Jewel Thief Wide Beta - 7/12/94 7/19/94 - ver .38 - Just minor detail things. Jewel values increase from 100 to 200 and bonus jewel from 300 to 500 above level 10. 7/17/94 - ver .37 - I found out why nobody was going beyond Level 10 in the game. On Level 10 there were the 3 static guards and the 1 roving guard...the problem was that somebody had slipped the static guards NoDoze and they weren't sleeping, which meant you couldn't get past them. That has been fixed 7/12/94 - ver .36 - Change the symbols used for the Jewel and Bonus Jewel so that they would show up when the game is played in RIP mode with Rip Term 1.54. This version of Rip Term has a bug that it will not see several characters, of which my jewels were one. 7/10/94 - ver .35 - Fixed the problem of the level not reverting back to level one after getting zapped.