A PARENT'S/TEACHER'S GUIDE TO M A T H C H A L L E N G E ( Version 4.0 ) Just For Me Software, Inc. March 15, 1995 TABLE OF CONTENTS ----------------- Page Chapter Number ------- ------ #1. OVERVIEW OF GAME 1 #2. ADDITIONAL FEATURES OF GAME 1 #3. MATH CHALLENGE SOFTWARE CONTENTS 2 #4. USING THE "PARENT" PROGRAM 2 #5. STARTING THE PROGRAM WITH THE "CHILD" 3 COMMAND #6. ACCOMMODATING MORE THAN ONE CHILD 4 #7. PC SOUND AND SOUND CARD OPTIONS 5 #8. PROGRAM REGISTRATION 5 #9. YOUR COMMENTS WOULD BE APPRECIATED 6 #10. WARRANTY INFORMATION 7 #11. COPYRIGHT NOTICE 7 #12. ASP OMBUDSMAN INFORMATION 8 MATH CHALLENGE -------------- Copyright 1991 - 1995 Just For Me Software, Inc. OVERVIEW OF THE GAME -------------------- o Math Challenge is a game designed to assist children in learning their math tables. It provides a color, fun- filled environment that encourages youngsters to learn. o The rate of progress is individualized to match the pace of each student. In advance of student usage, a parent or teacher decides: -- what subject to test (e.g., addition, subtraction, etc.) -- how many problems to include in test -- what part of the math tables to include o The feedback given to that child is personalized by referencing the child's name in the text. o For added motivation, parents or teachers insert a code number that can be tied to some sort of reward. For example, we would allow our children to stay up and read another 15 minutes every night if they reached the code number. ADDITIONAL FEATURES OF THE GAME INCLUDE: --------------------------------------- o Enticing VGA graphics with true photographic quality, colorful animation, and interesting sound effects o Regular periodic encouragement for correct answers (including verbal response if sound card present) o Recall/retesting of all problems missed o Cute "storyboard" text personalized for your child (first and last name) o Full mouse support -- i.e., children can progress through entire program solely using the mouse o Rapid advancing through screens possible by using key or clicking the left mouse button o Ability to toggle sound on and off with key o Ability to "save progress" using key -- and return to game later - 1 - - 2 - o Ability to keep track of personalization data for up to seven children within one directory. o Ability to turn off photograph and personalized text sequences to enable timed math table testing. o On-screen help is available with the and keys if you forget the instructions while playing MATH CHALLENGE. MATH CHALLENGE SOFTWARE CONTENTS -------------------------------- o Your Math Challenge program is completely contained on the one floppy disk provided. This disk include: -- program software for child usage -- software for parents to make selections with -- photographs/words/action sequences. We suggest that before you attempt to use your master floppy disk, make a back-up copy using a DOS DISKCOPY command. USING THE "PARENT" PROGRAM -------------------------- o Parents, before starting , you may wish to input your test instructions by typing PARENT at the DOS prompt before your child starts. o Before returning to the DOS prompt, you will be asked to answer the following questions: -- File Number -- This allows you to store instructions for more than one child at a time. Use a different file number for each child that will be using the program. If only one child will be using the program, we suggest you use file number 1. -- Name (e.g., John Smith) -- Please be sure to enter both a first and last name separated by a space. -- Goal -- A number from 30 to 900 should be entered (200 is recommended). This determines what score you child must reach before the code number is revealed. -- Code Number -- Parents or teachers are asked to insert a code number. Successful completion of the program reveals the code number, which can then be used as justification for some sort of reward. - 3 - -- Test Type -- Please enter the type of testing that you would like your child to use -- e.g., addition, subtraction, multiplication, etc. -- High Number -- A number from 3 to 15 should be used. This is used to limit the size of numbers used. For example, when a child is first learning addition, by selecting a 5, the parent can ensure that the sum will not exceed 10 (i.e, 5 + 5). -- Sound Capabilities -- At this point, we need information about the sound capabilities of your computer. You can choose either 1.) No Sound, 2.) PC Sound, or 3.) PC Sound & Sound Card. If "3.) PC Sound & Sound Card" is selected, when the CHILD program is run, songs and verbal encouragement will be provided through your sound system. Some sounds, such as the acknowledgement of key presses, will also be provided through your PC speakers. When you select "3.) PC Sound & Sound Card", you will be asked whether you want to test the system. We recommend you do so the first time you run the PARENT program to confirm that our drivers are compatible with your sound card. If not, you will be asked to select "2.) PC Sound". o At any time after you leave the PARENT program, your instructions will remain intact. They are changed only by rerunning the PARENT program as described above. o Yes, you can turn off the computer and have your child come back the following day, the following week, etc. Your instructions will still remain in the computer. START THE PROGRAM WITH THE "CHILD" COMMAND ------------------------------------------ o Your child starts the program by entering CHILD at the DOS prompt for the CHLLNG directory. i.e., C:\CHLLNG> CHILD o This will automatically load the necessary pictures and personalized data needed by the CHILD program to run properly. - 4 - o From then on, it is a simple matter to follow the instructions. Whenever a math problem appears, be sure to enter the right number and then hit . o Numbers are entered using either of the following methods: 1.) Clicking the left mouse button while the arrow is over a number square on the screen, or 2.) Hitting one of the number keys on the keyboard. Be sure to either click on the enter square or hit the key after the correct number is shown on the screen. o If you accidentally enter the wrong number, the last digit can be erased by: 1.) Clicking the left