GAME GENIE CODES FOR SUPER NES(r) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: 1. ActRaiser 2(tm) 2. Battletoads/Double Dragon(tm) 3. Clay Fighter(tm) 4. Daffy Duck: The Marvin Missions(tm) 5. Disney's Aladdin(tm) 6. Jurassic Park(tm) 7. Madden NFL '94(tm) 8. Run Saber(tm) 9. NHL Stanley Cup(tm) 10. Super Empire Strikes Back(tm) 11. Tecmo Super Bowl(tm) 12. Teenage Mutant Ninja Turtles Tournament Fighters(tm) 13. Total Carnage(tm) ActRaiser 2(tm) Game 1 D727-4DD1 Start with 3 lives on Easy 2 FD27-4DD1 Start with 10 lives on Easy 3 9D27-4DD1 Start with 50 lives on Easy 4 DF27-4D61 Start with 1 life on Normal 5 D927-4D61 Start with 5 lives on Normal 6 FD27-4D61 Start with 10 lives on Normal 7 9D27-4D61 Start with 50 lives on Normal 8 DF27-4FD1 Start with 1 life on Hard 9 D927-4FD1 Start with 5 lives on Hard 10 FD27-4FD1 Start with 10 lives on Hard 11 9D27-4FD1 Start with 50 lives on Hard 12 DD67-4468 Infinite lives 13 D484-1F66 Start with 2 magic pts. on Easy 14 D584-1F66 Start with 7 magic pts. on Easy 15 DB84-1F66 Start with 9 magic pts. on Easy 16 DF8F-1766 Start with 1 magic pts. on Normal or Hard 17 D98F-1766 Start with 5 magic pts. on Normal or Hard 18 D58F-1766 Start with 7 magic pts. on Normal or Hard 19 DB8F-1766 Start with 9 magic pts. on Normal or Hard 20 3C65-CFA8 Infinite magic pts. (must have 1 to cast) 21 DC8F-1F06 Start with 1/2 health 22 DE8F-1F06 Start with 3/4 health 23 C2B0-CF07 Protection from most enemies 24 C2B2-C7D3 Protection from some ground hazards 25 D7C0-37A7 Small magic power-up adds 3 instead of 1 26 D9C0-37A7 Small magic power-up adds 5 27 DBC0-37A7 Small magic power-up adds 9 28 DFC9-3407 Large magic power-up adds 1 instead of 3 29 D9C9-3407 Large magic power-up adds 5 30 DBC9-3407 Large magic power-up adds 9 31 DFC7-3D67 Small health power-ups add 1 instead of 2 32 D0C7-3D67 Small health power-ups add 4 33 F9C7-3D67 Small health power-ups add 15 34 F0C7-3D67 Small health power-ups heal completely 35 D4C9-3FD7 Medium health power-ups add 2 instead of 5 36 D6C9-3FD7 Medium health power-ups add 8 37 F9C9-3FD7 Medium health power-ups add 15 38 F0C9-3FD7 Medium health power-ups heal completely 39 D4C7-3FA7 Large health power-ups add 2 instead of 10 40 D0C7-3FA7 Large health power-ups add 5 41 F9C7-3FA7 Large health power-ups add 15 42 F0C7-3FA7 Large health power-ups heal completely 43 DDB3-C764 All enemies take 1 hit to kill 44 DD33-476F Infinite time ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO. Battletoads/Double Dragon(tm) Game 1 DF60-D76D Start with 2 lives 2 DB60-D76D Start with 10 lives 3 DE6E-1466 Enemies have less energy 4 40B8-04AF Infinite lives 5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives 6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives 7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives 8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with 11 lives 9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives 10 4EB7-1DD6 Abobo(tm) has less energy 11 4EB3-C4DB Big Blag(tm) has less energy 12 D7BA-3FA8 Roper(tm) has less energy 13 D7C5-3F66 Robo-Manus(tm) has less energy Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus are trademarks of Rare Ltd. or Technos Japan Corporation. Clay Fighter(tm) Game 1 6280-DD6F Enable Blob's Bomb(tm) move (away, away+down, down, towards+down, towards, punch) FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR LOSE 2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm) after 1st match 3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match 4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match 5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match 6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st match 7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st match 8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match 9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match 10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match 11 FDF7-E5CE Start with 1/6 health--1st round 12 4DF7-E5CE