^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ -=»> S P E L L B O U N D <«=- Skid Row Swedish Headquarters 3 16k8 DS Nodes, 1.2 Gigabytes Amiga & Console +------------------------+ | Node 1: +46-18-463380 | | Node 2: +46-18-463381 | | Node 3: +46-18-463383 | | Node 4: +46-18-!SooN! | +------------------------+ New User Password: Spanky ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ ¤ The SNES/SFC Cheats and Spoilers List maintained by Robert DeLoura (deloura@noaapmel.gov) Updated January 28, 1993 ATS means At Title Screen, where you can see the name of the game. Unless specified otherwise, all codes are on Controller #1. Up, Down, Left, Right are on the directional keypad, whereas L and R are the buttons on the controller. ">" are verified pieces of info, "<" are unverified. If you try something I've marked as unverified, please let me know so I can either mark it as verified, or remove it. If you have a tip or a cheat that isn't included here, let me know. I'll include it in the list, and add your email address to the list of contributors. Here are the games covered by this list, in order: ACTRAISER RIVAL TURF ADDAMS FAMILY, THE ROCKETEER ARCANA SIM CITY BOMBUZAL SKULJAGGER BIG RUN SMARTBALL DARIUS TWIN SOUL BLAZER F-ZERO SPANKY'S QUEST FACEBALL 2000 STREET FIGHTER II FINAL FANTASY II SUPER ADVENTURE ISLAND FINAL FIGHT SUPER BUSTER BROTHERS GRADIUS III SUPER CASTLEVANIA IV HOLE-IN-ONE GOLF SUPER DOUBLE DRAGON HYPER ZONE SUPER EARTH DEFENSE FORCE JOE AND MAC SUPER GHOULS 'N GHOSTS JOHN MADDEN FOOTBALL SUPER MARIO KART KRUSTY'S SUPER FUNHOUSE SUPER MARIO WORLD LEGEND OF THE MYSTICAL NINJA SUPER OFF-ROAD LEMMINGS SUPER R-TYPE MAGIC SWORD SUPER SMASH TV MARIO PAINT SUPER STAR WARS NHLPA '93 SUPER TENNIS ON THE BALL THUNDER SPIRITS OUT OF THIS WORLD TMNT IV PAPERBOY 2 TOP GEAR PHALANX ULTRAMAN PILOTWINGS U. N. SQUADRON POPULOUS WINGS 2 PRINCE OF PERSIA Y's III RANMA 1/2 (SFC) ZELDA 3: A LINK TO THE PAST RANMA 1/2 PART 2 (SFC) Based on a list originally kept by craig@sae.com (Craig H. Heartwell) Contributed to by: ar4y@vax5.cit.cornell.edu lieland@feserve.cc.purdue.edu barkan@maine.maine.edu loeliger@convex.com bri@wam.umd.edu mabriggs@ecn.purdue.edu chris@ncmicro.lonestar.org machala@romulus.ti.com ckb@athena.mit.edu marko@ocf.berkeley.edu craig@sae.com revans@uspi2.prime.com ddalis@cs.ulowell.edu sjs@hood.hood.caltech.edu deloura@noaapmel.gov songer@ei.ecn.purdue.edu highness@nextnet.ccs.csus.edu ss@wpi.wpi.edu iaconetti_a@spcvxa.spc.edu steve@hpdmd48.boi.hp.com jarnis@mits.mdata.fi subbarao@princeton.edu jason@tfs.com tpehrson@javelin.sim.es.com jchristy@hplred.hp.com v089l3s3@ubvmsb.cc.buffalo.edu jeff@iceax.dsd.es.com x92wheeler1@gw.wmich.edu jmangold@eagle.wesleyan.edu jmc@sail.stanford.edu jockc@hammer.idsila.com jws@mtdcc.att.com kmiyake@cs.rutgers.edu landin@nsuhp1.nsuok.edu =========================================================================== ACTRAISER > Professional Mode - After completing the game, ATS press Up (or Down twice). The "Professional" selection will appear below "New Game". You don't get any magic, and regular monsters take twice as many hits to kill. > Extra 1-Ups - There are at least 3 extra 1-Ups to be had while directing the building of towns. If you cause it to rain over the lake east of Bloodpool, the people will find and present you with the first one. In Kasandora, once you have uncovered the pyramid cause an earthquake and another source of life will be uncovered. The third one is collected by striking the Northwood temple with lightning. (these are actually listed in the instructions) =========================================================================== ADDAMS FAMILY, THE < Misc passwords - 11111 100 lives &#KKN Start V1913 After Pugsley B&J15 After Grandma BD#K4 After Wednesday BL91B After Fester BZXYC 5 Hearts, Pugsley rescued BDSXY 72 Lives, Granny rescued BLKX8 72 Lives, 5 Hearts, only Morticia missing B&1&B 80 Lives, 5 Hearts, Granny & Pugsley rescued 71117 100 Lives, 3 Hearts, Sword W111W 100 Lives, 4 Hearts, Sword 21112 100 Lives, 5 Hearts, Sword BLKX8 Final Door Open (maybe that's B1, not BL) < If you enter the music room and wait for the music to stop, the passage to the basement will be unblocked. =========================================================================== ARCANA < Sound Test - L, R, B. (That's all the info I have. I don't know where you need to do it, if they're simultaneous, or if you push them in order. If someone knows, please tell me.) =========================================================================== BOMBUZAL < Level Codes: 001. BOMB 021. IRON 041. GOLD 061. TREE 081. VASE 101. SAFE 002. TEST 022. GAME 042. ZERO 062. TWIN 082. NAME 102. ITEM 003. SOAP 023. PASS 043. YOLK 063. TUSK 083. NAIL 103. ISLE 004. RACE 024. WORD 044. YELL 064. TUNE 084. MIND 104. HOST 005. ROSS 025. LEAD 045. OPAL 065. TONY 085. PILL 105. WORM 006. FAIR 026. CUFF 046. YARD 066. SWAN 086. MAIL 106. HOLD 007. QUIZ 027. EPIC 047. WOOL 067. STAR 087. LILY 107. HILL 008. REED 028. DATE 048. WINE 068. SOLO 088. LENS 108. HERB 009. RATT 029. WEED 049. SONG 069. LOVE 089. SPOT 109. NOSE 010. RAFT 030. TIME 050. WIND 070. SOUP 090. LARK 110. HELP 011. OVEN 031. PAIL 051. WEST 071. ROSE 091. KNOB 111. GUST 012. NEWS 032. SHIP 052. WAVE 072. ROOF 092. KNEE 112. GOWN 013. LISA 033. RING 053. FIRE 073. BIRD 093. PALM 113. EYES 014. MULE 034. SHOP 054. WASP 074. ROOT 094. KING 114. GLOW 015. MUFF 035. SIZE 055. VISA 075. REST 095. KIND 115. GIFT 016. DIME 036. TALK 056. VEST 076. READ 096. KILT 116. FUSE 017. DAVE 037. GIRL 057. LAMP 077. TAPE 097. LOCK 117. HAIR 018. DOLL 038. ZOOM 058. UNIT 078. RAIN 098. JUNE 118. FIVE 019. DISK 039. ZONE 059. TYRE 079. NOTE 099. JEAN 119. FACE 020. GATE 040. ZINC 060. TYPE 080. NEST 100. JAZZ 120. EXIT 121. SIGN 122. EASE 123. DOOR 124. CRAB 125. MYTH 126. COPY 127. MAKE 128. AUTO 129. ENDS 130. DEMO =========================================================================== BIG RUN < Option Mode - ATS, hit SELECT. =========================================================================== DARIUS TWIN > Get 50 ships: 1. Plug in both controllers. 2. Go to the player selection screen. 3. Highlight '1 player' or '2 players'. 4. Hold down the L and R buttons on controller 2. 5. Press START and SELECT at the same time on controller 1. (I imagine you hold down SELECT and then press START.) =========================================================================== F-ZERO > Master Level: If you complete all five tracks in a grand prix at the expert level, you will be given the opportunity to race at Master Level. > Getting an early lead: Unless you drive the Golden Fox (yellow car), you can always get an initial speed increase by using the quick start (hold down the accelerator to full before start) and leaning to the right. By moving into the next car's "lane" you can force him to hit you from behind giving you a good push. If you use the Fire Stingray (Pink), you can do this twice, first Blue Falcon will hit you then moving a little farther right, Wild Goose (Green) will hit you. This initial 2nd place position will enable you to take the lead rather quickly (beginner and standard levels). =========================================================================== FACEBALL 2000 < Cheat Mode - At starting level for Cyberzone, hold L & R, then press START. =========================================================================== FINAL FANTASY II > General Combat Advice: Never underestimate the value of casting BESRK and FAST on a character who inflicts a lot of hand-to-hand damage. Especially against bosses. Just don't let him get CHARMED. :-) > You can safely cast CALL spells on a WALLed creature. Failing this, cast WALL on a party member, and bounce the offensive spells off his WALL onto your opponent. Spells only bounce once, thus will not reflect back in your face when you do this. > Rydia (your Caller) learns Meteo at level 60. < Some very rare items can be found by killing certain sets of monsters, and getting very lucky. Supposedly POWER ARMOR is sometimes awarded as treasure if you defeat a pair of Behemoths. I've received an odd magical item that is just called "IMP", and seems to be unusable. I got it by killing two Imps and a Swordrat in the Misty Cave. I'm told you can use it to summon an Imp. (If you know how to get any other odd items, please let me know and I'll list the information here.) > How to beat the Queen in the Land of Summoned Monsters The difficulty in defeating the Queen is that she keeps curing herself. To defeat any enemy which does this, as soon as possible, cast WALL on the enemy so that attempts to CURE self will reflect to someone in your party. Remember, once you WALL the Queen (or any enemy) DO NOT cast destructive magic spells on her, unless they are Caller spells. > How to beat the King in the Land of Summoned Monsters Brute force. Nothing special. If you can't beat him, go get tougher and come back. Having some things to DART at him will help. Make sure to use group Cure3 or Cure4 spells. > How to beat Odin Call LEVIA on him, but otherwise just use brute force. Lightning attacks seem to bring his wrath down upon you much more quickly than necessary. (It's suspected that the Odin spell fails against monsters with more than a certain number of hit points. If you know for sure, please let me know.) > How to beat Bahamut Call LEVIA against him, cast WHITE against him, DART Ninja Stars at him. > Methods for defeating Zeromus (the final boss) (Combined suggestions from several people) Beware, Zeromus tends to lash out with very powerful spells if you attack him with NUKE or WHITE. Paladin: Attack, attack, attack.... Ninja: Automatically attacks with Berserk for a while, then Dart Ninja Stars. Wh Wiz: Cast group-Cure4 every round. (Berserk the Ninja after the Paladin uses the Crystal.) Bl Wiz: Call Baham every round. Dragoon: Jump every round unless he needs healing, in which case Attack. Kain ( Dragoon ) : Jump w/ White spear Rydia ( Caller ) : Bahamut, Bahamut, Bahamut Cecil ( Paladin ) : Attack, Use Elixir, repeat Rosa ( White Wizard ) : White Spell Edge ( Ninja ) : "Dart" Excalibur, "Dart" Ninja stars Cecil: Straight ahead fight. Kain: Jump attack Rydia: Call Levia. Call Asura instead, if needed. Rosa: Cast "Besrk" on Edge after Crystal used. Cast "Life2" and "Cure4" the rest of the time. Edge: Fights on "autopilot" ("Besrk") for a bit. Then "Dart" anything you can. If you run out of things to "Dart", Fight. Cecil: Attack, attack, attack.... Rydia: Nuke, Nuke, Nuke.... Kain: Jump, Jump, Jump.... Rosa: Cure4, Cure4, Cure4.... Life2 on Cecil or Rydia if they die. Edge: Dart, Dart, Dart.... =========================================================================== FINAL FIGHT < Before beginning your mission through Metro City - ATS, press & hold L, then press START. This will take you to an Option Mode Screen. Use Up, Down, and X to select/change features. Use R to play music and SFX. (I've also been told that you must hold both L and R. If you have this cart, could you check and get back to me?) =========================================================================== GRADIUS III > Random Weapons - Enter the manual weapons select screen and press X, Y, X, Y, X, Y. Weapons will be randomly selected for you. > Reset From Controller - Hold L, R, and START to reset the game from the controller. (Another person reports you must press SELECT while holding L, R, and START. Please check and let me know.) > Super Demo - Hold the A button until start-up