GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE 1. Bram Stoker's Dracula(tm) Game 2. Flashback(tm) Game 3. Lethal Enforcer(tm) Game 4. Mega Man X(tm) Game 5. NBA Jam(tm) Game 6. Ranma 1/2(tm) Game 7. Robocop versus The Terminator(tm) Game 8. Soldiers of Fortune(tm) Game 9. Top Gear 2(tm) Game Bram Stoker's Dracula(tm) Game CODE KEY IN . . . EFFECT . . . 1 C263-0F2F Infinite energy 2 3CC2-6F6D Turbo walking 3 C927-D762 Infinite missile weapon 4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES 5 4AA8-64D4 Freeze most ground enemies 6 4AAB-6F64 Freeze most aerial enemies Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc. Flashback(tm) Game 1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF EFFECTS TO KILL ENEMIES 2 8511-ED6C Don't die from most falls 3 D4D4-5F78 Start with 1 shield 4 D7D4-5F78 Start with 2 shields 5 D0D4-5F78 Start with 3 shields 6 D1D4-5F78 Start with 5 shields 7 D8D4-5F78 Start with 1 shields 8 F9D4-5F78 Start with 20 shields 9 77D4-5F78 Start with 50 shields 10 19D4-5F78 Start with 100 shields 11 74F0-5F7B Start with 50 credits 12 10F0-5F7B Start with 100 credits 13 ECF0-5F7B Start with 250 credits 14 D4F0-5DEB Start with 512 credits 15 D0F0-5DEB Start with 1024 credits Lethal Enforcer(tm) Game 1 3CCE C4AB Infinite bullets 2 3CB5 140C No damage from bad guys 3 3CB2 446C No energy loss when you hit civilians 4 3CB2 446C 1/2 your energy is lost when you hit civilians 5 F365 CF64 + F362 CD64 Play with more energy 6 6DBF 1FAC Keep weapon until you die 7 DAA3 4F60 Magnum - more shots per round 8 DAA3 4D60 Normal gun - more shots per round 9 DAA3 4460 Shotgun - more shots per round Mega Man X(tm) Game 1 DBBE-446F Start with 10 lives 2 D1BE-446F Start with 7 lives 3 D0BE-446F Start with 5 lives 4 DDBE-446F Start with 1 life 5 C2B9-3404 Infinite lives 6 D6BE-47AF Start with less energy 7 4DBE-47AF Start with more energy 8 C2B9-1FF7 Infinite energy 9 6DB5-CD97 Most enemies are defeated with one shot 10 23BD-3F07 Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm) 11 C9B3-4769 Infinite weapons once you have them SOMETIMES JUMPS WILL GO BACK TO NORMAL 12 D08A-1FBC Bogus jump 13 D58A-1FBC Super jump 14 DB8A-1FBC Mega-jump 15 DDB0-4FA1 Disable weapon charging 16 DDB1-4F61 Weapon charges to 1st power level faster Mega Man X is a trademark of Capcom. NBA Jam(tm) Game 1 BBCC-0F6F Visitor's baskets worth 1 2 34CC-0F6F Visitor's baskets worth 2 3 30CC-0F6F Visitor's baskets worth 3 4 39CC-0F6F Visitor's baskets worth 4 5 35CC-0F6F Visitor's baskets worth 5 6 36CC-0F6F Visitor's baskets worth 6 7 3CCC-0F6F Visitor's baskets worth 7 8 3ACC-0F6F Visitor's baskets worth 8 9 BBC6-A7AF Home's baskets worth 1 10 34C6-A7AF Home's baskets worth 2 11 30C6-A7AF Home's baskets worth 3 12 39C6-A7AF Home's baskets worth 4 13 35C6-A7AF Home's baskets worth 5 14 36C6-A7AF Home's baskets worth 6 15 3CC6-A7AF Home's baskets worth 7 16 3AC6-A7AF Home's baskets worth 8 17 D8E7-C448 All players have super dunk ability 18 D6E1-CF38 All players have infinite turbo 19 D6E9-CD18 All players always "on fire" 20 D8ED-C418 All players have super interception ability 21 D6E5-C718 "Juice" mode 22 D6E4-CDC8 Shot success percentages displayed for non- dunk shots 23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire" 24 D0BD-3038 Need 4 baskets to be "on fire" 25 D9BD-3038 Need 5 baskets to be "on fire" 26 D1BD-3038 Need 6 baskets to be "on fire" 27 D5BD-3038 