~tABOUT HELP


    The help for Compute Score II is Con-
    structed so that it is sensitive to
    where you are in the program.

    Press the <PgDn> key for the next
    page.  To get to the top of a any major
    heading press the <Home> key  or to go
    to the index page press the <F1> key.
~pHELP COMMANDS
  HELP COMMANDS ARE:

       <PgDn>       :  Next Page

       <PgUp>       :  Previous Page

       <Home>       :  First Page

       <End>        :  Last Page

       <F1>         :  Top of the INDEX

       <Esc>        :  ESCAPE FROM HELP
~tAWARD SHEET
                  AWARD SHEET



      <Alt> <D>     :  DELETE LEAGUE AWARDS
      <PgDn>        :  NEXT PAGE
      <PgUp>        :  PREV PAGE



  Award Sheet displays the current awards for
  a bowler.
~tBOWLER FILE
                  BOWLER FILE

  NAME - enter the format the you wish
    to see on the weekly standing sheet.
    Examples of the format are: FIRST LAST 
    or LAST,FIRST.  Can be entered in 
    lower case or caps but all bowlers 
    should be consistent.

  ADDRESS - enter it the way it should be
    printed on mailing labels.

  PHONE, BIRTH & SANCTION - are optional.
~pBOWLER FILE2
                  BOWLER FILE

  DIVISION - Press <Enter> at this field to
    assign a different division.

  LAST YEAR AVG. - Enter last year's average
    or the average calculated for the first
    week for a bowler (if not based on the
    average of the first week games).

  PREVIOUS SCORES - Press <Enter> to go into
    this category.  Only use this if start-
    ing in the middle of the season or
    special cases.
~tCHOOSE TEAMS
                  CHOOSE TEAM
      <Esc>              CANCEL
      <Alt><M>           MANUAL/AUTO
      <F10>              CHOOSE TEAMS
      <Tab>,<Enter>      NEXT QUESTION
      <Shift><Tab>       PREVIOUS QUESTION
      <PgDn>             INCREASE LANE OR
                         WEEK NUMBER
      <PgUp>             DECREASE LANE OR
                         WEEK NUMBER

             ==> MANUAL MODE  <==
      <Arrow Keys>       MOVES TEAM HIGHLIGHTER
      <Enter>            PICK TEAM

~pCHOOSES AUTO

                AUTOMATIC MODE

  When choosing two teams in automatic mode
  the teams picked will be governed by the
  yearly schedule set at the beginning of the
  season.

  The two questions that determine which two
  teams bowl against each other are the ODD
  LANE number and WEEK NUMBER.  Press <F10>
  to choose the two teams shown on the screen.
~pCHOOSES MANUAL

                 MANUAL MODE

  In manual mode there can be two highlight-
  ers, one at the top of the window on a
  particular team when the highlighter at the
  bottom is on question TEAM #1 or TEAM #2.

  Use the arrow keys to move the top high-
  lighter to the desired team and press
  <ENTER>.  This will select that team and
  move the bottom highlighter to the next
  question.
~pCHOOSE MANUAL2

                 MANUAL MODE

  To move to the next question on the bottom
  of the screen press the <Tab> key or
  <Shift><Tab> to go to the previous team.
  Press <F10> to select the chosen two teams.
  Please note the two teams can not be chosen
  if they are the same team.
~tCLONE FILE

                  CLONE FILE

   The reasons to clone a file is either when
   you start a new season (when most of the 
   names are the same) or you need to add extra
   weeks or teams to the present file.

   100% COMPLETE COPY - This refers to all the
     data for a particular league.  If you are
     cloning a file because you need to add
     extra weeks or teams answer "YES" else
     answer "NO" for a new season.
~pCLONE FILE2

                  CLONE FILE

   FILL LAST YEAR AVERAGE - If 100% COMPLETE
     COPY is set to "NO" then there is the
     option to take a bowlers current average
     and apply it to the LAST YEAR AVG field
     for the new file.

   LAST TEAM - Leave set to 0 to CLONE all team
     files.  If you wish to only CLONE teams
     up to a certain point enter that number.
     Example:  If you wish to CLONE all regular
     team files but not the sub files.

~tEDIT MODE

                   EDIT MODE

  Pressing <Alt> <E> from the main screen puts
  you into "Edit Mode".  Any team or player on 
  any team can be added or revised.