demo begins. < Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7. Most bonus stages require that you meet some condition and then fly into a seemingly solid area to enter the bonus area. The conditions and areas are described below. > Level 2 - (condition: none), fly into the first ship opening along the bottom of the screen in the last section of the stage before meeting the boss (area after the giant carbonated bubbles). < Level 3 - (condition: must have destroyed all of the guns on the ground), fly up close to the low rock ceiling toward the end of the level right before the last "mountain". < Level 4 - (condition: must have no power-up boxes lit at bottom of screen), fly into the back of the Moai head located in the middle of 3 heads toward the end of the level. This particular head will be facing away from you and all 3 heads are upright - difficult to explain location w/o picture). < Level 5 - (condition: unknown), fly through the fire at the corner of the inverted volcano just before the small passage which leads to the 2-headed fire dragon. < Level 7 - (condition: unknown), fly through low corner just after the 4 turrets where your ship would normally have to cut diagonally upward. > Super Code - Once started, pause then enter the following sequence: Up, Up, Down, Down, L, R, L, R, B, A, START This will power up your ship with missiles, force field, all options, and more speed. You can use this code once per level. Original Konami code for Gradius and LifeForce will cause GradiusIII ship to self-destruct. (Original code used Left and Right instead of L and R, if you're curious.) < Extra Ships - On title screen hold Left on control pad and press A button 3 times then start. This will give you a reserve of 29 ships. > Credit Increase - On title screen press X button as many times as possible before pressing START. The number of restart credits will increase 1 for each 3 or 4 X presses. The maximum credits humanly possible using this technique is probably 9. > Spread Your Options - Select R Option (rotating options) from weapons panel. Once you have acquired all 4 Options, collect enough power-ups to again hilite the "Option" option at the bottom of the screen. Press and hold the A button to increase the radius of your R Options. This will make the R Option as effective (probably more so) as any of the other Option types by covering a large portion of the screen. > Arcade Game Mode - On the Option Mode Screen, select Game Level and press the A button as fast as you can until the level reads "ARCADE". =========================================================================== HOLE-IN-ONE GOLF < To watch a hole in one, enter one of these Memory Shot codes. CQJB83CFDFJ#H?LBBT7BJCF B!5B9GB5SFGB3J5BB?GBMYQ < To get metal 'woods', start the game and go to the screen where you enter your name. Put in "METAL PLAY" (include the space) as your name, and exit the screen by going to "OK". Confirm your choice by clicking "OK" again. You should see metal clubs in the lower left hand corner of your screen. < Sound Test - Enter 'Bgm' at the memory shot password screen. < Practice Mode - Select practice mode and advance to hole 19. There is no pin displayed on the screen, but you there is a secret hole. Work your way to the out-of-bounds top portion of the course and aim for the point about the top left middle side. =========================================================================== HYPER ZONE < Sound Test - ATS, hold L and R, and press START. Use 'A' to listen to your selections. =========================================================================== JOE AND MAC < Hidden Levels - On level 8, there is a red egg in the middle of the level. If you kill all the small dinosaurs before you crack it, you'll be flown to a hidden bonus level where you can powerup your weapon and collect a key to enter the blue dots on the map. On level 9, there's a red egg at the beginning of the level that also takes you to a hidden level. < Re-enter Dinosaur - When you are inside the dinosaur in the last stage, there is a way you can continue inside him if you die. When you are asked to continue, select "YES" and you will be shown on the map in the last white "continue" spot. Go to the last stage, and when you are in it, press START to pause the game, and then SELECT. You will automatically be transported inside the dinosaur without having to go through the stage and fight him all over again. =========================================================================== JOHN MADDEN FOOTBALL < Close-up Trick - ATS, hold down any button and then press START several times to get past the screen. The screen will blank for a couple of seconds, and then you'll get a close-up of the fans. Let go of the button to start the game. < Password to skip to the last round: BBBB5nZ5C =========================================================================== KRUSTY'S SUPER FUNHOUSE < Level Codes - 1 BARTMAN 2 SMITHERS 3 SHOWBALL 4 JEBEDIAH < Special Password - Try the password " JOSHUA " (include the space before and after it). This should let you enter any section you like, and you'll be able to exit each section by just pressing UP at its exit. Do this to all the stages, and you can watch the ending without having to torture yourself by actually playing this game. :-) =========================================================================== LEGEND OF THE MYSTICAL NINJA > Continue Codes - Note that ^ represents a triangle, and ~ is a heart. These put you at the beginning of the zone. If you can supply one of the codes I'm missing ("**NOCODE**"), please let me know (the ones I had turned out to be incorrect). Kid Ying Dr. Yang Two-Player ======== ======== ========== Zone 1 ^L&lpl VyNKKK 12-;/:2 Zone 2 h8HTYX 1t">D< :jz20"; Zone 3 +ZH676 vYH%9% **NOCODE** Zone 4 zdh1^1 66V!?! **NOCODE** Zone 5 ?$? ^?lkm9J Zone 9 **NOCODE** DNb$%$ t#^97Rv < Code for unlimited burgers (healing items) - vxZ++ lh:@Y nn3+! $T+KK hG:!< +!+X@ r =========================================================================== LEMMINGS < Level Passwords - ----------------------------------------------------------- | Level | Fun | Tricky | Taxing | Mayhem | Sunsoft | ----------------------------------------------------------- | 1 | SRDTPT | MGQZMGG | PQFPTBP | XNMTWVD | TPCWFMP | | 2 | MJDVLXT | LXSFDXB | HPLHRXL | KDTJQQR | WSJCLDX | | 3 | ZBHPRLQ | ZRVXBWQ | CPZRSRV | VNTGWRB | PVNRCMV | | 4 | GWSXMHK | NKVKRTB | SMSWSPW | SQDLCRR | HZSQQNV | | 5 | NCDKKWG | GJWDHMG | DXCQKRX | JHQTCPD | KCGHCNC | | 6 | CKWDRKV | DJCQQZT | MDGMJLV | RQXNVNP | | | 7 | HCBSMGV | JHSVCQL | WZWSDMK | CBWMMLG | | | 8 | JBKZQGS | RCHFGNN | HZBCFQM | LCVDQWL | | | 9 | MMDMKKX | BJWVRCQ | SPRPVHR | KDHWTJL | | | 10 | SKFKNNB | RFPZFBJ | BWCBKXJ | GVNKKJL | | | 11 | LXNLJCP | JKJBRMQ | WRFVJDL | DXCDGNH | | | 12 | MTPCTNP | MZDCDTC | GGBCXXS | GWJTPLW | | | 13 | PCLSRCP | ZVMQKXB | TTXQXQL | LNZNHWM | | | 14 | KPMDGXZ | ZZRHJPL | DCBBWNH | MZXZKZC | | | 15 | TLVKLSW | JFLKJPX | WCBLDQX | RWLTTCQ | | | 16 | HMHRSDR | JQXRNGJ | PFVFXCR | LGJCRKM | | | 17 | MFLFHSH | WFVBVJP | NKVCKDN | SQXKBZN | | | 18 | QXPKCHB | KWVBVJP | QPDDJFB | WXTBWCB | | | 19 | MWRTLNR | TTKLKZT | QBGBPSW | NPKNRKV | | | 20 | GMXCWPS | NNFFQPV | JLXJWNW | PZQWRGP | | | 21 | KBXNJPB | ZNXBKMP | JLHFSRF | DZTHVNL | | | 22 | DVJJBGM | QSLQWTJ | WCLJNNK | RMDTBFQ | | | 23 | JGSSCZL | BGFVMFR | LVFHHMM | FCSLSPK | | | 24 | MVGDKVX | PQZWDKM | MHNNCPC | RNHQXVM | | | 25 | LSQHCQS | SBCMSJS | RNMKXLP | LTGNDXH | | | 26 | SXRQMVR | BDGQRNX | XZZSDDN | LHLTDDV | | | 27 | PMQJPMX | XPPBQWL | BBTSGZC | HCBBKHV | | | 28 | DHBPTWQ | JHQSPRH | LXFLJPX | MWLGVQJ | | | 29 | BCXLWVV | GCLKJMQ | QKZVKFT | GSPQCRQ | | | 30 | FXWBBSL | SRWGXZM | WFCSHNT | ZTTGRFH | | ----------------------------------------------------------- Passwords: FUN TRICKY TAXING MAYHEM SUNSOFT ======= ======= ======= ======= ======= level 1 HCNUPDR KORIHCI URIHOAN IHSOWUY TPCWFMP level 2 AOBYEKU IHCAHOG AKIKNEG PNATTEP WSJCLDX level 3 TERUKAY UKORADE NAHCNAG ANIIARA PVNRCMV level 4 HADONUR MUKASSI ONAKASO TTATAAG HZSQQNV level 5 USIAZNO AYSUUYN OISNEDN IJUKARA KCGHCNC level 6 SINEMAT URIAGNU ASURUSN KATUOSI level 7 URERUZU KOABENA NISUKAY NIHSETI level 8 KAHUKAK HINEUON INIAKES USAGAKA level 9 IEKOZIO EUKUTAD NUFOGET NOHOYIA level 10 SOUKANO UUYSSIE IURAARA TUMENES level 11 MEDNOTO ERHTARG KIKENAN AZEMOWO level 12 TURUSUK EZATTAY UOKUTET TNESRAP level 13 ABNEGET ADONATT IEMOZII UKAYHUO level 14 EMATNIN ADNEHIA IHCOMIK YEAGNAK level 15 UKAYHAD TAHUKAS AHURAMU ATISAAH level 16 RENGISE IESONYA KORNASR OTOKONU level 17 DONOJIA LPOWTUO UOZUOSN OYKIISO level 18 QXPKCHB KWVBVJP QPDDJFB WXTBWCB level 19 MWRTLNR TTKLKZT QBGBPSW NPKNRKV level 20 GMXCWPS NNFFQPV JLXJWNW PZQWRGP level 21 YXIPOYG PNESIAT ODNASAN ITARENE level 22 NAZLUPR URAMESA IMUOHSA GNLAUQE level 23 EWOPEDA GIKUONO MIHSIUU YESSYDO level 24 MASAOMA ZIORISO HCINIGU TREBLAI level 25 YNOKIIS MOAHKCI SIMONON IOKKAKA level 26 OHAGMAR MMIGIIO EKASERU HHPMUIR level 27 OTTOMNA KKAKOWT KETTAKO TURIETI level 28 RAKAWEK ARGROTC TTESAKO SOPNISI level 29 AWOTIAN ENHCAEP TTOMAKU BIHAHOT level 30 ERANAHU OTNAPAH SAMIETT OGONOMI =========================================================================== MAGIC SWORD < Level Select and Bonus Health - Highlight the EXIT entry in the OPTIONS screen, then hold down L, R, and START on controller 2. While holding these, press START on controller 1. =========================================================================== MARIO PAINT < Secret Sounds - Click on the P or the Falling Star. =========================================================================== NHLPA '93 < If you skate around behind your opponent's goal, sooner or later the goalkeeper will start to bump into one of the goalposts. Skate out from the opposite side and put the puck in for an easy goal. =========================================================================== ON THE BALL < Passwords: Level Select - QWNQP 2nd Plane - MHWYR 3rd Plane - HCCWD Final Level - WRJMH Pick Ball Type- GFXJF Change Gravity- ZLJPJ Sound Test - NRRRP Display Record- ZNGGX =========================================================================== OUT OF THIS WORLD < Password for final battle - LFCK =========================================================================== PAPERBOY 2 < Start at Higher Level - To start this game on the "HARD WAY", go to the route option on the Player Select screen and enter the code "6479" by pressing right on the control pad. =========================================================================== PHALANX < Cheat Mode - Hold RIGHT. Select SYSTEM CONFIGURATION. Hold L & R on Controller 2. Press A, B, X, Y on Controller 2. Select STOCK OPTION with Controller 1. Hit START on Controller 2. Now you can increase Stock to 30, Credits to 99, and Stage to 8. =========================================================================== PILOTWINGS < Bonus Stages - Get to bonus stages by accomplishing special maneuvers on the Rocketbelt and Parachute rounds. Ignore the rings and other objectives in these rounds and maneuver over the moving platform in each level. If you can land on this portion of the target area, you will be taken to the bonus stage with a rating of 100 points. When using the rocketbelt, you will be transformed into a winged man. While winged, try to jump onto the trampolines and hit the power P's before landing in the middle of the target. When using the parachute, you will be transformed into a penguin who must high dive into a multi-point pool. The