Need 7 baskets to be "on fire" 28 D6BD-3038 Need 8 baskets to be "on fire" 29 DBBD-3038 Need 9 baskets to be "on fire" 30 DCBD-3038 Need 10 baskets to be "on fire" 31 D4BD-3038 Need 2 baskets to stay "on fire" until an opponent goes "on fire" 32 DDE1-3C2A Turbo bar never goes up (until next quarter) 33 D3E1-3C2A Turbo bar restores very slowly 34 F9E1-3C2A Turbo bar restores much slower 35 F2E1-3C2A Turbo bar restores slower 36 0DE1-3C2A Turbo bar restores faster 37 9DE1-3C2A Turbo bar restores much faster 38 6FE1-3C2A Turbo bar restores extremely fast 39 D0E9-38FA Turbo drains very slowly 40 D6E9-38FA Turbo drains slower 41 FDE9-38FA Turbo drains slightly slower 42 44E9-38FA Turbo drains slightly faster 43 42E9-38FA Turbo drains faster 44 76E9-38FA Turbo drains very fast NBA Jam is a trademark of NBA Properties, Inc. Ranma 1/2(tm) Game 1 D7B4-0DA9 + EABF-04D9 Ranma moves faster 2 E8B7-07D9 + D0B7-0769 Ranma jumps faster 3 E1B7-0769 Ranma's diagonal jumps are higher 4 F6B7-AD60 Ranma's diagonal kicks are harder 5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit 6 D78F-6DD5 + EA8D-DFD5 Genma moves faster 7 E48C-6DD5 Genma's paternal anger (running at enemy) is faster 8 4689-0465 Genma's verbal punishment is stronger 9 1D89-0465 Genma's verbal punishment kills with 1 hit 10 EA81-6760 + D7B5-6460 Ryoga moves faster 11 EA8B-6D60 + D78B-6760 Ryoga jumps faster 12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit 13 EAC9-D765 + D7C1-D465 Shampoo moves faster 14 E9CF-0765 Shampoo's dragon sky kick is faster 15 E9CE-D465 Shampoo's super fury charge goes farther 16 1DCB-A4A1 Shampoo's fury charge 1 hit kill 17 41C5-67D1 Shampoo's kick is faster 18 EA84-D4D1 + D787-DFD1 Akane moves faster 19 E880-D7D1 + D089-6760 Akane jumps faster 20 E68E-DFD1 Akane's 2-step whip kick is faster 21 418B-6D69 Akane's 2-step whip kick is stronger 22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit 23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is faster 24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster 25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster 26 40D8-DD05 Gosunkugi's straw man throw does more damage 27 1DD8-DD05 Gosunkugi's strawman throw kills with 1 hit 28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster 29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster 30 EBC5-0FD0 Mousse's flying egg bombs are faster 31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill 32 D6C1-0460 Mousse's claw strike is quicker 33 DDD7-8407 Every move kills every opponent with 1 hit 34 DD6B-D700 No knock back when opponent is cornered. Ranma 1/2 is a trademark of VIZ Communications Inc. Robocop versus The Terminator(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB3-CD0D Start with 1 life 2 DBB3-CD0D Start with 9 lives 3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER 4 DDBE-0D05 Infinite lives 5 DD37-C4D7 Super jump 6 DE63-C460 Rockets do more damage 7 DE60-4460 Normal pistol does more damage 8 7D66-1F00 Plasma Rifle does massive damage 9 FD64-446F Only 10 Terminators to kill on the 3-D Stage 10 7D64-446F Only 30 Terminators to kill on the 3-D Stage Robocop versus The Terminator is a trademark of Orion Pictures Corporation. Soldiers of Fortune(tm) Game CODE KEY IN . . . EFFECT . . . 