--------------------------------------------------------------------- TiC's WAD Review --------------------------------------------------------------------- In irregular intervals I will review a few PWADs. All reviews are totally subjective, I'll not beautify anything! If you have any suggestions, ideas or whatever; e-mail me at: denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de All files can be found on ftp.cdrom.com and its mirror sites. DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM. If you want me to review a special PWAD - email me. --------------------------------------------------------------------- Review date: 2. May 95 Review No.: 11 --------------------------------------------------------------------- Title: NLDoom Series Game: Doom 2 Filename: NLDOOM2x.ZIP (x = 1-8) Size: 32k-100k Author: Unknown e-mail: nelsonl@linestone.kosone.com Maps: MAP01-MAP08 (8) Type: normal/co-op levels Sounds: No Graphics: No Music: No [ Level construction ] ---------------------------------------------- 8 levels with no special plan. Okay, the levels are getting bigger but this doesn't mean that they are getting better too... The levels are classical 'shoot, run, pick-up, shoot again...' levels. You do not even have to look for keys. This means, the NLDoom Series are at most one-way level. Of course they contain keys, but everytime you need one, you already got the right one. The author likes labyrinths. All levels contain a bug. At least I think it is one. If you die in green waste, you'll finish the level immediately. I don't think this is useful... At all you will remember some parts of the levels from the original Doom and Doom 2 game. Very interesting is the use of a glass-effect; you can view trough it, but not shoot and the monsters are not 'seeing you'. [ Texture design ] -------------------------------------------------- Some misaligned textures and in the first 4 levels the author used very strange combinations of textures. This is getting 'better' in the last 4 levels, because the rooms are getting much bigger and the author used some easier textures. Doors are at most okay, but in the last 3 levels the author didn't mark the doors with red, blue or yellow walls. This sucks. Teleporters are not very good in the first 3 levels, because they have just some red floor. This is better in the last 5 levels. [ Bugs ] ------------------------------------------------------------ No Medusa or HOM effect. However, I noticed some Tutti-Frutti effects, especially at stairs. Some doortraks are moving... [ Enemies ] --------------------------------------------------------- Good placed. Nothing special, but in the last 3 or 4 levels you have to kill several spider masterminds and a few cyberdemons. It is not very hard at all. [ Things ] ---------------------------------------------------------- Enough ammo, enough health. Quite easy to complete it. Most rooms are not containing any extra objects, such as Bodies or Lamps. It's a bit boring to have a lot of empty rooms. Luckily there are some monsters in it. :) [ Scoring ] --------------------------------------------------------- 75% Worth downloading. Easy to run through; nothing new at all, except the glass-effects. Better than a lot of other PWADs for Doom 2. I think they are good for co-op play. I recommend to put all 8 WADs in one big file. You will need the weapons in further levels... To the author: please add a textfile to EVERY zip-file and use the PWAD authoring template!! ---------------------------------------------------------------------