star will flash over his portrait. Notes on psionics: when the cursor is over a power, it's name and two numbers are listed at the bottom. The first is the power check number needed (out of 20) to use the power. The second is the number of psionic strength points needed to use the power. This charge is one time and it'll last until you rest (i think). Primary Click will cast a spell/psionic. Some can only be used on the caster, while others can be used on anyone. If it can be used on anyone, then the cursor will change into an icon of the spell. Click on a character portrait to cast it on them, and click on the little sun icon in the bottom right to cast it on someone/somewhere else in view. Note - if it's an area effect spell it will give you a circle/rectangle of dots showing the area of effect. For a wall spell, you will have to anchor one end before it will show an area of effect. Also, a white box will surround everybody who will be effected by the spell. Use this to make sure that you're getting all of the bad guys and none of yours with the fireballs . Secondary Click will bring up a info box on the power. Clicking on the Mage/Priest/Psionic will toggle between the options available for that character. Level/Type Of Power will cycle through available levels for spells, or through a discipline for psionics - Metabolic/Telepathy/Kinetic. Psionics: If you use a power and it says "Power check failed", then you lose half of the psionic points that were needed to run the power, the second #. You can learn new powers and increase power check #'s by going up levels. When you go up a level, there will be a list of available powers, a toggle for the discipline, and an exit button. The number between the buttons will tell you how many powers you can learn at that level. It will be either 1 or 2. When you move over an icon, it will either say "learn XXX" or "Increase XXX to XX." Increase will improve the power #, while learn gets you the new skill. Another way to learn a power is to get a psionic bracelet. These look like giant rings without gemstones, can only be used by a psionicist, and are used the same way as scrolls. You can only have one psionic power running at a time. If you try to use another one, the previous one is canceled, and you'll have to re-start is and spend points again. If you don't have anything better to use, do Mind Blank, which costs nothing to use, and will protect you from some mental attacks from other psionicists. Note: the clerical "turn undead" power will do 1000 points of damage to any enemy undead (zombie, shadow, anything that looks really evil). WALKTHROUGH ----------- Note: You rest by looking at the little fire pits (look like circle of stones.) These are scattered all over the place. Also, you regain hit points and psionic points slowly over time. The only way to regain spells is through rest, though. START: When creating characters (gender doesn't matter), make a Half-Giant gladiator, an elven Thief/Psionicist, a human cleric, and a human preserver. For the cleris's sphere, fire is good for combat, water for healing, etc. Remember to max out your guys stats and Hit points as big as they'll go. This is necessary to survive in combat. Click on the little grey boxes by each stat. SLAVE PENS: You start out as slaves in the gladiator pits. I reccomend fighting several matches in the pits each time. Set the difficultly to Easy (in game options, click on the sun in the top corner of the screen. Leave it on easy for the whole game (all this does it make the enemies have less hit points). Remember to pick up the $$ when it's thrown into the pits. You don't have to wait until the end of a combat to get $$, just click on it with to "look" icon. The same goes for looting bodies - get the stuff as you kill them. This makes it a lot easier to keep track of whose stuff you've already gotten. Anyway, keep fighting so that you get up several levels. Don't worry about casting spells or using powers too much - just go up and beat the crap out of anybody. Equip anybody who can take it with 2 weapons, plus missile weapons as you find them. When you go back to the slave pits, first rest, then kill the two gangs. They have some partially useful stuff, at least until you escape. Talk to the chick laying on the straw mat, and make sure you ask her about escaping (she'll get a headache). Talk to trustee - the guy walking around the pens - and tell him you want to see the guy in the lower rooms (the chef). Get the pot from one of the rooms and now go to the arena and fight. When you go back to the pens, go to the southern door, the trustee will open