waters are separated by ropes which each designate different extra point values. HINTS on landing on moving platforms: to land on moving platform with the parachute (level one): immediately rotate 90 degrees right when released (ignore rings). hold position until 630-40 feet, at which time pull rip-cord and then pull a quick u-turn (180 degrees). at 225 feet, rotate 90 degrees right and line up with the moving platform track. when you reach the track the platform should pass underneath you and then return underneath you (traveling the same direction as you) -- as soon as you see it flare and hold. to land in the water target with the hang-glider: hit thermal and wait till the glider levels out. push up (dive) and right, drop to 150 feet, pull up and line up with the target. obtain level flight and flare repeatedly just before the shadow hits the bottom edge of the target (not much, you should be no higher than 25 feet). to land on the moving platform with the rocket-pack: practice using the low burner and holding at 10 feet. then practice stabilizing your position after moving forward (tricky). complete the course and stabilize yourself over the platform's path in a place where you can see it approaching (at a corner or end of the 'track'). drop like a rock the moment the edge of the platform hits your shadow. < Level Codes: Level 2 - 985206 Level 3 - 394391 Level 4 - 520771 Level 5 - (Heli): 108048 Level 6 - 400718 Level 7 - 773224 Level 8 - 165411 Level 9 - 760357 Level 10 - 882943 (night-time Heli) =========================================================================== POPULOUS < Full Power - At any time, press A then B. Now hold Left and press R and press A, B, X and then hit SELECT. Go to the Swamp icon. If it hasn't turned red, you now have Full Power. (This doesn't work for me.) < Level Codes: The ones marked with ">" have been personally verified. If you try one yourself, and it works, please let me know and I'll update the list. (many thanks to kmiyake@cs.rutgers.edu and iaconetti_a@spcvxa.spc.edu) > 0 GENESIS > 5 S1DW2L4R > 6 L5W5ZM4T > 9 M2NQ34L1S 10 B2LD2L5W 12 M5R14R 14 B1D2K4T 15 R2NG1SB1R 16 W41VC4L1S 19 M2MW2LJ5B 20 J5SGB2NG 21 K2LL4T 22 E513B1R 23 SC5Q342LL 26 H1M5XJ5B 27 B3R5G5L2N 28 V4RV2K43L 30 SH2C42LL 33 T2MK5PC5N 38 L5WD2H2LL 42 B2L2K4B5Y 43 Q1Z1S4ND 46 B1DQ1ZD5N 48 W41VGB5LD 49 B3G4B5Y 50 C1L34ND 52 J5SMPP4RT 53 K2LL41D5N 57 N2M1SM4T 62 SH2GBH1M 68 H5B5XD5R 73 M2NTH5L4 79 R2NGH2PT 83 M2M5G52CK 86 E51P4T 91 B3RM4J5B 95 F3T412LL 99 H3RT2N5LD 103 C5RD24H2LL 109 L1P5ZL3G 115 M2MT4ND 118 E513SD5N 123 B3R5ZM4 121 N2MH2P5ND 125 D532NG53T 130 SH1D53TLD 134 L5W5P1L 142 B1DD44R 146 C1L3SL1S 152 SW12B1R 159 F3TD24P2L 163 H3RTS5DC5N 168 B2NQ34H2LL 173 L1P2K44ND 178 C1LW2LH1M 182 E51Q34P4RT 187 B3R2K4M4T 193 T2MGB5ND 197 S1DD2L1S 201 M2N2K42NG 207 R2NGGB4R 220 V4RYK5P5RD 224 S3ZQ34P2L 228 H5B5G5C5N 233 M2NQ1ZH2LL 239 R2NGMPM4 243 M2M2K4H1M 248 SW1K5P53T 254 SH241P4RT 262 L5WK5PL1S 266 B2LH2P2NG 272 W41V2NJ5B 279 SC55J5B 284 V4RY2NGT5RY 291 H3RT3ST5RY 298 B2L2NGH2LL 304 W41VD24M4 310 E515Z4ND 320 S3ZM453T 327 C5RQ34L1S 336 W41VS5D2CK 341 K2LLQ342LL 347 B3R1SP2L 352 S3Z5ZL2N 359 C5R5G55LD 365 L1PK5PM1R 370 C1LD2P4RT 376 SW1C4M4 381 D5345ND 387 H3RT5G5P1L 393 M2NK5PL5W 401 B3G5G52CK 407 SC5K5PT5RY 414 SH25XT5RY 422 L5WGB5RD 427 Q1Z41L3G 432 W41VP4B5Y 437 K2LLM4M1R 441 N2M41M4 447 F3TTM4T 454 L5WMP2NG 462 B1D53TT 465 B3GM4L5W 471 SC52NG2LL 479 F3TM4T5RY 484 H5B2P2L 491 Q1ZD244ND 498 C1L24ND 501 K2LLD253T 507 B3RC4P4RT 513 T2M3LD 518 L5W53T4R 522 B2LYL1S 528 W41VQ34B1R 535 SC5C4B1R 541 D5333L 549 S1DC4P2L 552 B2NK5PD5N 557 L1PMPM4 562 C1L1S5ND 569 N2M35ND 573 D535X53T 579 H3RTQ1ZH5L4 583 C5R54R 587 Q1Z5XL1S 592 W41VTT 598 E51H2PL2N 603 B3RL5P5RD 609 T2M3ST5RY 613 S1DMPB5Y 619 Q1ZP45LD 625 B3G5M1R 629 K2LL2M4 634 H1M15ND 639 F3T5D5R 645 S1DL5PL1S 650 B2LD24T 653 L1PYL5W 658 C1L2NGB1R 663 SC553TL2N 670 SH25ZL2N 675 H3RTD45RD 680 B2NC4L3G 686 B1D34ND 693 K2LL1SM4T 699 B3R45ND 706 SH1D2K44R 711 C5RK5PL5W 725 K2LLK5PT5RY 733 D535G55RD 736 S3ZC43L 740 H5BGB5RD 746 B2L5XH2LL 758 E51MPM4T 763 B3R2NP1L 771 H3RTH2P4R 774 L5W5XH5L4 777 M2N2N2CK 783 R2NGM4L5W 789 K2LL2NG2LL 796 V4RY3S2LL 803 H3RT2NGL3G 810 B2L3SL3G 815 R2NG5ZB5Y 821 K2LL1H1M 826 H1MY53T 834 SH1DD4D5R 841 M2NS5DL5W 848 W41VD4L5W 854 E51Y2LL 859 B3R33L 866 SH1D1SB5Y 872 B2N45LD 877 L1P5XD5N 882 C1LYM4 887 SC535ND 893 D532K4P1L 899 H3RTGBD5R 904 B2N41H5L4 909 L1PP42NG 915 M2M3J5B 919 SC55X2LL 925 D53Q1ZP2L 931 H3RTMPB5Y 937 M2NP45LD 942 B1DM4D5N 949 K2LLL5P53T 956 V4RYM453T 962 SH1D2NGH5L4 968 B2ND24T 975 R2NG2T 979 M2MP42CK > 988 V4RY5ZL2N 1 T2M1SH5L4 2 SH1DG453T 3 H3RTYD5R 4 H5BS5DP1L 7 C5R4LD 8 B2N3H5L4 10 B2LD2L5W 11 Q1ZD4P1L 12 M5R14R 13 L1P5G52NG 14 B1D2K4T 15 R2NG1SB1R 16 W41VC4L1S 17 B3GVL5N 18 C1LS5D2CK 19 M2MW2LJ5B 20 J5SGB2NG 21 K2LL4T 22 E513B1R 23 SC5Q342LL 24 SW1D2T5RY 25 N2MD42CK 26 H1M5XJ5B 27 B3R5G5L2N 28 V4RY2K43L 29 D531SP2L 30 SH2C42LL 31 F3TYT5RY 32 S3ZS5D5RD 33 T2MK5PC5N 34 SH1DGBL2N 35 H3RT43L 36 H5B3P2L 37 S1DQ34L36 38 L5WD2H2LL 39 C5R415RD 40 B2N5XC5N 41 Q1Z1S4ND 44 M5RC4L3G 45 L1PTH2LL 46 B1DQ1ZD5N 47 R2NGK5PM1R 48 W41VGB5LD 49 B3G4B5Y 50 C1L34ND 51 M2MQ34M4 52 J5SMPP4RT 53 K2LL41D5N 55 SC55G5H1M 56 SW12K45ND 57 N2M1SM4T 58 H1MP4M4 61 D53K5PD5R 66 SH1DMPH5L4 72 B2NP4LD 120 SW15H1M 181 K2LL3M4 244 J5S2N5ND 307 M2M5M1R 325 S1D2LD 375 SC51SM4T 397 L1PH2PT 405 K2LLTB1R 462 B1D53TT 482 SH1DW2L5LD 555 Q1Z3B5Y 586 B2L41H5L4 632 SW12ND5R 677 S1D53T5LD 712 B2NGBP1L 842 B2LW2L2CK 890 E51L5PT5RY 900 H5B4P1L 921 N2M2K45RD =========================================================================== PRINCE OF PERSIA < Passwords for each level (or are they the passwords to get PAST each of these levels?): 1 V3JYBGX 2 825RDSR 3 ------- (I need a password for here) 4 YD41RPR 5 4DXQWF2 6 QSP7BKG 7 H!KJWB7 8 GQT9WG6 9 8NR2RD6 10 G839+!V 11 HXWKTZ6 12 7N4C+SV 13 85XSWPZ 14 QK6FW1Z 15 HX86T9T 16 QQQ7VXY 17 HJGN9D+ 18 GX7GV++ 19 46JQMKT =========================================================================== RANMA 1/2 (SFC) I'm going to use different spellings for the character names here, because the ones used on the cart annoy me. (I'm a big fan of the animated show.) CART SAYS I SAY Ryohga Ryouga Kohchoh Kouchou Happy Happosai Kunoh Kunou Colon Cologne > Debug Mode - ATS, hold L and R down, and then press Start. Keep holding L and R. A list of options should appear, and now you can release L and R. You can use this to set up any fight combination you'd like -- any character vs any character, run by your choice of human or computer. Even computer vs computer, if you'd like. However, the computer doesn't know how to fight as Happosai or Cologne, so if you pick a computer-controlled version of either, it'll just stand there and let you beat on it. You can also play around with the strength of the characters from this menu. If you hit SELECT, the background will change. Whatever background is on the menu when you hit START will be the background you'll fight on. There are easier ways to play char-vs-char and such, so read on.... > Playing as someone other than Ranma in 1-player mode - hold L and R down on Controller 1, and you can push Left and Right to pick any normal character that you'd like (not Happosai or Cologne, though). You can change characters every time you see the character selection screen (you aren't stuck with the same character against each opponent). You can also use this to allow Player 1 to be a non-Ranma character in Duel mode (player-vs-player). See the next hint if you want to be the same character as your opponent (in either mode), though.... > Playing as the same character as your opponent - the person on Controller 1 must hold down L and R (boy, that sounds familiar) when you hit a button to start the match. If you don't do this, the game will beep at you as if your choice of match-up was illegal. > Other Difficulty Levels - From the options screen, press L, then R, then SELECT. There will now be two more difficulty levels you can scroll through, in red text. One seems just a bit harder than EASY, the other just a bit easier than SUPER. > General Computer Advice - Play Ranma-chan. Half the characters are easily defeatable by waiting in defensive crouch for them to jump in on you, then quickly standing and doing your A-button special attack. (Genma, Ryouga, and usually Shampoo). Defeat Kouchou by luring him into throwing a pineapple and double-jumping over it (don't jumpkick him) to throw him. Kunou is a sucker for repeated throws (throw him, rush over to him while he's getting up and throw him again as he stands, repeat), all you have to do is get in on him *one* time. =========================================================================== RANMA 1/2, PART 2 (SFC) The characters in this game, clockwise from the top of the selection screen, are: Ranma-kun (male) Ranma-chan (female) Akane Shampoo Mousse Ukyou Panda (Genma, Ranma's father) Gosunkugi Gambler King Ryouga In Duel mode, you can also choose Pansuto Tarou (human or minotaur form). Normally, you have to win a game (at any difficulty level) against the computer in order to use Tarou in the Scenario mode. > By default, Y is your Light attack button, B is your Heavy attack button. > Using Heavy Attacks and Charging a move at the same time -- if you define more than one button as your Heavy attack, you can hold one of them down to charge, and use the other to attack with. > Better throw damage -- most characters do more damage if they throw their opponent over their heads. (If your opponent is on your right, throw them to your left.) Gosunkugi and Happosai are the exceptions -- they do more damage with the Heavy attack button, regardless which direction they throw. > Reducing throw damage (this is documented) if you hit the attack buttons with the right timing after being thrown, you will land on your feet and take about half normal damage from the throw. If you can describe exactly when to hit the button, let me know. > Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of their jump, hit X a second time for more height. Shampoo can steer herself anywhere on the screen if you use this. Ranma-chan just comes down really fast. (Happosai can double-jump too, actually.) > Moves List: Here's a description of all of the special moves (other than throws and "normal" moves that just involve hitting a button at the right distance). 