Start with 1/3 health--1st round 13 7DF7-E5CE Start with 1/2 health--1st round 14 0DF7-E5CE Start with 2/3 health--1st round 15 9DF7-E5CE Start with 5/6 health--1st round 16 FD4A-E01C Start with 1/6 health--2nd and later rounds 17 4D4A-E01C Start with 1/3 health--2nd and later rounds 18 7D4A-E01C Start with 1/2 health--2nd and later rounds 19 0D4A-E01C Start with 2/3 health--2nd and later rounds 20 9D4A-E01C Start with 5/6 health--2nd and later rounds TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE) Bad Mr. Frosty Codes: 21 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46- E5C2 Bad Mr. Frosty's Brutal Punches do more damage 22 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B- E032 Bad Mr. Frosty's Medium Punches do more damage 23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B- E142 Bad Mr. Frosty's Quick Punches do more damage 24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B- E512 Bad Mr. Frosty's Brutal Kicks do more damage 25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C- E0C2 Bad Mr. Frosty's Medium Kicks do more damage 26 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C- E932 Bad Mr. Frosty's Quick Kicks do more damage 27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does more damage Taffy(tm) Codes: 28 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48- E9C2 Taffy's Brutal Punches do more damage 29 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48- E132 Taffy's Medium Punches do more damage 30 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A- E042 Taffy's Quick Punches do more damage 31 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A- E912 Taffy's Brutal Kicks do more damage 32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A- E1C2 Taffy's Medium kick does more damage 33 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A- E532 Taffy's Quick Kicks do more damage--NOT IN CROUCH 34 7D42-E912 Taffy's Whack (all punches) does more damage 35 7D42-E9C2 Taffy's Whack (all kicks) does more damage Tiny(tm) Codes: 36 7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42- E5C2 Tiny's Brutal Punches do more damage 37 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43- E032 Tiny's Medium Punches do more damage 38 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43- E142 Tiny's Quick Punches do more damage 39 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43- E512 Tiny's Brutal Kicks do more damage 40 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E- E0C2 Tiny's Medium Kicks do more damage 41 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E- E932 Tiny's Quick Kicks do more damage 42 7D4E-E142 Tiny's Medicine Ball Does more damage 43 7D4E-E512 Tiny's Sucker Punch does more damage Blob(tm) Codes: 44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D- 79C3 Blob's Brutal Punches do more damage 45 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D- 7133 Blob's Medium Punches do more damage 46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F- 7043 Blob's Quick Punches do more damage 47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F- 7913 Blob's Brutal kick does more damage 48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F- 71C3 Blob's Medium Kicks do more damage 49 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F- 7533 Blob's Quick Kicks do more damage Blue Suede Goo(tm) Codes: 50 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44- 75C3 Blue Suede Goo's Brutal Punches do more damage 51 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47- 7033 Blue Suede Goo's Medium Punches do more damage 52 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47- 7143 Blue Suede Goo's Quick Punches do more damage 53 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47- 7513 Blue Suede Goo's Brutal Kicks do more damage 54 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40- 70C3 Blue Suede Goo's Medium Kicks do more damage 55 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40- 7933 Blue Suede Goo's Quick Kicks do more