mouse button while the arrow is over the BKSPC square on the screen, or 2.) Hitting the key on the keyboard. o To minimize the likelihood of input mistakes, all keys are disabled while the CHILD program is running, with the exception of keys, , , and function keys. o When using the "standard testing mode", pictures of animals will be displayed periodically with captions providing encouragement. To reduce their display time, simply hit or click the left mouse button after the caption appears. ACCOMMODATING MORE THAN ONE CHILD --------------------------------- o MATH CHALLENGE has the ability to store personalized data for up to seven children. This feature allows parent to use the same program for both younger and older children within the family. o When you initially call up the PARENT program, you will be asked to select a file number. Use a different file number for each child that will be using the program. If only one child will be using the program, we suggest you select file number 1. o Remember that changing instructions with PARENT for one file number (i.e., child) will not affect the personalization data for any other file number (or child). If you have five children, to personalize your instructions for each, you would have to run the PARENT - 5 - program five times, each time calling a different file number. o If possible, you might want to consider adding the CHILD program to a standardized menu you may be using. That way the child does not need to remember the base command or appropriate argument. o As simple as that! There is no need for your child to even be aware that there is a PARENT program in the CHLLNG directory. PC SOUND AND SOUND CARD OPTIONS ------------------------------- o There are three different sound options available for MATH CHALLENGE: -- No Sound -- PC Sound Only -- PC Sound & Sound Card These options are selected from a menu within the PARENT program. To the extent described below, they can be modified by toggling sound (i.e., hitting ) from within the CHILD program. o If "No Sound" is selected from the PARENT program, there will be no sound initiated when the CHILD program is run. If "PC Sound" is selected, songs will be played through the PC speakers when the CHILD program is run. Under both cases, it will be possible to toggle the PC Sound system on and off by hitting the function key. o If you select "PC Sound & Sound Card" from the PARENT program, songs and verbal encouragement/correction will be provided through your sound card system when the CHILD program is run. In such a case, it will be possible to toggle between "No Sound", "PC Sound", and "PC Sound & Sound Card" by hitting the function key. PROGRAM REGISTRATION -------------------- We hope you enjoy MATH CHALLENGE. This is an unregistered copy of a shareware program. Just For Me Software, Inc. grants you permission to freely evaluate the usefulness of this program for 30 days. Furthermore, you are permitted to make copies of this program - 6 - and distribute it in its UNMODIFIED state provided no fee is charged. Otherwise, you must get written permission from the author to distribute copies of this program. To register your copy, please send a check or money order for $19.95 (payable in U.S. funds) to the following address: JUST FOR ME SOFTWARE P.O. Box 531 Novi MI 48376 When you register your copy of MATH CHALLENGE, you will also receive free, complimentary copies of the following: SIMPLE SIMON'S PHOTO SCRAMBLE - a fun, original mental challenge combining tile puzzles and pattern memorization. DOC DEFIANT - an original backgammon-like game that pits your child against a mad scientist trying to destroy Earth. DOC DEFIANT RETURNS - compete one more time against Doc Defiant's henchmen in a pattern memorization game. DOC DEFIANT'S FINAL CHALLENGE - crack the code sequence before Doc Defiant to thwart his evil intentions. Bottom line, this means you receive FIVE games for the price of one. YOUR COMMENTS WOULD BE APPRECIATED ---------------------------------- Just For Me Software is dedicated to writing programs that exercise your child's mental skills rather than their trigger fingers. Please also do not hesitate to write us at the above address if you have any questions or comments concerning MATH CHALLENGE. Alternatively, you can reach us on the Compuserve Information Service at User I.D. <71150,1305>. Registered users are entitled to unlimited phone and mail support. - 7 - WARRANTY INFORMATION -------------------- THIS SOFTWARE IS PROVIDED AS-IS. THERE ARE NO WARRANTIES, EXPRESSED OR IMPLIED. JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND SPECIFICALLY DISCLAIMED. NEITHER JUST FOR ME SOFTWARE, INC. NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF JUST FOR ME SOFTWARE, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO EVENT, SHALL JUST FOR ME SOFTWARE, INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. Some states do not allow the exclusion of the limit of liability for consequential or incidental damages, so the above limitation may not apply to you. This agreement shall be governed by the laws of the State of Michigan and shall inure to the benefit of Just For Me Software, Inc. and any successors, administrators, heirs and assigns. Any action or proceeding brought by either party against the other arising out of or related to this agreement shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction located in Oakland County, Michigan. The parties hereby consent to in personam jurisdiction of said courts. COPYRIGHT NOTICE ---------------- The software and this manual are copyrighted. All rights are reserved with the exception of those waived above in the program registration instructions. - 8 - ASP OMBUDSMAN INFORMATION ------------------------- Just For Me Software, Inc. is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at: ASP Ombudsman _______ 545 Grover Road ____|__ | (R) Muskegon, MI --| | |------------------- 49442-9427 (USA) | ____|__ | Association of or send a Compuserve | | |_| Shareware message via CompuServe |__| o | Professionals mail to 70475,1071, or -----| | |--------------------- a FAX to 616-788-2765. |___|___| MEMBER Copyright 1995 Just For Me Software, Inc. P. O. Box 531 Novi, MI 48376