Freelance Submission Guidelines ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ We accept and review qualified freelance submissions for our line of pre-built MUDs. We expect to set the price of most modules between $40 and $100. To qualify, you need to be a member of The Fantasists Guild. For your submission to be accepted, however, it must, among other things, have a new element or theme in your MUD that a previously published module does not. Be warned, our standards are high. We do not publish every module that crosses our desks. Check your spelling especially. And if you're wanting to create a MUD that is similar to others (like a fantasy world), it must have some new element or twist that will make it stand apart. Here are some other general guidelines: 1. Create worlds that use the "quarter of the day" feature. Have place and object descriptions modify based on the time of day. Create exits that for some reason would only be available during certain parts of the day. (Shops open/closed? Ships in port only in the morning, and at different ports later that evening?) 2. Create a good mix of puzzles, monsters, weapons, and items, that are appropriate for your theme. 3. You should include several public areas, and have at least 50-100 normal areas for users to explore. 4. If possible, include some NEW, NEVER-SEEN RIP graphics in your MUD for various locations and monsters. We pay a higher royalty rate for submissions with RIP graphics. If you're not the artistic type, you can get in touch with some RIP artists at the following locations: Ina Strickland -- You can call her voice at (706) 733-0515 or mail her at 1722 Forest Creek Crt. Augusta, GA 30909. Pauland BBS -- the Grave of Dead RIPpers' Society (504) 383-2864 5. You need to include designer's notes with your submission that can inform the sysop of the puzzles in the game (with solutions), the idea and theme for the MUD, and anything else he or she will need to know. NON-DISCLOSURE AGREEMENT ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ When you're ready to send in a submission, you will need to include the following signed letter. (Sorry, our lawyers made us). We cannot review any submissions without it. ------------------------------------------------------------------------------- I, ___________________________, am submitting the enclosed files for your review, for possible publication as an add-on module for Industrial Prose & Magic. I understand that other people, including those at Continuum Software, may be working on similar projects, and agree not to hold liable any person publishing a module that has similarities in any aspect to my submission, even if my submission is rejected. I understand that all files that are developed and modified with Industrial Prose & Magic, and all files using formats contained by said program, are the property of Continuum Software, and may not be re-sold except by Continuum Software. I further understand that this submission, if accepted, is still the sole property of Continuum Software. I understand that the only compensation for acceptance of this module are the royalties based on net revenues as outlined by Continuum Software. I understand that Continuum Software has the sole right to set the price of modules, and may adjust the prices at any time. I understand that if I wish this submission to be returned to me, I must include sufficient postage to cover that cost. I understand that Continuum Software makes no assurances, whether implicit or implied, that a published module will be advertised through any media other than that through which Industrial Prose & Magic is advertised. Name (Print): _______________________________ Signature: _______________________________ Date: ________________ ------------------------------------------------------------------------------- Sending In Your Submission ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ To submit your MUD, send in the following: 1. Your designer's notes as explained above. 2. The above non-disclosure agreement, signed and dated. 3. A ZIP file that was created with the PACKMUD utility (that all members of The Fantasists Guild recieve). Note that you should run the @charkillall command from inside your MUD before you send it in, to delete any user characters that may have been exploring your MUD. If the ZIP file is too big for one diskette, use the -& option with PKZIP to span multiple diskettes. Both 3 1/2" and 5 1/4" will be accepted.