Installation: This program requires Windows 3.1 or above. Using a 256 color display driver at 800 x 600 resolution (or more) is HIGHLY recommended, but not required. Create a directory or use your DOOM directory, it doesn't matter where. The following should be in the same directory: DOOMED.EXE DOOMED.HLP THINGS.DEF Copy this into your Windows directory: DOOMED.INI Edit the DOOMED.INI file to show where your files are. Export Directory is where your newly created files (including WAV, WMF, and extracted files) will go. Game directory is where your full WAD and miniWAD files are stored. Note: Some Other editor is also calling itself "DoomEd". For this reason it is important that you have this DoomEd.Hlp in the proper directory or you might get that Other help. To my knowledge, this is the FASTEST editor, and quite a lot easier to use than any Other editors. That's IT! Have fun, and remember, it gets better if you REGISTER! ------G-O-A-L-------------------------------------------------------- Future - Version 3.00 - est. April 15, 1994 - (Beta testing commenced March 21, 1994) - Ability to create your own maps from scratch - Editing of existing maps - Will allow assembly of new textures from panels - Will allow editing of sprites, floor/ceil, and panels - Will allow direct sampling of sounds using multimedia ext. ------C-U-R-R-E-N-T-------------------------------------------------- Changes - Version 2.42a - March 22, 1994 - Major overhaul to Linedef/Sidedef editing - easier now - Huge lists of options integrated to combo boxes - Nobody reads these lists, do they? Tell me! - Dragging of Things now Windows standard. - Stripped out old obselete editing dialogs --------------------------------------------------------------------- Changes - Version 2.41 - March 19, 1994 - OOOPS! Fixed a stupid little bug. - Ability to define any sector as a platform in sector editing dialog - Modeless dialog boxes for sector and linedef editing - Internal modification for some things you can't see --------------------------------------------------------------------- Changes - Version 2.40 - March 18, 1994 (pulled before release) - Direct clicking on Linedefs or Sectors to edit them - Much improved everything - faster - Ability to name platforms, and save that data --------------------------------------------------------------------- Changes - Version 2.30 - March 9, 1994 (not generally available) - Mini wads - no need to completely rebuild Wad to play map - Better adjustment of Segs, SSectors, Nodes - Right Mouse button in Nodes displays node lines - Many Many Many bug fixes and solidity enhancements --------------------------------------------------------------------- Changes - Version 2.20 - February 19, 1994 - Removed AutoCad & 3d-Studio export (didn't work anyway) - Vertex editing also fixes nodes, segs, & blockmap. This means REAL MAP EDITING for the first time ANYWHERE. There are still some problems, but generally useful... - Mouse movement - hold CTRL while moving to lock 90 degrees - First version of new help file - needs much work, but quite a lot more informative. --------------------------------------------------------------------- Changes - Version 2.10 - February 11, 1994 - Finished Control Bar support - Removed Toolbox - Improved scroll-bars - now Windows compliant - Better everything --------------------------------------------------------------------- Changes - Version 2.00b - February 10, 1994 - Removed Shareware version detection (for registered users) - Added palette support for 256 color drivers - Removed internal palette record, now loading from WAD - Reduced dialog box sizes for use on 640x480 displays - Improved mouse support - very stable now - Added Control Bar - Increased speed using optimization options - Added texture assembly to Viewer --------------------------------------------------------------------- Changes - Version 2.00 - February 6, 1994 - Too numerous for all to be cataloged - Dramatic improvements to mouse support - Added ability to edit Sectors and SideDefs - Added ability to edit more in WAD file (not current map) --------------------------------------------------------------------- Changes - Version 1.2 - Added Shareware version detection - Large memory model for easier memory allocation --------------------------------------------------------------------- Previous DoomEd versions undocumented. --------------------------------------------------------------------- Original program was called Wadder, and was originally written in Professional Basic 7.1, with my own assembly routines for graphics, list boxes, etc. Unfortunately, outgrew this direction within two weeks and moved to Visual C++ 1.0 (Professional Edition). --------------------------------------------------------------------- THIS PROGRAM IS NOT FREEWARE NOR IS IT PUBLIC DOMAIN --------------------------------------------------------------------- To the few who have registered, Thank You. If no one else registers their copies of this program, then I will not have the time to continue development. You DO want a Doom Editor, don't you? See the Registration Information on the Help menu for more info.