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*RADIX: INTO THE VOID*
BY: Neural Storm Entertainment &
Union Logic Software Publishing, Inc.
"Official" pre-release FAQ, v1.0
Written by: Greg MacMartin
November 1994
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I. Introduction
1. Preliminary Info.
[1-1] A note from the author
[1-2] Version 1.0 FAQ accuracy
[1-3] Game creation progress
II. General Game Information
2. What is "RADIX: INTO THE VOID"?
[2-1] So, what is it?
[2-2] What is "shareware"?
[2-3] What will the episodes be?
3. What will make RADIX different than any other "3D Action Games"?
[3-1] 2 major game play features.
[3-2] Sloping walls, ceilings and floors.
[3-3] Fast, action packed game play.
[3-4] Compelling plot and mission design.
4. What kind of game play and technological features will RADIX have?
[4-1] Non-orthogonal walls.
[4-2] Texture mapped walls, ceilings and floors.
[4-3] Multiple lighting variations
(diminishing/fog effects)
[4-4] Looking up and down.
[4-5] Multiple heights.
[4-6] Parallaxing Background.
[4-7] Analog Movement.
[4-8] Complex event system.
[4-9] Full Stereo digital music system
[4-10] Wide variety of enemies.
[4-10-1] Extra-dimensional aliens.
[4-10-2] Alien fighter craft.
[4-10-3] Miscellaneous alien defense systems.
[4-11] High tech weapons.
[4-12] New technologies.
5. Who is creating RADIX: INTO THE VOID?
[5-1] Neural Storm Entertainment.
[5-2] Union Logic Software Publishing, Inc.
[5-3] Lord Generic Productions.
6. What will be needed to run RADIX?
[6-1] REQUIRED Hardware
[6-2] What sound cards will be supported?
[6-2-1] Will the PC speaker be supported?
[6-3] What game controllers will be supported?
[6-4] Will RADIX be found on other gaming platforms?
III. Ordering Info / Release Dates
7. When will I be able to get RADIX?
[7-1] Current Release Date.
8. Where will I be able to get RADIX?
[8-1] Shareware release.
[8-2] How to order Radix: Into The Void
IV. Conclusion.
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I.
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1. Preliminary Info.
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[1-1] A note from the author
This FAQ is intended to inform the general gaming public
about a shareware game still being developed entitled "RADIX:
INTO THE VOID". It is labeled "Official" because almost all
of this information has been derived from the game's creators
at Neural Storm Entertainment. I am writing it because I feel that
this game deserves it and I strongly feel that it must be
brought to public attention. It will be assumed that further
revisions of this FAQ will be written when it is necessary. As
noted above, any problems, inquiries or unanswered questions
about the official RADIX FAQ can be forwarded to my Internet
Email address (gmacmart@chat.carleton.ca).
[1-2] Version 1.0 FAQ accuracy
Radix is, at the present time, still under development.
That being understood, this preliminary Radix FAQ cannot be
completely accurate. Although not perfect, all the information
contained within this FAQ is as accurate as possible at this
present time. One can assume that all features and game play
aspects presented here will most likely be implemented in the
final game unless otherwise stated in a later version of this FAQ.
[1-3] Game creation progress
The main focus of Neural Storm at present is to complete the
combat aspects of the game. Other aspects, such as the flying
and maneuvering of the fighter are pretty much completed. I
tell ya, these guys are incredibly dedicated individuals.
=================================================================
II.
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2. What is "Radix: Into the Void"?
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[2-1] So, what is it?
"Radix: Into The Void" is a 3-D perspective action game. The
player is the pilot of an experimental fighter, the Radix-class
Inter-Dimensional Star fighter, in the year 2148. The player's
view is directly BEHIND the plane, so the player has more
control of the positioning of the fighter than if one's view was
INSIDE the plane. The player has complete control of the
plane's movements, including speed, and lateral / horizontal
movement. The ship is heavily armed and has the capability to
incorporate new technologies into it's systems if they are
found. Many aliens, alien craft, missiles and mines await the
Radix fighter at every turn. Not only does one playing this
action packed game have to deal with these nasties, but one also has
to keep the fighter from flying into walls, getting sucked down
by gravity wells, and getting crushed by moving walls... You get
the picture.