damage Ickybod Clay(tm) Codes: 56 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49- 79C3 Ickybod Clay's Brutal Punches do more damage 57 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49- 7133 Ickybod Clay's Medium Punches do more damage 58 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41- 7043 Ickybod Clay's Quick Punches do more damage 59 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41- 7913 Ickybod Clay's Brutal Kicks do more damage 60 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41- 71C3 Ickybod Clay's Medium Kicks do more damage 61 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41- 7533 Ickybod Clay's Quick Kicks do more damage 62 7D45-7013 Ickybod Clay's Ecto Punch does more damage Helga(tm) Codes: 63 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45- 75C3 Helga's Brutal Punches do more damage 64 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46- 7033 Helga's Medium Punches do more damage 65 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46- 7143 Helga's Quick Punches do more damage 66 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46- 7513 Helga's Brutal Kicks do more damage 67 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B- 70C3 Helga's Medium Kicks do more damage 68 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B- 7933 Helga's Quick Kicks do more damage--NOT FAR AWAY 69 7D4B-71C3 Helga's Viking Ram does more damage Bonker(tm) Codes: 70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C- 79C3 Bonker's Brutal Punches do more damage 71 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C- 7133 Bonker's Medium Punches do more damage 72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48- 7043 Bonker's Quick Punches do more damage 73 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48- 7913 Bonker's Brutal Kicks do more damage 74 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48- 71C3 Bonker's Medium Kicks do more damage 75 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48- 7533 Bonker's Quick Kicks do more damage 76 7D4A-7043 Bonker's Cutting Cartwheel does more damage Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of Interplay. Daffy Duck: The Marvin Missions(tm) Game 1 DFBD-1DA4 Start with 1 life CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN 2 DBBD-1DA4 Start with 9 lives 3 49BD-1DA4 Start with 25 lives 4 9FBD-1DA4 Start with 51 lives 5 DDB3-3404 Infinite lives 6 DDA8-4466 Extra lives cost $500 7 DFA8-4466 Extra lives cost $1,500 8 DD23-34D4 Extra life power-ups don't work 9 D423-34D4 Extra life power-ups worth 2 10 D923-34D4 Extra life power-ups worth 5 11 DDA3-3FA6 Extra lives can't be bought 12 D4A3-3FA6 2 extra lives for each life you buy 13 D9A3-3FA6 5 extra lives for each life you buy 14 C283-3D6F Invincibility 15 D1B4-3DD7 Start with 1/2 health 16 DBB4-3DD7 Start with 3/4 health 17 D121-CD64 Juice cans set health to 1/2 18 DB21-CD64 Juice cans set health to 3/4 19 DDB4-C764 Start with 0 gems 20 FDB4-C764 Start with 10 gems (2 continues) 21 49B4-C764 Start with 25 gems (5 continues) 22 DDA2-C76C Infinite continues 23 DD3C-446D Gem power-ups worth 0 24 D93C-446D Gem power-ups worth 5 (1 continue) 25 DDA6-34A6 Bought gems worth 0 26 D9A6-34A6 Bought gems worth 5 (1 continue) 27 DDA8-44D6 Gems are free 28 FDBF-CF64 Start with 10 ammo for all guns (except blaster) 29 9DBF-CF64 Start with 50 ammo for all guns 30 BDBF-CF64 Start with 90 ammo for all guns 31 DD85-17DD Infinite ammo (must have some ammo for the gun to be selectable--use Code 29 start with infinite ammo) 32 DDAC-4406 Freeze gun ammo is free 33 4DAC-4406 Freeze gun ammo is $200 34 DDAC-44A6 Electricity gun ammo is free 35 F9AC-44A6 Electricity gun ammo is $150 36 DDAC-4706 Three-way gun ammo is free 37 F9AC-4706 Three-way gun ammo is $150 38 DDAC-47A6 Bomb gun ammo is free 39 F9AC-47A6 Bomb gun ammo is $150 40 DDA8-4D06 Antimatter gun ammo is free 41 4DA8-4D06 Antimatter gun ammo is $200 42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead of 10 43 4DA9-1406 Bought