REoL TOUGH: Chambers of Death An E2M1 replacement for DOOM! =========================================================================== Contains a self-playing demo for your enjoyment. (approx time: xx min.) =========================================================================== NEW MUSIC! A special thanks to Mike Slusher for making the music for this level, with his version of Megadeth's 99 WAYS TO DIE. MIKE DID ANOTHER GREAT JOB! Chambers of Death (c) 1994 SNESPC U.S.A. --------------------------------------------------------------------------- COPYRIGHT NOTICES: You may add to, delete from, or modify this level, so long as you give the authors credit for the original work. As for the music, credit goes to Mike Slusher! And don't forget Elwin Hathat who proofread this long document for the millions of errors that wer in this! MUSIC IS NOT COPYRIGHTED Animaniacs, characters and dialog, copyright 1995 of the FOX Television Network (they had no part in the writing of this, but their style was used). !!! FEEL FREE TO DISTRIBUTE THIS LEVEL !!! AUTHORS: DESIGNER/BUILDER: REoL (George Fiffy) MUSIC: MATSUO (Mike Slusher) PROOFREADER: Elwin Hathat (Karl Martin) --------------------------------------------------------------------------- COMMENTS? QUESTIONS? HERE'S WHERE TO E-MAIL US! AOL INTERNET REoL (George Fiffy) GEORGEF551 Georgef551@aol.com MATSUO (Mike Slusher) MATSUO Matsuo@aol.com Elwin Hathat (No e-mail address. Contact Georgef551@aol.com) NEED HELP? PLEASE tell me WHICH REoL TOUGH level you need help in! I have nine at the moment, and I may confuse one with the other! If you have AOL, read about the REoL TOUGH DOOM LEVEL HELPLINE below. PLEASE SEND APROPRIATE MAIL TO THE APROPRIATE PERSON(S)! HOWEVER, if you have SOFTWARE CRESTIONS BBS access, but you have no AOL or INTERNET access, I will relay your questions about the music, documentation, or the actual level construction. IMPORTANT!: Don't slam doors when baking a cake, or it could collapse! PS: If you have any suggestions for the next REoL TOUGH levels, contact me! I can't change the graphics (SOB!), and someone else does the music (NO RAP, dance , hip-hop , or R&B please. It doesn't fit in DOOM). --------------------------------------------------------------------------- NEW IN AOL! The REoL TOUGH DOOM LEVEL HELPLINE! As of this writing, you will find the helpline under KEYWORD:PC GAMES. Select the MESSAGE BOARD and go to the GENERAL topic. Look for REoL TOUGH DOOM level helpline! --------------------------------------------------------------------------- ***** NOTE ON GAMEPLAY ***** JERKY LAND! That's right, even you Pentium owners (from e-mail I got) are going to suffer somewhat! You will need a fast 486 or better! (See CPU Requirements below.) --------------------------------------------------------------------------- This game can be played in all modes. In 1 or multi-player games, you'll start out in a rather small room trying to find your way around the dump, since there is quite a bit of retracing of your steps. Since there are quite a few Barrons to shoot holes into, you might want to have a few of your fellow friends help you out. You can have up to four Doomheads going at it agianst the Barrons, and (up to) 495 enemies going at you all at once! And to think, that's one of TWO war zones here! In DEATHMATCH, You have the chaingun, and that's it! ALL of you will start REoL close to each other, so this could be short and sweet! --------------------------------------------------------------------------- HOW TO PLAY THE NEW LEVEL At the DOOM prompt, type: DOOM -FILE WAR5.WAD You can choose the level of diffuculty you want, but will be quite jerky. As always, HEY, NOT TOO ROUGH is meant to play like ULTRA-VIOLENCE in the TOTAL WAR series of REoL TOUGH DOOM levels! CPU REQUIREMENTS: You will need a 486 pc of at least 20MHz or better in this ultra jerky enviornment. Even Pentiums are known to suffer a little! -------------------------------------------------------------------------- STORY: Once again, you are at home watching your soap operas and talk shows when yet another special report comes across the tube. You were real up- set about this, because you were watching 