1 DCE0-87AD Smaller food power-ups heal twice as much 2 F0E0-87AD Smaller food power-ups heal four times as much 3 F3E9-8FDD Large food power-ups heal twice as much 4 7AE9-8FDD Large food power-ups heal four times as much 5 D0EB-8DDD Only 3 special powers can be stored instead of 6 (handicap) 6 6DEB-8D0D Special power power-ups are worth 6 (always fill meter) 7 3CC6-870D Special powers aren't used up 8 CBC1-E46F Infinite lives 9 1D4E-5475 Mercenary starts with much more health 10 1D44-87E5 Brigand starts with much more health 11 1D41-8F85 Gentleman starts with much more health 12 1D4B-8755 Navvie starts with much more health 13 1D42-8F75 Thug starts with much more health 14 1D4D-E4E5 Scientist starts with much more health 15 DDF6-5D50 Extra lives cost 244 instead of 500 16 DDF6-5DE0 Skill power-ups cost 44 instead of 300 17 DFF6-5F70 Health power-ups cost 1 instead of 75 18 FBF6-5F70 Health power-ups cost 25 instead of 75 19 DFF6-5F80 Speed power-ups cost 1 instead of 250 20 10F6-5F80 Speed power-ups cost 100 instead of 250 21 DFF6-5470 Wisdom power-ups cost 1 instead of 80 22 FBF6-5470 Wisdom power-ups cost 25 instead of 80 23 DFF6-5480 Special powers cost 1 instead of 150 24 74F6-5480 Special powers cost 50 instead of 150 25 DFF6-5780 Weapon power-ups cost 1 instead of 250 26 10F6-5780 Weapon power-ups cost 100 instead of 250 27 DDF6-5750 ??? (New Special powers? costs 44 instead of 300 FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW 28 DF40-ED75 Brigand starts with Bomb special power 29 DF40-EF75 Mercenary starts with Bomb special power 30 DF40-E475 Gentleman starts with Bomb special power 31 DF40-E775 Navvie starts with Bomb special power 32 DF49-ED75 Thug starts with Bomb special power 33 DF49-EF75 Scientiest starts with Bomb special power 34 D440-ED75 Brigand starts with Shot Burst special power 35 D440-EF75 Mercenary starts with Shot Burst special power 36 D440-E475 Gentleman starts with Shot Burst special power 37 D440-E775 Navvie starts with Shot Burst special power 38 D449-ED75 Thug starts with Shot Burst special power 39 D449-EF75 Scientiest starts with Shot Burst special power 40 D740-ED75 Brigand starts with Map special power 41 D740-EF75 Mercenary starts with Map special power 42 D740-E475 Gentleman starts with Map special power 43 D740-E775 Navvie starts with Map special power 44 D749-ED75 Thug starts with Map special power 45 D749-EF75 Scientiest starts with Map special power FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER 46 D040-ED75 Brigand starts with Destroy Nodes special power 47 D040-EF75 Mercenary starts with Destroy Nodes special power 48 D040-E475 Gentleman starts with Destroy Nodes special power 49 D040-E775 Navvie starts with Destroy Nodes special power 50 D049-ED75 Thug starts with Destroy Nodes special power 51 D049-EF75 Scientiest starts with Destroy Nodes special power 52 D940-ED75 Brigand starts with Repel Monster special power 53 D940-EF75 Mercenary starts with Repel Monster special power 54 D940-E475 Gentleman starts with Repel Monster special power 55 D940-E775 Navvie starts with Repel Monster special power 56 D949-ED75 Thug starts with Repel Monster special power 57 D949-EF75 Scientiest starts with Repel Monster special power 58 D140-ED75 Brigand starts with First Aid special power 59 D140-EF75 Mercenary starts with First Aid special power 60 D140-E475 Gentleman starts with First Aid special power 61 D140-E775 Navvie starts with First Aid special power 62 D149-ED75 Thug starts with First Aid special power 63 D149-EF75 Scientiest starts with First Aid