REVISON OF ULTIMATE BLOOD PATCH FOR DOOM II v.01 1hr -Copied doom's patch over doom 2 patch. -4 bugs fixed v.17 5hrs -More text enhancements done -Bug fixed from v.01 (It was one of those really hard to find ones!) v.38 10hrs -Fixed barrels explode 10 seconds after original blast problem. -Fixed three bugs that arose from v.17 v.48 17hrs -Fixed objects shooting addition. -Fixed 5 major bugs that came after v.38 -Fixed another barrel problem. v.56 20hrs -Some more text changes -Fixed bug problem that still existed after v.48 v.64 44hrs -Testing started for rocket enhancement -2 bugs fixed from previous version -Went through all 32 levels for bugs v.78 50hrs -Hit 50 hour mark! -Testing for rocket enhancement was good, width and height were changed to 5 and speed to 30. -More text additions. -A COMPLETELY NEW TEXT ENDING for level 30. -6 bugs fixed from previous version. -Testing for palette colors has started. v.84 56hrs -Many unuseful things cleaned out. -More text enhancements. The word blood is fixed. -2 more bugs fixed. -Color changes testing worked! Key was found, anything green can be changed. v.90 62hrs -More text enhancements -Ending on level 30 changed again -2 bugs fixed from previous version -Another 10hr testing session was put into effect for final bugs. v.99 87hrs -AMAZING! All things that used green colors were changed to red. Such as the barrels filled with toxic waste was changed to look like blood, the green eyes of a spirtual armor are turned red, ammo box now has a tint of red to it, invulnerbility sphere changed to red, plasma charge's green lights are turned to red, security armor changed to red, and many more! -MONSTERS and parts of monsters are now changed to red. Such as Caco's green eye, Baron of Hell's fireball turned completely red, Trooper's hair was turned to red, and Sargent's eyes turned red. Mancubus's eyes turned red. -Even more text enhancements -10hr bug test good effort. 6 bugs found! -All 32 levels were tested again (took 22 hrs!) v1.00 77hrs -Few more things cleaned up from v.99 -Speeded up some of the monsters and some of the weapons! -More color changes.the bfg 9000 now fires red balls instead of green,and teleports changed to red instead of green,the green eye in symbol was changed to red! -Upgraded the dehacked version to 2.2 -Wrote revison.doc -More text enhancements. type IDFA and IDCHOPPERS to get new messages. -Updated object shooting addition, so it actually looks like you are shooting at the object. -Updated Doom 2 to v1.7a v1.1 RELEASED! 84hrs TOTAL! -Had to redo all Text since dehacked 2.4 and doom 2 v1.9 did not accept it! -redid the lesblud.deh file -Dehacked upgraded to v2.4 -Doom 2 upgraded to v1.9 -Dehacked 2.4 now included with zip v1.2 RELEASED! 95hrs TOTAL! (Oh boy, here we go again!) -Many things Re-implented! -New graphics!!! NEW DEATH SEQUENCES for the Trooper, Sargeant, Imp, and Demon! -TOTALLY NEW!! MORE NEW DEATH SEQUENCES! For the Baron of Hell and Chaingunner! REAL Bloody! -Master.bat was re-written to work with doom 2!! -EXPLOSION DEATHS Have been re-implented!! -Shooting objects addition was redone, just like doom's patch! -Newer text additions! For the startup, just like doom's patch! -Dehacked v3.0 update also included! This patch was produced by James Rizzo and his staff.If you find anymore bugs leave a message to James at Software Creations BBS, Dave's Dwango BBS, THE WALL BBS, CINCINATI MULTIPLAYER BBS, or on THE NY DWANGO SERVER, I'm known as D.S.R. All these ideas are completely originally created. GUESS WHAT?!? Me and my staff are now making a Complete rocket patch (Believe me, you'll be scared after playing this one!) Suggestions will be considered and ones that are accepted will be thanked and mentioned in revison.doc and readme.txt. THANK YOU for downloading the one and so far only ULTIMATE BLOOD PATCH ][ for DOOM 2 v1.9! Since I am getting tired of writing about our blood patch I guess I'll talk about my staff. Besides me there are three other people, Mike, Dave, and Alex. The way my team works is like this, when a new addition is made Mike, Dave, and Alex test each 10 levels. They are the base of my team, without them I would have to do all the work myself. Anyway what I do is test the secret levels and write the actual stuff to dehacked. If they find a problem I try to fix it and they go over that area again. This is also why there is such a span of time put into this patch. Each level of doom is tested throughly getting all secrets and items. this only takes them about 12 or so hours each to get through all their work of each level. And also I am now starting to test additional pwads, so if you find a pwad that doesn't work with this patch then TELL ME! Just one more thing,the only reason why there are so many bugs in my blood patch is because when my assistants change something without telling me first, (Stupidity at it's best!) they tend to forget about that problem and move on. THANKS AGAIN AND KEEP DOOMING!