From Packet: ROMANEMP Message # 3169 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3169 Subj : [SF2] FAQ - part 0 ------------------------------------------------------------------------------ Path: planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!agate!library .ucla.edu!news.mic.ucla.edu!nntp.club.cc.cmu.edu!godot.cc.duq.edu!toads.pgh. pa.us!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!ps1o+ From: Philip John Stroffolino Newsgroups: alt.games.sf2,rec.games.video.arcade Subject: [SF2] FAQ - part 0 Message-ID: Date: Thu, 24 Feb 1994 01:03:12 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 67 NNTP-Posting-Host: po2.andrew.cmu.edu **************************************************************************** ___________________________ ____________ _______________ _ _ / __/_ __/ _ | __/ __/_ _/ / __/ / __/ // /_ __/ __/ _ | / // / (__ ) / / / / _// _/ / / / _// / / / _ / / / / _// / / // / /___/ /_/ /_/\_>__/___/ /_/ /_/ /_/___/_//_/ /_/ /___/_/\_> /_//_/ _____ _ _ _____ ______ _____ / ____|| | | || __ \ | ____|| __ \ | (___ | | | || |__) || |__ | |__) | \___ \ | | | || ___/ | __| | _ / THE NEW CHALLENGERS ____) || |__| || | | |____ | | \ \ |_____/ \____/ |_| |______||_| \_\ __ ____ ______________ ____________ ____________ ______ / // / // / _ / __/ _ | / __/ / __/ // /_ __/ / \/ / __/ / _ /__ / ___/ _// / / _// / / / _ / / / / / /\ / / / /_//_/____/_/ /___/_/\_> /_/ /_/___/_//_/ /_/ /_/_/ /_/___/ ___ _ _ ___ _ _ ___ _ ___ _ _ ___ __ _ ___ _ ___ _ _ | _| | | . | \/ | . | | | \ | | __| \| | | | | \ | | |_| | | | _| | | | | | _|| | | || || | | | | |___|_|_|_|_|_||_|_| |_|___|_\_| |___|__/|_||_||_|___|_\_| __ _ _ / _| |__._ __ __(_)____ | / | / _ / _/ _| / _/ | \_| |(_| \_ \_ | | |_ \__|_\__;_(__(__|_\___\ _____ ___ ___ _ ___ ___ / ____| ___ ___ _ ___ ___ _ ___ | __| | | __| __| | | __| __| | | __| __| | __| |__ | | | | __|__ | | |__\ | __| | | | __|__ | |__ | |___|_|___|___|___| \_____/|___|_|___|___|___|_|___| **************************************************************************** StreetFighter2 FAQ Version 1/28/94 --kept and maintained by ps1o@andrew.cmu.edu (Phil Stroffolino). The SF2 archive maintainer is a00563@giant.rsoft.bc.ca (Dave Kirsch) If you upload anything into /pub/sf2/upload, please send Dave some mail telling him about it. Host: ftp.krl.caltech.edu IP Addr: 131.215.79.100 Directory: /pub/sf2 FTP site is provided courtesy of brown@reed.edu (C. Titus Brown) If you have any additions, corrections, suggestions, comments or gripes, please email ps1o@andrew.cmu **************************************************************************** This is the Street Fighter 2 FAQ listing. This is where the common knowledge, basic information, and trivia about the game SF2 is kept. It is meant to accquaint the new user with the game and answer some common questions that they may have, as well as to compile other interesting information that may be later brought up. This FAQ is divided into four sections for your convenience: (1) general character information (moves & such) (2) version independent questions & answers (trivia & tactics) (3) version specific information (home systems & arcade) (4) FTP information and net etiquette/guidelines **************************************************************************** --- WILDUUCP! v1.10c [Eval] * Origin: InterNet Gate Freq CSRNet @ 1:222/21 16.8 DS for APP (11:11/1) * Tossed by SFToss v2.00 on 94/02/26 06:12:00 ****************************************************************************** From Packet: ROMANEMP Message # 3170 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3170 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ Path: planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!agate!library .ucla.edu!news.mic.ucla.edu!nntp.club.cc.cmu.edu!godot.cc.duq.edu!toads.pgh. pa.us!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!ps1o+ From: Philip John Stroffolino Newsgroups: alt.games.sf2,rec.games.video.arcade Subject: [SF2] FAQ - part 3 Message-ID: Date: Thu, 24 Feb 1994 01:07:40 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 608 NNTP-Posting-Host: po2.andrew.cmu.edu **************************************************************************** * * * A R C A D E S P E C I F I C I N F O R M A T I O N * * * **************************************************************************** 01. I've heard that there is a way to find out many times a character has been played on a particular machine. How is this done? 02. I've seen a game where you could do every special move in the air. What kind of machine is this? 03. When will SF3 be released? 04. What are the different types of endings? 05. What are the differences in the versions of the game? 06. How can I get the secret color on Super SF2? 