it for you. Go to the east (right) room, and use the empty water pot on the water trough to fill it. Smash (attack) the grain pots in that room, too, and get the gem (you won't really need it, but it's worth $$). Another fun thing to do in the pens is to go into the rooms that are just left and then down from the door - a zombie will come out. Just use turn undead (your cleric) on him, then search the north wall for a button to open the secret door. Loot these rooms, too. When you're ready to escape, go back to the south rooms (the chef's rooms), then go through the west doors, to the fountain room. Kill the guard here (he won't be able to sound an alarm - too much noise from the water). Now keep walking west to the leader's room. Bargain with him, but when he is walking past you to lead you out, kill him (he was going to betray you anyway). Remember to loot his room. IMPORTANT TIP: Get all the bags and chests you can. Each takes up only one space, but holds six spaces each. You should be full of them by the time you are through the sewers. Since it can get complicated when you try to sort through them, i reccomend having them sorted by type - fruit in one, gems in another, etc. Continue to fight you way through the place, killing and looting as you go. Remeber to search through the wardrobes several times each, and get all the grain from the storage room in the west center wall. Eventually work your way to the northwest corner and use your biggest guy to rip open the grate. Now you're in the sewers. SEWERS: Bully your way through the rat-men who want money. Walk north and talk to the leader there. Trade your grain for $$ (the armor is too much trouble to haul around, and not worth much more). Now kill all the rat men here (lower warrens). To open the grates, turn the wheels near them. A few open by just looking at them, a few need to be forced, and for the broken ones you need a bone crank (you can get it from the temple). Now go to the grate with the other ratmen on the other side. Tell him you want to see the leader, then agree to rescue the leader's daughter. To rescue the guy's daughter, go the the temple, break through the grate, kill the rat men, open the next grate, kill the leader (remember to loot), then get the bone crank (looks like a leg bone, on the north wall), and open the broken door in the north. Loot the room, then untie the girl. Take the girl to the leader, then agree to defend skull temple (it's in the high warrens, on the other side of a grate with a broken wheel). After this fight you'll get the helm of contemplation (useful magic item). Now go to the skull temple (the thing that you just saved) and talk to the skulls. After a little pestering, they'll give you a bunch of stuff. Now look in the little hole in the north wall of this room and get the staff and stuff in there. If you have a thief, go to the northwest corner of the sewers (there's a river of sludge in there, you'll know that you're going in the right direction when you cross it. Walk at the base of the cliff with you thief as leader. Climb up the cliff (if you don't have a thief, you'll never make it. forget it). Kill the guys and look at all the skeletons and in the holes in the wall. There should be a magic axe somewhere in this area. If you don't have a thief, don't worry about it. Instead walk along the northern path along the river, looking in all the holes. Toward the east end, one of them should have a lever in it. Pull the lever (watch for traps)(it'll open a secret passage). Now go to the northeast corner of the sewers and use the Staff of Passage (the one from the hole in the skull temple). Go in here. Dagolar's Lair. Not really complicated. Just follow that guy who agrees to help, and kill everything else. Some cool loot here, including a +3 dagger and some other stuff. Plus having killed Dagolar will be useful when you're talking to other guys later in the game. The sewers (again). This time go through that secret passage. This puts you in the slave fields. Slave Fields. Walk east till you get to the part of the bone wall that's sticking out some. Kill the guards and then break through the wall. Now escape by walking east. You are now in the broken wagon area. If you fought through the guards at the main gate then you're at the dead messenger area. The wilderness. Here's a map of the entire wilderness. From an area there will sometime be exits to one or more of the compass directions. None of them have more than one working exit in each direction. A straight line is when you can travel from place to place by simply walking off the edge of the map. It will