SYSOP HANDBOOK for LEGENDS 5.0 Documentation and program written by Jeffrey D. Hoffman Copyright (c) 1992, 1993, 1994. All Rights Reserved. "Role-playing for the god in all of us!" (TM) Forward Part I: Introduction Welcome to LEGENDS 5.0. This is the long awaited upgrade to the outstanding LEGENDS environment. LEGENDS is celebrating its third year of being the best fantasy role-playing system for TBBS. Listen to some of the acclaim LEGENDS has received from SYSOPS: "LEGENDS is the best on-line entertainment I have ever been in." - Robert Becker "A great way to lose yourself and it frequently draws a crowd of serious players . . ." - David Mack "The game has been fantastic." - Christina Hicks "The TDBS game all others will be judged against." - Adam Rosien Part II: What is LEGENDS? LEGENDS 5.0 is an interactive role-playing environment which supports up to sixty-four different players in real-time. Players explore a fantasy world of forests, townies, ruins, mountains, dungeons, and swamps. In addition to over two-thousand different locations, players will battle over eight-hundred monsters, solve over sixty puzzles, and discover magical weapons and armors. Unlike a simple text adventure, players can interact with other characters who are on-line with them through communication and combat. Not only can players fight one another in real-time, they can also ban together to form adventuring parties, using their different abilities, like magic and fighting, to combat Evil and solve quests. The complete LEGENDS 5.0 system accepts over one-hundred and fifty commands, giving players unlimited capabilities within the game. Part II: What is LEGENDS FORGE? In addition to a role-playing environment, LEGENDS 5.0 is 100% expandable by way of the unique LEGENDS FORGE software. SYSOPS create GODs and DemiGODs who can create and destroy new rooms, items, monsters, spells, events, and NPCs. GODs control the realm. They can make, edit, or destroy anything. In addition, they have the power to create DemiGODs. Using powerful but easy-to-learn commands, DemiGODs can forge their own areas and puzzles for players to solve. In addition, the FORGE gives DemiGODs other powers that they do not have within the normal LEGENDS environment including teleportation, global broadcasts of important messages, and also custom-defined messages that are displayed when a DemiGOD enters and leaves the game. Part III: What is THRONE OF THE UNDEAD? After thirty years of peace under the rule of Lord Paramount, an Evil force is creeping into the realm. With the assistance of the Sorceress BranwenLlyr, players must band together to seek out three magical objects that will open the door to the crypt of an Evil Necromancer named Puffalow. Only by working together will they be able to stop the minions of Evil from taking over the realm. Unlike prior versions of LEGENDS, which included only a town and a two-hundred room dungeon, LEGENDS 5.0 includes the Throne of the Undead adventure. This huge quest is based off of the on-going struggle between Good and Evil players on my own system. Featuring the characters and ideas of seven different DemiGODs, this adventure game contains over two-thousand rooms, eight-hundred monsters, sixty puzzles, and over one-hundred weapons, armors, magical items, and treasures. Chapter I: Installation Installation of LEGENDS 5.0 is extremely easy. The following sections explain, in detail, how to get LEGENDS up and running on your system as fast as possible. There are several customization features you will want to use, so please read carefully. *NOTE* LEGENDS 5.0 will not work with the old databases that are used by any prior version of LEGENDS. If you are currently running a previous version of LEGENDS 5.0, you have several update options. Please refer to Part II for more information on your update options. Part I: Installing the LEGENDS software for the first time. This section will guide you through the installation process for getting LEGENDS 5.0 up and running on your system for the first time. If you are currently running LEGENDS but want to start out a fresh game, follow these instructions also. 1. Create a new directory for the LEGENDS software within your TBBS directory. For example, use LEGENDS5. The complete path would be: C:\TBBS\LEGENDS5 2. Extract the LEGENDS 5.0 archive into this new directory. 3. Run INSTALL5.EXE. This program will present you with the following menu: 1. Install LEGENDS 5.0 from scratch. 2. Update LEGENDS 4.x to 5.0 using current game. 3. Update LEGENDS 4.x to 5.0 using new world, but save current players. 4. Exit. Select option 1. This option will initialize the appropriate databases and generate the corresponding index files. Once INSTALL5 has completed its task, you can delete it, because it is no longer required. 