--------------------------- Scoring Definitions in FFLM --------------------------- One of the most useful and flexible features of FFLM is the scoring definitions that it supports. You can decide whether or not to use any of the following scoring categories: Individual Offensive Players (QB, RB, WR and TE): ================================================ Passing Touchdown Passing Yardage Average Yards per Pass Pass Attempts Pass Completions Pass Completion Percentage Pass Interception Pass Rating Rushing Touchdown Rushing Yardage Average Yards per Rush Number of Rushes Receiving Touchdown Receiving Yardage Average Yards per Reception Number of Receptions Total Yardage Average Yards per Touch Make a 2 Point Conversion (passing, rushing, or receiving) Return a Punt for a Touchdown Return a Kickoff for a Touchdown Fumble Kickers: ======= Field Goals Made Field Goals Missed Field Goal Percentage Extra Point Made Extra Point Missed Extra Point Percentage Passing Touchdown Passing Yardage Pass Attempts Pass Completions Pass Interception Rushing Touchdown Rushing Yardage Number of Rushes Receiving Touchdown Receiving Yardage Number of Receptions Total Yardage Average Yards per Touch Make a 2 Point Conversion (passing, rushing, or receiving) Fumble For Team Offense: ================ Winning a Game Points Scored Rushing Yardage Passing Yardage Total Yardage Sacks Allowed For Head Coach: ============== Point Differential (Win or Loss) For Special Teams: ================= Return a Punt for a Touchdown Return a Kickoff for a Touchdown Total Punt/Kickoff Return Yardage Make a 2 Point Conversion Miss a 2 Point Conversion Team Defense: ============ Defensive Touchdown Points Against Total Yards Against Passing Yards Against Rushing Yards Against Number of Touchdowns Allowed Number of First Downs Allowed Interception Sack Fumble Recovery Safety Individual Defensive Players (DL, LB, DB): ========================================= Defensive Touchdown Interception Sack Fumble Recovery Safety Tackle Assisted Tackle To activate any of the scoring categories, you have to define the amount of points each category is worth from the Scoring menu in the Player Positions submenu. You will be presented with the Scoring Definition Screen. Along the top is a set of "tabs" with each player position. Use the mouse to click on the position that you want to define. Right below the position selection tabs is a Category selection. Use the mouse to select one of the available scoring categories for the selected position. ================================= Definition of Quantity and Points ================================= There are two ways to define the scoring for a category. You either have to setup a Scoring Table or a Scoring Formula. Use the mouse to select one or the other on the left side of the screen. Both the Table and the Formula use the concept of a "Quantity" and a "Points" value. The Points value is always the amount of Fantasy Points that you want to award for a given scoring category. The Quantity value varies depending on the scoring category. For example, the Quantity for a rushing touchdown is the *Yardage* for the touchdown. The Quantity for the Pass Completion category is the *Number* of Pass Completions. The Quantity for a Field Goal is the *Yardage* of the Field Goal. The Quantity for Pass Interception is the *Number* of Interceptions. In general, if yardage is a factor for a scoring category, then the Quantity represents the amount of yardage of that category. Otherwise, the Quantity represents the Total Number of instances of that category. Specific examples will follow. ============== Scoring Tables ============== Scoring Tables consist of 2 columns of 30 rows, kind of like a small spreadsheet. The first column is the Quantity, and the second column is the Points. The best way to describe how the tables work is to start with a basic example. Let's define a rushing touchdown with the following table: Qty Pts 1 6 20 7 40 8 60 9 80 10 100 11 What does this mean? This table says that a rushing touchdown of at least 1 yard long but less than or equal to 19 yards long is worth 6 fantasy points. But a touchdown run of 20 to 39 yards is worht 7 points, and a 40 to 59 yard TD run is worth 8 points, etc. Generally, you just have to make sure there is a Point value in the first row of the table, along with either a 0 or a 1 in the Quantity value of the first row in order to define the basic scoring for that scoring category. Then you can use the rest of the rows in the table to add bonuses for big plays or better peroformances. Let's setup another common example. Let's say you want to award 3 points for a short field goal, and more points for longer field goals. To accomplish this, set up a Scoring Table for the Kicker position and the Field Goal Made category as follows: Qty Pts 1 3 40 4 45 5 50 6 55 8 60 10 This will award 3 fantasy points for a field goal between 1 and 39 yards in length; 4 points for a FG from 40 to 44 yards; 5 points for 45 to 49 yards; 6 points for 50 to 54; 8 points for 55 to 59; and 10 points for a FG 60 yards or longer. The above examples are all based on scoring categories in which the Quantity is equal to the *yardage* of that category. Let's try a different example where Quantity is equal the *number* of occurrences of the category. Let's say you want to award 1 point to the Team Defense for each Sack, but then give them a flat bonus value if they have 5 or more sacks in a game. Set up a table for the Team Defense position in the Sacks category as follows: Qty Pts 0 0 1 1 2 2 3 3 4 4 5 10 This will award 1 point per Sack for anywhere from 0 to 4 sacks, and then it will award 10 points for getting 5 or more sacks. ================ Scoring Formulas ================ Scoring Formulas consist of 10 different values, and they look like the following: ---------------------------------- Base Score: xxx Qty = xxx Pts Increment Every: xxx Qty = xxx Pts New Base Starting At: Base Score: xxx Qty = xxx Pts After That Every: xxx Qty = xxx Pts Maximum: xxx Qty = xxx Pts ---------------------------------- All of the xxx's have to filled in with values to make the