Electricity gun ammo is worth 20 44 4DA8-1466 Bought Three-way gun ammo is worth 20 45 4DAF-C4A6 Bought Bomb gun ammo is worth 20 46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20 47 4D28-4FA7 Freeze gun ammo power-ups are worth 20 instead of 10 48 4D26-1DA7 Electricity gun ammo power-ups are worth 20 49 4D20-C7A7 Three-way gun ammo power-ups are worth 20 50 4D2F-34A7 Bomb gun ammo power-ups are worth 20 51 4D23-3FA7 Antimatter gun ammo power-ups are worth 20 52 DDBD-CF04 Start with no nutty attacks 53 D7BD-CF04 Start with 3 nutty attacks 54 D9BD-CF04 Start with 5 nutty attacks 55 D5BD-CF04 Start with 7 nutty attacks 56 C287-34AD Infinite nutty attacks 57 DDA8-4F06 Nutty attacks are free 58 0DA8-4F06 Nutty attacks are $400 59 D4BD-C7D4 Start with $2500 instead of $1500 60 D7BD-C7D4 Start with $3,500 61 DBBD-C7D4 Start with $9,500 62 7DBD-C7D4 Start with $30,500 63 DDB4-C404 Start with almost no fuel 64 F8B4-C404 Start with 2x fuel 65 45B4-C404 Start with 3x fuel 66 DDA8-4DA6 Jetpack fuel is free 67 D1C8-14A7 Fuel is consumed at 1/4 normal rate 68 DAC8-14A7 Fuel is consumed at 1/2 normal rate 69 F4C8-14A7 Fuel is consumed at 3/4 normal rate 70 D12B-17D4 Fuel power-ups are worth 1/2 as much 71 FC2B-17D4 Fuel power-ups are worth 2x 72 D1A2-C7A6 Bought fuel is worth 1/2 as much 73 FCA2-C7A6 Bought fuel is worth 2x as much 74 DFB9-1D04 Start on level 1-2 75 D4B9-1D04 Start on level 1-3 76 D7B9-1D04 Start on level 1-4 77 D0B9-1D04 Start on level 2-1 78 D9B9-1D04 Start on level 2-2 79 D1B9-1D04 Start on level 2-3 80 D5B9-1D04 Start on level 2-4 81 D6B9-1D04 Start on level 3-1 82 DBB9-1D04 Start on level 3-2 83 DCB9-1D04 Start on level 3-3 84 D8B9-1D04 Start on level 3-4 85 DAB9-1D04 Start on level 4-1 86 D2B9-1D04 Start on level 4-2 87 D3B9-1D04 Start on level 4-3 88 DEB9-1D04 Start on level 4-4 89 FDB9-1D04 Start on level 5-1 90 FFB9-1D04 Start on level 5-2 91 F4B9-1D04 Start on level 5-3 92 F7B9-1D04 Start on level 5-4 Daffy Duck: The Marvin Missions is a trademark of Warner Bros. Disney's Aladdin(tm) Game DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25 1 DF64-1DD0 Start with 1 life 2 D964-1DD0 Start with 5 lives 3 F064-1DD0 Start with 20 lives 4 C221-4FA5 Infinite lives 5 DFB8-3F07 Start with 1 continue 6 D9B8-3F07 Start with 5 continues 7 DCB8-3F07 Start with 9 continues 8 C283-37DD Infinite continues 9 D464-14A0 Start with 2 health 10 D964-14A0 Start with 5 health 11 D564-14A0 Start with 7 health 12 C267-4D0A Almost invincible 13 FA80-44AE Emeralds worth 2 instead of 1 DON'T USE CODES 14 AND 15 TOGETHER 14 FB80-44AE Emeralds worth 3 15 A381-4F0E Rubies worth 1 instead of 3 16 C281-4F0E Rubies worth 2 17 FD86-4F6E Only 10 gems needed for health increase/free life 18 4D86-4F6E Only 20 gems needed for health increase/free life 19 7D86-4F6E Only 30 gems needed for health increase/free life 20 0D86-4F6E Only 40 gems needed for health increase/free life 21 9D86-4F6E Only 50 gems needed for health increase/free life 22 1D86-4F6E Only 60 gems needed for health increase/free life 23 BD86-4F6E Only 90 gems needed for health increase/free life 24 D967-1F60 Start with 5 apples 25 4D67-1F60 Start with 20 apples 26 3CA9-C4A5 Infinite apples 27 4D8B-4DD3 Apple power-ups worth 20 instead of 10 28 9D8B-4DD3 Apple power-ups worth 50 29 BD8B-4DD3 Apple power-ups worth 90 30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R + Up/Down to change level, R + Left/Right to change sub-level 31 DDA7-4DD5 Bonus round played after every level Disney's Aladdin is a trademark of Disney. Jurassic Park(tm) Game 1 DF2E-3DD9 Start with 2 lives 2 D72E-3DD9 Start with 4 lives 3 C26A-4700 Infinite lives 4 F682-CFAD Cattle Prod energy recharges to about 3/4 full when outside 5 FD82-CFAD Cattle Prod energy recharges to about 1/2 full when outside 6 D682-CFAD Cattle Prod energy recharges to about 1/4 full when outside 7 C285-C76D Infinite Cattle Prod energy when outside 8 C2CB-3407 Infinite 1st weapons when outside 9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT GAS GRENADE 10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when inside 11 C282-4B65 Infinite Cattle Prod energy when inside 12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside 13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT GAS GRENADE 14 C2B8-C4D0 Infinite continues with 4 lives 15 D0BC-CDA0 Continue 1st time with 5 lives 16 D0BC-C7D0 Continue with 5 lives after 1st continue 17 DF23-3469 Start with 1 egg needed Jurassic Park is a trademark of Universal City Studios and Amblin Entertainment, Inc. Madden NFL '94(tm) Game 1 DDAA-5D0F Touchdowns worth 0 points 2 D7AA-5D0F Touchdowns worth 3 points 3 D9AA-5D0F Touchdowns worth 5 points 4 DBAA-5D0F Touchdowns worth 9 points 5 DDAE-ED0F Extra points worth 0 points 6 D7AE-ED0F Extra points worth 3 points 7 D9AE-ED0F Extra points worth 5 points 8 D5AE-ED0F Extra points worth 7 points 9 DDAB-8DAD Safeties worth 0 points 10 D7AB-8DAD Safeties worth 3 points 11 D9AB-8DAD Safeties worth 5 points 12 D5AB-8DAD Safeties worth 7 points 13 DDAE-E76F Field goals worth 0 points 14 D4AE-E76F Field goals worth 2 points 15 D9AE-E76F Field goals worth 5 points 16 D5AE-E76F Field goals worth 7 points 17 DBAE-E76F Field goals worth 9 points 18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead 19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead 20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point lead 21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point lead 22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point lead 23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point lead 24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point lead 25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point lead 26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point lead 27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point lead 28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point-- home team 29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points-- home team 30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points-- home team 31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points-- home team 32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points-- home team 33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points-- home team 34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points-- home team 35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points-- visitor 36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points-- visitor 37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points-- visitor 38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points-- visitor 39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points-- visitor 40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points-- visitor 41 3CAC-5DDD Always 1st down 42 D4A8-54AD 1 play to get a 1st down 43 D7A8-54AD 2 plays to get a 1st down 44 D0A8-54AD 3 plays to get a 1st down 45 D1A8-54AD 5 plays to get a 1st down 46 D6A8-54AD 7 plays to get a 1st down Madden NFL '94 is a trademark of Electronic Arts. Run Saber(tm) Game 1 DF3A-6454 Level select and 9 lives selectable on the option menu 2 DD21-1F6F Infinite lives--player 1 3 DD26-1F6F Infinite lives--player 2 4 DD29-0474 Start with no super bombs 5 DF29-0474 Start with 1 super bomb 6 D929-0474 Start with 5 super bombs 7 DB29-0474 Start with 9 super bombs 8 DDE4-39E3 Infinite super bombs--player 1 9 DDEF-3073 Infinite super bombs--player 2 10 DDE1-44B5 Bomb power-ups give no super bombs 11 D4E1-44B5 Bomb power-ups give 2 super bombs 12 DF25-0D84 Start with 1 health 13 D025-0D84 + D039-0454 Start with 4 health 14 D925-0D84 + D939-0454 Start with 5 health 15 D625-0D84 + D639-0454 Start with 8 health FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT 16 C2B9-CDA4 Almost invincible--player 1 17 C2B1-C4A4 Almost invincible--player 2 18 18B0-C4A4 Almost invincible--both players 19 DF83-AD84 Start with no continues 20 D483-AD84 Start with 1 continue 21 D183-AD84 Start with 5 continues 22 