07. What is this Zangief Magic throw I've been hearing about? **************************************************************************** 01. I've heard that there is a way to find out many times a character has been played on a particular machine. How is this done? The code is as follows, on 2P controller: Up-Up, Down-Down, Left-Right, Left-Right, Strong, Jab. It can be put in on the Classic and Champion Edition machines. It may work on some of the Hyper Machines, but most likely not. This is what the numbers on the screen mean (on Classic, numbers 13-16 don't appear): wiwiriya@mailbox.syr.edu provides: 0001 0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0001 - No idea, probably some sort of "experience points" for 1P side. 0002 - The no. of tokens/quarters put in in the left-hand slot. => It's not the first player. I tried inserting into the right-hand slot and pressing 1P button. The number showed up in 004. 0003 - Same as 0001, but for 2nd player. 0004 - Same as 0002, but for right-hand slot. 0005 - No. of times Ryu has been used. 0006 - No. of times Honda has been used. 0007 - No. of times Blanka has been used 0008 - No. of times Guile has been used. 0009 - No. of times Ken has been used. 0010 - No. of times Chun Li has been used. 0011 - No. of times Zangief has been used. 0012 - No. of times Dhalsim has been used. 0013 - No. of times M.Bison (US version) has been used. 0014 - No. of times Sagat has been used. 0015 - No. of times Balrog (US version) has been used. 0016 - No. of times Vega (US version) has been used. caine@uiuc.edu adds: It turns out that this an operator adjustable feature, and that will explain any machines on which this does not work. As a matter of fact, I have tried this on several HF machines without success. I wonder if it was taken out when the HF chips were put in? ============================================================================ 02. I've seen a game where you could do every special move in the air. What kind of machine is this? It is an illegal "accelerated" version. They are mainly responsible for the creation of HF. They are not as balanced, or as playable as the official one. The are notoriously unpopular. There are many added features in these games, this includes, but is not limited to: all special moves can be done in the air, sinusoidal fireballs, wider-arc Dragon Punch, Fireballs for other characters and extra Fireballs, no charge times, and lots of other "improvements". These machines might go under the name Accelerator, Accelerator II, Quicken, or whatever. If it is not a Classic, CE, HF, or Super, then it is a hack. ============================================================================ 03. When will SF3 be released? Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:00 ****************************************************************************** From Packet: ROMANEMP Message # 3171 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3171 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ ... Continued from previous message No official word on this. Probably a good sign that SF3 is on its way is when a home version of SF2 Super is announced. Don't hold your breath. inkblot, wanderer, and asw @leland.stanford.edu inform: At this time, no one is actively working on SFIII. She said that they'd be crazy not to make one, given the success of SFII, though. In case you're curious, the next game to be released by Capcom will be "Dungeons and Dragons: Tower of Doom", which has a TSR license. (She was a Capcom rep.) ============================================================================ 04. What are the different types of endings? SF2: CLASSIC a. If you finish the game, you get to see your character's ending. b. If you finish the game on one quarter, without challenges, you see the characters fight as credits roll by. c. Finish without challenges, or losing a round, it's the same as b, but you also see mugshots of the programmers. SF2: CHAMPION EDITION Better endings for each character, plus boss endings. Same as for Classic except that if you do (c), it shows the characters attack some of the various inanimate objects such as barrels and oil cans, etc. Endings for the bosses are rather generic with a diamond formation with the champion at the top, and scrolling text rolling by. The endings for the bosses go a little like this: Balrog rises out of the ghetto, an inspiration to young children. Vega is insane, and wants to kill all the ugly people. Sagat chats - comes across as a more intense Ryu. Bison thanks you for helping him achieve world domination. TURBO SF2: HYPER FIGHTING Same as for Champion Edition. The last shot is a platform showing the following: Win with Bison: #1 Bison, #2 Sagat, #3 Vega Win with Sagat: #1 Sagat, #2 Bison, #3 Vega Win with : #1 , #2 Bison, #3 Sagat Ryu does show up on the platform (sellout!), like his ending says he shouldn't. I thought that the fight was all... SUPER SF2 The endings in this game are better done in