'CHARGE' means to hold down a Heavy attack button for a second or two, then release it and point in the direction given. (CHARGE, then DOWN, means to hold it for a few seconds, then push DOWN on the direction pad and release the Heavy attack button.) RANMA (both) ------------ KAITEN KICK CHARGE, then DOWN. (A rolling kick, longer range with higher CHARGE) (As Ranma-chan, this is a rolling elbow move instead) FUMITSUKE Jump towards your opponent, then press DOWN and B. (A head-stomp move) HIRYUU SHOUTENHA Press Y and B at the same time. (Hurricane Punch, a little like a dragon punch) MOUKO TAKABISHA CHARGE, then TOWARDS or AWAY from your opponent. It goes towards them either way. (An explosion of blue [or yellow, if Ranma-chan] energy appears directly in front of you. Longer CHARGE time = bigger explosion) KACHUU TENSHIN AMAGURIKEN Press Y or B rapidly. (A fast-hands move, like E. Honda's 100-hands punch in SF2) RYOUGA ------ KASA TSUKI TOWARDS and B. (Pokes an umbrella at your opponent) TOBI KASA TSUKI JUMP TOWARDS, then press DOWN and B. (Comes down on their heads with your umbrella) SHISHI HOUKOUDAN Y and B at the same time. (An explosion of energy appears before you, like a full-strength version of Ranma's MOUKO TAKABISHA move.) BAKUSAI TENKETSU CHARGE, then DOWN. (The 'exploding point' technique. Rocks roll along the ground at your opponent, CHARGE=Range) BANDANA NAGE CHARGE, then TOWARDS or AWAY. (Throws bandannas at your opponent. CHARGE=Number.) SHAMPOO ------- KAKATO OTOSHI JUMP TOWARDS, then push DOWN and B. (Head stomp) RYOUGA RETSUSHOU KYAKU Y and B at the same time. (Leaps into the air feet-first, to the top of the screen, then comes back down.) MOUGEKI TOTSUJINHA CHARGE, then TOWARDS or AWAY. (Rushes at your opponent with Chinese maces. CHARGE=Distance) AKANE ----- NIDAN MAWASHI GERI TOWARDS opponent and B. (Two high kicks) SHOUMAKUUHAKEN Y and B at the same time. (A leaping uppercut. A Dragon Punch, plain and simple. She's not invulnerable in it, though.) SHIPPU BAKURETSUKEN CHARGE, then TOWARDS or AWAY. (Rushes at your opponent with fist out. CHARGE affects distance.) PANDA (GENMA) ----- CHICHI NO IKARI (OSHIOKIHEN) Y and B at the same time, from throw range. (Genma bounces on his opponent. Nearly half a bar of damage!) CHICHI NO IKARI (TAIBATSUHEN) CHARGE, then TOWARDS or AWAY. (A rush-at. CHARGE=Distance.) PANDA HYAKURETSUKEN Y or B, quickly and repeatedly. (A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN. Seems more effective with B.) GOSUNKUGI --------- DAIKAITEN WARANINGYOU Y and B at the same time. (Spins around twice with a large voodoo doll in his hands.) WARANINGYOU NAGE CHARGE, then TOWARDS or AWAY. (Looks just like DAIKAITEN WARANINGYOU, but he throws the doll afterwards.) UKYOU ----- KONJOU GIRI B and TOWARDS. (Looks just like B, to me. A long-range swing with her big spatula.) TENKASU KANSHAKUDAMA MIKKSU CHARGE, then DOWN. (Throws some exploding mix at the opponent.) KOHERA NAGE CHARGE, then TOWARDS or AWAY. (Throws spatulas at the opponent. CHARGE=Number) MOUSSE ------ KATANA B and TOWARDS. (Extends several long blades from the arm of his robe) KEIRANKEN CHARGE, then TOWARDS or AWAY. (Throws exploding eggs at the opponent. CHARGE=Number) HYAKURETSU ANKI Y or B, quickly and repeatedly. (A fast-hands move, but with ranged weapons from the arm of his robe.) TAKATSUMEKEN JUMP, then DOWN and B. (Comes down from his jump with claws extended from his feet, which can hit the opponent.) GAMBLER KING ------------ TEN BOW CHARGE, then TOWARDS or AWAY. (Fires something at the opponent from a bow.) JOKER SHOWER JUMP AWAY, then DOWN and B. (Throws some cards diagonally down, forward. Only useful if the opponent is close or chasing you.) PANSUTO TAROU (HUMAN) ------------- SUKASHIKI KIKKU JUMP, then DOWN and B. (A head-stomp) SENPORAKU B and TOWARDS. (Swings some pantyhose at his opponent. That's what the 'PANSUTO' in his name means.) IPPATSU GYAKUTEN OTOKOGERI Y and B at the same time. (Leaps at the opponent, feet first, but with his leading foot on fire.) PANSUTO TAROU (AKUMA) ------------- MOUGYUU TOTSUSHIN CHARGE, then TOWARDS or AWAY. (Charges at his opponent. CHARGE=Distance) JET ATTACK JUMP, then DOWN and B. (Comes down at his opponent, diagonally, from his jump... with his fist outstretched.) > Debug Mode - Pick any two characters. When you reach the screen that asks you to pick a background to fight on, press the R, X, and A keys, simultaneously, on controller one. Hold them. A menu screen should come up in a few seconds. You are now in DEBUG mode. Enjoy. (You can play Happosai from here. He has two CHARGE moves. One is DOWN (Happodaikarin, he throws firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball. He also has a Y+B move that makes him grow large for a few seconds.) > Fighting vs the Computer in DUEL and TEAM modes - If you hold down the L and R buttons on the Character Selection screen, you can move the other player's character-selection box. Hitting the Y button with the L and R buttons held down will select the character for your opponent, but it will be controlled by the computer, at whatever difficulty level you currently have the game set to. The next two are ones that I posted to the net before, but don't remember "for sure" at the moment, so I'll mark them as unverified until I'm sure they are correct here. If these are wrong, try reversing the direction of the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead of what I have here) You may need to do these after hitting START at the title screen. (So you have the 'scenario/duel/team/option' menu visible.) < Playing as Pansuto Tarou without winning a Scenario Mode game first - UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen. You should hear Ranma-kun yell out. Now Tarou will be an option in Scenario Mode. < Looking at the visuals without playing the game - Reverse the code for playing as Pansuto Tarou. (SELECT, X, UP, LEFT....) Again, do this at the title screen. If you do it right, the final UP will bring a line of text onto the screen that has the name of a character followed by OP or ED. OP is their Opening animation, and ED is their EnDing animation (when they win the game). There's another, but I don't remember what the game calls it at the moment. =========================================================================== RIVAL TURF < Change character names - First, you have to play through the first level and get the high score. When you are asked to enter your name, enter CHRCONF as your name and you will be brought to the Character Configuration screen that will allow you to alter the names of the characters in the game. Once you are finished, just press START to play a game with your new characters. =========================================================================== ROCKETEER < Level Select - L, R, L, R, DOWN, then at the Copyright screen, hit START. =========================================================================== SIM CITY < Bonus Gift Trick - Pick a land with plenty of water in it, but do not pick an island. Make sure you pick a land with water near the middle. Now, create roads, find the middle of the land and make a cross with these roads all the way to the edge of the map of you land. Do not connect the cross in the middle of the water, or the trick will not work. Once you make a cross with these roads near a body of water, you will be able to build anywhere from two to five casinos or amusement parks! < More Maps - Select "Start New City" on the menu screen, then choose any map number between 1 and 999. "Ok" the map you want. Go into the map and choose the "Go to Menu" icon at the top of the screen. Do NOT save this. Choose "Start New City" again on the menu screen. Wait, and the same map that you chose earlier will turn out to be a different map with the same number! This works all the way from map 1 to 999, giving you a total for 1998 instead of the regular 999. (The next two tips supposedly do the same thing. If they both work, I'll just leave the easiest one in the list. Please check for me.) < More Money - Spend all of your money and set the tax rate to zero. Wait until the end of the year. When the Budget Screen appears, hold down the L button and exit the screen. Quickly re-enter the Budget Screen (while still holding the L button) and boost all your funding levels to 100%. You will be given $999,999! < How to raise your treasury to $999,999 Get into a situation where your cash is near zero and you cannot give 100% to the Transit, Police and Fire Departments, then do the following procedure only WHEN THE TAX SCREEN APPEARS AT THE END OF THE FISCAL YEAR! 1. Hold the LEFT and RIGHT Buttons on the top of the controller DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE 2. Select "Go with these figures" 3. Exit back to the Building Screen 4. Select the Taxes Menu 5. Increase Transit, Police and Fire to 100%, bringing your cash flow to a negative number 6. Select "Go with these figures" 7. Return to Building Screen 8. When you release the LEFT and RIGHT buttons the cash amount will change to 999999 Bingo! A million bucks to work with. You can almost never use it all up. But if you do run out of money just repeat the procedure. It works every time. One word of advice. Do not use the procedure until you have acquired the Bank. The Commercial Zones which surround a Bank usually become C-Tops quickly, so having the Bank is worth the wait. The Bank is acquired when your have a population of 10000 people and less than $2000, if I recall properly. What I do is play normally until I acquire the Bank, then build Police or Fire Stations until I run out of money. Then wait for the fiscal year to end and do the procedure. Please note that this procedure only seems to work at the end of the fiscal year and the tax screen must come up automatically or is does not work. =========================================================================== SKULJAGGER < Level Passwords: 1 cruel man cruel bird 2 claw is mean dock =========================================================================== SMARTBALL < Level Select - Up, Up, Down, Down, Left, Right, Left, Right, Select, Start. (Presumably ATS.) =========================================================================== SOUL BLAZER > How do I defeat the metallic boss in the Painting? (Area 1) You must defeat him without having the Zantetsu (anti-metal) sword. It can be done -- it's just very time-consuming. Lure him to the left, then walk up the central ramp and hit him once as he approaches you (stay at the top of the ramp, don't touch the platform he's confined to). Then rush back down the ramp and lure him over to the left again. It's boring, but it works. > Location of the Master's 8 Emblems Emblem A: Use the ZANTETSU sword to kill all the metal creatures in the Painting in Area 1. You'll release some ivy that leads to an area containing the Emblem. (walk around) Emblem B: Once the soul of the man who "knows everything about Castle Magridd" joins you, go back into the Torture Chamber section of Area 6, and look around for invisible chests. One of them contains the Emblem. Emblem C: In Area 2, the right-hand squirrel in the right-hand tree (the tree with the 'hungry' squirrel) will give you the Emblem. Emblem D: In Area 3, you will free a sleeping dolphin who appears in the prison area (where Lue is being held captive). Use the Dream Rod on him, then equip the Great Pearl and talk to him while you're in his dream. Step on the monster lair he was standing on in the dream. Back in the real world, you should find a path on the west side of the area just before the final boss. The path leads to an area with 4 chests, one of which contains the Emblem. Emblem E: In Area 4, you will free a snail, into a room that doesn't seem to have any entrances. It has a hidden passage (it looks like rock, but you can walk through it) leading into it. From your blue transport square in the 'town', try to walk into the wall to the southwest of you. You'll find the path, if you have freed the snail. He'll give you the Emblem. Emblem F: You'll find a sleeping mushroom in Area 4 (inside the punishment room). Make note of where he's standing in his dream (use the Dream Rod). Then go back to that spot in the real world, and you'll find the Emblem. (It's in the action area just before the Boss). Emblem G: In Area 5, on the first floor of Leo's house, there is a room in the southwest corner containing a dresser, a plant, and a cat. Push the dresser to the west, the Emblem is underneath. (I have no idea how you were supposed to realize this -- I called Nintendo and asked them.) Emblem H: In Area 6, when you free the guard that causes the castle to be rebuilt (along the northern edge of the town), the Emblem will appear along the outer wall of the castle. From your blue transport square, just walk outside and go west. > Location of the three Red-Hot items for summoning the Phoenix Red-Hot Ball : In Area 7 (the Evil World), it's inside a treasure chest. You can only reach the treasure chest via the transport squares -- when you've gone far enough to see the chest in question, the transport square will appear, and you'll be able to get to it from the temple screen. Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill all the floating yellow balls in the Light Temple, you'll free a bird, who will appear to the west of the restaurant. (You'll free more than one bird.) When you talk to him, he'll give you the Mirror. Red-Hot Stick : When you go back to Area 3 with the ZANTETSU Sword and kill the metal gorillas on Dorean (the volcanic island), you'll free a Mermaid. Go back and talk to her, and she'll give you the Stick. > The Ending for the game continues after the end of the credits. Wait for about 20 seconds, and it should continue. > You can get a lot of XPs in the World of Evil by going to the transporter field that connects the next-to-last and last parts of it, equipping the Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between the two sections, killing the three rotating metal walls on the last part, then entering the red transporter square to return to the previous section, re-entering it to return to the final section, and killing the metal walls over again. Repeat as desired -- they're worth 4000 xps each. =========================================================================== SPANKY'S QUEST < Level Passwords: 1 000 2 732 3 354 4 116 5 988 6 470 =========================================================================== STREET FIGHTER II > Championship Colors Mode - After the 'Licensed by Nintendo' message disappears from the screen, but before the music for the Capcom logo fade-in finishes, enter the following sequence on Controller #1: Down, R, Up, L, Y, B If you do it correctly, you'll hear the "character select" sound effect. If you're playing on the Super Famicom version of the cartridge, you'll need to include X, A on the end of the sequence. When you select a character, if you use the Start button, you'll be in Championship Edition colors, but will not have any Championship Edition special moves. If you use a normal button to pick your character, you'll be your original (SF2) color. This also allows two people to fight each other as the same character, provided that one of you is in Championship Edition colors, and the other is not. NOTE: This rarely works immediately after powerup. Hit RESET and try again. < How to fight against the computer, as the same character (for Ken/Ryu): KEN VS. KEN 1. Start a one player game and let the computer pick Ryu for you. You will automatically be flown to Ken's stage. 2. Once you get to Ken's stage, press START on controller 2 and choose Ken. When you get back to Ken's stage, wait until the time runs out for all four rounds. 3. After four rounds, Ryu's defeated face will be shown. Continue by pressing START on controller 2. Now Ken's face should show up on the second player's side. 4. Once you press START on controller 2, you will be brought back to Ken's stage and you will fighting Ken vs. Ken! RYU VS. RYU 1. Choose Dhalsim and go to Ryu's stage in Japan. Instead of fighting him, hit START on controller 2. 2. On controller 2, choose Blanka, and when you get back to Ryu's stage, sit for 4 rounds. 3. After you are asked to continue, press START on controller 1 and then pick Ryu as your character. 4. You will be on the left side of the screen and fighting your twin! You can fight your twin as many times as you like, provided you lose all your matches. If you're in Championship Edition mode, you'll need to use the alternate-color version of your character for this to work. < I am not aware of any 'play the bosses' codes at this time, and don't really think one exists. =========================================================================== SUPER ADVENTURE ISLAND < Level Select - On 2nd title screen, Hold L, Right, and X. Then press START. =========================================================================== SUPER BUSTER BROTHERS < Level Select - At the Game Select screen, press and release L, R, R, L, Up, Down. Numbers will appear for level selection. =========================================================================== SUPER CASTLEVANIA IV < Level Passwords: Do not enter a name on the password screen. H = Heart, A = Axe, P = Potion, - = Blank Space. 2nd Quest >Level 1 Level 3 Level 6 HA-P ---- ---A ---P ---- ---- A--H P--- P--- PP-- P--- PP-- -A-- ---- ---- -P-A ---A -P-A -H-- P--- H--- ---- PA-- PA-- Last Level ---P ---- ---A ---H ---A ---P PH-- PP-- PP-- PH-- P--- PP-- -H-P -P-P -P-P -H-H ---H -P-- -A-- PP-- HP-- AP-- HH-- -HA- < Bonus Rooms - There are Bonus Rooms on levels 3-1, 6-2, and 9-2, containing large numbers of powerups. (but where ARE they?) > Invisible Staircase - On the level right before Dracula, there is a staircase leading into his domain. There is also a massive drop from the platform into the depths of the unknown. Luckily, things are not as they seem. If you take a large jump off the edge of the platform, you will find yourself on an invisible ledge that will lead down some stairs going to the left. Go as far as you can to the left and powerups will fall in large quantities. Collect 99 hearts, a triple boomerang, and the best whip. Be careful not to fall off the edge when going back. =========================================================================== SUPER DOUBLE DRAGON < Unlimited Continues - Select 2-player A mode. Wait for each player to have 1 credit remaining. Press START simultaneously on both controllers. When you lose your lives, you will regain 7 continues each. =========================================================================== SUPER EARTH DEFENSE FORCE < Invincibility Code - During play, press START to pause the game, and then press A, B, X, Y, L, R, Up, Down, Left, Right. This must be done at the beginning of each stage. < Weird Scrolling Title - Plug in the 2nd controller. Before you turn on the SNES, hold Up on the 2nd control pad, and hold START (on which of the controllers?) at the same time. The title will now scroll in a different manner than before. =========================================================================== SUPER GHOULS 'N GHOSTS > Level select for Super Ghouls & Ghosts. Plug in BOTH controllers. Get into OPTION screen. 1) Make option selections. 2) Highlight EXIT 3) Press L button and START simultaneously on the SECOND controller. 4) While still holding these buttons, press start on the FIRST controller. 5) You will exit and enter a level select screen. =========================================================================== SUPER MARIO KART < Shrink Characters in Grand Prix or Match Races (whatever that means) - Hold down the Y button, then press button A, while on the Character Selection screen. =========================================================================== SUPER MARIO WORLD > 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5 1-Ups if he uses his cape. Spin jump and hit the lower corner of each block with the cape. The first two block in each row yield coins, the third will yield a 1-Up. > Remember that pressing START followed by SELECT will drop you back to the map screen, if you've completed the level before. Handy for collecting a needed powerup near the start of a nearby level. > Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins. 3 Green Berries will add 20 seconds to the timer. > Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before swallowing it, it can be reused. > Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it up. When Yoshi spits it back out, it will again be reusable. > Mario can take a direct hit from any creature if riding Yoshi. > Mario can hold 2 items at once by stacking one on the other then picking up both. > Magic Number 1-Up - If the tens digit of the star bonus achieved by breaking the goal post tape matches both the ones and the tens digit of the time remaining on the timer, you will earn a 1-Up. (seems like a lot more trouble than it's worth) > Top Secret Area - Get a cape. Enter the first ghost house and walk to the right until the first hole in the floor. Hold the Y button to spin. Run to the left until able to fly, jump and fly up the left hand wall until you can land on a ledge to your right. Run all the way across the house, off the ledge, and out the door at the end. Once you exit, you will have a path to an area where you can fully power up, get a Yoshi, and reenter for as many 1-UPs as you want (1 at a time). > Bonus Items - At the end of every world, carry a turtle shell, P-block, or an enemy through the high bar. It will turn into a power-up item that you can use in the next world. > Get Back Into Castles - To reenter castles once you have destroyed them, press the 'L' and 'R' buttons at the same time while standing on the site of the castle. > Just what is the utility of a Firey Mario in SMW? - 3 of the Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12 times w/ fireballs and they are history. This is particularly useful against Morton and Roy who move pretty fast once you get them upset. > In Chocolate Island 1 there is a 3-Up Moon just beyond the midway gate, but to get it you must pickup and carry the springboard which is left of the midway gate (means you cannot reach the tape to break it). Carry the springboard to the level area left of the big crescent-shaped section. If you jump as high as possible and then go right while in the air, you can land on a set of clouds where the moon is. > If you don't use the angled green pipe to launch Mario forward in Chocolate Island 1, then you will not get a midway gate. > Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an exit gate and the power-up item in the reserve box will transform as follows: Mario Item In Reserve Box Transforms To ------------- ------------------------- --------------------- Small Empty Super 'Shroom Super 'Shroom 1-Up Fire Flower Super 'Shroom Cape Feather Super 'Shroom Super Empty Super 'Shroom Super 'Shroom 1-Up Fire Flower Super 'Shroom Cape Feather Super 'Shroom Fiery Empty Fire Flower Super 'Shroom Fire Flower Fire Flower 1-Up Cape Feather Fire Flower Caped Empty Cape Feather Super 'Shroom Cape Feather Fire Flower Cape Feather Cape Feather 1-Up > All Stages, All Exits (Yes, Virginia, there are 96) (NOTE: exits marked with '*' do NOT contribute to the *96 total) Stage Exit 1 Exit 2 ---------------------- --------------------- ------------------------- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2 Yoshi's Island 1 Yellow Switch Palace Yoshi's Island 2 Yoshi's Island 3 Yoshi's Island 3 Yoshi's Island 4 Yoshi's Island 4 Iggy's Castle Yellow Switch Palace Yellow Switch Palace Iggy's Castle Donut Plains 1 Donut Plains 1 Donut Plains 2 Donut Secret 1 Donut Plains 2 Donut Ghost House Green Switch Palace Green Switch Palace Green Switch Palace Donut Ghost House Donut Plains 3 Top Secret Area Top Secret Area Donut Plains 3 Donut Plains 4 Donut Plains 4 Morton's Castle Donut Secret 1 Donut Ghost House Donut Secret House Donut Secret House Donut Secret 2 Star Road 1 Donut Secret 2 Donut Plains 3 Morton's Castle Vanilla Dome 1 Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1 Vanilla Dome 2 Vanilla Ghost House Red Switch Palace Red Switch Palace Red