Why would one want to put themselves through something like
that? Well...
In the 22nd century, after centuries of global strife
and tyranny, the people of the Earth united into a sovereign
world government. The Planetary Exploration and Space
Administration (PESA) launched a dynamic plan to expand the
reaches of the human race beyond that of our solar system. This
effort resulted the launching of the first of two colony ships,
in the year 2147. These massive vessels were destined to
colonize an asteroid on the outskirts of our solar system,
designated Theta-2. After 5 months, the first ship safely
arrived and initiated the colony. Soon after, the second of the
two ships departed from earth with 10,000 colonists to place the
Theta-2 base into full operation. Once the colony was fully
established, mankind was to finally have the opportunity to
leave the confines of the Solar system.
It happened on October 24th, 2148. While the second ship
approached the colony, something unnatural occurred. A dark
shape began to form of out nothingness, blacking out the
starscape and eating away at a small portion of our reality.
The commander of the colony vessel "Salvation", Captain
Thomason, barely managed to communicate to Earth that there were
dozens of alien ships emerging from this void when the largest
of these ships tore the Salvation apart with an immensely
powerful particle beam.
The gigantic alien craft then somehow dragged both portions
of the Salvation into a huge hangar bay, sealing the fates of the
10,000 human beings aboard...
According to the information collected from the destruct
beacon (the "black box") that reached the Titan colony orbiting
Saturn, there were 45 alien vessels. The one that destroyed the
Salvation, the largest one, started on a slow (8-9 month) flight to
Earth. The remaining 44 ships attacked the tiny Theta 2 base
(with only 300 personnel) and set up what looked to be a base of
their own.
Almost immediately after the incident, Earth Command (the
military arm of PESA) went on alert status and began assembling
a fleet to counteract this alien force. Our fleet reached the
huge enemy craft well before it had even entered the inner solar
system. Although the 3 battlecruisers, 10 frigates and 15
destroyers fought well, all were destroyed by the massive vessel.
Although the attack was a devastating failure, it confirmed the
fact that these aliens were out for blood. It also allowed Earth
Command to realize that large ships did not stand a chance against
this vessel. One small, fast, deadly ship armed to the teeth just
might be able to slip by the defenses of the vessel and cause some
serious damage.
Meanwhile, Earth scientists combined their knowledge and
pooled their ideas, and eventually concluded that the black
space, dubbed "The Void", is in fact some sort of inter-dimensional
portal; a tear in the structure of our universe. Using the current
knowledge of multi-dimensional physics and quantum mechanics, they
were able to develop a device that would allow a small spacecraft,
preferably a fighter of some sort, to enter The Void and
successfully leap into a different universe.
Three months after the incident at Theta 2, the Radix-class
inter-dimensional star fighter was built. Considering the
unimaginable costs involved and the time required to build this
powerful fighter, only one was able to be built. Loaded onto
the "Defiance", a battlecruiser, Operation Vengeance commenced.
Although the Radix class had just barely begun the experimental
stage of it's development, there was no more time left. The
Defiance had to leave, and the Radix, the last desperate hope
for humanity, was going with it...
[2-2] What is "Shareware"?
Shareware is a popular method of distributing software in
which the possible buyer gets to "try it" before buying it.
It the case of games, the first episode, usually out of three is
the one that is freely distributed for people to try. This game
is no exception. RADIX: INTO THE VOID will be a shareware game
separated into 3 episodes, the first of which will be
distributed freely.
[2-3] What will the episodes be?
Episode One: Vengeance
The Radix class star fighter's first mission: Save Earth from
destruction by destroying the massive earthbound enemy ship.
Once you penetrate the ship's shielding system, there is no
turning back! Will you be able to stay alive long enough to
make your way to the main engine core and destroy it?
Episode Two: Theta 2.
After an amazingly successful campaign against the enemy's lead ship,
the Earth forces move to the offensive. After plotting
out a strategy, it is decided that the Radix class fighter will
fly offensive missions against the Enemy's gruesome Theta 2
base, with the aim to destroy it so that the Earth colony once
residing there can be rebuilt!