a way, at least for the boss characters. They each have new text, and also personalized illustrations. Ryu: some better animation in the trees. ChunLi: "choose your own" ending: become detective or single young girl. The graphics for each is identical except that Chun's outfit in the pictures is different, as is the text. Zangief, Ken, Blanka: UNCHANGED. FeiLong: gets a movie offer from a director that wants to capture his "4-hit redizzy combo" (which does not exist) on film, but declines, saying he wants to improve his skills even more; homage to the Lees. T.Hawk: gets back the land that Bison took away. Cammy: her mission is complete, and Bison reveals that she has lost part of her memory, and the she was once in love with him. But, her friends tell her not to believe him, and then she leaves with friends. DeeJay: his music is important to him; becomes a big music star. Balrog: earns the number one title, retires wealthy with two gorgeous women sitting on his lap. Vega: goes back to his mansion, and admires himself. Sagat: broods over Ryu. Bison: achieves his evil goals - the world burns. He also refers to "the Ancient One" -- a hint about SF3..? ============================================================================ 05. What are the differences in the versions of the game? SF2: CLASSIC Early 1991 $3500 new There are 4 versions of the original game, the differences are below: Version 1 and 2: Guile's bugs, no Dhalsim bugs, Ryu/Ken can destroy the car with roundhouse only. Version 3: Guile's and Dhalsim's bugs, no char vs. char. Version 4: No Guile bugs, Dhalsim's bugs though, char vs. char. This is the least balanced of the versions; Guile and Dhalsim were the Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:01 ****************************************************************************** From Packet: ROMANEMP Message # 3172 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3172 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ ... Continued from previous message most dominant. This game is quite slow, the Dragon Punch did not have the knockdown capability among other things. SF2: CHAMPION EDITION Early 1992 $4000 new One version of this game. It sports character vs. character, as well as the ability to play the boss characters. Many graphical changes, as well as changes to the characters. Each fighter has an additional uniform color. The game is quite a bit (about 50%) faster than the Classic. The endings for the characters were revised with better graphics, and the bosses got generic endings... TURBO SF2: HYPER FIGHTING Winter 1992 $500 upgrade This version gives each character a new uniform color along with the Classic colors. Most characters are changed significantly enough so that the game is a bit difficult to catch on to. Many new moves were added, most notable is the ability to do some moves in the air, and the new vertical attacks. This game is 10%-25% faster than CE, depending on the prototype. Some are slower, some faster. There is an appended ending for each character. SUPER SF2 Fall 1993 $??? replacement kit $???? new Here, four new characters are added. The speed has been reduced to slightly faster than CE. Each character now has 8 uniform colors, the 3 from previous editions, plus 5 new ones. There are obviously 4 new backgrounds, some of the existing ones were modified for the better, and the sound has been changed to the Q-Sound system. Some of the characters have new moves, and there have been some touch ups on existing moves, and variations on others. There is at least one other version of SF2 Super. It has been observed that on certain (newer) machines, Zangief's "magic" throw no longer works. Also, on a local machine, you can start a one player game on the P2 side. ============================================================================ 06. How can I get the secret color on Super SF2? --- WILDUUCP! v1.10c [Eval] * Origin: InterNet Gate Freq CSRNet @ 1:222/21 16.8 DS for APP (11:11/1) * Tossed by SFToss v2.00 on 94/02/26 06:12:01 ****************************************************************************** From Packet: ROMANEMP Message # 3173 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3173 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ Path: planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!agate!library .ucla.edu!news.mic.ucla.edu!nntp.club.cc.cmu.edu!godot.cc.duq.edu!toads.pgh. pa.us!