4. Update your .SDL file by adding the following line to the menu on which you would like the users to be able to access the game. Entry: L -> LEGENDS 5.0 Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=L TYPE=200 Opt Data=c:\tbbs\legends5\legends /Q && The && MUST be in your Opt Data line. After the && in the Opt Data line, you can add one or more of the following flags in order to customize your LEGENDS system: /S This option forces LEGENDS to generate a score board when a player logs off. In previous versions of LEGENDS, SCORES.TXT was generated automatically, but for some systems, that was a waste of time because they didn't show the score list. /I This option causes the Invisible flag in the userlog to be toggled on when a player enters LEGENDS. When the player leaves Legends - either by the QUIT command or by disconnecting, their userlog is returned to visible again. This feature is used to hide a character's true identity. /R This option forces RIP graphics. You may add two different entries to your .SDL file if you use this feature - one with RIP, the other without. For example, if you wanted LEGENDS to automatically generate the score board and make your players invisible to the other users on the board, your Opt Data line would look like this: Opt Data=c:\tbbs\legends5\legends /Q && /S /I 5. Next, update your .SDL file by implementing the LEGENDS FORGE into your menu system. I recommend placing the LEGENDS FORGE option on the same menu with your LEGENDS game. On my system, I also used the A1-A4 flags to hide this menu item from normal players. Here is an example entry: Entry: F -> LEGENDS FORGE 5.0 Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=F TYPE=200 Opt Data=c:\tbbs\legends5\lgndforg /Q && After the && in the Opt Data line, you have two flags which you can use to customize your LEGENDS system: /I When this flag is added, DemiGODs who enter the FORGE become invisible to the other users of the board. When the player leaves Legends - either by the QUIT command or by disconnecting, their userlog is returned to visible again. This feature is used to hide a character's true identity. /R This option forces RIP graphics. You may add two different entries to your .SDL file if you use this feature - one with RIP, the other without. For example, if you wanted LEGENDS FORGE to turn your DemiGODs invisible and force RIP graphics, your Opt Data Line would look like this: Opt Data=c:\tbbs\legends5\lgndforg /Q && /I /R 6. (This step is necessary if and only if your LEGENDS 5.0 Opt Data line has a /S flag in it.) Add an entry that will display the LEGENDS 5.0 Hero listing: Entry: S -> LEGENDS 5.0 HERO LISTING Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=S TYPE=1 Opt Data=c:\tbbs\legends5\scores.txt 7. If your system has a menu item that allows callers to see who is on-line at that moment, I have included a small program called LGNDSWHO.TPG which can be called instead of the normal TBBS Type=50. When run LGNDSWHO.TPG will display the callers on your system, as normal. Next, it determines if anyone is playing LEGENDS, and if so, it displays the alias of the player. Here is an example of how you can modify your .SDL file: Entry: W -> Who is on-line? Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=W TYPE=200 Opt Data=c:\tbbs\legends5\lgndswho /Q 8. Compile the .SDL file. 9. LEGENDS 5.0 requires its ghost task to be run once a day. This process will age old players, move monsters, and change the inventory of the stores for that day. In addition, you can also select whether or not you would like the GHOST TASK to re-generate the indexes when it is run. Using CEDIT, add the following Ghost Task to your system: Entry #, Occurs on Line 16 at 23:60 on Sun,Mon,Tue,Wed,Thu,Fri,Sat Type = 200 OptData = c:\tbbs\legends5\gtask /Q && A time of 23:60 causes this Ghost Task to be activated automatically when your BBS is run. If you want the Ghost Task to re-index your LEGENDS databases each day, add a /I to the end of the OptData. For example: OptData = c:\tbbs\legends5\gtask /Q && /I 10. Run your BBS. Part II: Updating an old version of LEGENDS. This section will guide you through the installation process for updating an existing game of LEGENDS 4.x to the new 5.0 software. If you would like to start a new game, without saving your existing players, world, items, etc. please refer to Part I. *NOTE* The INSTALL5 software is designed to update LEGENDS version 4.3 or higher. If you are running an older version, consider starting the LEGENDS 5.0 game from scratch or try using the INSTALL5 software and if you get run into problems, contact Jeffrey D. Hoffman. Don't forget, LEGENDS 5.0 comes with more than 2000 rooms, 800 monsters, 60 puzzles, and 130 different items. Knowing this, you can choose one of two update options. The first option is to discard of the 5.0 world, and import your existing game directly. All your players, their items, the monsters, rooms, spells, and traps will be updated. The second option is to use the new 5.0 world, but update your existing players - including their experience levels, hitpoints, spellpoints, etc. - into the game. (Their items will be lost by this feature, however.) 