DC83-AD84 Start with 9 continues 23 C2E7-4572 Infinite continues Run Saber is a trademark of Hori Electric Co., Ltd. NHL Stanley Cup(tm) Game DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY 1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1 point 2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1 point 3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3 points 4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3 points 5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5 points 6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5 points 7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7 points 8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7 points 9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9 points 10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9 points 11 1BA1-4D01 Visitor scores 1 point for goals, Home scores 3 12 DFE0-CD0F Periods are 1 min (choose 5 minutes from Options) 13 D7E0-CD0F Periods are 3 min (choose 5 minutes from Options) 14 D5E0-CD0F Periods are 7 min (choose 5 minutes from Options) 15 DBE0-CD0F Periods are 9 min (choose 5 minutes from Options) 16 94ED-C46F Periods are 15 min (choose 10 minutes from Options) 17 D7E0-C76F Periods are 30 min (choose 10 minutes from Options) 18 7A2B-3F00 Penalty for charging is 1 minute instead of 2 19 7A2B-3760 Penalty for holding is 1 minute instead of 2 20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2 21 7A28-3DD0 Penalty for high sticking is 1 minute instead of 2 22 7A28-3400 Penalty for elbowing is 1 minute instead of 2 23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2 24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2 25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4 26 7A22-3700 Penalty for spearing is 1 minute instead of 2 27 F32B-3F00 Penalty for charging is 30 seconds 28 F32B-3760 Penalty for holding is 30 seconds 29 F32C-3FA0 Penalty for tripping is 30 seconds 30 F328-3DD0 Penalty for high sticking is 30 seconds 31 F328-3400 Penalty for elbowing is 30 seconds 32 F32A-3D60 Penalty for hooking is 30 seconds 33 F32A-34A0 Penalty for roughing is 30 seconds 34 F322-3FD0 Penalty for slashing is 30 seconds 35 F322-3700 Penalty for spearing is 30 seconds 36 802B-3F00 Penalty for charging is 3 minutes 37 802B-3760 Penalty for holding is 3 minutes 38 802C-3FA0 Penalty for tripping is 3 minutes 39 8028-3DD0 Penalty for high sticking is 3 minutes 40 8028-3400 Penalty for elbowing is 3 minutes 41 802A-3D60 Penalty for hooking is 3 minutes 42 802A-34A0 Penalty for roughing is 3 minutes 43 8022-3FD0 Penalty for slashing is 3 minutes 44 8022-3700 Penalty for spearing is 3 minutes NHL Stanley Cup is a trademark of NHL Enterprises, Inc. Super Empire Strikes Back(tm) Game 1 6DE9-47AF Infinite thermal detonators 2 6D23-47F9 Start with all force abilities 3 C229-14F9 Elevation & Freeze don't drain force bar 4 DDCC-1DDA Saber control doesn't drain force bar 5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible don't drain force bar 6 C238-C70F Infinite lives 7 DF21-C465 Continue with 2 lives on Easy 8 D921-C465 Continue with 6 lives on Easy 9 F021-C465 Continue with 21 lives on Easy 10 7421-C465 Continue with 51 lives on Easy 11 DF21-C7D5 Start with 2 lives on Brave 12 D921-C7D5 Start with 6 lives on Brave 13 F021-C7D5 Start with 21 lives on Brave 14 1721-C7D5 Start with 100 lives on Brave 15 DF21-C765 Continue with 2 lives on Jedi(tm) 16 D921-C765 Continue with 6 lives on Jedi 17 F021-C765 Continue with 21 lives on Jedi 18 1721-C765 Continue with 100 lives on Jedi 19 F425-CDD5 Start with 1/2 as much health on Easy 20 F625-CDD5 Start with 3/4 as much health on Easy 21 4C25-CDD5 Start with more health on Easy 22 7D25-CDD5 Start with much more health on Easy 23 0025-CDD5 Start with maximum health on Easy 24 FD25-CD65 Start with 1/2 as much health on Brave 25 F625-CD65 Start with 3/4 as much health on Brave 26 4C25-CD65 Start with more health on Brave 27 7D25-CD65 Start with much more health on Brave 28 0025-CD65 Start with maximum