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!ps1o+ From: Philip John Stroffolino Newsgroups: alt.games.sf2,rec.games.video.arcade Subject: [SF2] FAQ - part 3 Message-ID: Date: Thu, 24 Feb 1994 01:07:40 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 608 NNTP-Posting-Host: po2.andrew.cmu.edu Level 7: Beat the game without changing characters, a special showing the original eight warriors. Level 7: Don't use any continues, same as above, but all 12. Level 7: Don't lose a round, same as above. Pushing start will make Chun Li's sound of "Ya Tai." SNES: TURBO Level 0-2: Why don't you try the harder difficulty level? Level 3-7: Well, you get the ending for your character. On level 6 and 7, you get a picture of a promotional poster or something. Plus the same ending as in the HF arcade game. If you disable the special moves using the code for a 1P game only, and beat the game on level 3, you will get to see the appropriate poster. And if a 2nd player joins in, you get you special moves back for that fight. I only played this on the default and the hardest level. The default was incredibly easy, and the endings are like for the arcade HF. The hardest level is quite difficult, and it is easy to see how much the computer cheats on everything (Sagat even throws you!). There is a digital picture at the end no matter how you finish, but I was unable to beat it without having to continue at least once. SEGA GENESIS: SPECIAL CHAMPION EDITION Level 0-4: Why don't you try the harder difficulty level? Level 5-7: The ending for your character. On level 7, at the end you see a picture of Chun Li doing a standing forward kick. This game is very much a translation of SNES: Turbo. The computer play is like the SNES. If you have played the SNES version, you have basically played this version. TURBO DUO: CHAMPION EDITION No information available. ============================================================================ 03. What are the differences in the versions of the game? SNES: CLASSIC Summer 1992 $50-70 game This is very similar to the Classic version. You can play char vs. char with a special code. Bosses are also available with a third party device. Most of the game is like Classic, but there are missing frames of animation, a few missing moves, a lot less blood that the arcade, and the sound is not nearly as well done. The characters are smaller in relation to the screen, and there may *slight* play differences as well. SNES: TURBO Summer 1993 $60-80 game Very similar to the arcade with a few easy to pick up tricks and what not. It is faster than the arcade on the normal setting, but everything comes off as normal. The bonus stages are like the old SNES version. Plus there is other stuff like on the SNES, and a way to get the game to go extremely fast... There is a Normal mode, which plays like CE in some ways, and HF in others. The Normal mode utilizes the Disable Special Moves option that is available through a code. 11 speeds are available through the use of a code as well. SEGA GENESIS: SPECIAL CHAMPION EDITION Fall 1993 $45-70 game All in all, this is the SNES: Turbo version for the Genesis. The coded options listed above are built in to the game without codes. There is a group battle mode which is useless. The sound of the game is redone slightly, and in some cases sounds better, even though the quality is lesser. The voices are hoarse sounding, and the sound FX for hitting the opponent are all nearly the same. This game is a decent translation of the arcade game, and plays closer to the arcade than the SNES by the way it feels. This doesn't have the extra sound FX that SNES does, but there are voices for Balrog's TAP and the continue countdown, unlike the SNES. The "skyscraper" introduction from the arcade versions previous to Super is also included, but made more politically correct. TURBO DUO: CHAMPION EDITION Fall 1993 $65-80 game Not much info from me here. It has been highly regarded as a good trans- lation of the game though, except for the sound. ============================================================================ 04. What are the codes for the SNES SF2 versions? The Code (and will hereafter be referred to as the "Code") in question is Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:01 ****************************************************************************** From Packet: ROMANEMP Message # 3174 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3174 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ ... Continued from previous message shown below, and must be done with a fair amount of speed at the specified times, on the correct controller: Direction Down, Button R, Direction Up, Button L, Button Y, Button B. The Sound (referred to as the "Sound") sounds like this: It is identical to the sound when you pick a character from the selection screen. On SNES Classic, the only applicable time to use it is when the CAPCOM logo appears. Using the 1P controller, put the Code in then, just as the CAPCOM logo fades you should finish, and hear the Sound. This will give you Player vs. Player. Using the ABLRXY buttons will give you the original Classic color, and Start will give you the Champion Edition color for that character. If you are going to fight Player vs. Player, then each player will get the color that the