================================================================ Title : Sin city File name : Sincity5.zip Author : Kurt Maples Description : Five new Pwads for Doom II.These are the first five installments of the Sin city series.The first episode has a fortress type layout,there is only one secret room that is fairly easy to find.This level shouldn't be too hard to complete even on Ultra Violence.The second episode on the other hand,is not quite so easy.Take your time,don't rush into any areas too quickly.Good luck on Ultra Violence,even I have trouble with it.Episodes three thru five are from the old Bloodfest Wad,which I created in May for Doom.This is where the game gets rough.Episode three is a classic. If you make it to the end you will be treated to an awsome visual display.When you make it to the final room you will get some major slowdown if you don't have a fast machine.If you can get 100% kills on this level you cheated,but it is possible to finish.Episode four is a nice little level,look hard for the red key before making your way to the end or it's going to be rough.Episode five is the largest Wad I have ever seen.Once your inside the fortress you can't leave so get all the goodies outside you can before entering.I hope to have more levels before long,meanwhile,Happy Dooming :) ================================================================ * Play Information * Level #s : E1,E2,E3,E4,E5 Single Player : Yes Cooperative 2-4 Player : Yes (Not recommended in E3-E5) Deathmatch 2-4 Player : Yes (Not recommended in E3-E5) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No * Construction * Base : New levels Editor(s) used : DEU 2 (for DOOM 2),DEU 5.2 (for DOOM). Known Bugs : None Known! (There are a few HOM's and transparent walls but you will be too busy to notice.) * Copyright / Permissions * * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * You may not use these Wads as a base for a new levels.(Why would you wan't to anyway.)