  Move the highlighter with the <Arrow Keys> to
  the team number you wish to add or edit (or
  player on that particular team) and then
  press <Enter>.  This will popup the "Team
  Window".
~pTEAM WINDOW

                   EDIT MODE
                 (Team Window)

     <Arrow Keys>     Moves Highlighter
     <PgDn>           Increase Team Number
     <PgUp>           Decrease Team Number
     <Alt> <E>        Exchange Mode

  Once the "Team Window " is on the screen
  a 20 character team name can be entered
  with the highlighter at "Team Name".

~pTEAM WINDOW2
                   EDIT MODE
                 (Team Window)
  Move the highlighter with the <Arrow
  Keys> to the bowler letter that you wish to 
  add or revise and then press <Enter> to 
  bring up the bowler file.

  At the "Captain" question press the 
  corresponding bowler letter for the cap-
  tain of the team.

  Press <Enter> at either "Previous" or "Team
  Order" to get into the respected areas.
  To get more info look in the "Help Index"
  by pressing <F1> again.
~tEXCHANGE MODE
                 EXCHANGE MODE

  From the main screen press <Alt> <E> to
  go into "Edit Mode".  Press <Enter> at 
  the team of the first bowler to be 
  swapped and then move the highlighter to
  that name.

  Press <Alt> <E> at this point to get into
  the "Exchange Mode" (a window will popup).
  Move the highlighter to the second person
  and press <Alt> <E> one more time to swap
  the two bowlers.  Remember to use the
  <PgUp> & <PgDn> keys to move to different
  teams.
~tFILE NAME

                   FILE NAME

    At the File Name prompt there are three
    options:

          1. ENTER NEW FILE NAME.

          2. ENTER PATH NAME.

          3. ENTER EXISTING FILE NAME.
~pFILE NAME 2

                   FILE NAME
    A New File Name may consist up to eight
    letters including numbers.  In addition,
    a path name maybe added if the file is to
    be stored in other than the default
    directory.

    To get a directory listing of existing
    files type in the path name.  PRESSING
    <ENTER> BY ITSELF WILL DISPLAY THE
    CURRENT DIRECTORY.  Then move the high-
    lighter to the desired file name and
    press <Enter>.

~tFILE PARAMETERS

               FILE PARAMETERS

  Each file created has certain information
  so that it limits the size of the file it
  creates.  Once these parameters are set
  and F10 (CREATE FILE) is pressed they can
  not be changed.  So answer the 3 questions
  with care.

  MAX WEEKS BOWLED - If you know the absolute
    number of weeks the league bowls.  If not
    always go with the highest number.
~pFILE PARAMETERS2

               FILE PARAMETERS

  MAX FILE SIZE - You can set the MAX team 
    file for your league.  Remember that you 
    need an extra team file for every 8 rotat-
    ing subs. Enter max team files in multiples
    of six. This is NOT the actual number of 
    teams in a league.

  GAMES BOWLED - This question is straight 
    forward. Enter the number of games bowled
    for a given night/day.
~tHISTORY
                    HISTORY
              (Team and Players)
    <F2>         -  TOGGLES EDIT MODE
    <F8>         -  QUICK PRINT
    <F10>or<Esc> -  EXIT HISTORY WINDOW
    <Alt><A>     -  SHOW BOWLER AWARDS
    <Alt><L>     -  ASSIGN LEAGUE AWARDS
    <Alt><M>     -  MODE CHANGE (ACTUAL/HCP)
                    (for player history only)

  The history window shows the individual bowler
  or team file.  It is the key information of 
  Compute  Score II.  Any change in one history 
  file will NOT affect any other history file.
~pHISTORY2
                    HISTORY

  The "Main Screen" is just a tool to get the
  scores to each individual's history file. It
  can not handle all cases.  If this is true,
  edit the affected history files accordanly.
  All reports, high scores, etc. get the 
  information from the individual history
  files.

  DATE - Can only be modified from the Schedule
    Window.  Must be the same for all bowlers.
    New seasons, in the case of a split season,
    are denoted by a '*' in front of the date.
~pHISTORY3
                    HISTORY

  LANE NUMBER - Can range from 0 - 250.

  WON & LOSS - Shows the accumulated total for
    each season for the team and the yearly 
    total for each bowler.  However, if the
    edit cursor is at any WON or LOSS field
    it will show the wins or losses for that
    particular week.  Edit the points in this
    manner.  All totals will be recalculated.

  GAMES - Can edit at any time.
~pHISTORY4
                    HISTORY

  HANDICAP -  This field can be edited for
    team history.  For a player history it
    is automaticlly calculated base on
    average.