Episode Three: The Void.
The mastermind of the Enemy's conquest has escaped into the
void, and you must follow it in. This is the ultimate test for
the Radix fighter. What awaits you on the other side? Will you
be able to seal the Void closed and still get out of it alive?
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3. What will make Radix different than any other "3D Action Game"?
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[3-1] 2 major game play features.
Unlike almost every other "3D Action Game" out there, Radix has
two fundamental game play portions to it: Combat and shooting at bad
guys, and flying and maneuvering in 3-D. In Radix, both game play
features are equally as important as the other. Both can get you
killed, and both require the same amount of attention. Both
features, if used individually are almost games in themselves.
IMHO, this is what truly makes Radix very different from other games.
[3-2] Sloping walls, ceilings and floors.
Almost all of the 3-D games out there at this point are
games with straight floors with no sloping at all. Imagine if
there were slopes instead of stairs. No longer would stairs be
necessary to change heights; there could be a hill. All sorts of
unique effects can be produced using sloping surfaces, including a
greater feeling of immersion. Radix has such slopes, and they are
used throughout the game on ceilings, walls and floors.
[3-3] Fast, action packed game play.
Some games strive to use the newest technology and techniques
to create a virtual world. Although these techniques may be neat,
you need a Pentium-90 to play them so they are not agonizingly slow.
The creators of Radix have picked and chosen the techniques that
will make the game as real an experience as possible, and yet not
slow the engine down.
As a matter of a fact, Radix designers have made the engine
to run as FAST as the technology allows it to.
[3-4] Compelling plot and mission design.
Many "arcade shooters" have one, main purpose behind playing
the game: Test your physical reflexes and shoot bad guys down while
watching pretty graphics. That's it. That's the whole reason to
spend 30 or 40 bucks of your money. These games lack any resemblance
of a true story or plot behind the gore, and instead make up lame
plot scraps that give some vague significance to the killing.
Of course, no one actually reads that part anyway. Well, for those
of you who like those elements of shooters, don't worry. Radix has
more than plenty of reflex testing and bad guy blasting action to
wet your appetite. For those of you who are truly bored of nothing
plots and seemingly random mission design, Radix is also the game for
you. Missions are designed with the story in mind, and things
you shoot at you shoot at for a PURPOSE. The story is designed
to make you want to kill aliens and put all of your efforts into
doing so.
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4. What kind of game play features will RADIX have?
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[4-1] Non-orthogonal walls.
This feature is fast becoming the standard among 3-D games,
although there are still some that aren't implementing it.
Basically, this means that the walls can be at any angle to
one-another. For instance, in some 3-D games the walls are
at 90 degrees to one another, so that every locale was rectangular
in shape. Radix never had this problem. Areas can be created that
look much more real than before and increase the feeling of realism
and immersion into the gaming world.
[4-2] Texture-mapped walls, ceilings, and floors.
This feature allows all surfaces to have full VGA 256
colored graphics on them. This is another standard feature
that is common with most 3-D games. There are still, however,
some games that use it very sparingly or not at all.
[4-3] Multiple lighting variations (diminishing/fog effects)
Radix has 120 some-odd different shades of lighting built
into it's engine. This allows for a more realistic depiction of
light in the game. The lighting also has a diminishing effect
and there is also a cool fog effect. The fog can also be a number
of different colors, including blue, green and red.
[4-4] Looking up and down.
This feature allows the player to see up and down. It is,
of course, a required feature for a game like Radix because the
player is right behind the plane, and the player's view must
stay behind the plane if it moves up or down. Nevertheless, it
is a cool thing to watch.
[4-5] Multiple heights.
Radix allows the player to fly at different altitudes,
depending on the level that is being flown. Some missions have
staggering height differences, in which there are deep chasms and
crevices that one can fly into. Others have tunnels and shafts
that require some heavy climbing or diving to navigate.
Whatever the case, height differences are certainly one of the
key features of Radix.
[4-6] Parallaxing Background.
This feature means that the background graphics move up with
the player's view to look more realistic. Also, there are
actually two different bit-maps used for the front and for the
back view to simulate how a true world would look like. This
prevents a "wraparound" effect that can make background graphics
look cheap.