90210! You march your way to Kenedy Airport and fly to the Washington to meet with the Pentagon to ask why they had to interrupt the episode where Brendon was cheating on his girlfriends. "It's those daemons from Hell again", said Colonel Sanders, "they have taken over a top secret millitary bomb shelter enormous in size." Sanders gives you a map of the main areas of the bomb shelter. You were warned about the "Fiffy Room" (you'll know it when you see it) where there are (up to) "99 WAYS TO DIE" coming out of each letter of that one famous name in the floor. You know this is going to be a tough mission, so you may want to bring a few friends along so you can evenly divide the mere 495 enemies teleporting their way into the Fiffy Room. What fun this will be! You then find a square area on the floor which makes a door open up in the room you're in. You then find out you are not finished after all! You then walk into a large courtyard too big to make fighting enemies tough, untill you open the big wooden door on the other end of the courtyard.... ------------------------------------------------------------------------- PLAYING TIPS: (1) THIS IS QUITE JERKY! Take movements at small intervals, or simply DO NOT RUN! If you run, you'll have REoL bad control of the action! (2) GRAB THAT SHOTGUN! Can't miss it. It's in front of you! (3) This game has a few "puzzles" to solve. This may require you to search the entire level (depending on where you go) to find certain doors and switches. Some doors and teleporters are blocked by poles display- ing different colored skulls. This (approximately) tells you what section of the level to search through to raise the poles. Secrets blocked by poles require secret areas to be found to raise them. (4) When you release Barrons, try to get them in one of the bigger rooms, ESPECIALLY THE MAIN HALL! As you progress through the level, there will be even MORE room to battle these pink boneheads! (5) Try the Spamburger while you're there. I hear it's good! (6) This level was brought to you today by the letters R, and K, and by the number 15. (7) Emergency "Exit": In the event you are being mauled by a mere, say, 495 baddies (could be 500 or more), there are teleporters in certain rooms on opposite ends of the map which will teleport you from end to end. Nice, huh? You can sneak up on your daemon friends (or your reg- ular friends) that way. NOTE: These teleporters are monster impassable. This does NOT mean that staying inside the teleporter will be safe, in fact, it's the OPPOSITE! How will you get out of a jam if you let daemons block the way out? (8) There is one secret where you'll be out of reach from hell's baddies. If you run out of ammo, there is no room where you're standing to get ammo. MAKE SURE you have plenty with you! NOTE: Again, the secret enterance to this place is monster impassable. You could end up in a jam here too, unless.... (9) To the right of the big wooden door of the Fiffy Room is a room full of ammo (as well as a few other big rooms with the same use). (10) You can get up to almost 300% in armor, if you know where to look. (11) Don't microwave your food for any longer the directions on the food package says, or your food will actually be cooked, or even burnt! (12) Also note that if the enemies are coming into the weapon rooms, there are emergency exits located near the opposite end of the rooms. This is almost as good as the teleporter theory used! (13) You'll be greeted at the exit switch (it's not marked as an exit). A Cyberdemon will be guarding it! Why do you supose there are big towers near this area? (14) When in Rome, do what the Romans do. (15) IMPORTANT! In one of the rooms, you'll notice a small enclosed area with teleporters at each corner. If you can find out how to get in there, I wouldn't do so until you kill EVERYONE in the first war zone (the Fiffy Room)! You'll go DOWN if you don't (or even become trapped)! (16) SECRETS ARE SECRET: As usual (since REoL TOUGH: The Pit), all of the secrets in this level (and I mean ALL) WILL NOT SHOW even when you try to use the all-map cheat code! HA, HA, HA, HA, HA! All that you will ever see are the rooms and corridors you'll be