ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± O N T H E E D G E ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± July 22th, 1994 v1.4« A ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Updating From v1.4 To v1.4« A ============================= Copy ONTHEDGE.EXE, ONTHEDGE.SLB, OE_SETUP.EXE, OE_EDIT.EXE & ONTHEDGE.NPD into the game directory overwriting any existing files and this should do it. Fixes And/Or Changes ==================== NOTE: Most updates mentioned in the « (Letter) release where made to all JNS Software Door Games. These are maintenace releases except where mentioned otherwise. Also some editors for JNS Doors where not complete at the time of this release. But will soon follow for each door. I didn't want to hold up the release because of the DAT editors. * Added new Multi-Node setup which makes setting up a breeze. * Made Setup & Editor external to main game EXE file. This free's up more memory when the door executes. Also fixes a lock-up problem with setup on some CPU's. * Colorized help text. * Done some general updating of code which should improve performance and possibly stop a few of those glitches some have experienced. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± June 4th, 1993 v1.4 ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Updating from v1.2 to v1.3/v1.4 =============================== Run OE12TO14.COM file and this will make needed changes to the ONTHEDGE.CHP file. It will rename the current file to ONTHEDGE.OLD and create a new ONTHEDGE.CHP. After all has been tested and is working correctly then you can delete the ONTHEDGE.OLD file. If you are upgrading form v1.3 then do not run the OE12TO14.COM. Then copy the ONTHEDGE.EXE, ONTHEDGE.SLB, ONTHEDGE.HPS file over the old ones. If your configuration file is any other name than ONTHEDGE.CFG then rename it to this name. NOTE: If your running Multi-Node then you have more changes to make to get the door running from the BBS. See the Multi-Node Setup in the documentation file for instructions. Fixes & Changes =============== * Now automatically detects and adjusts screen to 25 line mode for RIP Graphics. This stops the scrunching look on the users term. * Built in Setup program that use to be external. It will now also read in the games current .CFG file when executed if one is found. Support for environment variables were added and you know have to specify SETUP on the command line to execute it. * Added a new program in ALL game packages named JNSCHAMP that will allow editing of the Champion data. This will work for all JNS Software Games. See the documentation file for details. * Made major changes to the way this and all other JNS doors handle Multi- node support. The game now uses enviroment variables in the configuration file thus eliminating the need for multiple configuration files. See the documentation file for details. * With the above change the configuration is not read from the command line. * When using the fossil option an 'F' is now attached to the users baud rate like 'Baud: 9600 F'. * When using a Node ID environment variable in the configuration file the game will now attach the Node ID on the SysOp statis line to the baud rate like 'Baud: 9600 / Node 1'. This is handy when running DESQview. * Added a SPLIT command line option to give the sysop something different to look at. With this option it will split the registration box off the screen instead of the old clear screen. Just a toy. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± May 9th, 1993 v1.3 ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Fixes & Changes =============== * Removed The Need For An Evaluation KEY. * Added a built-in .DAT (Player Record) editor. This is like the ones in JNS Edit but is now in with the game. Must be Registered To enable. * Improved fossil support routines. Please see FOSSIL.TXT file. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± January 14th, 1993 v1.2 ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Fixes & Changes: ================ * Changed Spilt-Screen Chat to a small Mini Split-Screen Chat. This chat acts like a pop-up and when exited only that part of the screen needs to be restored. * Modified the F1-Time Up, F2-Time Down and the F7-Chat keys to work from any place in the game. Before they were not active till the user was actually playing the game. * Fixed an annoying F1-Time Up problem where if the user had less than 3 minutes remaining, when incrementing thier time it would send warnings. It know surpresses these warning when adding time. * Added an optional command line parameter FOSSILOFF. This tells the game not to use the fossil even if it exist. * Fixed a bug in all the score displays were when there were more than about 74 players the program would abort with an error. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±± December 4th, 1993 v1.1 ±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Fixes & Changes =============== * Problem with scores being saved has been fixed. In Demo mode and also when using a Single Node Registered KEY file the scores where not being saved correctly. * Added Fossil Driver support. See FOSSIL.TXT for details. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± END ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß