________________ _______ __ / _______/ / \ / / \ / / Original / /____ / / /\ \ / / /__\ \ / / Title artwork by / _____/ / / / \ / ____ \ / /____ Belfrazz /__/ /__/__/ \__/__/ \__\ /______/ __________ __ _____________ _________ __ / ______/ \ / \ / /__ ___/ \ / _____ / / / / /___ / /_\ \ / / \ \ / / / / / /_\ \ /__ \ \_/ / / /____/ / _____ \ / \ \/ / / / / ___ \ __ / \ / /__/ /_/ \_\ \_/ /_/ /_/ \_\ __/ /__/ ________________ /__ __ __ __/ FAQ Version 6.0 October 1995 / / / / / / Compiled by GWS Wizard and King Kung / / / / / / King Kung - FF3 Gamester! _/ /_/ /_/ /__ GWS Wizard - GWS, Gamewiz Librarian _____________/ With special help from: SethHardy (c) 1995 Gamewiz, Inc. All rights reserved. NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN AUTHORIZATION from AOL member GAMEWIZLAW. Gamewiz and Dr. Gamewiz and all titles are for the exclusive usage of the Gamewiz Corporation. BROUGHT TO YOU FROM: Wizard's FAQ Warehouse and Dr Gamewiz! Ok, I said the last version of the FAQ was the final, but I found some errors that HAD to be corrected. Since v5.2, I've added the following things: * Rage List corrections - now complete with 255 monsters * Manson GG Codes * More GG Code Tricks * Readded the "Best of FF3," which had somehow been taken out of the previous versions * Supporting Characters' Descriptions * Rare Items List (with Item List) * Spell Stats (was Runic List) So, I felt compelled to give gamesters a new version, since I've added so much to the FAQ. I hope you find it useful in your gameplay. ;) ~~GWS Wizard~~ INTRO TO THE FINAL VERSION 5.2: Welcome Gamesters! This is the final version of the great FF3 FAQ by King Kung and yours truly, GWS Wizard! Why is this the last version? King Kung and I think that all of the game's secrets have al- ready been found. We have added a few new things to this version, but the general information from the last FAQ has not changed. There is nothing we can add. We have also deleted the rumor section. If we have found everything, why have a rumor section? So, what's new? Well, to tell the truth, not much. The only thing that we've added is the new article on future SquareSoft products. Besides that, and the new format of information (which means, we rearranged the FAQ a bit), then everything else is the same. So we hope you enjoy this final version and look for the next ultimate FAQ by Kung and I when Square releases their next hit! Se ya then, ~~GWS Wizard~~ Well, here we are once more, fellow RPGers! Wizard and I have, once again, put out a new version of our FF3 FAQ! You may notice that things have actually been taken OUT of this version. There is a story behind this... Square firmly DENIES there being a secret ending in FF3, or some special use for Sigfried. For this reason, we have eliminated the rumors section from our FAQ, as it appears that everything (at least rumor-wise) has been proven false. There is no Paladin Ring, no way to revive Leo, and no other Rare Items. But, IS there anything else in this game that we have all grown to love? Perhaps, but if there is, it is so miniscule and unimportant that it may be hidden from the publics view forever. :( Enjoy this latest version of the FF3 FAQ. We have worked long and hard on this series which I believe makes up the best strategy guide on the Internet. Wizard has put in a lot of time making final edits to the file, and deserves a hearty thanks from you all! And remember: "Cows are NOT drinking fountains, stupid!!!" --King Kung Here is the history of the FF3 FAQ: Version 1.0a - (By JonN2000) The first FF3 FAQ ever! Version 1.0b - (By King Kung) Including a Walkthrough and more, this FAQ was in my opinion better organized and clearer