ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º ÛÛÜ ÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛÛ º º ßÛÛÜ ÛÛÛ ÛÛÛ º º ßÛÛÜ ÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ º º ßÛÛÜ ÛÛÛ º º ßÛÛ ÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛ º º º º Version 0.45 º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º Alexey Goloshubin (C) 1994 º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ 1. Textures: GENERAL ==================== These programs allow to create textures from one or more GIF pictures. They can create texture with any dimensions but only a number of sizes is supported by the engine. If the texture is to be used for a floor it must be a square with the side 8, 16, 32 etc. Other textures can have virtually any width and height. But if the texture is going to be tiled vertically (if a wall is higher than the texture) its height must be a power of 2. The file PALETTE.PAL must be in the directory where you are creating a texture. 2. Textures: ANITEX =================== To make an animated texture you have to prepare a list file. Its format is as follows (no comments are allowed): A 1 B file1.GIF file2.GIF . . . filen.GIF where A is the number of frames (number of GIF files), B - speed of animation in FPS (well, it is not that actually, as the engine assumes you are running at 12 FPS. So if, for example, you set B to 12 you'll have a new TEX frame for each frame drawn on screen), Finally you run ANITEX with the list filename as a parameter. 3. Textures: GIF2TEX ==================== This utility, as it names says, creates TEX texture from a GIF file. Usage: GIF2TEX file.GIF where file.GIF is the picture to be converted, the program saves the texture to file.TEX.