ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ P13SETUP.EXE- configuration file editor/creator ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß All configuration options are now set in this editor. The only thing you will have to do outside of this editor is create a batch file to run the game. I recommend that you not edit the configuration file manually. Tut's current configuration values, stored in P13TT.CFG, are loaded in as the defaults, so you don't have to re-enter the configuration items that you do not need to change. There are help boxes that pop-up when you select an item to change. Some of these boxes also have options for you to choose from, such as colors. You can run the editor as often as you like, and whenever you want. The changes you make will take effect the next time Pyramid 13 is run. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Communications set-up ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Many systems will not need to change any of these settings. Tut is pretty good about detecting and using a standard configuration set-up. If you do not have a "standard" set-up, these options should have you up and going in no-time. (does it make you nervous when you hear that?) Communications options: <1> Locked baud rate Here you will enter the baud rate at which you [default- 0] want your computer to modem speed locked at. If your drop file supplies it, you should not need it here. <2> Comport For the BBS's that do not supply the comport in [default- 0] their drop file, you can denote it here. Simply plug in the port number. If you find that one node locks up another node, this may fix it. <3> Fossil driver info You have three choices to enter here... [default- INTERNAL] INTERNAL- Tut will use his own internal comport handlers. FOSSIL - This will cause the use of a fossil port driver with speeds UP TO 38,400. XFOSSIL - This option will cause Tut to employ the use of the extended fossil driver speeds in both X00 or BNU. This will support speeds of 57,800 or higher. <4> Port1 Hex If you must use a non-standard IRQ, Tut can be <5> Port1 IRQ configured for use with IRQ's 0 - 15. The port# <6> Port2 Hex indicates the comport at issue, enter the port <7> Port2 IRQ address in hexadecimal, and the IRQ in decimal. <8> Port3 Hex For an example: if comport 3 is at IRQ 15 and <9> Port3 IRQ address $03E8 was needed use the following: Port4 Hex Port 3 Hex = 03E8, Port 3 IRQ = 15. Port4 IRQ [defaults- Ports STD, IRQ's 0] Main menu [ENTER] will return you to the main menu. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ System settings ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Here are some items that the game needs to work effectively. <1> SysOp first name We'll start off easy, this should be YOUR [default- Joe] first name. Used for local mode play. <2> SysOp last name Increasing difficulty a little, enter YOUR [default- Sysop] last name here. Also used for local play. <3> BBS drop file type A list of the supported drop files, and an [default- DOORSYS] example of related BBS software will pop-up when you select this option. Pick the drop file that Tut should get his user data and system information from and enter it here. <4> Monochrome screen Selecting ON here will disable color output [default- OFF] to the local screen. This is only necessary if you are using a monochrome monitor. <5> Status bar This controls whether or not you want the [default- ON] status bar displayed on the local screen. I do not know why you wouldn't, but here is the option just in case. <6> DORINFO ANSI if 1 sent Tells Tut to select ANSI graphics when a 1 [default- OFF] is passed in the graphics parameter of the DORINFOx.DEF file. From what I understand, Force and QuickBBS require this option set but RBBS should not. <7> ANSI Bulletin If you would like to have scores bulletins <8> Mono Bulletin exported, put the paths and filenames here. [defaults- (none)] You need to enter the FULL path WITH drive, and the filename WITH extension. Example: C:\TRIBBS\DISPLAY\BULLET12.ANS If this is left blank, no bulletins will be created. <9> Pause code If you opt to export scores bulletins, you [default- (none)] will want to enter the code that your BBS uses to keep the ANSI screens from pausing here. Example: TriBBS uses "@MOREOFF@". Main menu [ENTER] will return you to the main menu. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Game options ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Now we get to the meat and potatoes of the game. Here before you, sit the options that allow you to make the game play the way YOU want it to play. If you want high scores, set the number of hands per day at 3, the number of rounds to 2, and the max hands to 10, this is the default and should produce high scores of over 1,000,000. If you prefer a quite competitive match with lower scores, set it to 2 hands per day, 1 round per hand, and 5 hands max. This will decrease the amount of time spent in the game and should produce winning scores of under 500,000. <1> Hands per day The number of hands each player will start the [default- 3] day with. Winning free hands will increase the number of hands they will play. <2> Max hands per day This is the _MAXIMUM_ number of hands that you [default- 10] will allow your users to play every day. When they reach this number, there will be no more free hands given out. <3> Rounds per hand This is the number of times the player will be [default- 2] allowed to go through the deck each hand. The more rounds they have, the better the chances are that they will win the game. <4> Extra days This is the number of make up and play ahead [default- 3] days you will allow your players to play each day. After each days play, when available, the player will be asked if they want to make up a missed day, this will regulate the number of days that the players will be able to make up. <5> Play-ahead day start The day that the players will be able to start [default- 20] playing days in advance. If you leave this set for the 20th of the month, the players will be able to start playing ahead on the 20th of the month. If you wish to disable play ahead days, enter a 31 here. This comes in very handy if a player is scheduled to be gone on the last few days of the month, they can play out the month before they leave. <6> Keep a log file? If you want to keep a running log file of game [default- N] activity, enter Y here. The time and date that the players enter and exit will be logged. The name of the text file created is USER.LOG. <7> Tournament mode? This option tells Tut whether or not to deal [default- Y] the same card layout to each player. If a Y is selected, the tournament mode option is turned on. This requires all the players to use their card playing skills rather than depending on a "lucky" deal. It will also force them to take un-normal risks if all players have low scores for that day when they enter the game. <8> Maximum time in game If you would like, you can put a limit on the [default- 0] amount of time the players can be in the game. Tut will treat this as the amount of time till disconnect, and will shutdown when it expires. Enter 0 here for no time limit. (recommended) <9> Main color This is the primary game color, this includes [default- 6] the main play screen frame, the score screen, daily champs screen, and the menus. Card back color This is the color of the card backs. The frame [default- 1] on the card will be the bright version of the color you select. Card back message Here you can put in the initials of your BBS, [default- TUT] or anything else you want including characters from the extended ASCII set. Use ALT+ the code to use these. Main menu [ENTER] will return you to the main menu. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ etc. ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß After making the changes, you should [S]ave set-up from the main menu, if you make some changes, then try to [Q]uit without saving, the editor will prompt you to save the changes before quitting. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Epilog ³Û ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Well... you should now be ready to get the game on-line. There is nothing special about the set-up and operation of Tut's Treasure, so you should not experience any major difficulties. If you do, you are very welcome to contact me for assistance. Something gives me the feeling that you won't register if you can't get it to work, so I will gladly help! You can also contact me for your comments, suggestions, kudos, flaming, or if you just wanna say howdy. Hope you enjoy it, and REALLY hope you register! Tim Winkfein voice: (214)562-8452 TiJaSoft BBS: (214)562-9402 28,800 baud.