  ALL OTHER FIELDS - are automaticlly calc-
    ulated and can not be edited.
~tMAIN MENU
                   MAIN MENU

   There are three ways to run a function once
   at the Main Menu (F10):

       1. Move the highlighter to the item
          & press <Enter>

       2. Press the letter key only.

       3. Hold the <Alt> key and press the
          letter key. (Works anytime, if
          item is available)
~tMAIN SCREEN
                  MAIN SCREEN
      <Tab>              CURSOR RIGHT
      <Shift><Tab>       CURSOR LEFT
      <Home>             FIRST GAME
                         THEN FIRST PLAYER
      <PgDn> or <PgUp>   NEXT TEAM
      <Ins>              INSERT/OVERWRITE
      <Del>              DELETE CHARACTER
      <A>-<M>            SWAP ORDER
      <F1> AGAIN         HELP INDEX
      <F3>               PLAYER FILE
      <F4>               TEAM FILE
      <F10>              MAIN MENU

                                   <PgDn> MORE
~pMAIN SCREEN2
                  MAIN SCREEN

  At the main screen of Compute Score II
  all the commands are at your fingertips.

  To view all the MAIN options press <F10>
  for the MAIN MENU.  Move the Highlighter to
  the desired choice or press the letter after
  the <Alt> option.

  Holding the <Alt> key down while pressing
  the letter for the desired option is the
  shortcut method once you are familiar with
  these options.
~pMAIN SCREEN2
                  MAIN SCREEN

  If this is the first time using Compute
  Score II and you need to add your team and
  player names hold the <Alt> key down at the
  main screen and press <E> for EDIT MODE.

  Once in EDIT MODE press <F1> for additional
  help in adding or editing data or press <F1>
  now to get to the HELP INDEX and move the
  highlighter to EDIT MODE.
~tPREVIOUS SCORES
                PREVIOUS SCORES

  The "Previous Scores" section is used when
  you wish to start using COMPUTE SCORE II in
  the middle of the season.

  MAKE SURE YOU SKIP ENOUGH BLANK WEEKS IN THE
  SCHEDULE.  This will enable you to go back
  and fill in a bowlers history file.

  NOTE: The "Starter Pack" only works for 6
    consecutive weeks, meaning, you can not
    add all the scores to a player's history
    file until the program is purchased.
~tPROFILE / SETUP

                  PROFILE MENU


       <Tab>         :  Down Category
       <Shift><Tab>  :  Up Category
       <Arrow Keys>  :  Direction of Arrows
       <Enter>       :  Choose Topic
       <Esc>, <F10>  :  QUIT



  The Profile Menu allows the user to customize
  Compute Score II for their particular needs.
~tPROFILE:AWARDS

                     AWARDS

       <Tab>         :  Down Category
       <Shift><Tab>  :  Up Category
       <Arrow Keys>  :  Direction of Arrows
       <Enter>       :  Right Cursor
       <Esc>, <F10>  :  QUIT

  HI GAME ONCE - Enter the high game awards that
    can only be received once which also must be 
    in order.  If a bowler received a 250 award 
    then he could not receive a 200 award.
~pAWARDS2

                     AWARDS

 HI GAME ALL - Every time a given high game or
   above is hit the bowler will receive an 
   award.

 HI SERIES ONCE and HI SERIES ALL - works 
   exactly like the high score awards for the 
   individual games except for the series.

 NOTE:  The lowest "ALL" scores must be higher
  than the highest "ONCE" only scores.

~pAWARDS3

                     AWARDS
 GAMES IN A ROW - can either be DUPLICATE which
   looks at the first two games only or TRIPLIC-
   ATE which look for the first three games only 
   for consecutive scores.  This award is only 
   given to each bowler once.

 100 OVER AVERAGE - gives an award for every time
   a bowler has a game a 100 pins over is 
   current average.

 150 OVER SERIES - gives an award for a 3 game
   league every time a bowler shoots 150 pins 
   over series.
~tPROFILE:GENERAL INFO

                  GENERAL INFO

  GENERAL INFO is information that will appear
  on the reports such as secretary and president
  name and phone number.

  The last question "BACKUP DRIVE" will prompt
  Compute-Score II to automatically backup every-
  time you quit a file.  Leave this field blank
  if you do not wish to be prompted; else place
  the letter of your backup drive. (ex: A or B)

~tPROFILE:DIVISION/HCP

              DIVISION / HANDICAP

  In the upper right-hand corner of the window
  there will be displayed what type of handicap
  your league will be using (PLAYER,TEAM,NONE).
  If this is wrong go back to LEAGUE PARAMETERS
  and correct it before proceeding to answer the
  questions.

