This is an example of using the OpenGL libraries with Win32 SDK techniques. It was written and built with MSVC++ 2.0. The original program from which this program was derived is "Cube4.c" written by Microsoft and available on the MSDL, or ftp.microsoft.com. My only real addition to the Microsoft code is to create a few variables which are tied to the timer event and use them for sizing and coloring the cube. Basically, I wanted to see how many different things I could get going on at once to test OpenGl. If nothing else, it is hypnotic! Kevin Priest