then ask you if you want to leave the area. A diagonal line is when you need to find a special entrance, such as a cave opening, grate, etc. These are not always located at the edge of the map, so you'll just have to look around. Also, the sea of silt is located off the north edge of the map. Captured Giants Gladiators Statue ³ Mage ³ ³ ³ ³ Gedron Slaver Elven Village SSaurans Caravan Obelisk Ruins Obelisk ³ ³ ³ ³ ³ ³ Hot Bulette Elven Springs------Combat ------Slavers ³ ³ ³ ³ ³ ³ Guarded Tequiki Oasis Wyvern Oasis Village Butterfly Castle ³ Obelisk Wings Wyrm \ ³ ³ wastes ³ Castle \ ³ ³ / ³ / Cerdrite Painted Dead / Red Sands SSauran Village ----Dragon ----Messenger----Mesa ----Tribe Obelisk Dust Devil ³ Obelisk ³ ³ ³ ³ N Slave Broken ³ Fields-------Wagon WÄÅÄE / ³ / S Sewers / \ / \ Slave Dagolar's Pens Lair / / Arena A description of the areas, and what to do at each: Broken Wagon: Go talk to the guys at the wagon in the center. Then go kill the Magera (from now on i'll just call them giants) that are guarding the prisoners. There are two groups. Now go talk to the guy again. Not much else to do here, so go north. Red Sands/Mesa: This area is the 2nd most important one, aside from your home base village. There is a sage wandering around on ground level. Tell him that you're from the veiled alliance and he'll give you a wand of metal detection and a gem for an obelisk. He'll also stay here and identify any magic items that you get later on. There's a guy at the lower part of the mesa. You can go on missions for him. The first is to take Pith extract to a guy in Tequiki. Another is to get Fire eel tongues, sand howler eyes, and butterfly wings. Butterfly wings are at the Oasis with butterfly wings. Attack a butterfly, then tell the guy that you're sorry, and he'll give you some more. Then plant a seed pod (laying on the ground nearby) and he'll give you more wings (should have about 13). Sand howler eyes are from killing a sand howler. If you leave and return enough, a few howlers will wander onto this map, on the lower level. He'll also send you to get a terror bloom later on. This is at Cerdrite Village (read about it there). You can get money as well as magic items from the guy for completing missions. Also on this level is an animal trainer who will trade his beast (it looks like a giant scorpian) for a bag of salt from the Painted Sands area. Although nifty, this isn't really that cool since the monster will run away if you try to leave the screen. Note on obelisks: The large gems with a circle inscribed on them (almost take up the whole item box) are for the center of the large stone obelisks. Some are laying on their sides (like the mesa) while others are standing up (Tequiki Village). If you put a gem in an obelisk , you can teleport there using Llod's rod (you get it from the leader in Tequiki). SSauran Tribe: These guys will trick you into attacking a bunch of shadows, then attack you themselves. The castle is the soure of the elven caravan's problems, but it's pretty tough in there, and i reccomend avoiding the whole area. Dead Messenger: A dead messenger is by the south exit, as well as a place to rest in the southwest corner. There is a wandering SSauran here (lizard guy). After talking to the SSauran chasing the dust devil at the Painted Dragon, come here and tell the guy about the tribe. Not a whole lot here, but at the very end of the game there's a huge battle here. Tequiki Village: Your home base, there's an Obelisk, a bowyer, weaponmaker, and an armorer. Also, talk to the leaders and then go about and start the alliance against Draj. When you come back after getting more allies, you'll get rewards. Lots of people to talk to here. Also, when you take the Pith here, a guy will make an extract and ask you to take it to Gedron Village. You might as well agree, since you're going there anyway. Oasis/Butterfly Wings: See the mesa area. Painted Dragon/Dust Devil: There's a treasure in the eye of the dragon, just use a shovel to get it. Chat with the SSauran, then talk to the guy following the pattern in the northwestern corner about enlightenment. Follow the path (walk behind him step by step) until you get the experience points. It will give you little messages along the way so you know that you're doing it right. Now the guy will sell you psionic bracelets (they cost 9000, but they are a good way to get a new power). There's also a guy walking around the salt flat gathering salt. Buy a bag from him for 1800 (talk him down), then trade it for the Mystaurail on the mesa screen. Guarded Oasis: There's a bunch of guards and a templar here. Use