  Enter the name of each division.  Use the
  <Pg Dn> and <Pg Up> key to go to each divis-
  ion. If all divisions use the same handicap 
  just enter the rules for # 1 division only.
~pDIVISION/HCP2

              DIVISION / HANDICAP
  HANDICAP BASE - is the base score that the
    handicap is calculated from.  Player scores
    are around 180 to 200 while team scores are
    usually based 800 to 1000.

  PERCENT UNDER -  If the team or player score
    is below the base it will take any given
    percentage from that base.

  PERCENT OVER - is identical to PERCENT UNDER
    except in the opposite direction.  If this
    happens it will give the other team that
    percentage over the base.
~pDIVISION/HCP3

              DIVISION / HANDICAP

 MINIMUM SCORE - is the lowest score subtracted
   from the base score.  If set to 150 and a
   bowler's average is below this value, example
   140, then 150 will be used for the handicap.
   Set this parameter to 0 to keep it off.

 MAXIMUM - does the same as MINIMUM SCORE only
   in the opposite direction.  Enter 0 to keep
   it off.  If PERCENT OVER is set to 0% then
   the maximum score can not be higher then the
   base score.



~tPROFILE:LEAGUE PARM

                LEAGUE PARAMETERS

  NUMBER OF TEAMS - This is the actual number
    of teams that bowl in the league.  Must be
    an even number.

  NUMBER OF BOWLERS - This is the actual number
    of players that bowl on a team on any given 
    night/day.

  FIRST LANE - Enter the smallest lane number
    that a team can bowl on.
~pLEAGUE PARM2

                LEAGUE PARAMETERS

 NO. FOR LAST AVG - is a complicated question
   and probably will never be used for most
   leagues.  If a person does not bowl the
   entire set of games his first night; should
   he still use last years average for the
   following week or should he use the average
   of the incompleted first week. If set to 1,
   as soon as a player completes the first game
   for a week it will use that game for next
   weeks handicap.  Leave this parameter set to 
   1 if you do not understand the question.
~pLEAGUE PARM3
                LEAGUE PARAMETERS
  ABSENT: AVERAGE -: If this parameter is less
    than 50 it will subtract this value from an
    ABSENT bowler's average. Over 50 it takes a 
    percentage of the avg. (Ex:10 pins or 90%).

  IMPROVED AVERAGE - Pressing <Enter> at this 
    field will display 2 options.  Use last 
    year average for MOST IMPROVED AVERAGE 
    or use this years average.

  NO GAMES FOR AVG - If the average to be used
    for MOST IMPROVED AVERAGE for a player
    is based on his/her current average; how
    many games does he/her need.
~pLEAGUE PARM4

                LEAGUE PARAMETERS

  HANDICAP TYPE - Pressing <Enter> at this
    field will display 3 options (PLAYER,
    TEAM or NONE).  Player hcp is hcp based
    based on an individual score (ex: 200).
    Team hcp is based on the total of indiv-
    idual scores (ex:800,1000). Use NONE if
    there is no hcp or you need to enter it
    manually.

  USE DIFF. IN HCP - Answer "YES" to this
    question if ONE team ALWAYS gets 0 Hcp.
~pLEAGUE PARM5

                LEAGUE PARAMETERS

  HIGH TEAM SCORES - Pressing <Enter> at this
    field will display 2 options (ACTUAL or
    HANDICAP).  This tell the program which
    way to calculate the team high scores.

  OVER GAME & SERIES - These parameter will 
    enable you to keep track of games equal to 
    or over a given value for each bowler.  
    Over series does the same thing only there 
    is a range of 3 values.
~tPROFILE:POINT SYSTEM

                  POINT SYSTEM

  Points can be awarded for both team and
  player games.  If awarded for player games
  it compares the scores for bowler #1 in one
  team versus bowler #1 from the other team.