Switch Palace Vanilla Ghost House Vanilla Dome 3 Vanilla Dome 3 Vanilla Dome 4 Vanilla Dome 4 Lemmy's Castle Lemmy's Castle Cheese Bridge Area Vanilla Secret 1 Vanilla Secret 2 Star Road 2 Vanilla Secret 2 Vanilla Secret 3 Vanilla Secret 3 Vanilla Fortress Vanilla Fortress Butter Bridge 1 Cheese Bridge Area Cookie Mountain Soda Lake Soda Lake Star Road 3 Cookie Mountain Ludwig's Castle Butter Bridge 1 Butter Bridge 2 Butter Bridge 2 Ludwig's Castle Ludwig's Castle Forest of Illusion 1 Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace Blue Switch Palace Blue Switch Palace Forest of Illusion 3 Forest Ghost House Roy's Castle Forest Ghost House Forest of Illusion 4 Forest of Illusion 1 Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area Forest Secret Area Forest Fortress Forest Fortress Star Road 4 Roy's Castle Chocolate Island 1 Chocolate Island 1 Choco-Ghost House Choco-Ghost House Chocolate Island 2 Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST) Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT) Chocolate Fortress Chocolate Island 4 Chocolate Island 4 Chocolate Island 5 Chocolate Island 5 Wendy's Castle Chocolate Secret Wendy's Castle Wendy's Castle Sunken Ghost Ship Sunken Ghost Ship Valley of Bowser 1 Valley of Bowser 1 Valley of Bowser 2 Valley of Bowser 2 Valley Ghost House Valley Fortress Valley Ghost House Valley of Bowser 3 Larry's Castle Valley of Bowser 3 Valley of Bowser 4 Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door Valley Fortress Back Door Larry's Castle Front Door Back Door *END Front Door *END Star World 1 Star Road 1 Star Road 2 Star World 2 Star Road 2 Star Road 3 Star World 3 Star Road 3 Star Road 4 Star World 4 Star Road 4 Star Road 5 Star World 5 Star Road 1 Star Road 6 Gnarly Tubular Tubular Way Cool Way Cool Awesome Awesome Groovy Groovy Mondo Mondo Outrageous Outrageous Funky Funky Star Road 7 (Yoshi's House) < How to beat AWESOME (in special world) Here's how to beat AWESOME without having to worry with jumping on koopas and bullets and all those nasty things at the end: 1. The goal is to cross the whole section at the end (where all the fish, bullets, etc start coming at you like crazy) using a flying blue yoshi. 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under water where the egg hatches -- small blue yoshi will eat a power star and immediately turn into big blue yoshi. At this point, press pause-select to get out. 3. The hardest part is probably getting blue yoshi in AWESOME over to the last pipe before the nasty section. Once you get him there, try to eat one of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never make it over the gorge to the end by flying at normal speed. You have to fly fast just as you would run fast by holding the Y button down, while flapping "your wings" with the B button. But watch out, if you press the Y-button AFTER you eat a shell, yoshi will spit it out. You must press Y before eating the shell, and never let up again until you get to the end. Flap like crazy and you will make it over the gorge. < How to beat Funky in the Special World Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from the level two spaces to the right. Then, at the very beginning, run to one block before you meet the first wiggly, then fly with Yoshi. When it looks like you're coming down, DON'T let go of any buttons. You will automatically get kicked further by the bullets firing off the canons. Keep this up till you reach the springboard next to two pipes. Then, the procedure I followed to carry the springboard to the next pipe was to first swallow the wiggly in the next area, pick up the springboard, run with it, jump, etc.... This level gets my vote for MOST ANNOYING. Especially when that idiotic Yoshi runs away so many times. Talk about loyalty! > Favorite 1-Up tricks > For someone who hasn't advanced far in SMW, the easiest source of one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block that normally gives Yoshi gives a one-up. Use START and SELECT to jump out of the course and repeat as often as desired. It is a little faster if Mario is caped and you enter at the middle of Yoshi's Island 2. Then one can get a life every 10 seconds or so with no skill required. I generally run it up to the maximum of 99 lives in order to pay for the increasingly long trip back to Yoshi's Island. < Go to Chocolate Island 4 in world 6. You must have a cape. Get the first P-block and go down the grey tube. Once in the tube, grab the second P-block and jump off the edge. Hug the right wall until you see the seventh opening in the wall that is filled with 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you come out of the tube, go back to the left and repeat as many times as needed. < Just before entering the last area of Vanilla Secret Fortress (to face Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles at the Red Door (don't touch the ground - tread water). At first this will just earn points, but the points increase and eventually become 1-Ups. This basic technique applies most places where an enemy can be continually stomped w/o touching the ground. < In Butter Bridge 2, there is one green pipe with a small log platform on both sides (this is about 2/3 of the way through, also it's the pipe you come back up through if you go down the second purple pipe to ride the rope). If you have a cape (there is a feather in the green "!" block right after the middle goal), get on the right log platform trapping the koopa between you and the green pipe. Now, you can use the cape spin trick to continuously knock the koopa shell against the pipe to collect unlimited 1-Ups until the clock runs out. > There's a place where you can get unlimited lives (well, I guess up to 100, I never actually saw how far I could go) in the Sunken Ghost ship. Just before you enter the pipe to go the second portion of the ship, go to the left and up. There will be two bullet things that will keep shooting and they will hit your feet. First, you get 200, 400, 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit there for a minute and rack up lives. > In the Forest of Illusion (one of the acts on the left.) there is an act where there is a koopa "fishing" with a green mushroom. Ignore him. Get a shell and run to where you find the first pipe. There is a monster that comes out of the pipe and throws creatures at you. There is a depression in front of the pipe. Take the shell and throw it at the pipe, it will start to bounce back and forth. Everytime the guy in the pipe throws a creature the bouncing shell will kill it. Further, you can now "take the bait" from the guy in the cloud. He will also throw more creatures giving you more guys. It is possible to get 40-70 guys (depending on how good you are at getting the guy in the cloud to constantly throw in the depression) in one play of the scene. > Go to the first world in the forest (the one next to the Ghost House). Play through that World and touch the midway goal (the small goal post, ya know what I mean, right?). Then exit the world (start to pause, select to bail). Now go back into the world. You'll start at the midway post. Run to the right and you'll find a block that alternates between the different pow up-s in the game. Hit the block when it's a feather and you'll catch the invinc star. Now run to the right and hit every monster along the way. Soon, you'll start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should be able to get 15 lives or more before the star fizzes out. > In regards to extra lives, I found the best way is using (as someone else mentioned) the star. I use the 5th special world (I'm pretty sure it's the 5th), I'm not sure what it's name is, but I can tell you that it is the one on ice, with lots of Rex's. What you want to do is go until you get to the platform that has 5 coins and a ?-box above it. You must carry the Power button with you to this point. Hit the P, and get the star from the ?-box. Then jump up and down and touch all the cheep-cheep's that are flying back and forth. When the P-power ends, and you fall (because the ledge turns back into coins) run to the left and kill everybody in your path. I can consistently get 17-20 lives from using this method. > This is the 1-up method I use. You get 40-50 lives, a power-up, and a Yoshi all at once. I kinda like it, and you are welcome to add it to the list if you don't have it already. In Vanilla Secret 3, go to the midway tape. Break the tape and leave the world. Go back in the world, starting at midway. Go right, until you come to a pipe. In a music box above the pipe is a power-up. Continue right, avoiding paratroopers and spiked guys, over the chasm, and to the row of blocks above a field of spiked turtles. Hit the bottom of the SECOND block in that row. It is over the spiked turtles, but with minimal practice you can hit it easily. In the SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with you. While carrying the P-Block, return back to your left, over the chasm, past the pipe you saw before, and past the midway tape. Continue until you get BETWEEN 2 pipes on the same screen. Each pipe has a villian jumping out of it, and there is a chasm just to the left of the left pipe. Set the P-Block down here. Jump on the P-Block, jump over the chasm on the left, and run as far and as fast as you can left. Each turtle/villian has turned into a coin, and after ~5 of them they are all 3-ups. Tons of 'em. The P-Block power will run out about the time you get back to the Yoshi block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world until the game has finished couting up your lives!!!! You get so many you have to wait till it counts em all. Voila! Many lives and a Yoshi. =========================================================================== SUPER OFF-ROAD < Unlimited Continues - First, plug in both controllers. Next, select a 2-player game and play as the red truck, but let the blue truck stand still. When the race ends, you will be in third place, which will automatically put you in the next race. The unused blue truck will always be able to continue. (This doesn't make much sense to me. Does someone with the game understand it?) =========================================================================== SUPER R-TYPE < Level Select - At start up, hold down the 'R' button and press up on the joypad 9 times. The select will be signalled by a sound. Once started, pause the game (by pressing start), hold down the R, A, and SELECT buttons simultaneously. Choose the level by pressing up or down on the control pad. The level selected shows up in lower left corner. < Instant Power Ups - On the title screen press the following key sequence: Down, R, Right, Down, Right, Right, Down, Right, Down, Down. A tone will sound when entered correctly. Hit START to begin, and then pause. Enter the following code: R, Right, Down, Y, Down, Right, Down, Left, Right, Down, Right, Right. Next, you can select power ups as indicated below. PRESS ONE BUTTON FOR INITIAL ATTACK AND THEN ONE BUTTON FOR MISSILES. --------------------- ------------------------ | Initial Attack | | Missiles and Bombs | --------------------- ------------------------ A Sky Laser A Homing Missiles B Ground Laser X Spread Bomb X Reflect Laser Y Spread Laser R ShotGun Bomb =========================================================================== SUPER SMASH TV > Turbo Mode - Put the cursor on 'One Player'. Left, Right, Left, Up, R, R. (It'll say "Bingo!") > More Lives - Put the cursor on 'Two Players'. L, R, Up. ("Bingo!") Maximum