your psionicist as leader for this conversation, and bluff your way through the guards, then talk to the leader. Tell him that you have a message from Draj, from Dagolar, that he is supposed to search the desert. Show him your orders, then dominate his mind (it will ask if you want to do it). It should work (have you saved your game recently?). Then when he gathers his men all into a column, cast a fireball or a wall of fire on them, and clear the oasis completely. You get like 4000 experience for this. Hot Springs: Here's a crazy templar who's digging for copper. Just kill him and all his guards, thus freeing the slaves. No problem. Chat for a while before killing him if you're so inclined. Bulette Combat: Look for the orange dots on the overhead map, then look for the lumps in the sand. Not a really hard combat. Elven Slavers: Tell the guards that you want to see the leader, then when you walk past the first wall, follow it south and west until you find the leader. Don't follow the guard, he'll lead you right into the slave pens. Convince the elven leader to ally with you. Now you have to kill the templars and their guards. The leader will give you a magic weapon, but you're better off just selling it for the $$, since it's 2 handed and it's better to use 2 weapons for the extra attacks. Elven Caravan: Some cool stuff here. Kel in the west wagon will sell you some interesting items, including an obelisk gem (there's an obelisk in this map, too). Talk to the chick at the visitor's center in the NE corner. The wine dealer will try to poison you. Accuse him of it, then take the matter before the caravan master, and you'll get some $$. Gedron Village: Here, give the pith extract to the chick in the house with all the beds and sick guys in them. Then talk to the mayor (big central house). Wyrmias will tell you to go get parts of a statue. Agree. One part is possesed by the Slaver Ssaurans, while the other is held by the druid on the Giants/Statue map. First free the village's guards from the slavers on the Captured Gladiators map, then get the statue pieces. Look at the other parts to tell you how. When you get back, take the pieces to Wyrmias, then put them on the statue, kill Wyrmias, then kill the statue. Then lead the gladiators back from the pens. Slaver SSaurans: Just kill the Ssaurans and take the statue piece. It's the easiest and fastest way. Giants with Statue: Just kill the giants. Then search the tents for a grappling hook. Use the hook on bridge, then go the the edge of the sea of silt. Walk out and save the chick, and kill the little tentacle things that pop up. Cedrite Village: When you first get here, you need to kill the wyvrens and bandits. Then talk to the dwarf mapmaker and the leader until the dwarf takes you to the cave entrance. First get the terror bloom (for the mesa). Get a horn from the floor of one of the rooms in town, and go to the tree in the northwest corner. Blow the horn and kill the rampager in the shade of the tree (he has to be real close). A terror bloom should appear. If not, load a game and try again. Anyway, go through the cave entrance to the caves. Caves: First talk to one of the guys in the lower center of the caves. Agree to clear out the dark spiders in the above levels. Then go talk to the outcast on the west edge of the lower tunnels. He'll help you to get to the upper levels. To use the rope, drop it at the edge of the cliff, then use it as it's lying on the ground (this is the only way to get up without a thief). Go up the west cliff, and go into the first room to the west (there will be a big seal on the ground - don't walk over it). Break through the brick wall, and kill the guys that appear. Now loot the treasure room, and equip the necklaces (give your leader the golden necklace instead of the other ones). Now go talk to the queen spider, and agree to clear out the fungus gardens for her. Go to the end of the gardens (east edge of the map, it's got a hole in the floor) and drop the golden pendant down the hole. Now go back, but talk to prince Click-Thunk, and the queen will attack you when she says she's going to get your reward. This battle is tricky, since you have to kill all the dark mages and the queen without Click-Thunk getting killed. Also, dark mages won't be revealed until they attack. The two spiders right by the queen are mages, so fireball them first. I reccomend casting all kinds of protection spells on Click Thunk before the battle (like aid, barkskin, stoneskin, prayer, etc.) to make sure he survives. And make sure that you don't accidently attack any regular dark spiders or you'll wind up