1. Create a new directory for the LEGENDS software within your TBBS directory. Do not use the same directory your LEGENDS 4.x software is running in. For example, use LEGENDS5. The complete path would be: C:\TBBS\LEGENDS5 2. Extract the LEGENDS 5.0 archive into this new directory. 3. Run INSTALL5.EXE. This program will present you with the following menu: 1. Install LEGENDS 5.0 from scratch. 2. Update LEGENDS 4.x to 5.0 using current game. 3. Update LEGENDS 4.x to 5.0 using new world, but save current players. 4. Exit. Select option 2 if you want to upgrade your ENTIRE world. All your players, items, monsters, rooms, etc. will be imported directly by taking the place of the world that comes with LEGENDS 5.0 Select option 3 if you want to import your existing players into the new 5.0 realm. This is the option that I recommend you use. This option will import your current players. Any items that they are carrying will be lost, but players will retain their hitpoints, spellpoints, experience points, etc. by this option. After you have selected an option, you will be prompted for the complete path of your old LEGENDS software. Enter it and press return. INSTALL5 will then go to work. Once INSTALL5 has completed its task, you can delete it, because it is no longer required. 4. Update your .SDL file to reflect the new directory that LEGENDS can be found in. In addition, you MUST add && at the end of the existing line and add any additional flags to the line to customize your LEGENDS system. For example: Entry: L -> LEGENDS 5.0 Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=L TYPE=200 Opt Data=c:\tbbs\legends5\legends /Q && After the && in the Opt Data line, you can add one or more of the following flags in order to customize your LEGENDS system: /S This option forces LEGENDS to generate a score board when a player logs off. In previous versions of LEGENDS, SCORES.TXT was generated automatically, but for some systems, that was a waste of time because they didn't show the score list. /I This option causes the Invisible flag in the userlog to be toggled on when a player enters LEGENDS. When the player leaves Legends - either by the QUIT command or by disconnecting, their userlog is returned to visible again. This feature is used to hide a character's true identity. /R This option forces RIP graphics. You may add two different entries to your .SDL file if you use this feature - one with RIP, the other without. For example, if you wanted LEGENDS to automatically generate the score board and make your players invisible to the other users on the board, your Opt Data line would look like this: Opt Data=c:\tbbs\legends5\legends /Q && /S /I 5. Next, update your .SDL file by implementing the LEGENDS FORGE into your menu system. I recommend placing the LEGENDS FORGE option on the same menu with your LEGENDS game. On my system, I also used the A1-A4 flags to hide this menu item from normal players. Here is an example entry: Entry: F -> LEGENDS FORGE 5.0 Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=F TYPE=200 Opt Data=c:\tbbs\legends5\lgndforg /Q && After the && in the Opt Data line, you can add one or both of the following flags in order to customize your FORGE system: /I When this flag is added, DemiGODs who enter the FORGE become invisible to the other users of the board. When the player leaves Legends - either by the QUIT command or by disconnecting, their userlog is returned to visible again. This feature is used to hide a character's true identity. /R This option forces RIP graphics. You may add two different entries to your .SDL file if you use this feature - one with RIP, the other without. For example, if you wanted LEGENDS FORGE to turn your DemiGODs invisible and force RIP graphics, your Opt Data Line would look like this: Opt Data=c:\tbbs\legends5\lgndforg /Q && /I /R 6. (This step is necessary if and only if your LEGENDS 5.0 Opt Data line has a /S flag in it.) Add an entry that will display the LEGENDS 5.0 Hero listing: Entry: S -> LEGENDS 5.0 HERO LISTING Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=S TYPE=1 Opt Data=c:\tbbs\legends5\scores.txt 7. If your system has a menu item that allows callers to see who is on-line at that moment, I have included a small program called LGNDSWHO.TPG which can be called instead of the normal TBBS Type=50. When run LGNDSWHO.TPG will display the callers on your system, as normal. Next, it determines if anyone is playing LEGENDS, and if so, it displays the alias of the player. Here is an example of how you can modify your .SDL file: Entry: W -> Who is on-line? Priv=0 A1=-------- A2=-------- A3=-------- A4=-------- ANS=- IBM=- KEY=W TYPE=200 Opt Data=c:\tbbs\legends5\lgndswho /Q 8. Compile the .SDL file. 9. LEGENDS 5.0 requires its ghost task to be run once a day. This process will age old players, move monsters, and change the inventory of the stores for that day. In addition, you can also select whether or not you would like the GHOST TASK to re-generate the indexes when it is run. Using CEDIT, add the following Ghost Task to your system: Entry #, Occurs on Line 16 at 23:60 on Sun,Mon,Tue,Wed,Thu,Fri,Sat