                  ECONOMICS MENU - HELP FILE


BUY GOODS:          Economics is especially important.  Most
                    likely you'll wind up with a shortage of
                    IRON, HORSES or GRAIN, and a surplus of
                    something else.  By BUYing what you are
                    short of and selling your surplus, you can
                    achieve more active units - which means a
                    more secure Kingdom.

LIST PRODUCTION:    Each village (Manor, Mine, Stable, or
                    Farm) produces a number of goods per turn.
                    Also each turn, your active units consume
                    GRAIN.  This option lists both the number
                    of each type good produced as well as the
                    amount of GRAIN consumed each turn.

MOVE STOCKPILES:    In order to SELL goods, you must MOVE them
                    from your DOMESTIC stockpile to your TRADE
                    stockpile.

SET PRICES:         After moving goods to your TRADE
                    stockpile, you'll want to set the price of
                    the good (per unit).  If you set it too
                    high, no one will purchase your goods.  If
                    you set it too low, you'll be losing
                    money.

VIEW STOCKPILES:    List the amount of goods you currently
                    have onhand.