fighting everyone. After you've negoitated the treaty between the rebel mindhome and the spiders, go to the outcast and get your reward, and then go to the castle entrance in the northeast corner. Castle: The bottom level is pretty strait forward. Go around killing everyone, looting the rooms, and eventually work your way to the northeastern corner (the stairs going up.) Don't go to the Southeastern corner (yet). Also avoid the dark maze (don't cross the sign's glowing in the floor). Now go upstairs, go to the east end and kill Tara (she'll just disappear). Now go to the Northwest corner, kill the earth elemental (which frees the druid) and talk to him. He'll give you the wind potion and the key to the leader's room. First kill Tara (she'll have reformed by now.) and use the wind potion to get rid of her for good. Now go kill the leader. The key to the treasure room is under his bed. Go back and talk to the druid. By now you should have the serpend boots. Go back downstairs and kill the vrock's in the southeast corner (they're tough, immune to weapons and spells. you need to use psionics, or i cast fire shield on my mage, had everyone else back up, and they killed themselves by talking damage from hitting my mage.) Go through the illusionary wall, and get the stuff in those rooms. The sword here, El's Drinker, is the best in the game. Not only is it +2 metal, but it drains hit points from the enemy and gives them to you! Anyway, after completely looting the place you can leave. By now if you've been everywhere that you're supposed to, you can return to Tequiki and they'll say that the army is marching toward you, and the battle will begin as soon as you leave the gates. Tequiki (again): By now you should have allies from the Elven Slavers, Cedrite, and Gedron. After getting the stuff in your house (there will be new stuff as a reward for getting all those allies) and resting, go through the south gates. There will be a sandstorm that uncovers a temple. Go in here. The Temple: Talk to the purlorn at the gate. Agree to get the genie for him. Now go into the temple and follow the trail of blood to the throne room and talk to the shadow king. Now go to Llod's quarters. Now go to the crypt in the top-center of the map, and talk to the shadow. Agree to get his body in trade for the genie. Go get the fake body (don't worry) on the western end of the temple. When it dissolves, walk across the green square to teleport to the east rooms. Now walk north and get the real body (you'll have to kill the purlorns). Now that you have the body, walk across the other teleporter, and go back to the crypt. Put the body on the middle platform, and get the genie. Don't worry about getting the city restored, ask to be healed (wish #1). Save your game and prepare for combat by casting lots of prepatory spells. Now use the genie again and ask for help in defeating the evil army (with #2). He'll teleport you to the surface for the final battle with the enemy leaders. Final Combat: There are two rounds here. The first has about 10 defilers and psioncists (make sure that you kill them first, since they'll cast spells and waste you). Also you'll get some help from the leaders of the allies you've gotten. After you win the first combat, save you game and use the genie again. Have him heal you (wish #3). Now re-cast some of those prepatory spells, and get ready for the toughest fight. The elite guards are tough, and you need to hit the enemy casters first. Cast a bunch of wall of fire spells, the computer won't see them and go charging through them, taking damage each time. If your caster is hit, remember that you can still use wands, even though you can't cast until next round. Anyway, give all the best protection gear and stuff to your gladiator. He also needs to have El's drinker. Have him go charging off into the enemy, going after spellcasters and the leader. The only thing that will keep him alive is the healing from the sword as you kill everybody. Kill them all and you've won the game. The saved games that you'll need are: End - at the start of the temple East Rooms - undamaged, just after teleporting to the east rooms where the hero's body is held Commander - just before the 2nd battle, to win the game. Congrats. l8r Finished typing this bitch up at 3:41am. written by: Drizzt Do'Urden [co-founder] ---------------------------------------------------------------- ICU: Idiots' Creations Unlimited is a new documentation team emerging from Southern CALIF. This is our second release. If anyone is interested in helping us, you can reach me at [Black ICe 714.838.3599] -îgyptian 10/08/93