first person didn't pick. The rest of the instances apply to SNES Turbo. They are done at different times, and on different controllers. For 10-star Turbo speed, you can begin to put in the Code from 2P controller as the screen with the distant "Street Fighter 2" appears, and as late as when the word "TURBO" scrolls right to left. You need to finish the Code before the whole title screen appears. If you do this correctly, you will hear the Sound. Like said above in the 10-star Turbo section, this is the way to use the Code to disable Special Moves. There are 2 ways to disable Special Moves. One way is to disable all Special Moves for the Player in a 1P match. Do it at the same time as shown for the 10-star Turbo speed mode. I don't know about the Special Moves for the 2P side if he decides to join in, but I would guess that he is the same boat as you: no Special Moves. The other way is in the vs. battle, i.e. a two player game. On the screen after you have selected your characters, you will see the stage select screen. On the 2P controller, input the Code. I'm not sure if you will hear the sound, but you will know for sure when you hit Start on the 2P controller. This will bring up the Special Moves screen, and will enable you to disable any or all of the Special Moves for the characters. To do this before each battle, after you have correctly inputted the Code, you will only need to hit Start on the 2P controller at the stage select screen. If you disable the moves that are specific only to Turbo mode, you can play a Normal game with the Turbo colors at more speeds. The move disable code is the only difference between the Turbo and Normal modes. Otherwise, they are the same, except for the speed and the colors. These are unlike the more numerous changes that were made between the Champion Edition (Normal) and the Hyper Fighting (Turbo) arcade games. The Sega Genesis SF2:SCE allows these options to be selected without codes. ============================================================================ 05. What are the codes for the Genesis version of SF2? roycel@extro.ucc.su.OZ.AU announces: No Normal Moves - At the Capcom Logo, press Down, Z, Up, X, A, Y, B, C. You should hear Chunli's "Yip." Now, when you begin the game and play, you won't be able to use normal punches and kicks! Hyper Speed in Champion Mode - Watch the into, right when the building begins to fade, enter Down, Z, Up, X, A, Y, B, C. Now you will be able to select up to five stars in Champion Mode! Play as Same Charecter - To play as the same charecter in Group Battle mode do this. When the screen to select Match Play and Elimination, press in this code on Controller Two. Down, Z, Up, X, A, Y, B, C. Now you can select each charecter twice! Either you can have one charecter twice, or your and your opponent can each select that charecter once! ============================================================================ 06. Where can I find Game Genie codes for the SNES? They are too numerous to list here, but there is one very complete and excellent file at the ftp site. It is called codes.game-genie, it is avaiable at the ftp site. This file is updated as new codes are discover- ed by the writers, so any new versions will be there. If you are looking for Game Action Replay codes, look for the file called codes.action-replay. See question #4 in part 3 of the FAQ for the list of files available at the FTP site. They are in the /pub/local/sf2/other/codes.* file names. ============================================================================ 07. What is SF2IBM? It is an illegal version of the game for the PC. It can be found at various FTP sites. The newest version of the game is 1.96. There are a number of patches available for the original, and they aren't necessary to play the Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:02 ****************************************************************************** From Packet: ROMANEMP Message # 3175 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3175 Subj : [SF2] FAQ - part 3 ------------------------------------------------------------------------------ ... Continued from previous message game, but they surely make it more fun. You can find more information at the FTP site, in the FAQ for SF2IBM. ============================================================================ 08. Is there a legal version of SF2 available for PC's? It can be found in software stores and is considerably cheaper than any of the versions for dedicated game systems; however, it is not generally considered a very good translation of the arcade version. Buyer beware. **************************************************************************** --- WILDUUCP! v1.10c [Eval] * Origin: InterNet Gate Freq CSRNet @ 1:222/21 16.8 DS for APP (11:11/1) * Tossed by SFToss v2.00 on 94/02/26 06:12:02 ****************************************************************************** From Packet: ROMANEMP Message # 3195 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3195 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ Path: planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!agate!library .ucla.edu!news.mic.ucla.