lives 7, maximum continues 7. > Circuit Select - Put the cursor on 'One Player'. Right, Right, Up, Down, R, L. ("Bingo!") Then choose 'One Player' or 'Two Players' and hit START. (rumor has it you may need to start at the top and press "up" instead of just starting on 'One Player') > Fight No Enemies! - Use the Circuit Select code. Select a circuit. Now, If you hold down SELECT while entering a room, no enemies will appear in it. You can do this for some rooms and not others, which allows you to skip Boss rooms, or difficult ones. Once you have 10 keys, you can use this to get to the Pleasuredome pretty easily. > Sound Check Screen - Put the cursor on 'One Player'. L, R, L, L, R. ("Bingo!") > Programmers Screen - Bring up the Acclaim logo, and hold down buttons L and R. When the quill appears, also hold down button B. > Level Maps Map 1 2 --> 5 --> $8$ | | /|\ \|/ \|/ | S-> 1 --> 3 6 --> 9 --> 10 (BOSS) 9 | /|\ \|/ /|\ X | \|/ 4 --> 7 --> X 5 1. Arena 1 6. Crowd Control 2. Collect 10 Keys 7. Total Carnage 3. Collect Powerups 8. Bonus Prizes 4. Eat My Shrapnel 9. Tank Trouble 5. Meet Mr Shrapnel 10. Mutoid Man X. Secret Room 1 (1st ?) Map 2 7 --> $12$ | /|\ \|/ | 2 --> 4 --> 8 13 | /|\ /|\ /|\ \|/ | | | S-> 1 --> 5 --> 9 14 --> 17 (BOSS) | | | \|/ \|/ \|/ /|\ | 3 --> $6$--> 10 15 15 | /|\ \|/ /|\ X--> 17 (BOSS) | \|/ 11 --> 16 --> X 7 1. Orbs! 7. Metal Death 13. Slaughter 'Em 2. Rowdy Droids 8. Fire Power Needed 14. Lazer Death Zone 3. Film at 11 9. Smash 'Em 15. Chunks Galore 4. Vacuum Clean 10. Turtles Nearby 16. Buffalo Herd Nearby 5. Meet My Twin 11. These Are Fast 17. ScarFace 6. Defend Me 12. Watch Your Step X. Secret Room 2 (2nd ?) Map 3 7 --> $12$ | /|\ \|/ | 2 --> 4 --> 8 13 | /|\ /|\ /|\ \|/ | | | S-> 1 --> 5 --> 9 14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss) | | | | \|/ \|/ \|/ /|\ \|/ | 3 --> 6 --> 10 15 15 20 --> 21 (Boss) | /|\ \|/ /|\ X --> 17 (Boss) | \|/ 11 --> 16 --> X 7 1. No Dice! 9. Scorpion Fever 17. Cobra Death 2. Turtles Beware 10. Dynamite Cobra Boss 18. Almost Enough Keys 3. No Turtles Allowed 11. Witness Total Carnage 19. You (Don't) Have 4. Extra Sauce Action 12. Enjoy My Wealth Enough Keys 5. Temple Alert 13. Walls of Pain 20. Pleasure Dome (4th ?) 6. Turtle Chunks Needed 14. Last Arena? 21. Eat My Eyeballs (5th?) 7. Secret Rooms Nearby 15. Use the Buffalo Gun X. Secret Room 3 (3rd ?) 8. Cobra Just Ahead 16. Secret Rooms Nearby > Ending - Collecting all 5 question marks puts the game into Turbo Mode. =========================================================================== SUPER STAR WARS > Level Select - 1. Select the Options Screen 2. CHANGE SOMETHING, even if you change it back what is originally was, the code does not work unless something is changed 3. Return to the Start/Options Screen 4. Enter code a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b 5. If entered correctly a Jawa will scream, if not power off and retry 6. Press Start and the Character Select Screen appears 7. Select a Character and begin game 8. Rapidly Press Left and Right Buttons on Controller 2 9. GAME DEBUG screen appears allowing you to select Level, Stage, Number of Lives, Health, Character, Gun 10. Select Options using Controller 1 The Game Debug screen can now be accessed at anytime by Pressing Left and Right on Controller 2. If you wish to skip the rest of a Level Press Start on Controller 2 and Stage Cleared appears on the Screen. All bonus points are received as if the Level was completed. Now this code is not flawless. For some reason the Trench Battle scene when completed does not continue properly. Instead the screen returns a stationary Death Star Battle scene with explosions in the distance and Tie Fighters attacking. If you wish to see the end scene press start on Controller 2. > How to get 99 Lives - In the Land of the Sand People, there are 2 sets of floating rocks, in which you have to jump from rock to rock, to get to the other cliff. At the very beginning of the second set you come too, jump off the cliff edge, and aim Luke to the left. You will land on a ledge, and you will be in a small cave area. Falling rocks will keep falling on you, but don't worry about that. Now shot up in the air all over the place to reveal 1-UPs. There are 7 or 9 of them. Get them all and then commit suicide. When the game starts up again, you start at the cliff top again. Jump down and repeat til you have 99 lives. > Sound Test - Hold down X,Y,A,B and press SELECT and START at the same time. It should bring up the Sound Test screen and give you some codes. (Hopefully all those codes are right here in this list, so you don't need them.) < Some Codes - I'm told you perform them immediately after returning from the Options screen, though other people say to do them just before leaving the Options screen. If you know for sure, let me know. 5 Continues: XBBAY Light Saber: YYXXABXA =========================================================================== SUPER TENNIS < Start in Final Game - To see the ending screen and be a winner in every tournament as 'AMY', enter the first code below. You will have to win the New York Open, which is the final game. The second set of codes will get you to the championship with the maximum number of points. 08QCMVF RHRMSYY K8Xd3Hr Ftlwjpc RHYH9QX J0VYQYH Zgnybq1 4065C6P 4HR0CQ1 4065C6P Djstk8X D3Hrftl DJSSSRL MM8 Wjpukmw Igg < Advanced opponent - Start the game like normal, but when you begin, press SELECT on controller 1 before you serve. Now, on controller 2, press these buttons in this order: R, R, Left, Down, B, A, L, L. You should hear the crowd cheer. Back on controller 1, press A or B and you should see some numbers and letters on the screen. Change all of them to the letter F using the X and B buttons on controller 1, and you will have a pro who is fast and very accurate. (I imagine it's probably a hex code, so if you want a real loser opponent, you could probably make them all 1's or 0's.) =========================================================================== THUNDER SPIRITS < Option Screen - Hold the L button the SELECT button down. Then press START, and you will be brought to an option screen. =========================================================================== TMNT IV < 10 Lives - On controller 2, Up, Up, Down, Down, Left, Right, Left, Right, B, A. (But when do you do this?) =========================================================================== TOP GEAR < Passwords: Amateur Pro Champ ------------------------------------------------------------------- South America Moonbath Four Meg Educated Japan Gearbox Legend Oilcloth Germany Car Park TheWorld Wreckage Scandanavia Road Hog Letsrace Caracole France Emulator Alchemy Epyllion Italy Analyser A Looper Glucagon U.K. Horizons Seasonal Keelson < Select UK as the country you want to play, and enter 'VALHALLA', and you can play all the countries you want. < Passwords for Top Racer (SFC version of Top Gear) in Professional Mode: U.S.A. Four Meg Scandinavia Alchemy S. America Legend France Looper Japan TheWorld Italy Seasonal Germany LetsRace =========================================================================== ULTRAMAN > Options Screen - Press SELECT and START together at the title screen. This will allow you to adjust the difficulty and enter a Sound Test mode. =========================================================================== U. N. SQUADRON > Extra Difficulty Setting -- Plug in the 2nd controller. Go to the option screen with the 1st controller and highlight the difficulty setting. Hold down the A and X buttons on the 2nd controller, and then change the difficulty with the 1st controller. You should see a new level called "GAMER". > Methods for defeating: Use the F8E until you can afford an Efreet First board - Tank No weapons. Shoot at the tank treads and dodge the rockets. First Air board -- Big Stealth Hit the big Stealth with three clusters as soon you can see it. Be sure the grab the (3)power-up after the first cluster. You have to be at least half way up the screen to get it. Next, hit the Stealth with bombs until it rises too high then launch your megacrusher. Get behind the Stealth and fire away, staying between the air charges and away from the center of the Stealth Sub No weapons. Stay in the upper left part of the screen when you are not shooting the Sub. Land carrier You don't need weapons. Take bombs though. Get low on the deck. You can shoot out the aircraft launchers and the rocket ports, but you have to change elevation a little and dodge around. You don't have to raise up until the end. You will be below the big rocket fire. Once you have disabled everything except the big rocket launcher, raise up to just above the mountain line and fire at the top edge of the big rocket launcher. He'll die fairly soon. Second Air board -- Small Stealths Bombs and megacrusher. Use bombs to take the guys behind you. Get above them. You have to keep up or you're dead. Use the megacrusher on the three Stealths. They are weak now. Shoot-em-down. Minks battleship: This guy is hard. Take all the weapons. Fire at the small gun on the front. Raise up to the top of the screen before you get too close or the Unicorn will pass. Be sure to get the Unicorn. Try to hit the stacks until you get to the middle of the ship and then launch you megacrusher. It will knock out all the small arms in the central part of the ship. Drop bombs on the rear big guns. Get get below the deck for the turn around. Raise and knock out he back small guns. If you have enough fire power you can target the the two big guns and still stay away from their fire. You have to get just high enough. Once the big guns are gone, fire into the stacks (he'll flash when you hit the right spot). He'll die. You don't have to knock out the front guns. Forest Fortress: Take all your weapons, just in case... There is a Unicorn just before the fortress, but I can't figure out how to get it. Get to the level where you can hit the front cannon and the aircraft launcher at the same time. You can stay here and clear out the whole front of the fortress. Don't move until you knock out the last cannon. Raise up and hit the big cannon low. Use you cluster bomb or regular bomb to take out the last aircraft. The cannon will blow up if you hit it hard. Next, hit the rocket launcher. Drop a few bombs on it at the same time you shoot at the second large cannon. Get the fuel-up at the end. Take out the rear small cannons the same way you did the front cannons. Go back to the rocket launcher and take'em out. SR71 Blackbird: Take all the weapons. Use napalm to get the rocket launchers. Use the gunpod once the air battle starts. Get below the Blackbird with the gunpod and go to work. That's all it takes. Cave Fortress: This one is pretty hard. I've only beat it once so far. Take cluster, phoenix, gunpod and megacrusher. Shoot down everything until the second ground machine gun then use phoenix, until you get to the vertical ascent. Before entering the column launch a megacrusher. Get up and over to the upper middle cavern, launch a second megacrusher. Use cluster until the vertical descent where you go back to phoenix. Use all your phoenix up. Too many weapons get in the way at the end. There is a Unicorn at the upper right when you get to the one-eyed-machine. Get the Unicorn, keep the conveyer belt clear with your gun and clusters. Shoot the crap out of the eye (up close) with the gunpod. The eye turns red and he dies. =========================================================================== WINGS 2 < Radar - ATS, hold L and R and Up. Then press START. < Passwords - two sets, let me know what works and what doesn't. FGXHBQ!nG!xF (Bombing Run) r5xKNJH2pg!3 (Strafe) HMdMJ6C!brG!v! (Dogfight) LV!xv!HLPQBCP (Dogfight) T!BRLQ!wC7IBF! (Bombing Run) jX2TBGnkGC!w (Dogfight) sZG70wW6HBF (Strafe) !4!FIGCwPQk8Y (Dogfight) hVY09Gs4BG!Z (Bombing Run) 7YW2yn!R7Hzh (Dogfight) LHxPFCb!4!!!BsG! (Strafe) S!!dNpG9BwH96 (Dogfight) 6m!CQG!NCGGL8 (Bombing Run) DvkbP4T!dXwB (Dogfight) B!HdPBB!gQLTB! (Strafe) zq5gPNL8Hq!B (Dogfight) !c!LIKGsKQFXj (Dogfight) 7dzI2G8MwR!Z (Bombing & Dogfight) BBHnwLL1CB!r (Last Stage) c!!6bmHCJhtHM 4 BV!wv!HLPQCMP 5 T!LRLR!wC7lBK! 6 Bt!jGX!dGLZST 7 sBV70wWYGBB 8 CG!YPDM4lV!Gl! 9 hV00JGj4BH!2 10 !7zGW7R6xmB!2 11 !!4Tb!JGPMdvs!h 12 G!!dPNG1BQFD6 13 ChD8ZCDcsW!G 14 NHQCKwblHXQ 15 !zBdP!7BDBBlK 16 d8!zhF!GNLM2g 17 !!FjKcSGBdvG! 