  If there are no player points then make sure
  that the "Player Points" parameters are set
  to 0.  If this is true the question "Use Hcp
  for Player Points" becomes inactive. See next
  page for examples ..
~pPOINT SYSTEM

              POINT SYSTEM SAMPLES
               (for 3 game league)

     # PTS  TM GM  TM SER  PL GM  PL SER
     =====  =====  ======  =====  ======
       3:     1      0       0       0
       4:     1      1       0       0
       7:     2      1       0       0
      40:     5      5       1       1
~tPROFILE:PRINTER

                 PRINTER SETUP

       <F2>         :   RETRIEVE NEW FILE
       <F8>         :   TEST PRINTER
       <F9>         :   SAVE CONFIGURATION
       <F10>, <Esc> :   QUIT PRINTER SETUP
       <Tab>        :   NEXT QUESTION
       <Arrow keys> :   DIRECTION OF ARROW
       <Enter>      :   MOVES CURSOR RIGHT
       <Space Bar>  :   DELETES PRINTER CODE

  Consult the manual and your printer manual
  for more information about printer codes.

~tPROFILE:SCH BUILDER

              SCHEDULE BUILDER

  The schedule builder is a quick way of enter
  all the dates your league bowls. It only 
  needs to be ran once to generate the 
  majority of the dates know at this time.  
  From this point you have the power to modify
  the schedule.

  After choosing every week or every other
  week, the year, amount of weeks, the start-
  ing date (06/31) and the dates that your 
  league does not bowl press <Enter> at GO.
~tREPORT MENU
                  REPORT MENU

  STANDING SHEET - The main weekly report
    that gets posted.  Dual team format
    resembles the ABC standing sheet while
    the single team format has additional
    information.

  INPUT SHEET - can either print blank forms
    or forms with the names filled in.

  CONFIRMATION REPORT - contains team and
    individual games to confirm what was
    typed versus what was actually bowled.
~pREPORT MENU2
                  REPORT MENU
  HISTORY REPORT - prints all the scores of
    teams and individual.
  HIGH SCORE - print up to 9 different types
    of high scores.
  AWARD REPORT - Print the awards for each
    player in alphabetical order for the
    entire season.
  PLAYER INFO - Print information like players'
    address & phone # including mailing lables.
  YEARLY SCHEDULE - Print the entire season
    schedule for the entire league.
  TEAM SCHEDULE - All teams will get their own
    individual schedule which includes comments.
~pREPORT MENU3
                  REPORT MENU

  WEEK NO - If a report is based on week number
    enter the number at this prompt.

  COPIES - Enter the number of copies needed.

  LINES PER INCH - enables reports to have 66
    lines per page or 88.

  BOLD FACE ON - Answer "Y" to print BOLD FACE.

  PAGE CODES ON - Answer "N" to supress all
    printer codes except FORM FEED.  Its usefull
    if you wish to modify a file in an editor.
~pREPORT MENU4
                  REPORT MENU

  SEND TO - A report can either be sent to the
    printer or file.

  FILE NAME - If the above question is set to
    FILE then enter in a valid DOS file name.

  FIRST & LAST TEAM - are only used to limit
    the number of teams on the report.  Leave
    set to "0" to print ALL teams.
~tREPORT:INFO/MAIL
               INFO/MAIL REPORTS

  TYPE OF REPORT - The first report is a
    player information report.  The next 3 
    questions refer to this report.  The
    second report is mailing labels were
    by the last two quesions refer to this
    report.

  DIVISION TYPE - information may be seper-
    ated by divisions.

  TYPE OF ORDER - either can be by team or
    alphabetical.
~pINFO/MAIL2
               INFO/MAIL REPORTS

  TEAM CAPTAINS ONLY - this is good for
    mailing labels when the team captains
    have the responcibility to notify their
    members.

  LEFT MARGIN - this refers to mailing
    labels only.  Only the standard single
    form labels can be used.
~tREPORT:INPUT SHEET
                  INPUT SHEET

  FILL IN INFO - "YES" will fill in the
    bowler's names and handicap.  "NO" will
    print a blank generic form.

  TOTAL LINES FOR PLAYERS - Enter the number
    of input lines per team.

  # TEAM PLAYERS PRINTED - Set to the maximum
    names printed on any given team.
      Example: If total lines is set to 8
      and # TEAM PLAYERS PRINTED is 5 there
      will always be 3 blank spaces.
~tREPORT:HIGH SCORE
                 HIGH SCORE

  TYPE OF REPORT - DIVISON will print the high
    scores by each division while ALL will 
    combined all the divisions together into 
    one report.

  "REST OF THE QUESTIONS" - Enter the number
    of top bowlers you want for each  report.
    Enter "999" for every report that you want
    all bowlers listed.

