GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. SUPER METROID(tm) GAME 1 DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game 2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select) 3 C225-3005 No energy loss from enemies 4 C22A-456D Super jumps don't drain energy 5 C288-C5A7 Almost infinite missiles 6 C28A-C9D7 Almost infinite super missiles 7 3CA4-450D Almost infinite super bombs 8 62C5-14A6 Start with hyper gun in inventory SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A NEW GAME 9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks 11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks 12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks 13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks 14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks 15 DCD7-F26D Maximum missiles=10 16 FBD7-F26D Maximum missiles=25 17 74D7-F26D Maximum missiles=50 18 08D7-F26D Maximum missiles=75 19 10D7-F26D Maximum missiles=100 20 52D7-F26D Maximum missiles=125 21 B1D7-F26D Maximum missiles=150 22 CED7-F26D Maximum missiles=175 23 A6D7-F26D Maximum missiles=200 24 D9D7-F36D Maximum super missiles=5 25 DCD7-F36D Maximum super missiles=10 26 FBD7-F36D Maximum super missiles=25 27 74D7-F36D Maximum super missiles=50 28 D9D7-FE6D Maximum super bombs=5 29 DCD7-FE6D Maximum super bombs=10 30 FBD7-FE6D Maximum super bombs=25 31 74D7-FE6D Maximum super bombs=50 32 DDD0-FE6D Set hours played to 0 (for better ending) 33 FDDF-F2AD Add charge beam 34 DFDF-F26D Get wave beam 35 D7DF-F26D Get ice and wave beams 36 D5DF-F26D Get ice, wave, and spazer beam 37 DEDF-F26D Get ice, wave, spazer, and plasma beams 38 D0DF-FA6D Add ball 39 D9DF-FA6D Add ball and varia suit 40 D5DF-FA6D Add ball, varia suit, spring ball 41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit 42 4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit 43 FDDF-FAAD Add bomb 44 6DDF-FAAD + 6DDF-FA0D Add X-ray 45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple 46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb 47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb 48 FFDF-FAAD Add bomb and hi-jump boots 49 7FDF-FAAD Add bomb, hi-jump boots and speed boots 50 77DF-FAAD Add bomb, all boots 51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X- ray 52 EED9-93DD Crateria is already mapped out 53 EED9-930D Brinstar is already mapped out 54 EED9-936D Norfair is already mapped out 55 EED9-93AD Wrecked ship is already mapped out 56 EED9-9EDD Maridia is already mapped out 57 EED9-9E0D Tourian is already mapped out (C)1994 Lewis Galoob Toys, Inc. All Rights Reserved. Super Metroid, Super NES and related names are trademarks of Nintendo of America Inc.