[4-7] Analog Movement.
Analog movement is a kind of movement that automatically
adjusts for the speed of the CPU, which means that the player
will move at the same RATE on a 386-33 as on a 486-50.
Obviously, the FRAME rate would be (significantly) slower, but
the rate that one MOVES is not effected.
[4-8] Complex events and event system.
Radix employs a very complex event system that allows for
the activation of many events at once. Events could be things
such as lighting effects, moving surfaces, teleportation, super
speed boosters, gravity wells, scrolling bitmapped surfaces,
among others. For example, triggers could deactivate one event
and activate two others simultaneously. This feature really
shines even on the alpha version of the game.
[4-9] Full Stereo digital music/sound system
Radix: Into The Void uses a multi-channel digital music and
sound effect system that produces crystal clear music and sound.
All sounds, including the music, use digitally sampled instruments
and sound effects instead of the more limited FM synthesis
emulation. This allows for a wide dynamic range of super-cool
sound effects and music.
[4-10] Gruesome extra-dimensional aliens and their weaponry.
Here is a preliminary list of the kinds of enemies that are
to be faced in Radix: Into The Void.
[4-10-1] Aliens: All of the aliens in the game have some
similar features, as they are all of the same species. They are
really sick looking, with slime and gore covering them. They have
many different limbs that appear to have no specific function.
Very weird stuff. There are many varieties of them, each bred for
specific purposes in their extra-dimensional society. In this
dimension, however, all use their unique abilities to ATTACK YOU.
There are two main breed of aliens: There is the flying variety,
which make for very formidable foes, and the less powerful walking
variety. Aliens in RADIX: INTO THE VOID will have unique abilities,
such as plasma breath, and fireball throwing. A few might also
carry firearms such as sophisticated laser rifles.
[4-10-2] Alien fighter crafts: There are two types of alien
spacecraft : Fighters flown by alien pilots and computer
controlled drones. In the final game, there will be about an
equal amount of each of these. Obviously, the manned (aliened?)
fighters will have a significantly higher AI than the computer
drones. These ships will be the most common enemy target in the
game, and the player will encounter most of them throughout all
three episodes. Having to shoot them before you pass them
or before they shoot you might be quite the chore to begin with,
but it will quickly become second nature...
[4-10-3] Miscellaneous alien defense systems: There are numerous
other nasties that will attempt to prevent the Radix from
completing it's mission. There are various types of mines and
a mine layer which flies ahead of the player and drop mines in
its wake. Other things include laser cannons, plasma cannons, and
scanner stations.
[4-11] High tech weapons.
At the present there are about nine different weapons that
will go into the game. Some of these will only be usable if
the player has the registered version. How many will be saved for
the registered is still uncertain, but it probably be 3. Some of
the weapons include the basic dual-lasers, explosive projectile
cannons, plasma spreaders, energy torpedoes, atomic projectiles,
and strafe bombs.
[4-12] New technologies.
There are many neat power-ups and technologies that the player
can collect throughout the game. These usually aid the player in
doing certain things easier, such as lighting up darkened areas,
exposing holographic images, and destroying all visible enemies :).
There is one really neat system, called the "Automated Laser Defense
System", or ALDS. It is a small capsule that hovers just below the
Radix ship. Whenever enemies get near, this thing automatically fires
out lasers at them. Very cool.
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5. Who is creating RADIX: INTO THE VOID?
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[5-1] Neural Storm Entertainment.
Neural Storm Entertainment is a brand new company formed in
Ottawa, Canada in late 1993. It is one dedicated to producing
the games of the highest caliber, and will stop at nothing to do
so. These guys are almost too dedicated. One might even call
them paranoid perfectionists. In the end, though, this
dedication will be evident in the final game. RADIX: INTO THE
VOID will be their FIRST game, believe it or not.
[5-2] Union Logic Software Publishing, Inc.
Union Logic Software Publishing, Inc. is a leading edge
publisher, producer, and developer of professional shareware
entertainment software.
[5-3] Lord Generic Productions.