Type = 200 OptData = c:\tbbs\legends5\gtask /Q && A time of 23:60 causes this Ghost Task to be activated automatically when your BBS is run. If you want the Ghost Task to re-index your LEGENDS databases each day, add a /I to the end of the OptData. For example: OptData = c:\tbbs\legends5\gtask /Q && /I 10. Run TBBS. Part III: The demo version versus the registered version The demonstration version of LEGENDS is a fully functioning version of the game. Players and DemiGODs have the capability of trying any feature in LEGENDS. However, in the demonstration version, players may only play once per day, which means if they quit or if they are killed, they must wait until the following day to enter LEGENDS again. LEGENDS is distributed by Safe Harbor Computers. You can order your registered copy of LEGENDS by calling (800) 544-6599*. (Safe Harbor Computers is available Monday-Friday from 9:00am-8:00pm CST and Saturday from 9:00am-5:00pm CST.) Safe Harbor gladly accepts Visa, Mastercard, and Discover. NOTE: The representatives that answer Safe Harbor's order line are simply order takers. They have no technical experience with this software. Contact Safe Harbor technical support for assistance with this software. If you would like to purchase this software with a check, I have included a file called REGISTER.TXT which will explain how to send your check or money order to Safe Harbor Computers. Upon registering your copy of LEGENDS, you will receive a 3.5" LOW DENSITY floppy disk via UPS within one-to-two business days. On this disk will be a registration keyfile. Simply copy this file into your LEGENDS directory and your software will run as registered software. Part IV: Warranty LEGENDS is distributed on as "AS IS" basis only, without warranty. Neither Jeffrey D. Hoffman, nor the authorized dealers of LEGENDS shall have liability or responsibility to any person or entity with respect to liability, loss, or damage caused or alleged to be caused by this software. This included, but is not limited to, any interruption of service, loss of business or anticipatory profits, or consequential damage resulting from the use of this software. Part V: License Agreement Purchasers of LEGENDS are expected to honor their license agreement. This software is copyrighted, and licensed to the purchaser for your individual and exclusive use on a single CPU at a time. Any reproduction for use by other persons is a violation of our copyright and your license agreement. Carefully read the following terms and conditions. Use of this product constitutes your acceptance of the terms and conditions, and your agreement to abide by them. 1. THIS IS AN END-USER LICENSE. You, the original purchaser, are granted this license for the use of LEGENDS software under the terms stated in this agreement. You may not assign or transfer the software or this license to any person without the express written consent of Jeffrey D. Hoffman. Any attempt to sublicense, assign, or transfer any of the rights, duties, or obligations hereunder is void. 2. THE LEGENDS SOFTWARE IS COPYRIGHTED MATERIAL. Once you have paid the required single copy license fee, you may use the software as long as you like provided you do not violate the copyright or any of the following conditions. 3. SINGLE CPU LICENSE. You may use the software on any computer for which it is designed as long as it is not in use on more than one computer at the same time. You must pay for additional licenses if you want to use this software on more than one computer at the same time. 4. BACKUP COPIES. You may make as many backup copies of the software as you require to avoid loss. You are responsible for all backup copies you make, and must assure that they do not result in any use of the software which would conflict with the provisions of paragraph 2 above. 5. SOFTWARE MODIFICATION. You may not make any changes or modifications to the Licensed software not expressly authorized by Jeffrey D. Hoffman. This includes but is not limited to disassembly and reverse engineering the software. 6. FEDERAL GOVERNMENT. This Software is Commercial Computer Software under the Federal Government Acquisition Regulations and agency supplements to them. The Software is provided to the Federal Government and its agencies only under the Restricted Rights Provisions of the Federal Acquisition Regulations applicable to commercial computer software developed at private expense and not in the public domain. 7. LIMITATION OF LIABILITY. In no case shall the Liability of Jeffrey D. Hoffman exceed the license fees paid for the right to use this software or One Hundred Dollars ($100.00), whichever is greater. 