--------------------------------------------------------------------- TiC's WAD Review --------------------------------------------------------------------- In irregular intervals I will review a few PWADs. All reviews are totally subjective, I'll not beautify anything! If you have any suggestions, ideas or whatever; e-mail me at: denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de All files can be found on ftp.cdrom.com and its mirror sites. DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM. If you want me to review a special PWAD - email me. --------------------------------------------------------------------- Review date: 3. May 95 Review No.: 12 --------------------------------------------------------------------- Title: Rigel I Game: Doom 2 Filename: RIGEL1.ZIP Size: 195k Author: Scott Lampert e-mail: jumpstile@fortunat.pdial.interpath.net Maps: MAP01 Type: normal, deathmatch? Sounds: yes - doors, lifts, pistol Graphics: yes - new sky texture Music: yes - starwars theme (?) [ Level construction ] ---------------------------------------------- Good construction with alternately desgined places. Some grey rooms (starting point), green hallways, a very dark labyrinth and some 'evil' places. Good in size at all, but almost illogicaly constructed. There is no 'walktrough', you have to search, find and search again. You will not see the room with the blue key on the map nor how to get there... this sucks, I looked for the key about 15 minutes - a cheat code helped. But it is not a one-way level, you can enter several rooms from different ways and other rooms. The author wanted to make a good deathmatch-level AND a good single/co-op level. I think this causes the strange key-placement too. It looks like he added the keys after completing the whole level...?!?! Very good light management, except the extreme dark labyrinth. [ Texture design ] -------------------------------------------------- Misplaced or misaligned textures are very rare. Doors, windows, teleporters and stairs are well done. Nothing more to say. [ Bugs ] ------------------------------------------------------------ No Medusa, Tutti-Frutti or HOM effect. [ Enemies ] --------------------------------------------------------- I played in UV only and it is VERY hard. But it is not impossible. You have to kill a Cyberdemon and 2 Arch-Viles. Very tough at all. Always check windows twice and don't forget to watch your back. Very challenging... [ Things ] ---------------------------------------------------------- You will need the ammo of the enemies; it is possible to win, but it would be more FUN to have at least 20% more ammo. You have to save often and try some things, if you run out of ammo, you have to reload... kinda annoying... The author added a lot of other stuff to make the level more fun, very good! [ Scoring ] --------------------------------------------------------- 85% The lift sound are good. The door sound and the pistol isn't that amazing... Worth downloading. The strange key-placement and the lack of ammo are catching 15%. Don't miss this one anyway... ---------------------------------------------------------------------