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!b b3.andrew.cmu.edu!andrew.cmu.edu!ps1o+ From: Philip John Stroffolino Newsgroups: alt.games.sf2,rec.games.video.arcade Subject: [SF2] FAQ - part 1 Message-ID: Date: Thu, 24 Feb 1994 01:06:59 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 557 NNTP-Posting-Host: andrew.cmu.edu **************************************************************************** * * * * T H E C H A R A C T E R S * * * **************************************************************************** * NOTATION: Kick: any kick button (Short, Forward, Roundhouse) Punch: any punch button (Jab, Strong, Fierce) --O represents a joystick held to the right. The "O" is supposed to resemble the knob of a joystick. O-- [2 charge] --O and Punch: means to hold the joystick back (left) for approximately two game seconds, then move the joystick forward (right) and press any punch button. I usually press the attack button at the same moment the joystick makes contact with the opposite side when executing a "charge" move. NOTE: Some moves only exist on the newer versions of the game. Classic [equivalent to the original SNES version] CE (Championship Edition) HF (Hyper Fighting) Super [no home version, yet] Move descriptions are for characters facing right. Horizontal Joystick movements for moves are reversed (mirror image) when a character is facing left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ryu, Japan; Ken, USA: Shotokan Karate "Ryu" means vigorous or abundant (as in successful). It's different from the Ryu in Shou Ryu Ken, which means dragon. "Ken" means fist or punch. A lot of people say that Ken means sword but that's written differently. ---------------------------------------------------------------------------- FIREBALL "Ha Dou Ken" [Wave Motion Punch/Fist] | \ --O + Punch O O FLAMEBALL (Super, Ryu only) O-- / | \ --O + Punch O O O Opponent burns HURRICANE KICK "Tatsu Maki Sen Puu Kyaku" [Tornado Whirlwind Legs] | / O-- + Kick O O Knocks down after 1 hit (CE, Ryu only) Faster (CE, Ken only) Can be done in the air (HF) Hits on the way up (Super, Ken only) DRAGON PUNCH "Shou Ryu Ken" [Rising Dragon Punch/Fist] --O | \ + Punch O O Fierce can hit twice (CE, Ken only) Wide arc (CE, Ken only) Super Ken can hit 2 times with Strong Super Ken can hit 3 times with Fierce Super Ryu knocks down in one hit Throws: Strong, Fierce, Forward, Roundhouse Double Hit: close standing Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:08 ****************************************************************************** From Packet: ROMANEMP Message # 3196 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3196 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ ... Continued from previous message Chun Li, China: Wushu Chun = Spring, Li = Beautiful Chun Li wins: "Yatta!" [This is similar to alright! Literally, it's "[I] did it!"] ---------------------------------------------------------------------------- SPINNING BIRD KICK "Supiningu Baado Kikku" | [2 charge] O + Kick O | Can be done in the air (HF) Hits on the way up (HF) Knocks down on the way up (Super) FIREBALL (HF only) "Yap!" O-- / | + Punch O O FIREBALL (Super) "Ki Kou Ken" [Spirit Attack Punch/Fist] O-- [2 charge] --O + Punch (Super) LIGHTNING LEG "Yap Yap Yap!": rapidly press Kick Multiple hits HEEL STOMP: down & Forward while in the air Bounces away FLIPPING NECK BREAKER (CE): close, towards/away & Roundhouse Knocks down FLIP AWAY KICK (CE): close, towards/away & Forward Knocks down Hits twice (Super) Throws: Strong, Fierce Air Throws: Strong and Fierce Chun Li can bounce off the walls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Edmond Honda, Japan: Sumo "Honda" is a common Japanese name, which happens to translate literally to "origin in the fields" ---------------------------------------------------------------------------- SUMO TORPEDO/HEADBUTT "Dos Koi" [Sumo saying with no real meaning] O-- [2 charge] --O and Punch Jab can hit twice SUMO BUTT CRUSH/SUPER HYAKKAN OTOSHI [Super 100-kan Drop] (1 kan is about 3 kg) | [3 charge] O + Kick (HF) O | Can hit twice 2 charge on Super HUNDRED HAND SLAP/HYAKU-RETSU HARITE: rapidly press Punch Honda can move (CE) BODY SPLASH: down (Super) & Forward while flying Grabs: Fierce, Roundhouse Throw: Strong Double Hits: close, standing Forward / Roundhouse, ducking Forward =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blanka, Brazil: Capoeira ---------------------------------------------------------------------------- HORIZONTAL BALL ATTACK/ROLLING ATTACK O-- [2 charge] --O + Punch VERTICAL BALL ATTACK (HF) | [3 charge] O + Kick O | 2 charge on Super ARCING BALL ATTACK (Super) O-- [2 charge] --O + Kick Can hit twice ELECTRICITY ATTACK/ELECTRIC THUNDER: rapidly press Punch Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:08 ****************************************************************************** From Packet: ROMANEMP Message # 3197 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3197 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ ... Continued from previous message DOUBLE HEAD BUTT: close, towards/away & Strong DOUBLE KNEE: close, towards/away & Forward Grab: Fierce Double Hit: close standing Fierce (classic only) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zangief, USSR: Sambo ---------------------------------------------------------------------------- SPINNING PILE DRIVER 5/8 circle with joystick + Punch AIR ATOMIC DROP (Super) far, 5/8 circle with joystick + Kick DOUBLE GERMAN SUPLEX (Super) close, 5/8 circle with joystick + Kick SPINNNING LARIAT: all Punch Z can move (CE) SUPER SPINNING LARIAT (HF): all kick Z can move Z can't be swept (HF only) BODY SPLASH: down & Fierce while flying FLYING KNEE: down (HF) & Short while flying STOMACH CRUNCH: up & Fierce while jumping Grabs (previous to Super): Strong/Fierce, standing/crouching at a distance Grabs (Super): Ducking Strong/Fierce, Standing Fierce/Roundhouse Throws (previous to Super): Strong, Forward, Fierce, Roundhouse also ducking Strong/Fierce Throws (Super): Strong, Forward Air Throws (Super): Fierce, Roundhouse Double Hit: close standing Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guile, USA: Special Forces ---------------------------------------------------------------------------- SONIC BOOM "Sonic Boom" O-- [2 charge] --O + Punch FLASH KICK/SOMERSAULT KICK | [2 charge] O + Kick O | Knocks down (except 1st part of CE, HF Roundhouse Flash Kick) Roundhouse can hit twice (CE, HF only) SIDE SWIPE/INVERTED FLIP KICK: towards/away & Roundhouse KNEE THRUST: towards/away & Forward Throws: Strong, Fierce Air Throws: Strong, Fierce, Forward, Roundhouse Double Sweep: ducking Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dhalsim, India: Kabaddi ---------------------------------------------------------------------------- YOGA FIREBALL "Yoga Fire" | \ --O + Punch O O YOGA FLAME "Yoga Flame" O-- / | \ --O + Punch O O O YOGA TELEPORT (HF) "Yoga" --O | \ + all Kick or Punch O O or O-- | / + all Kick or Punch O O Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:08 ****************************************************************************** From Packet: ROMANEMP Message # 3198 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3198 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ ... Continued from previous message FOOT DRILL/DRILL KICK: down & Roundhouse while at apex of jump any time in air (CE) faster drill (CE only) YOGA MUMMY/HEAD SPEAR: down & Fierce while at apex of jump any time in air (CE) Grab: Strong Throw: Fierce Double Hit: close standing Fierce Slides: crouching kicks except close Forward, and close short on Classic =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Balrog, USA: Boxing He is named M. Bison ["Mike Tyson"] in Japan. Capcom decided to avoid possible legal troubles with the name and likeness of the boxer in releases outside of Japan. BTW, a Balrog is a powerful monster from Tolkien's Middle Earth novels. ---------------------------------------------------------------------------- DASHING PUNCH O-- [1+ charge] --O + Punch 2 charge, hits ducking opponents (HF) Jab knocks down (Super) DASHING UPPERCUT O-- [1+ charge] --O + Kick 2 charge on Super TURN AROUND PUNCH: hold all punch or all kick [1+ charge] release Longer charge = Greater damage (HF) Punch and kick TAPs have separate charges BUFFALO HEADBUTT (Super) | [2 charge] O + Punch (Super) O | Grab: Strong, Fierce =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vega, Spain: Savate/Bullfighting (ninjitsu according to Japanese magazines) He is named "Balrog" in Japan. ---------------------------------------------------------------------------- TUMBLING CLAW/ROLLING CRYSTAL FLASH O-- [2 charge] --O + Punch up to 6 hits (HF) DOUBLE BACKFLIP Back twice rapidly, no buttons (CE only) All Punch (HF) SINGLE BACKFLIP (Super): all Kick OFF-THE-WALL CLAW THRUST (Super) | [2 charge] O + Punch O | WALL SPRING/FLYING BARCELONA ATTACK | [2 charge] O or O + Kick O \ / 4-6 charge in Super unless attacking SCREAMING EAGLE: [Wall Spring] + Punch Knocks down (Super) AIR DROP: [Wall Spring] close, towards/away & Punch Throws: Strong, Fierce Air Throw: Strong, Fierce Slide: ducking Roundhouse Vega can bounce off the walls like Chun Li =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- WILDUUCP! v1.10c [Eval] * Origin: InterNet Gate Freq CSRNet @ 1:222/21 16.8 DS for APP (11:11/1) * Tossed by SFToss v2.00 on 94/02/26 06:12:08 ****************************************************************************** From Packet: ROMANEMP Message # 3199 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3199 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ Path: planet!isdnlin.mtsu.edu!darwin.sura.net!howland.reston.ans.net!agate!library .ucla.edu!news.mic.ucla.