9. THIS AGREEMENT MAY NOT BE MODIFIED. This agreement may not be modified except by a written instrument signed by Jeffrey D. Hoffman. This license constitutes the entire agreement and understanding between you and Jeffrey D. Hoffman, and supersedes any prior agreement or understand whether oral or written relating to the subject of this License. Part VI: LEGENDS Software Support Jeffrey D. Hoffman provided a 24-hour-a-day multi-line support BBS service for registered LEGENDS owners at (414) 548-8155 (Safe Harbor BBS - 300/1200/2400/9600/14400bps modem). I strongly encourage the use of this telecommunications system for error reporting and troubleshooting assistance. Since all software corrections will be distributed first via the Safe Harbor BBS I recommend that all registered LEGENDS licensees log onto the BBS at least once a month to receive the latest information about LEGENDS. At your first logon, you must supply your full name and supply a password. At the main menu, register for full SYSOP access to gain access to the the support SIG. You can contact the Safe Harbor Computers technical support line at (414) 548-8120. Their hours are the same as listed above. Technical support is provided to any registered TERRITORIES 3069 owner who has registered through Safe Harbor Computers. Chapter III: Getting started -- A tutorial for SYSOPs Part I: Creating your character At this point, LEGENDS 5.0 and LEGENDS FORGE 5.0 will be functioning and ready to roll on your BBS. The following section is designed to introduce you to how the game operates and how to establish DemiGODs in the realm. Since all of the commands for character maintenance and creating DemiGODs are handled in the FORGE, the first thing you need to do is establish a character for yourself which will be present in the game. You have two options. If you plan on playing LEGENDS in the future, you may want to enter LEGENDS and create a new character. Otherwise, you can enter the FORGE right away, and a special character called Realm Overseer will be created for you. This special character is given a unique race and occupation, a great number of hitpoints, and also immunity to all forms of attack. This character becomes the God of the realm. If you plan on playing the game at all, please refer to the PLAYER'S HANDBOOK for information on how to move and interact with the game. The DEMIGOD HANDBOOK will give you full understanding of all the features of the FORGE and how to work within it. However, neither manual will instruct you on how to create DemiGODs, which is the primary reason you are in the FORGE. Before I get into DemiGOD creating, there are a couple of things that, as God, you should know. First, your character has the ultimate say in any part of the realm. Unlike DemiGODs who can only edit and destroy their own creations, you have the capability to edit or destroy ANYTHING, no matter who made it. You also see information that others will not, provided that you do not give them the privilege settings to do so. You have access to all of the commands in the FORGE, whereas DemiGOD may or may not be able to use those commands, based on how much privilege they receive. (For more information on privilege, see section of editing players.) Part II: What are DemiGODs and why should I have them? Although LEGENDS 5.0 features an epic adventure of Good versus Evil, eventually your players will solve the quests, defeat Puffalow, and triumph over Evil. In a Normal adventure, the game would be over, and players would be forced to either repeat the adventure again, or stop playing all together. However, LEGENDS is not a Normal adventure system. By creating DemiGODs, your realm will continue to expand, featuring more quests, new monsters, rooms, and traps. A DemiGOD is an immortal being who has the power to create and destroy things in the realm. Although their powers are limited, unlike yours, they have enough power to create their own quests for players to go on. Here are several guidelines I recommend that you follow when choosing and creating DemiGODs: 1. DemiGODs should be chosen from players who are at least level 40. 2. DemiGODs should also have experience being a Dungeon Master or Game Master in any of the paper role-playing systems like TSR's Advanced Dungeons and Dragons 2nd Edition. 3. DemiGODs must be fair and should treat each player with respect. 4. DemiGODs should be constant role-players. 5. DemiGODs should have active involvement in the game by arranging adventuring parties, helping new players, and constantly trying to solve new quests. One of the worst mistakes that can be made by a God of the realms (that's you) is not monitoring the progress of your DemiGODs. Without some level of supervision, DemiGODs may often create super-powerful magical weapons and armors, making themselves (or other players) invincible and unstoppable. When that happens, new players will often be killed because they are weak, and wars are started between the hard-working DemiGODs and the power-hungry DemiGODs. (Utilities like the DeamonTask Professional software, now available, will assist you in determining which of your DemiGODs are working hard, and which may be abusing their powers.) Don't forget, it is just as easy to take DemiGOD powers away as it is to give them. If a DemiGOD does not create new quests and role-play with your players it is better to remove that DemiGOD than lose