REVISON OF BLOOD PATCH FOR DOOM v.001 1hr -Just started to get to know basics of dehacked v2.0. -Made piles of slop appear after being shot. v.012 7hrs -Major improvment.Made the walls bleed when you shoot them. -Slop animations and demon's death sequence made better. -Bug fixed from v.001 v.045 10hrs -Made barrels explode 10 seconds after original blast. -Fixed three bugs that arose from v.012 v.078 16:30hrs -Made nearly every object shootable. -Fixed 5 major bugs that came after v.045 -Fixed barrel problem -Constant testing went on for 5 hours for objects shooting addition. v.093 20hrs -Some text changes -Fixed bug problem that still existed after v.078 -More testing went on for objects shooting addition. v.324 26hrs -Major text improvements -Testing started for rocket enhancement -3 bugs fixed from previous version -Testing for objects shooting addition was a sucess,most objects are completly shootable,objects containing dead or parts of dead beings turn into re-animating slop and all shootable objects are strong enough to withstand a rocket. v.525 39hrs -Testing for rocket enhancement was a complete failure.Nothing was found or salvaged from this test.10hrs completely down the drain! -Many more text additions -A COMPLETELY NEW TEXT ENDING for e3m8. -6 bugs fixed from previous version -Testing for palette colors and how they are changed, has started v.666 50hrs -Hit 50 hour mark! -Many unuseful things cleaned out that caused previous problems. -More text enhancements.The words blood and death are fixed. -2 more bugs fixed. -Testing for color palette changes failed!More testing will go on. v.844 63:45 hrs -More text enhancements -Ending on e3m8 changed again -7 bugs fixed from previous version -Another 10hr testing session was put into effect for final bugs. -Testing for color changes was a good effort.Problem identified! -Major improvement.Color changes are now possible for anything that is green! many things made red. v.999 75hrs -AMAZING! all things that used green colors were changed to red.Such as the barrels filled with toxic waste was changed to look like blood, the green eyes of a spirtual armor are turned red,ammo box now has a tint of red to it, invulnerbility sphere changed to red,a plasma charge's green lights are turned to red,security armor changed to red,and many more! -MONSTERS and parts of monsters are now changed to red.such as caco's green eye, baron of hell's fireball turned completely red,trooper's hair was turned to red, and sargent's eyes turned red. -Even more text enhancements -10hr bug test a sucess,11 bugs found in all! v1.00 RELEASED! 77hrs TOTAL! -A few more things cleaned up from v.999 -Added a new lost soul death. very unique,it explodes just like a rocket,and very differntly when killed with a rocket! -Speeded up some of the monsters and some of the weapons! -More color changes.the bfg 9000 now fires red balls instead of green,and teleports changed to red instead of green,the green eye in symbol was changed to red! -Upgraded the dehacked version to 2.1 -Wrote revison.doc v1.01 79hrs -A test for barrel explosion improvement was put into effect. Problem identified! Barrel only explodes 3 times now which is more stronger, faster and cleaner. -1 bug fixed -More text enhancements. type IDFA and IDCHOPPERS to get new messages. v1.2 RELEASED!! 86hrs TOTAL! (Gosh I'm getting tired of this!) -More text enhancements -Updated object shooting addition. Less things made shootable for maxium speed. and also redone so it looks like you are actully shooting object and not the floor. -Dehacked updated to 2.2 -3 bugs fixed v1.25 RELEASED!! 93hrs TOTAL! (I swear, I must be going nuts with this!) -Dehacked was updated to 2.3 but found that only it screwed things up worse! making my doom.wad impossible to load. So I then had to copy my whole wad and exe file from backup, but then I couldn't find the backups for it, since I didn't need them to often because dehacked 2.2 saved every thing in one file! Good thing I didn't do this to all the computers! -And YES, even more text enhancements! -Bugs, Bugs, Bugs, when will it ever stop! 2 more fixed -Thought about upgrading doom to 1.9 but I didn't want to re-write all the text additions, maybe next update. v1.42 RELEASED!! 