Lord Generic Productions is a band of digital sculptors and pixel
painters dedicated to stretching the state of the art in computer graphics
and animation beyond the ken of mortal man. They thrive on doing the
impossible or at least the highly unlikely. With over 20 commercial game
credits to their name, they've been a driving force in game art for over
10 years. It's rumored that their inspirations come from visions induced
by late night TV, lack of sleep, and an overdose of Twinkies and Jolt Cola.
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6. What will be needed to run RADIX?
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[6-1] REQUIRED hardware.
RADIX: INTO THE VOID has been developed to be played well on
a 486-33 with 4 megs ram, standard VGA. It really flies on a
486 DX2-66 local bus, and if you have a Pentium, you MUST get
this game. Also, Neural Storm is currently working to make the
game quite playable on a high-end 386 (i.e. 386DX-33, 386DX-40).
Now, the game will run on a 386SX-16, but I wouldn't want it
to.
- Minimum requirements:
386DX-33
4 Megabytes RAM
Standard VGA
[6-2] What sound cards will be supported?
Currently, RADIX has native support for the "big three":
1) The Sound Blaster family (SB/SBPRO/SB16 and compatibles)
2) Pro Audio Spectrum family of sound cards
3) Gravis Ultra Sound
NOTE: There is no support for the original Adlib sound
card, as RADIX uses pure digital music and sound
effects which are not possible to reproduce on the
FM synthesis based Adlib card.
[6-2-1] Will the PC speaker be supported?
"Nope." No explanation. No apologies from the designers. Just Nope.
(Direct quote from Dan Dufeu of Neural Storm Entertainment)
[6-3] What game controllers will be supported?
There is support for the keyboard, joystick and Gravis Game Pad
at this time, and possible additions are the mouse and cyberman. If
they get any feedback regarding this, it may help sway their final
decision...
[6-4] Will RADIX be found on other gaming platforms?
RADIX is currently written under DOS for 386 and above PC's
and compatibles. There are no immediate plans to port RADIX
to any other platforms besides DOS. Future ports MAY include
different operating systems like OS/2, Linux, Win95, SEGA 32X and
others, depending on the demand for them.
=================================================================
III
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7. When will I be able to get RADIX?
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[7-1] Current Release Date.
Radix will be release through Union Logic Software Publishing
in the first quarter of 1995.
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8. Where will I be able to get RADIX?
----------------------------------------------------------------
[8-1] Shareware release.
The first Episode, "Vengeance" will be put on FTP sites
and BBS' world wide so you can download it on your PC. The shareware
version can be freely distributed, so you will be able to get Radix
from your local BBS or Internet provider. You will also be able to pick
up Radix on a shareware vendor rack in your local retail stores,
where it should cost you no more than the price of the disks.
[8-2] How to order Radix: Into The Void
To find out the shipping and order status of Radix, contact:
Union Logic Software Publishing, Inc.
sales@unlogic.com
or by phone (613)828-1173.
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IV.
=================================================================
Please keep in mind that this FAQ is very preliminary and
most of the information is subject to change. However, as
stated before, much work has gone into this to ensure that it is
as accurate as possible. Please don't hesitate to send any
comments, suggestions and questions you might have regarding
this FAQ.
=================================================================
=================================================================
This article is Copyright 1994 by Greg MacMartin. All rights
reserved. The following rights have been granted to the public:
I. To make copies of this work in original form, so long as
(a) they are complete and exact;
(b) the copies include the copyright notice and these
paragraphs in their entirety;
(c) the copies give obvious credit to the author
II. To distribute this work, or copies made under the provisions
above, so long as
(a) you do not charge a fee for copying or for
distribution;
(c) you ensure that the distributed form includes the
copyright notice, this paragraph and credit to the
author;
(d) the distributed form is not in an electronic magazine
or within computer software (without explicit permission
from the author);
(e) the distributed form is the NEWEST version of the
article;
(f) the distributed form is electronic.
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Radix: Into the void is a trademark of
Union Logic Software Publishing, Inc.
=================================================================
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The opinions expressed here are those of the author and do not
necessarily reflect those of Union Logic Software Publishing, Inc.
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*********** Greg MacMartin ************
*********** Email address: gmacmart@chat.carleton.ca ************
*****************************************************************