all the players that DemiGOD may offend or abuse. Chapter IV: Privileged commands in the FORGE Command Parser The commands listed in the following section are not found in the DemiGOD HANDBOOK because these have been reserved for Realm Overseers. In addition to these commands, all of the other commands listed in the DemiGOD HANDBOOK are available to your character within the FORGE. ALTER (REPLACE) This command is used specifically for directly altering an attribute about a player in the room with you. By avoiding the EDITPLAYER screen, you can make a change to a character quickly and efficiently using this command. Here is an example of how the command is used. In this example, SlashStormBringer has come to you for assistance because his armor class has somehow been changed to a ridiculously high number, and he has asked to have it returned to 5. Command: look players SlashStormBringer is here. Command: replace slashstormbringer->ac with 5 Replaced. As you can see, there is a specific syntax that this command uses. First, you must put down the command, followed by the name of the character you wish to enter. Then, you must enter the "->" followed by a keyword which represents the player's attribute that you wish to change. Finally, add the "with" and then the value you want to change the player's attribute to. Chart IV.I.I contains a list of the possible keywords you can use to modify an attribute of a player. Chart IV.I.I: Alter, Replace Attributes and their keywords Attribute Keyword Accepted input ------------------------------------ Account (bank) ACC Any positive number Alignment AL GOOD or EVIL Armor class AC Any number Character name ALIAS Any name < 20 characters long Experience EXP Any positive number Gold G Any positive number Hitpoints HP Any positive number Location LOC Any existing room number Maximum hitpoints MHP Any positive number Maximum spellpoints MSP Any positive number Spellpoints SP Any positive number EDITPLAYER (shortcut EP) This command gives you the capability of editing any player, no matter where they are in the realm, whether they are on-line or off. Simply enter this command plus the name of the character you wish to edit and LEGENDS will bring up that character's status for you to edit. (See the section on editing players for more information) Command: ep SlashStormBringer (Editing screen) OFFLINE This command is used if you discover that LEGENDS thinks a player is on-line when they are really not. This command will quickly remove a player's name from the WHO'S ON-LINE listing if they are not really in the game. When used, you will see a list of all active lines. A "." represents a line that is not being used for LEGENDS, and a "X" means that a player is on-line. LEGENDS will interpret that line and make the correct adjustments. Command: offline Lines currently active: XXX...X....X.......XXX.XX.X...X................................. Chapter V: Editing Players and DemiGODs When you use the EDITPLAYER command, the following screen appears for you: (Granted, there will be information in these fields, based on the character you are editing.) Alias: °°°°°°°°°°°°°°°°°°°° Privilege: °°°°°°°°°°°°°° Race: °°°°°°°°°°°°°°°°°°°° Occupation: °°°°°°°°°°°°°°°°°°°° Align: °°°° To hit: °°° Hit point adj: °°° Lock pick adj: °°° To damage: °°° Spell point adj: °°° To defense: °°° Reaction adj: °°° Level: °°° Experience: °°°°°°°°°°° Armor class: °°° Hit points: °°°°°°° Max hit points: °°°°°°° Spell points: °°°°°°° Max spell points: °°°°°°° Max weight: °°°°.°° Gold: °°°°°°°°°°° Cur weight: °°°°.°° Bank account: °°°°°°°°°°° A CHARACTER'S ALIAS This field holds the name of the character that you are editing. This field is also used to change the name of the player, if they want a new one. DemiGOD PRIVILEGE For a normal player, this field will contain fourteen periods (.) which means that the player has no special privileges at all. Before a DemiGOD can enter the FORGE, they must have at least one X in their privilege field. By placing an X in a certain position, you can give different abilities to a DemiGOD. Chart V.I.I contains the definition for each position of the Privilege field. For example, lets give a DemiGOD the ability to teleport and to create rooms, monsters and items. Referring to Chart V.I.I, we see that we need X's in position 3, 5, 7, 8, and 9. This DemiGOD's privilege field would look like this: Privilege: ..X.X.XXX..... As God of the realm, your privilege looks like this: Privilege: XXXXXXXXXXXXXX Chart V.I.I: DemiGOD Privilege Position Ability ------------------ 1 Can have multiple characters. 2 Can use the %E and %LE commands. 3 Can teleport. 4 Can summon monsters. 5 Can create exits. 6 Can create events. 7 Can create items. 8 Can create monsters. 9 Can create rooms. 10 Can create responses. 11 Can create spells. 12 Can use the ALTER command. 13 Can edit ANY thing, including players. 