special power 64 D540-ED75 Brigand starts with Freeze Monster special power 65 D540-EF75 Mercenary starts with Freeze Monster special power 66 D540-E475 Gentleman starts with Freeze Monster special power 67 D540-E775 Navvie starts with Freeze Monster special power 68 D549-ED75 Thug starts with Freeze Monster special power 69 D549-EF75 Scientiest starts with Freeze Monster special power 70 D640-ED75 Brigand starts with Shield special power 71 D640-EF75 Mercenary starts with Shield special power 72 D640-E475 Gentleman starts with Shield special power 73 D640-E775 Navvie starts with Shield special power 74 D649-ED75 Thug starts with Shield special power 75 D649-EF75 Scientiest starts with Shield special power 76 DB40-ED75 Brigand starts with Party Power special power 77 DB40-EF75 Mercenary starts with Party Power special power 78 DB40-E475 Gentleman starts with Party Power special power 79 DB40-E775 Navvie starts with Party Power special power 80 DB49-ED75 Thug starts with Party Power special power 81 DB49-EF75 Scientiest starts with Party Power special power 82 DC40-ED75 Brigand starts with Air Burst special power 83 DC40-EF75 Mercenary starts with Air Burst special power 84 DC40-E475 Gentleman starts with Air Burst special power 85 DC40-E775 Navvie starts with Air Burst special power 86 DC49-ED75 Thug starts with Air Burst special power 87 DC49-EF75 Scientiest starts with Air Burst special power 88 D840-ED75 Brigand starts with Distract Monster special power 89 D840-EF75 Mercenary starts with Distract Monster special power 90 D840-E475 Gentleman starts with Distract Monster special power 91 D840-E775 Navvie starts with Distract Monster special power 92 D849-ED75 Thug starts with Distract Monster special power 93 D849-EF75 Scientiest starts with Distract Monster special power 94 DA40-ED75 Brigand starts with Molotov special power 95 DA40-EF75 Mercenary starts with Molotov special power 96 DA40-E475 Gentleman starts with Molotov special power 97 DA40-E775 Navvie starts with Molotov special power 98 DA49-ED75 Thug starts with Molotov special power 99 DA49-EF75 Scientiest starts with Molotov special power 100 D240-ED75 Brigand starts with Ground Mine special power 101 D240-EF75 Mercenary starts with Ground Mine special power 102 D240-E475 Gentleman starts with Ground Mine special power 103 D240-E775 Navvie starts with Ground Mine special power 104 D249-ED75 Thug starts with Ground Mine special power 105 D249-EF75 Scientiest starts with Ground Mine special power 106 D340-ED75 Brigand starts with Dynamite special power 107 D340-EF75 Mercenary starts with Dynamite special power 108 D340-E475 Gentleman starts with Dynamite special power 109 D340-E775 Navvie starts with Dynamite special power 110 D349-ED75 Thug starts with Dynamite special power 111 D349-EF75 Scientiest starts with Dynamite special power 112 DB40-EDE5 Brigand gets Party Power as a 4th special power 113 DB40-EFE5 Mercenary gets Party Power as a 4th special power 114 DB40-E785 Navvie gets Party Power as a 3rd special power 115 DB49-ED85 Thug gets Party Power as a 3rd special power Soldiers of Fortune is a trademark of Omega Group, Ltd. Top Gear 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD2A-4D6D Start with no nitros instead of 6 2 D42A-4D6D Start with 2 nitros 3 D02A-4D6D Start with 4 nitros 4 D62A-4D6D Start with 8 nitros 5 DC2A-4D6D Start with 10 nitros 6 C267-CD07 Infinite nitros for Player 1 7 