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!b b3.andrew.cmu.edu!andrew.cmu.edu!ps1o+ From: Philip John Stroffolino Newsgroups: alt.games.sf2,rec.games.video.arcade Subject: [SF2] FAQ - part 1 Message-ID: Date: Thu, 24 Feb 1994 01:06:59 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 557 NNTP-Posting-Host: andrew.cmu.edu Sagat, Thailand: Muay Thai The huge scar on Sagat's chest is from Ryu's Dragon Punch in the original Street Fighter. ---------------------------------------------------------------------------- HIGH TIGER SHOT "Tiger!" | \ --O + Punch O O LOW/CROUCH TIGER SHOT "Tiger!" | \ --O + Kick O O TIGER KNEE/CRUSH "Tiger Knee" | O + Kick O / Hits twice TIGER UPPERCUT "Tiger Uppercut" --O | \ + Punch O O Throw: Strong, Fierce Double hit: standing Kicks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- M. Bison, Thailand: Ler Drit He is named "Vega" in Japan. "Ler Drit" is fictional. ---------------------------------------------------------------------------- HELLFIRE TORPEDO/PSYCHO CRUSHER O-- [2 charge] --O + Punch Multiple hits against blocking opponents SCISSOR KNEE O-- [2 charge] --O + Kick 3 Charge (HF only) Knocks down (Super) HEAD STOMP | [2 charge] O + Kick O | DEVIL REVERSE/PSYCHO AIR PUNCH (Super) | [2 charge] O + Punch O | Throw: Strong, Fierce Slide: ducking Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thunder Hawk, Mexico: Indian Style Wrestling (whatever that means ^_^) ---------------------------------------------------------------------------- TOMAHAWK BUSTER --O | \ + Punch O O Fierce hits twice CONDOR DIVE: [jump, and before you reach the apex] all Punch MEXICAN TYPHOON: 5/8 circle + Punch BODY SPLASH: down & Fierce while flying ELBOW DROP: down & Strong while flying Grab: Fierce, Roundhouse Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:09 ****************************************************************************** From Packet: ROMANEMP Message # 3200 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3200 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ ... Continued from previous message Throw: Strong Double Hit: standing/crouching close Fierce Double Sweep: crouching Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fei Long, Hong Kong: Kung Fu Bruce Lee practiced Wing Chun, and developed a philosphy called Jeet Kune Do "Fei Long" means "Flying Dragon" ---------------------------------------------------------------------------- FLAMING LEG/SHIEN KYAKU O-- | / + Kick O O Hits twice CHARGING PUNCH | \ --O + Punch O O Repeat for three hit combo Rushing Double Kick: towards & Roundhouse Standing Double Kick: towards/away & Forward Throws: Strong, Fierce, Forward, Roundhouse Double Hit: close standing Roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DeeJay, Jamaica: Western Style KickBoxing note: "Western Style" is redundant ---------------------------------------------------------------------------- MAX OUT "Max Out" O-- [2 charge] --O + Punch DOUBLE ROLLING SOBAT/DOUBLE DREAD KICK O-- [2 charge] --O + Kick Hits twice MACHINE GUN UPPERCUT/HYPER FIST | [2 charge] O + Punch O | Rapidly press punch for multiple hits Throw: Strong, Fierce, Forward, Roundhouse Double Hit: close standing Fierce Slide: ducking roundhouse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cammy, England: Special Forces ---------------------------------------------------------------------------- THRUST KICK "Thrust Kick" [Cannon Spike in Japan] --O | \ + Kick O O Knocks down CANNON DRILL "Cannon Drill" [Arrow Spiral in Japan] | \ --O + Kick O O Knocks down Roundhouse can hit twice DOUBLE SPINNING BACKFIST/SPINNING KNUCKLE O-- / --O + Punch O Knocks down Double hit Throw: Forward, Roundhouse, Strong, Fierce Air Throw: Roundhouse, Fierce ============================================================================ Many thanks to kt12+@andrew.cmu.edu for translations and patience... --- WILDUUCP! v1.10c [Eval] Continued next message... * Tossed by SFToss v2.00 on 94/02/26 06:12:09 ****************************************************************************** From Packet: ROMANEMP Message # 3201 Area : 194 ALT.GAMES.SF2 From : Ps1o+@andrew.cmu.edu 13-25-94 22:56 To : All RE: 3201 Subj : [SF2] FAQ - part 1 ------------------------------------------------------------------------------ ... Continued from previous message * Origin: InterNet Gate Freq CSRNet @ 1:222/21 16.8 DS for APP (11:11/1) * Tossed by SFToss v2.00 on 94/02/26 06:12:09 ******************************************************************************