14 Can see identity of a player and their location. RACE A player's race can only be one of the following: Dwarf, elf, gnome, half-elf, halfling, and human. Although LEGENDS supports the capability of giving a player a different race, they will only receive average hitpoints and spellpoints when they advance, because LEGENDS will not recognize that race. OCCUPATION This field holds the player's occupation. This occupation can be one of the following: Assassin, avenger, cleric, fighter, jester, knight, ranger, scout, sorcerer, thief, or warrior. If you give a character a custom occupation, their character may not receive additional spellpoints when they advance. A CHARACTER'S ALIGNMENT The ALIGN field holds the alignment of the player. This must be either GOOD or EVIL. Good players will only receive experience for killing an Evil monster. On the other hand, Evil players must kill Good things in order to gain experience. There are draw backs to being Evil, however. Since the shopkeepers are Good, they will attack any Evil players that enter their stores. HOW WELL A PLAYER CAN HIT The TO HIT field holds a value that adjusts how often a player makes a successful hit against an opponent during combat. The higher the number, the better chance the player has of successfully hitting an opponent. In addition, the higher this number, the more often a player will critically hit an opponent. A PLAYER'S HITPOINT ADJUSTMENT When a player advances, LEGENDS automatically rolls up a random amount of hitpoints, to which the value in the HITPOINT ADJ field is added. This amount, either positive or negative, adjusts the number of hitpoints a player receives when they advance. HOW WELL A THIEF PICKS A LOCK The LOCK PICK ADJ field is used only if the player's occupation is thief. If the player has an unusually high (or low) dexterity, they will receive a bonus in this field which will either increase or decrease their ability to pick a lock. The higher this number, the better chance a player has of opening a locked door. HOW MUCH DAMAGE A PLAYER DOES IN COMBAT Below the TO HIT field you will find the TO DAMAGE field. This value is added to the total amount of damage a player does during combat. The higher the number in this field, the more damage the player will do. A PLAYER'S SPELLPOINT ADJUSTMENT Provided that a player uses magic and has spellpoints, the SPELLPOINT ADJ field either adds or subtracts spellpoints to the number that a player receives when they advance. The higher this number, the more spellpoints a character receives when they advance an experience level. HOW WELL A PLAYER DODGES AN ATTACK The TO DEFENSE field determines how well a player can dodge and avoid receiving damaging blows from an opponent. This field is subtracted from their armor class, making it lower. The higher this value, the better a player's over-all armor class. HOW GOOD DOES A PLAYER LOOK? The REACTION ADJ field is used during bartering and trading for items. The higher this number, the more times a player will have to argue about the price and get a better deal. If this number is negative, not only is the player really ugly, they will usually have to take the first price the shopkeeper offers. A CHARACTER'S EXPERIENCE LEVEL The LEVEL field holds the experience level that the player has reached. The higher this number, the more powerful, more experienced the player is. When a player starts out at level one, they are unskilled with weapons and armor, but as their level improves, they have more capability of killing opponents, as well as growing older, which gives they more hitpoints and spellpoints. A CHARACTER'S EXPERIENCE All of the things that a player has done, including casting spells, slaying opponents, and solving puzzles are summed up into a single number, which is held in the EXPERIENCE field. Once that number reaches a certain amount, the player advances, and they continue to work towards the next number. ARMOR CLASS The character's ARMOR CLASS determines how much armor the player has and how well he can avoid damage. This number starts at 25, which is the natural armor class of an un-adjusted individual and works down to -25, which basically makes the player unable to be hit. Different armors change the player's armor class by varying amounts. In addition, their TO DEFENSE field changes their armor class also. HITPOINTS AND MAXIMUM HITPOINTS This number represents how many hitpoints the player has currently. When it reaches zero, the player will be killed. As a result, the more hitpoints a player has the better. This field should never be higher than the maximum number of hitpoints a player can have. SPELLPOINTS AND MAXIMUM SPELLPOINTS These fields hold number current and maximum number of spellpoints that a player has to cast spells. MAXIMUM AND CURRENT WEIGHT These fields hold the numeric value, in pounds, of how much the player is carrying. A player's strength adjusts how much a player can carry. GOLD AND A PLAYER'S BANK ACCOUNT These two fields contain the total assets that a player possesses. The GOLD field holds how much gold the player is carrying with him, and the ACCOUNT field holds how much gold is stored in their bank account.