walking through. (17) There is enough health kits (stimpaks, med kits, and berserks) to be able to complete this level fairly easilly, if used when needed. -------------------------------------------------------------------------- Known "Boo-boo's": (1) The main wooden door into the Fiffy Room is suposed to stay open at all times, but the daemons somehow close it on occasion. If you are in this room, just climb the steps and open the door by pressing the space bar. If you're on the OTHER side (main corridor), you'll have to hit the green switch again. This is the switch in the blue keyed area inside the room on the far left corner (you can see the switch from this room through a little window). Usually the daemons will open the door again, if there are enough there. (2) ENEMIES SEE THROUGH WALLS: Well, sometimes you'll hear grunts of enemies before you even get to them, or they'll be waiting for you right at the door(s)! Scout's motto: BE PREPARED! (3) DOG BITES: Ouch! Go to the doctor and get checked out for Rabies! (4) THE USUAL TOTAL WAR PROBLEM: Yep! Too many sprites to draw! ------------------------------------------------------------------------- OTHER REoL TOUGH ADVENTURES FOR DOOM! Hell On Earth interpretation Daemons from hell are atop Mt. (1FIFFY.ZIP) McKinley to wreak havoc on Earth! STOP THEM! Satan's Castle One of the most popular levels in (1FIFFY2.ZIP) the United States! Since Satan is trashing Earth, why not trash his castle? TOTAL WAR II: Included a heavily modified TOTAL (1FIFWAR.ZIP) WAR I with nearly impossible DOOM (FIFFYWAR.ZIP in AOL) levels! Too tough for the average DOOM player! Hotel You decide to check into hell's (1FIFFY3.ZIP) fanciest hotel, the Under Arms. You checked in, but the question is can you check out? TOTAL WAR III: Land Of Weirdness The DOOM level with the weirdest (1FIFWAR2.ZIP) visual effects! It has invisible buildings, invisible doors, dark rooms you can see well in, and other weird wonders. ####### EXTREMELY JERKY! ####### The Pit The Mt. McKinley detention camp (1FIFFY4.ZIP) prisoners are out of control! You need to access other areas of the camp via The Pit. TOTAL WAR IV: Satan's School You go through a school building of Warfare on the moon of Phobos interupting (1FIFWAR3.ZIP) classes on raising hell. Don't (Satan's Castle sequel!) you just LOVE it? St. Lucifer's Church Go through a satanic church and (1FIFFY5.ZIP) end satanic rituals forever, (VERY POPULAR in the U.S.A.!) or temporarily.... Total War V: Chambers of Death JERKYLAND! Go through corridors (1FIFWAR4.ZIP) of Hell teaching 495 baddies how to behave (all at once). ------------------------------------------------------------------------- REMEMBER: I want to hear from you if you have something to say about this or any other REoL TOUGH level! Just E-mail me with the address above. If you have questions about the music, contact Mike Slusher, whos' address is also above. I will take questions about the docs, since Elwin Hathat has no e-mail address. Thanks for downloading REoL TOUGH: TOTAL WAR V: Chambers of Death! I enjoyed making this level. Hope you'll download all the others and the ones to come in the future! ========================================================================= KEEP AN EYE OUT for REoL TOUGH: Barron Wasteland! This level has the song Enter Sandman by Metallica! (Courtesy of Mike Slusher) I bet you know what to expect... ========================================================================= Thank you once again! Resident Expert of Leominster It's that time agian! Time for: TODAY'S MORAL:... Elwin Hathat Why don't these morals ever make any sense? Yacko Because they're only put in to add a bit of educational value to what is basically just senseless violence (and senseless entertainment) with no real redeeming qualities at all. AND NOW FOR... Resident Expert of Leominster TODAY'S MORAL: We were put on this planet to waste time. Elwin Hathat See, I was right--it doesn't make sense, and it isn't even particularly entertaining. Dot Who came up with this idea anyway? Yacko The REoL TOUGH Executives. Dot Oh (giggle) TODAY'S MORAL, What a great idea! Elwin Hathat Oh . . . I just love the morals! They're great!!