18 W7!JBWCMGr!Ml 19 BBHnwLL1CB!r 20 =========================================================================== Y's III < Invincibility Code - Begin a game and press RESET on your machine. When the American Sammy logo appears, use controller 2 and press Up, Down, Up, Down, SELECT, START before the logo fades out. When the Continue screen comes up, select "Continue" on controller 1 and go to any previously-saved area. Press SELECT to display menu, and then go to the status screen. When it shows up, press START on controller 2. The word "debug" should appear next to the status. When you continue your game, you will be invincible! < Password to take on Demonicus: hSzz4 FHzSoao Z1pZpaG 8G8oa oYwSwRw AADdpZp ddddd ddddddd ddddddd dddd4 FF =========================================================================== ZELDA 3: A LINK TO THE PAST > Where are all the Quarter-Hearts? 1) In the race below the town in the light world 2) In Blind's house in the light world town, must bomb in basement 3) In hole at west end of the light world town, must jump into hole from above and then bomb to find heart in chest 4) In swamp in light world after draining water from the swamp 5) In cave with old man in the desert 6) On ledge above desert to left of palace -- exit palace on left side 7) Under pile of rocks to the west of Sanctuary -- dash against pile 8) On island near Zora -- must get flippers from Zora first 9) On mountain in the light world up from Mountain Sanctuary -- jump down from top onto right ledge 10) On top of mountain in light world, must set mirror in dark world (same place as setting mirror to get to third palace) 11) Under a bush in the light world forest -- exit via stump 12) On lower right ledge of pyramid in dark world 13) In cave to NE of desert in light world (slightly below library) -- must set mirror in dark world in ring of bushes 14) In treasure chest house in dark world village 15) In hole near equivalent of blacksmith's house in dark world -- must pound all stakes into the ground 16) In cave/tree near woodcutter's house in light world once mist has lifted and tree isn't being cut -- dash against tree 17) In cave near Death Mountain in dark world (near forest) -- sign says must have cape; also need hookshot 18) Under large stone in desert in light world (to right of palace) -- must set mirror in dark world 19) In cave above graveyard in light world -- must have 2nd power glove and set mirror in dark world 20) On island near happiness pond in light world -- must set mirror in dark world 21) On island near Turtle Rock in light world -- must have hookshot and go via dark world to top of mountain on east side and then set mirror 22) In the left head next to the swamp palace (number 6) in the dark world 23) In the treasure field in the dark world -- dig until get 28-30 holes dug and a 1/4 heart is found 24) Near the 7th palace in the dark world -- on the ledge outside of the room where the big chest is found -- set a mirror to reach a ledge in the light world that can't otherwise be reached > How do I get all four Magic Bottles? 1) Buy one from the Bottle Salesman in the Light World village, for 100 Rupees. 2) In the Light World village, the building south of the one with the sick boy in it has a rear entrance. There's a chest inside, with a Magic Bottle in it. 3) If you swim upriver from Lake Hylia in the Light World, you'll swim under a bridge. There's a man camped out there, and if you talk to him, he'll give you a Magic Bottle. 4) After completing the Ice Palace dungeon (the one with the 5th crystal, in the Dark World), a locked chest will appear in the Dark World equivalent of the Blacksmiths' House. Get the chest, return to the Light World via the Magic Mirror, and go talk to the 'middle-aged man' just outside of the Desert. He'll open the chest for you if you agree to his conditions. You'll find a Magic Bottle inside. > How do I make money in this game? After you've gotten the Power Gloves that allow you to lift white rocks, go to the southwest portion of the Light World. Just outside the desert, you'll find an alcove with two large white rocks in it. One of them has a staircase under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees. Loot them all, and then walk back outside. You can keep entering, looting, and leaving until you have however many Rupees you'd like (up to 999). > How do I catch the man that runs away from me in the Light World village? Approach him from the west. As soon as he starts running away from you, Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All he does is tell you to try dashing into Trees, anyway. > How do I open the locked chest I found in the Dark World? Take it to the 'middle-aged man' at the entrance to the Desert in the Light World. Agree with whatever he asks you. > What should I do with the Magic Powder? Once you've gotten the Magic Hammer, go jump into the hole outside the Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar you'll find down there, and you'll gain the ability to perform magic at half the normal magic point cost. You can also sprinkle it on the white-and-red flying skulls that drain your Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite an improvement. (A rare few of them are immune to this.) There's also a chicken in one of the houses that will turn into a woman if you sprinkle Magic Powder on her. Doesn't accomplish anything, but it's amusing. > What things trigger Crystal Switches? 1) Hitting it with your Sword. 2) Hitting it with your Boomerang. 3) Hitting it with the Hookshot. 4) Having a Bomb go off near it. 5) Hitting it with an Arrow. 6) Hitting it with the Fire Rod. 7) Hitting it with the Ice Rod. 8) Throwing an object (vase, etc) at it. 9) Hitting it with the beam of energy fired by any Sword of Level 2 or higher, while you're fully healed. X) Probably some other things I've forgotten. > How do I kill the green and red guys who follow my movement? Fire an Arrow near one, and make him walk into it. > Where are the eight Transport Squares in the Light World? 1) In the far Southwest corner of the Desert, under a black rock. Only reachable via the Flute. 2) In the Northwest part of the grassy area in the Southern part of the world, under a white rock. You need the Magic Hammer to reach it. 3) At one of the lowest points on Turtle Rock. 4) On the top of Death Mountain. 5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer down the posts you find there. Hammer them in a Counterclockwise direction, starting with the Southeastern one. 6) In the easternmost Southern entrance to the Lost Woods. If you go there from the South, you'll need the Titan Gloves to lift a black rock. If you go there from the North (inside the Lost Woods), you'll need the Magic Hammer. The transporter is under a white rock. 7) Under the black rock on the largest island in Lake Hylia. 8) In the center of a circle of posts (need Magic Hammer) near a cave mouth in the eastern quadrant of the world. Hard to describe, sorry. It's under a white rock. X) The entrance to Hyrule castle, after you've defeated Agahnim for the first time. Just walk through the front gates, and you'll appear in the Dark World...it's not strictly a Transport Square. > How do I get into the dungeons? Castle Hyrule, the first time: There's a bush on the eastern side of the castle, covering a hole. Lift the bush and jump in. First Light World dungeon (1st pendant): Just walk in. Desert Palace (2nd pendant): Read the Book of Mudora in front of the green stone in the center of the desert. Tower of Hera (3rd pendant): Just walk in. However, you'll have to enter the Transporter atop Death Mountain, and then use the Magic Mirror to return to the Light World on top of Spectacle Rock in order to *reach* the dungeon. Castle Hyrule, the second time: Remember the energy barrier you saw blocking one of the outside doors the first time around? Hit it with the Master Sword. Palace of Darkness (1st crystal): Pay the monkey to follow you, and then pay him to open the door. 2nd Dark World dungeon (2nd crystal): Use the Magic Mirror to return to the Light World. Enter the building there that corresponds to the dungeon entrance. Push the blocks out of your way, and exit north. Pull the right-hand lever, then go back outside and return to the Dark World via the Mirror's transport square. Lost Woods (3rd crystal): There are a number of mouths and holes around, and all of them lead into some area of the dungeon. Try them all. There's also one that is buried under a bush in the center of a 3x3 patch of bushes. Thieves' Den (4th crystal): Pull on the tines of the pitchfork held by the demon statue in the center of town. Ice Palace (5th crystal): Enter the transport square under the black rock on the island in the center of Lake Hylia (Light World). Swamp of Evil (6th crystal): In the Light World, use the Flute to go to location #6. Lift the black rock to your right, and enter the transport square there. Then go north, and look for a platform with the 'Ether' symbol in the center of it. Stand there, and cast Ether. Turtle Rock (7th crystal): Go to the equivalent of Turtle Rock in the Light World. Hammer down the posts you'll find there. Start with the Southeast one, and work counterclockwise. Enter the transport square that appears. Stand on the 'Quake' symbol just south of you, and cast Quake. Ganon's Tower: Just walk up to it, and the 7 crystals will break the seal on the door. > How do I get into the last part of the Lost Woods dungeon (3rd crystal)? Stand in front of the big insect-like thing, facing north. Use the Fire Rod on it, and you'll burn open an entrance. > I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon, > after Turtle Rock), and I can see a ledge along the south wall, but I can't > seem to reach it. See those blocks across from the ledge? Dash into them from the south, by either standing right on the edge of the platform, or by facing east, holding the button down to Dash, and then facing North just before the Dash causes you to move.  -^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^- : ___ . ___ ___ ___ ___ : _._ . ___ . ___ : :/~ ~\:/~ ~\:/~ ~\:/\.__:/\.__:/~ ~\:/~ ~\:/~V~\:/~ ~\:/~ ~\: | |__V | V |__V V V V V__| _V | V | V V__ | |__ | | | __| | | | |\__ | | | | | | | | | | | | _| | | | | | | | | | | | | | | | | | s| | | \ | | | | | | | | | | | | | | | | |s c| A \__A_____A_____A A A_____A_____A | A |c ~~\___/~\__/~~~~~~~~~~~~~~\___/~\___/~~~~~~~~~~~~~\_A_/~\___/~~ -[\]- SKiD RoW SWEDiSH HEADQUARTERS -[/]- NoDE 1: +46-18-463380 NoDE 2: +46-18-463381 NoDE 3: +46-18-463383 NoDE 4: +46-18-!SooN! NEW USER PASSWORD: SPANKY -^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-^o^-