XCOM 2 Multi Editor v0.2 by Khor Chin Heong (khor@kch.pl.my) Installation: Copy this editor into your XCOM 2 directory and run it. This is a suite of the following editors: XCOM 2 Weapon Editor, Ammo Editor Edits weapons and ammo in XCOM 2. (Damage,magazine capacity,time units,accuracy,etc.) This editor modifies geodata\obdata.dat. Set the 'Ammo 1,2,3' all to 'None' and 'Damage' and 'Damage Type' to something, for a weapon that doesn't need any ammo. XCOM 2 Armor Editor Edits soldier armor in XCOM 2. Note: The changes will only take effect when you start a new combat and not during. This editor modifies ufoexe\geoscape.exe. XCOM 2 Alien Containment Editor Edits, adds or deletes aliens in containment in XCOM 2. This editor modifies game_x\astore.dat. XCOM 2 Base Facility Editor Edits base facilities (construction cost/time,defense) in XCOM 2. This editor modifies game_x\facil.dat. Set construction time to 0 for in-game base layout editing. XCOM 2 Sub Editor Edit XCOM and alien submersibles in XCOM 2. (speed,hull strength,cargo capacity,etc) Note: Barracudas and Mantas can't be used for ground combat as their graphic is not defined. This editor modifies ufoexe\geoscape.exe. XCOM 2 Sub Weapon Editor Edit XCOM sub weapons (damage,range,accuracy,etc) in XCOM 2. This editor modifies ufoexe\geoscape.exe. XCOM 2 Alien Editor Edit alien stats (tus,energy,strength,accuracy,etc) in XCOM 2. Note: Actual values may vary depending on your difficulty level. The changes will only take effect when you start a new combat and not during. This editor modifies ufoexe\geoscape.exe.