.FLEET COMMANDS

.Plot a Course
Before you can Sail the Seas you must have some idea as to where it is you are
going otherwise your Fleet could get lost (with or  without Navigators).  This
command will display the Grid  and allow you to enter the coordinates of where 
you wish to sail. If you are plotting a course for destruction (going after an
opponent) you will need twice as many days in case you should have to retreat.
A |strategy| that might be helpful is to sail to an island that is close to your
intended target and then sail from that island to attack.  If you have to make
a hasty retreat you will go back to the last island you occupied. If you don't
unload your ships or build a  castle you can abandon that island at any  time.

.Scout Islands
This option allows you  to send out your  Scouts and get information about any 
of the  100 Islands displayed  on the Grid. Each scouting expedition will take 
1 day of play time and because scouting is such  a high risk job you will need 
a new scout for each expedition. You will be presented with the 'Grid' showing 
the island  coordinates  where you  can then enter  the 'XY' Grid letters. The 
information  that is  displayed is  a detailed report  as to  who occupies the
island, whether or not a fleet is docked, how many days travel is  required to
reach it  from your present location  and the size of the island in acres. The
other option from the Scout Islands command  is 'ALL' which will list  all the
occupied islands and who occupies them. If you are scouting an island you plan
to attack you will need to write down or remember certain information.  If you
don't you could suffer severe damage during battle.

.Load Knights
This option allows you to load Knights onto your fleet.  Each ship has a limit
as to how much it can hold. You can load |3 Knights per ship| in your fleet.

.Load Soldiers
This option allows you to  load Soldiers onto your fleet.  The total number of
soldiers you can load onto your fleet is |75 Soldiers per Ship| or if you do not
have 3 Knights loaded then you can only load |25 Soldiers per Knight|.

.Load Subjects
In order  to populate other islands you  will need to take subjects along with
you. Your fleet can transport |150 Subjects per ship|.

|IMPORTANT| - If your sole purpose  for sailing is  to attack an  opponent it is
            best not to load  any subjects so that you don't have to feed them.

            If you are  traveling to  an  undeveloped island be sure you  take
            alot of gold. Developing an island will cost at a minimum, 50,000.

.Load Grain
While you  are at sea it will be necessary  to feed your passengers.  You will
need to load enough grain according to the number of passengers and the number
of  days  you plan  to be  at sea.  This includes the return  trip as well  so 
careful  planning is essential.  If you can't feed  your passengers  they will
die.  Subjects  will always  die before Armies.  The following is  the minimum 
bushels  of grain needed.  When you select  this option you will see '|Required| 
|for Trip|' followed  by either a number  or the word 'UnKnown'. The number will 
only appear after you have |Plotted your course from the Command Fleet Menu|. It 
is always better to |Load your grain after you have Plotted your course|.  There 
will  also be  a message that will  appear if you do not  have enough grain on 
hand to meet the minimum requirements,  in which case you should probably wait  
another day before you sail in order to harvest  another crop,  plot a shorter
course or load less Subjects, Soldiers or Knights.

  |Subjects:| 6 Bushels per subject per day.
  |Knights :| 15 Bushels per knight per day.
  |Soldiers:| 12 Bushels per soldier per day.

|IMPORTANT NOTE|          
You MUST have enough grain to  feed your  Knights  and  Soldiers for the whole
trip or they will fight each other and all will die.

Each Subject is rationed enough food for  the  whole trip.  When the grain  is
gone, the remaining subjects will die.

If you are sailing to an |Occupied Island| you MUST load enough  grain  for your
return trip back to your Island.

.Load Timber
You  will need to take timber to  your other islands in order  to aid in their
development.  New islands  grow and produce at  a very slow rate.  This option
allows  you to  load timber.  You can load |500 board ft. of Timber per ship| in
your fleet.

.Unload Ships
This is used  to unload  all supplies and passengers from your ships.  Cannons
and navigators  always stay with  their ships and are not  affected during the
unloading phase.

.Sail the Seas
This  command is used to  put everything  in motion.  Once you  have done your 
scounting and  plotted your course  you are ready to proceed on  your journey.
Before you  use this command make sure that  you have  done the previous steps
and that you have enough supplies and  provisions  to  safely make it.  During
your journey you will get a brief report as to how  each day is going.  If you
did not have  enough  navigators the number  of affected ships will be lost in
the first day and you will be informed. If you did not hire any navigators for
your fleet then you will find yourself  swimming  back  to shore the first day
with alot less supplies and passengers than you left with. If you did not load
enough grain for all passengers for  the number of days traveled then this too
will be included in each  days  brief  report.  After  you  complete your trip
safely you will be presented with a  detailed  report on the  status  of  your
fleet, passengers and supplies.

.Return to Castle
Leaves the  loading docks and  returns  you to  your castle menu.  All of your
Fleet is left intact until you select  'Un-Load Ships'.  If upon returning  to
your castle you start a new day and ration food to your people, the passengers
on-board your fleet will be  calculated  into the total and will automatically
be fed with everyone else.