formula work the way you want it to. Generally, a formula is a shorter and quicker way of defining a scoring category when compared to a scoring table that has consistently increasing quantities. Again, the best way to describe it is with an example. Let's use the same example that we used for the first scoring table example. We'll define a rushing touchdown with more points awarded based on length. ---------------------------------- Base Score: 0 Qty = 6 Pts Increment Every: 20 Qty = 1 Pts New Base Starting At: Base Score: 0 Qty = 0 Pts After That Every: 0 Qty = 0 Pts Maximum: 0 Qty = 0 Pts ---------------------------------- What does this mean? This formula says that a rushing touchdown of at least 0 yards long but less than or equal to 19 yards yards long is worth 6 fantasy points. After that, an extra fantasy point is award for every 20 yards in length of the touchdown. Notice that we didn't even need the other parts of the formula for this example. Also notice that we had to start with a Base Quantity of 0 yards in order for the 20 yard increment to come out properly. If you entered 1 for the Base Quantity, then the next increments would be at 21 yards, 41 yards, etc. instead of 20 yards, 40 yards, etc. You will (probably) never have a 0 yard rushing touchdown, but the 0 Base Quantity gives the desired result. Another example of a formula might be for Passing Yardage. Let's say you want to award 1 fantasy point for every 50 yards of passing. But when a QB reaches 300 yards, you want to increase the scoring, and award 1 fantasy point for every 25 yards of passing after that. Finally, you want to cap the scoring at 500 yards of passing. Set up a formula for the Quarterback position and Passing Yardage category like this: ---------------------------------- Base Score: 0 Qty = 0 Pts Increment Every: 50 Qty = 1 Pts New Base Starting At: Base Score: 300 Qty = 6 Pts After That Every: 25 Qty = 1 Pts Maximum: 500 Qty = 15 Pts ---------------------------------- Let's dissect this example. First, the Base Score says don't award any fantasy points for less than 49 passing yards. Then the increment says to award 1 fantasy point for every 50 yards of passing (up to 299 yards). The New Base takes over at 300 passing yards, and awards 6 fantasy points for anywhere from 300 to 324 passing yards. After that, award 1 fantasy point for every 25 yards of passing. Finally, if a QB has 500 or more passing yards, just award 15 fantasy points. As you can see, a scoring formula can be very powerful in defining a complex scoring category that needs a "sliding scale" of values. However, there is another great use for the scoring formula. It is the best way to define a scoring category in which the Quantity is equal to the Number of scores in that category. For example, if you want to award 1 fantasy point for each Extra Point scored by a Kicker, set up a scoring formula as follows: ---------------------------------- Base Score: 0 Qty = 0 Pts Increment Every: 1 Qty = 1 Pts New Base Starting At: Base Score: 0 Qty = 0 Pts After That Every: 0 Qty = 0 Pts Maximum: 0 Qty = 0 Pts ---------------------------------- Notice that for scoring categories like this one, you just leave the Base Score value set to zero, and then you fill in the increment. Also notice that we don't need the other parts of the formula. Another common example might be to subtract 2 fantasy points for each Pass Interception. To do this, setup a formula as follows: ---------------------------------- Base Score: 0 Qty = 0 Pts Increment Every: 1 Qty = -2 Pts New Base Starting At: Base Score: 0 Qty = 0 Pts After That Every: 0 Qty = 0 Pts Maximum: 0 Qty = 0 Pts ---------------------------------- ================== Special Situations ================== Some of the scoring categories are a little more confusing than others. Below is an explanation of how to setup some of the less obvious scoring categories. Defensive Team - Points Against (Shutout) ----------------------------------------- For the Team Defense position, one of the categories is Points Against. A lot of leagues like to give a bonus for a shutout. The easiest way to set this up is with a table with two rows: Qty Pts 0 5 1 0 This example will award 5 fantasy points for a shutout, and 0 fantasy points for allowing 1 or more point against the defense. Head Coach - Win a Game ----------------------- Many leagues like to award a bonus when an NFL Head Coach wins their game. To accomplish this, setup a table with two rows for the Point Differential category for Head Coach: Qty Pts 0 0 1 5 This example will award 5 fantasy points for a Win, and 0 for a Loss or Tie. How does this work? The Quantity for this category represents the Point Differential in the score of the NFL game. If Green Bay beats Minnesota 21 to 7, then the quantity is 14. If they lose 28 to 24, then the quantity is -4. In other words, to represent a Win in the scoring table, use 1 for the Quantity; for a Loss, use -1; for a tie, use 0. As another example, let's say you want to take away 3 fantasy points for a Head Coach loss, and take away 6 fantasy points if they lost by 21 NFL points. In addition, you want to award 3 points for a Head Coach win. Setup a table like this: Qty Pts -21 -6 -1 -3 0 0 1 3 Defensive Team - Yardage Allowed -------------------------------- The other unusual scoring category is the yardage allowed by a team defense. The larger the quantity, the fewer fantasy points are awarded. For example: Qty Pts 0 10 100 7 200 5 300 3 400 2 500 1 600 0 This would award 10 fantasy points for holding the opposing team to under 100 yards of offense; 7 points for 100 to 199 yards; 5 points for 200 to 299 yards; and so on until 0 points for allowing 600 or more yards. You could also start with a score of 0 fantasy points and start taking away points as more yardage is allowed, like this: Qty Pts 0 0 100 -1 200 -2 300 -3 400 -4 500 -10 In this case, the team defense would stay even if they allow less than 100 yards against them; they would lose 1 fantasy points for allowing 100 to 199 yards; -2 points for 200 to 299 yards; and so on until they lose 10 points for giving up 500 or more yards.