ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º ÛÛÜ ÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛÛ º º ßÛÛÜ ÛÛÛ ÛÛÛ º º ßÛÛÜ ÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ º º ßÛÛÜ ÛÛÛ º º ßÛÛ ÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛ º º º º Version 0.45 º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º Alexey Goloshubin (C) 1994 º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Zone Editor 2.5 0. The Drawing Zone Editor gives you the possibility to create mazes interactively and then walk through them using VPE. The main screen is divided in four main areas (I'll try to draw them) ----------------------------------------- | Menu | |---------------------------------------| | | | | | Swithes | | Draw |---------------| | Field | | | | Panel | | | | | | | | | | | | | ----------------------------------------- I hope this looks somewhat similar to what you really see. 1. MENU OK, we'll start with the menu (letters after the menu option indicate keyboard shortcut): File Save (S) - save current zone. Load (L) - load a saved zone. New - start the editing all over again Exit (Alt-X) - I think, you have guessed. Options Zoom In (Z) - zoom into the drawing Zoom Out (X) - zoom out Grid (G) - edit grid&snap value 2. DRAW FIELD Whatever changes you are making to the map, you do that in this part of the screen. You can see your coordinates in the lowest left corner. To make changes to the map use left mouse button. The kind of resource added depends on the current mode (see SWITHES). Right button is used to move around the zone map. By pressing 'C' you center the map. If you are adding a wall you are supposed to release the left button after selecting the first point and press it again after selecting the second one. If you want to abandon the drawing process after selecting the first point press right button. One word about walls: Make sure they are facing the right direction. The direction of wall is indicated by the small line in the middle of the wall. 3. PANEL Here you do all the editing. To edit the current resource press left mouse button in the panel area or press SPACE. You can also use mouse to press buttons. Right mouse button (DEL, BS keys) is used to delete stuff. A resource can only be deleted if it is not used by some other resource. A new texture, effect or floor can be added by pressing ENTER or INS when in suitable mode. To move through the list you can either use 'Prev' and 'Next' buttons at the bottom of the panel or cursor keys. 4. SWITCHES The switches control the type of the resource you are working on. You can press the necessary switch either by mouse or by keys '1' - '9'. Prefs You can edit the palette filename (see PANEL on the edit procedure). It is also possible to change player start coordinates in the maze. Use mouse in the draw field for that. Textures There is one thing to change - texture filename. TEX info is shown if the file is in the current directory. The last texture file is used by VPE as the background. Points Points are the basic stuff upon which everything else is built. You add a new point by pressing left mouse button anywhere in the draw field. Floors Floors are used as both floors and ceilings. The later are refered to as top floors. Walls Well, walls are walls. Usually they are simple but there are several special walls that are worth explaining. An invisible wall is one of them. It's difficult to explain how to use them but their role is vital. Consider, the following example: You are in a passage with low ceiling and you are coming to a hall with higher ceiling. Here, for things to work properly, you MUST have an invisible wall at the end of the passage facing toward the passage and connected to its ceiling. And if the floor is the same in both places the wall MUST NOT be connected to it. It's quite hard to understand, so take a look at zones that come as examples. You can find several walls of all types there. Effects Effects determine how the walls/floors will change with the time. Currently it is possible to have moving textures, floors and walls moving up and down, light intensity changing. There must be at least two effects. One that can be used as default for most of the walls and floors. The second one for the background (the last effect is always used for the background in the same manner as the last texture is used). This effect must have type 'Fading.' Otherwise you'll not see the background as it is considered to be far away. Objects If you walk in a maze and see something vertical that is not a wall, it means you look at an object. An object can be put only on an existing unused point. I hope this brief description explained at least something about Zone Editor. The better understanding can be gained by practice. Looking at the examples may also prove useful. You should not make the mazes as complex as in Doom, VPE is not fitted for that yet.