health on Brave 29 D325-CFD5 Start with half as much health on Jedi 30 F925-CFD5 Start with 3/4 as much health on Jedi 31 483F-376F Almost invincible--except spikes (works for enemy too) 32 DD2C-CDA5 Start with no continues 33 DF2C-CDA5 Start with 1 continue 34 D92C-CDA5 Start with 5 continues 35 DB2C-CDA5 Start with 9 continues 36 C229-4DD1 Infinite continues 37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health 38 7D20-CF2F Tauntaun starts with 3/4x usual health 39 0020-CF2F Tauntaun starts with a little more health than usual 40 622C-47D0 Start with Flame gun--1st life only 41 C238-CD6F Keep gun power-ups after dying 42 DD81-3DD4 Shield power-ups don't last as long 43 D481-3DD4 Shield power-ups last longer 44 D781-3DD4 Shield power-ups last much longer 45 DE81-3DD4 Shield power-ups last a very long time 46 D484-37A4 Health sword power-ups add 1/2 as much 47 D684-37A4 Health sword power-ups add 2x as much 48 FD84-37A4 Health sword power-ups add 4x as much 49 F68B-3764 Force orbs add 1/2 as much 50 1D8B-3764 Force orbs add 2x as much 51 EE8B-3764 Force orbs fill force bar 52 DF2B-C465 Small hearts heal less on Easy 53 D12B-C465 Small hearts heal 2x as much on Easy 54 DA2B-C465 Small hearts heal 4x as much on Easy 55 4D2B-C465 Small hearts heal very much on Easy 56 002B-C465 Small hearts heal completely on Easy 57 DF2B-C7D5 Small hearts heal less on Brave level 58 D02B-C7D5 Small hearts heal 2x as much on Brave 59 D62B-C7D5 Small hearts heal 4x as much on Brave 60 4D2B-C7D5 Small hearts heal very much on Brave 61 002B-C7D5 Small hearts heal completely on Brave 62 DF2B-C765 Small hearts heal less on Jedi level 63 D02B-C765 Small hearts heal 2x as much on Jedi 64 D62B-C765 Small hearts heal 4x as much on Jedi 65 4D2B-C765 Small hearts heal very much on Jedi 66 002B-C765 Small hearts heal completely on Jedi 67 3C8D-3D04 Big hearts heal 1/2 your health instead of 1/4 68 DC8D-3D04 Big hearts heal completely 69 D469-1707 Start on level 1-2 70 D169-1707 Start on level 1-3 71 D769-1707 Start on level 1-4 72 D969-1707 Start on level 1-5 73 D069-1707 Start on level 1-6 74 DB69-1707 Start on level 1-7 75 F969-1707 Start on level 1-8 76 D569-1707 Start on level 1-10 77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level 78 D669-1707 Start on level 1-11 79 F469-17D7 + DD69-1707 Start on Asteroids level 80 DA69-1707 Start on level 3-1 81 D269-1707 Start on level 3-2 82 D369-1707 Start on level 3-3 83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level 84 DE69-1707 Start on level 4-2 85 F769-1707 Start on level 4-3 86 F469-1707 Start on level 4-4 87 FD69-1707 Start on level 4-5 88 F569-1707 Start on level 4-6 89 F669-1707 Start on level 4-7 90 F169-1707 Start on Darth Vader(tm) level Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and Darth Vader are trademarks of Lucasfilm Ltd. Tecmo Super Bowl(tm) Game 1 DD66-14AC Player 1 touchdowns worth 0 points 2 D766-14AC Player 1 touchdowns worth 3 points 3 D966-14AC Player 1 touchdowns worth 5 points 4 D666-14AC Player 1 touchdowns worth 8 points 5 DD61-34DC Player 1 extra points worth 0 points 6 D761-34DC Player 1 extra points worth 3 points 7 D961-34DC Player 1 extra points worth 5 points 8 DB61-34DC Player 1 extra points worth 9 points 9 DD63-37AB Player 1 field goals worth 0 points 10 DF63-37AB Player 1 field goals worth 1 points 11 D963-37AB Player 1 field goals worth 5 points 12 DB63-37AB Player 1 field goals worth 9 points 13 DDB0-17AB Player 1 safeties worth 0 points 14 DFB0-17AB Player 1 safeties worth 1 points 15 D9B0-17AB Player 1 safeties worth 5 points 16 DBB0-17AB Player 1 safeties worth 9 points 17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 points 18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 points 19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 points 20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 points 21 DDB5-34AB Player 2 extra points worth 0 points 22 D7B5-34AB Player 2 extra points worth 3 points 23 D9B5-34AB Player 2 extra points worth 5 