98hrs TOTAL! (I've finally relized that I am going nuts!) -This is actually just an update from the last one since there is nothing new in the patch. Yes I am actually going to include new graphics! They are the death sequences of the Trooper, Sargent, Imp, and Demon. They are much bloodier than the original version, and in fact do go very well with this patch. The batch files that I am making will first take out the old graphics, and zip them. Next the new pictures will be put in and the blood patch will be loaded into dehacked. Then all the pictures that I created will be deleted. And then Doom is run. Afterwards all the original pictures will be be re-inserted into DOOM and deleted when done. The Master batch file is quite simple, it will only include a few commands. Don't worry,all you have to do is run MASTER.BAT This should work correctly provided that its all in the same path. v1.666 RELEASED!! 105hrs TOTAL! (They'll never catch me!, MHA HA HA!) -Dehacked updated to 2.3 -DOOM updated 1.9 -Re-revised ALL text from previous version for update of doom. -Fixed master.bat,and made it even more complicated! -Hit 100 hour mark! (The real reason behind the 7 hours more was from the text re-enhancements. I had to keep retesting them to see if it came out right!) -1 bug fixed v1.68 RELEASED!! 113hrs TOTAL! (I know they're coming for me now!) -Now that Dehacked 2.4 is out this may be used with either 2.3 or 2.4 (they both work) -New ending to player's death, a massive explosion occurs after you're dead! Great for deathmatch! -Shootable objects addition was redone AGAIN! -And a few more text additions that I left out in the last version. -I'll be including a newer version of dmgraph. -AND now I'll also be Incuding dehacked 2.4! (the real reason behind this was that I found out the many people did not have dehacked, and that really pissed me off, beacuse they couldn't play my patch) so, now a full version of dehacked 2.4 will be included. And you won't have any excuses to give me!) -2 more bugs fixed v1.70 RELEASED!! 120hrs TOTAL! (Boy this is fun!, Now I'll never stop!) -You don't need pkzip or dmgraph anymore! The use of deusf has come into play! -Master.bat Redone completly from scratch! -2 bugs fixed -And you don't need to unzip all those damn gif files! -And yet another text addition! Please, if you have any problems at all with this version, please contact me! This patch was produced by James Rizzo and his staff.If you find anymore bugs leave a message to James at SOFTWARE CREATIONS BBS, DAVE'S DWANGO BBS, OR CINCINATI MULTIPLAYER BBS. All these ideas are completely originally created! GUESS WHAT?!? Me and my staff are at this very moment creating a COMPLETE ROCKET PATCH. Any Suggestions will be considered and ones that are accepted will be thanked and mentioned in revison.doc and readme.txt. Also THE ULTIMATE BLOOD PATCH FOR DOOM 2 IS GONNA BE OUT IN A WEEK OR SO! SO DON'T FOORGET TO LOOK FOR IT! THANK YOU for downloading the one and so far only ULTIMATE BLOOD PATCH for DOOM v1.9! Since I am getting tired of writing about our blood patch I guess I'll talk about my staff. Besides me there are three other people, Mike, Dave, and Alex. The way my team works is like this, when a new addition is made Mike, Dave, and Alex test each episode each getting one episode to test. They are the base of my team, without them I would have to do all the work myself. Anyway what I do is test the secret levels and write the actual stuff to dehacked. If they find a problem I try to fix it and they go over that area again. This is also why there is such a span of time put into this patch. Each level of doom is tested throughly getting all secrets and items. this only takes them about five hours each to get through all their work of each level. And also I am now starting to test additional pwads, so if you find a pwad that doesn't work with this patch then TELL ME! Just one more thing,the only reason why there are so many bugs in my blood patch is because when my assistants change something without telling me first, (Stupidity at it's best!) they tend to forget about that problem and move on. THANKS AGAIN AND KEEP DOOMING!