   NOTE: Every question greater than 0 will
         print a different report (page).
~tREPORT:STANDINGS
                STANDING SHEET

  NUMBER OF COLUMNS - If set to DUAL a report
    will be printed similar to the standard
    ABC report.  The SINGLE column report
    prints only one team per line but has add-
    itional information, over 200,600, ect.

  TEAM ORDER BY - Can either be by WINS
    or PRECENTAGE.  If there is a tie the
    team with the highest team total will be
    placed first.  This parameter also effects
    the placement for POSITION ROUNDS.
~pSTANDINGS2
                STANDING SHEET
  PLAYER HI SCORES WHERE - can either be one
    the top of the report under the team
    scores or at the bottom after the indiv-
    iduals information.

  TEAM HI SCORE TYPE - can be both WEEKLY or
    SEASONAL.

  PLAYER TYPE HI SCORE - can be their ACTUAL
    or HANDICAP scores.

  PRINT PLAYER SEASON/WEEKLY - can be segre-
    gated by DIVISION or combined into one 
    category.
~pSTANDINGS3
                STANDING SHEET

  PAGE BREAK AFTER TEAM SC - will cause the
    individual information to be started on
    a new page if answered "YES".

  SKIP PERFORATIONS - Answer "NO" to make
    the standing sheet as short as possible.

  Enter the number of high scores printed
  on the "Standing Sheet".  If "ALL" is one
  of the parameters for the above questions
  rather then DIVISION answer the "# SCORES 
  for ALL" question.
~tSCHEDULE

                    SCHEDULE

    <Arrow Keys>        MOVE HIGHLIGHTER
    <Alt><D>            DELETE WEEK
    <Alt><I>            INSERT WEEK
    <Alt><M>            MODE CHANGE
                         (DATE ENTRY/LANE ENTRY)
    <Enter>             WEEK DETAILS
    <F1>                HELP
    <F10> or <Esc>      EXIT

  To change or enter a new date press <Enter> to
  popup the detail's of the week.
~pSCHEDULE2

                    SCHEDULE
                 (WEEK DETAILS)

    <PgDn>              INCREASE WEEK NO.
    <PgUp>              DECREASE WEEK NO.
    <Enter>             DETAIL WINDOW
    <F10> or <Esc>      EXIT

  At this screen a date can be added or
  modified.  Press <Enter> to bring up the
  details for position round, split season,
  etc.
~pSCHEDULE3

                    SCHEDULE
                 (DETAIL WINDOW)
  POSITION ROUND - Set to 0 for NO position
    round for that week else type in the
    lane that the best team starts on.

  SPLIT SEASON - If your league has a split
    in the season concerning team wins and
    losses enter "Y" for the start of the
    new week.

  TEAM POINTS, TEAM GAMES, PLAYER POINTS -
    set to "Y" to have these items written
    to file for that week.
~tSTARTER PACK

      COMPUTE SCORE II   STARTER PACK

  The Starter Pack works exactly like the
  regular program except it only accepts
  6 weeks of consecutive data.

  If this window appeared automatically it 
  means you exhausted the total six weeks.  
  The regular program must be purchased to 
  continue past this point.  See the manual
  for more information on how to order.
~tSUB LIST

                   SUB LIST

   <Arrow Keys>       Moves Highlighter
   <PgDn>             Increase Team Number
   <PgUp>             Decrease Team Number
   <A>-<H> WITH NAME  Moves Sub to Team
   <A>-<H> NO NAME    Adds Sub to List
   <F10> or <Esc>     Cancel

   <Enter>            At the highlighter
                      position it does the
                      same as <A>-<H>.
~tTEAM ORDER
                   TEAM ORDER

  Cursor at Type of Order:
        <Enter>   : Popup choices
        <1>-<8>   : Make Default Order
  else:
        <+>       : Make Default Order
        <F10>     : Choose Order

  Compute Score II allows you to customize
  the default lineup order over the normal
  A,B,C...  Make up to eight different lists
  per team.  Default one particular order,
  rotate between orders, or show all orders.
~pTEAM ORDER
                   TEAM ORDER

  NAME: Enter (or leave blank) any name that
    will remind you of a certain order.  This
    is good for rotating orders by using the
    person's name that does not bowl for that
    week.
  1-6: Type in the coresponding letters for
    the lineup order.  Only fill out the
    number of people that actual bowl per
    night.
  To make a order as default uses the "+" when
  the highlighter is at a particular order or
  enter the order number at "TYPE OF ORDER".
~tEND