C2CB-CF0F Infinite nitros for Player 2 8 C9BD-1F04 Fuel never runs out AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY 9 7430-398E 1st place gives $50,000 instead of $10,000 10 7430-317E 2nd place gives $50,000 instead of $6,000 11 7430-318E 3rd place gives $50,000 instead of $4,000 12 7430-357E 4th place gives $50,000 instead of $3,000 13 7430-358E 5th place gives $50,000 instead of $2,000 14 7439-307E 6th place gives $50,000 instead of $1,000 15 7439-308E 7th place gives $50,000 instead of $0 16 7439-397E 8th place gives $50,000 instead of $0 17 7439-398E 9th place gives $50,000 instead of $0 18 7439-317E 10th place gives $50,000 instead of $0 29 F039-355A 1st place is worth 20 points instead of 10 30 F039-35EA 2nd place is worth 20 points instead of 6 31 F031-305A 3rd place is worth 20 points instead of 4 32 F031-30EA 4th place is worth 20 points instead of 3 33 F031-395A 5th place is worth 20 points instead of 2 34 F031-39EA 6th place is worth 20 points instead of 1 35 F031-315A 7th place is worth 20 points instead of 0 36 F031-31EA 8th place is worth 20 points instead of 0 37 F031-355A 9th place is worth 20 points instead of 0 38 F031-35EA 10th place is worth 20 points instead of 0 49 0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy) 50 DFC5-405E 2nd engine costs $1K instead of $30K 51 DEC5-405E 2nd engine costs $15K instead of $30K 52 DFC5-40EE 3rd engine costs $1K instead of $50K 53 FBC5-40EE 3rd engine costs $25K instead of $50K 54 DFC5-495E 4th engine costs $1K instead of $80K 55 46C5-495E 4th engine costs $40K instead of $80K 56 DDC5-415E 2nd wet tires are free 57 DDC5-41EE 3rd wet tires are free 58 DDC5-455E 4th wet tires are free 59 DDC6-405E 2nd dry tires are free 60 DDC6-40EE 3rd dry tires are free 61 DDC6-495E 4th dry tires are free 62 DFC6-415E 2nd gear box costs $1K instead of $10K 63 D9C6-415E 2nd gear box costs $5K instead of $10K 64 DFC6-41EE 3rd gear box costs $1K instead of $30K 65 DEC6-41EE 3rd gear box costs $15K instead of $30K 66 DFC6-455E 4th gear box costs $1K instead of $50K 67 FBC6-455E 4th gear box costs $25K instead of $50K 68 DFCB-405E 2nd nitro costs $1K instead of $5K 69 D4CB-405E 2nd nitro costs $2K instead of $5K 70 DFCB-40EE 3rd nitro costs $1K instead of $15K 71 D5CB-40EE 3rd nitro costs $7K instead of $15K 72 DFCB-495E 4th nitro costs $1K instead of $30K 73 DECB-495E 4th nitro costs $15K instead of $30K 74 DFCC-405E 2nd side armor costs $1K instead of $5K 75 D4CC-405E 2nd side armor costs $2K instead of $5K 76 DFCC-40EE 3rd side armor costs $1K instead of $10K 77 D9CC-40EE 3rd side armor costs $5K instead of $10K 78 DFCC-495E 4th side armor costs $1K instead of $20K 79 DCCC-495E 4th side armor costs $10K instead of $20K 80 DFCC-415E 2nd rear armor costs $1K instead of $5K 81 D4CC-415E 2nd rear armor costs $2K instead of $5K 82 DFCC-41EE 3rd rear armor costs $1K instead of $10K 83 D9CC-41EE 3rd rear armor costs $5K instead of $10K 84 DFCC-455E 4th rear armor costs $1K instead of $20K 85 DCCC-455E 4th rear armor costs $10K instead of $20K 86 DFC8-405E 2nd front armor costs $1K instead of $5K 87 D4C8-405E 2nd front armor costs $2K instead of $5K 88 DFC8-40EE 3rd front armor costs $1K instead of $10K 89 D9C8-40EE 3rd front armor costs $5K instead of $10K 90 DFC8-495E 4th front armor costs $1K instead of $20K 91 DCC8-495E 4th front armor costs $10K instead of $20K Top Gear 2 is a trademark of Kemco America, Inc.