points 24 DBB5-34AB Player 2 extra points worth 9 points 25 DDBD-4DDB Player 2 field goals worth 0 points 26 DFBD-4DDB Player 2 field goals worth 1 points 27 D9BD-4DDB Player 2 field goals worth 5 points 28 DBBD-4DDB Player 2 field goals worth 9 points 29 DD67-17DC Player 2 safeties worth 0 points 30 DF67-17DC Player 2 safeties worth 1 points 31 D967-17DC Player 2 safeties worth 5 points 32 DB67-17DC Player 2 safeties worth 9 points 33 DDA5-1F2D Both players get 0 timeouts for the first half 34 D4A5-1F2D Both players get 2 timeouts for the first half 35 D5A5-1F2D Both players get 7 timeouts for the first half 36 DBA5-1F2D Both players get 9 timeouts for the first half 37 10A5-14FD Player 1 gets 0 timeouts for the first half 38 10A5-14BD Player 2 gets 0 timeouts for the first half 39 DDAA-14FD Both players get 0 timeouts for the second half 40 D4AA-14FD Both players get 2 timeouts for the second half 41 D5AA-14FD Both players get 7 timeouts for the second half 42 DBAA-14FD Both players get 9 timeouts for the second half 43 10AA-149D Player 1 gets 0 timeouts for the second half 44 10AA-142D Player 2 gets 0 timeouts for the second half 45 C9AA-149D Player 1's timeouts are not reset at half- time 46 C9AA-142D Player 2's timeouts are not reset at half- time 47 DFBA-170C 1 play to get a 1st down 48 D4BA-170C 2 plays to get a 1st down 49 D7BA-170C 3 plays to get a 1st down 50 D9BA-170C 5 plays to get a 1st down 51 D5BA-170C 7 plays to get a 1st down 52 C9BA-14DC Always 1st down Super Bowl is a trademark of the National Football League. Tecmo is a trademark of Tecmo, Ltd. Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game CHARACTER CODES WORK IN ALL MODES EXCEPT STORY WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING 1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm) 2 D8CA-1405 Leonardo is replaced by Karai(tm) 3 DCCA-14A5 Raphael(tm) is replaced by Rat King 4 D8CA-14A5 Raphael is replaced by Karai 5 DCCA-1705 Donatello(tm) is replaced by Rat King 6 D8CA-1705 Donatello is replaced by Karai 7 F6E9-3D25 Both players start with 1/4 health 8 7DE9-3D25 Both players start with 1/2 health 9 06E9-3D25 Both players start with 3/4 health 10 DDB1-CF60 Start with no continues (leave menu option on 3) 11 D4B1-CF60 Start with 1 continue 12 D0B1-CF60 Start with 3 continues 13 D1B1-CF60 Start with 5 continues 14 D6B1-CF60 Start with 7 continues 15 82A6-4FA4 Automatic and infinite continues FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60 16 FD86-4F00 Matches are 10 seconds long 17 F986-4F00 Matches are 15 seconds long 18 4D86-4F00 Matches are 20 seconds long 19 5986-4F00 Matches are 75 seconds long DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28 20 DFCA-44A3 Ultimate attack can be done any time the bar isn't empty 21 F0CA-44A3 Ultimate attack can be done with about 1/4 energy 22 46CA-44A3 Ultimate attack can be done with about 1/2 energy 23 7ACA-44A3 Ultimate attack can be done with about 3/4 energy 24 DDC1-1D03 Energy bar doesn't go down over time 25 D4C1-1D03 Energy bar goes down twice as fast 26 F0C3-4463 After doing an ultimate attack, energy bar goes to about 1/4 27 46C3-4463 After doing an ultimate attack, energy bar goes to about 1/2 28 7AC3-4463 After doing an ultimate attack, energy bar goes to about 3/4 Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and Donatello are trademarks of Mirage Studios. Tournament Fighters is a trademark of Konami (America) Inc. Total Carnage(tm) Game 1 DFC3-44D2 Start with 2 lives 2 DBC3-44D2 Start with 10 lives 3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb 4 DBCD-1DD2 Start with 9 time bombs 5 DFBC-47D4 Join in with 2 lives and 3 time bombs 6 DBBC-47D4 Join in with 10 lives and 9 time bombs 7 C932-341E Infinite lives 8 4029-3F12 Infinite time bombs 9 D6B3-C764 Shields last longer 10 DDB3-C764 Shields don't last last as long 11 6D27-441E Immune to damage from enemy 12 C930-4D4A Weapons don't run out until you die or change weapons Total Carnage is a trademark of Midway Manufacturing Company.