M o n E d i t P r o v 2 . 0 FEATURES.TXT I'm just gonna take this step by step, like the editor has... the LordMon support section is written in CLEARLY at the bottom. -[ ) - Drop to Lowest Record ]- Hit this once, and you'll drop to the lowest record inside your level. Hit it again, and drop to 1st level, 1st record. -[ ) - Raise to Highest Rec ]- Hit this once, and you'll raise to the highest record inside your level. Hit it again, and goto to 12th level, 10th rec. -[ I - Increase Dungeon Dif. ]- Increases the Dungeon difficulty - in other words, the Monsters' strengths... This is a powerful command, it tends to up the difficulty of the dungeon a slight amount. NOTE: this works on level & global scale. This way, you can make Level 10 not quite as hard as everyone moans about. Also, it may not move it up high enough for you -- experiment! -[ D - Decrease Dungeon Dif. ]- Opposite of Increasing... Will bring the levels back to normal. -[ G - Go Color Nuts! ]- Ugh. I don't look forward to this! Ok... Basically, to simplify these routines a bit, I have created three main ways to do it -- by Monster, Level, or All Monsters. All of them do the same thing -- which is to put color into your monsters without having to do any work yourself. I have one suggestion for everyone who uses this routine -- EXPERIMENT! Do the colors on only one record, and find what looks best. Then do it globally. Of course, there's always the UNDO (trip Colors)! I'll take the main routine apart: 1) Select Modifiers (Name, Weapon, Death) By pressing N, W, or D, you toggle whether or not to run the colors on that particular field. Hit Q when you're done selecting. 2) Random Multiplier (1 out of x) Enter a number in here that will determine whether or not color is added. The lower the number, the greater chance that color will be added -- to 1, that is. (NOTE: in the otally Random routines, there is another random multiplier built in, so don't be surprised if you hit "1" and it doesn't change every letter) 3) otally Random or ord Grouping? When I started writing this, I realized that some sysops would want a completely washed out text, and others would want one color per word, not 2 different colors in one word. So, if you want 1 color per word, choose ord Grouping (this just means every word won't have 2 colors in it -- it doesn't mean that every word has a "unique" color), if you don't mind craziness, choose . Keep in mind -- EXPERIMENT! MORE NOTES ABOUT COLOR: Here are some interesting/important things to know about the coloring... First of all, don't worry about if the color is going to cut off the end of your line, MonEditPro checks for that. Secondly, it won't put two of the same color codes in a row (it's not _that_ stupid!). Also, remember that your UNDO button in the trip Color key. Oh, one more thing -- When you select to do an in-depth color nuts, like "ALL" in LordMon mode, you will see "PROCESSING..." on the screen. This will blink 12 times... Please do NOT think that your system has crashed! This is normal! Wait for it to finish, this should NEVER crash! -[ S - Strip Color Codes ] - This one's easy -- it'll just strip the colors made on a monster/level/ all basis. Strips ALL colors, a good "UNDO" for the Go Color Nuts! -=ð A Few More Notes About Speed ð=- Ok, I know that in places MONEDITPRO is slow. There's nothing I can do about it, I've re-written all of the LordMon code for it at least 4 or 5 times for each section. Anyway, when simply moving around and editing, everything's superfast. However, when doing some of the //Color/Stripping, it gets slow -- it won't crash, in LordMon mode, it just takes a bit. No TOO long...... In normal (non-LordMon) mode, everything's pretty fast... -= The Usual Cry for Help! =- Yes, it's me again. I need helps in writing my docs. However, on the other lordware utils, the docs I get from people are just "beautified"... Who cares how good it looks??? (I don't!) What I need is someone to: A) take what I've said and make it CLEARER for people (I'll let my co-sysops judge on these) and B) say what I've forgotten. If all you want to do is rewrite a small SECTION of the docs, please, by all means, go ahead! If you do a great job, you'll get a surprise! L 0 r d M 0 n S u p p o r t - -- -- -- -- -- -- ----- -- -- -- -- -- -- - I'm going to try and make this simple... Bear with me! First of all, LordMon is a program created by Thomas Carlisle to add more monsters to LORD. UNREGISTERED copies of this go up to 20 monsters per level, registered, almost infinite. (Registration is only $3!) Second of all, I think that this is a wonderful program, and MonEditPro supports this format 110% (but only LordMon v1.0 presently - when the data structures are updated, I will come out with a new version of MonEditPro). If you are currently USING LordMon, say "YES" to the opening question ("LordMon detected, should I use MonEditPro's LordMon editing?"). If you have it on your hard drive, but are not currently using the SHUFFLE.EXE, say NO to this. If you have no idea about what I'm talking about, don't worry, if MonEditPro does not detect any LEVEL*.DAT files, you won't have to even THINK about it. But, please do, it's a great program! If you are interested in getting LordMon, please call Thomas Carlisle's BBS, The TC Software BBS, (701) 727--4842 or (701) 727-6931. Both lines support up to 14.4kbps. -J.