than Jon's FAQ. Version 2.0 - (By Wizard 201) Packed with info, stats for wea- pons, monster list, GG codes, and other misc. info! Version 3.0 - (By King Kung) Everything from Version 2.0 and more including different strat- egies with weapons and magic. Version 4.0 - (By Wizard 201, JonN2001 and King Kung1) Everything in Version 3.0 plus in- terviews with Square representi- tives, MORE misc. info on desper- ation moves, Lore & Rage Lists, Sketch/Control lists, 'The Best for FF3', greatly improved monster list and more GG codes! Version 4.7 - (By Wizard 301, JonN2001 and King Kung) Includes more GG Codes, extra game genie tricks, more misc. info, Runic and Esper List, improved Rage List plus an FF3 CD List with all the tracks and times. The fir- st official FF3 WFW FAQ! WFW - Wizard's FAQ Warehouse Version 5.2 - (By GWS Wizard and King Kung) This is the final version of the FF3 FAQ. It includes a new article on SquareSoft, better formatting, and minor grammer fixes. Rumor section deleted. WFW FAQ. Version 6.0 - (By GWS Wizard and King Kung) NEW Final version. :) See pre-intro for details on additions to the FAQ. Part 0 - Character Guide (GWS Wizard) Part 1 - FF3 Walkthrough (King Kung) A. The World of Balance Walkthrough - 1. The Story Begins! - 2. A Fork in the Road - 3. Reunited - 4. The Search for Terra - 5. The Opera House - 6. Magitek Factory - 7. To the Sealed Gate! - 8. Search for the Espers - 9. The Flying Continent -10. What you should have done by now -11. A few tips and secrets B. The World of Ruin Walkthrough - 1. Stranded on a Deserted Island - 2. There's Still Hope! - 3. Edgar! - 4. One Airship to Go, Please! - 5. Cyan's Grievances - 6. Face to Face With Phunbaba - 7. To the Veldt! -8a. Save Shadow -8b. Save Relm - 9. Strago and Ebot's Rock -10. Mog Lives! -11. Phoenix Cave -12. Fanatics' Tower -13. Cyan's Dream -14. Ancient Castle -15. Tastes Like Gogo -16. Kefka's Tower -17. Did you get these elusive items? -18. A few more tips and secrets Part 2 - Monster List (SethHardy) Part 3 - Misc. Info (Various Authors) A. Character Notes B. Game Controls C. Item List (Including Rare Items) D. Weapons Stats E. Armor Stats F. Relics and Effects G. Colosseum List H. Lore List I. Rage List J. Sketch/Control List K. Spell List (Including Runic List) L. Esper Stats M. Esper Locations N. Character Desperation Moves O. The Best for FF3 P. Dragon Locations Q. Secret Character Locations R. Banquet Scoring Scheme S. FF3 CD Info T. Game Genie Tips and Tricks U. EASY Exp. V. Vanish/Doom/X-Zone W. Easy Status Recovery X. Saving when not on a Save Point Y. Revivify the Undead Z. Un-Icing your Friends! Part 4 - Game Genie Codes Part 5 - Interviews & Articles A. Interview with Ted Woolsey B. Interview with Yusuke Hirata C. A Visit to SquareSoft Part 6 - Credits! --------------------------------------------------------------- PART ZERO-Character Guide --------------------------------------------------------------- NOTE: The numbers listed under "SKILLS" may or may not reflect actual stats. The Equipment is a generalization of what a character can equip. For more exact info, check out the new weapons and armor section. Terra Branford: Magic Warrior PROFILE Age:18 Height:5'7" Weight:105 lbs. SKILLS Power:31 Quickness:33 Magic:39 Strength:28 EQUIPMENT Sword, Helmet, Armor SPECIAL SKILL: Morph In the beginning, Terra storms into Narshe in Imperial MagiTek armor. Her ability to use magic has made her a zombie for the Empire. But when she finds the frozen Esper, her world takes a strange twist and she becomes a rebel. Over the course of the game she will learn to love others, a skill which the Empire squeezed out of her. The success of the Returners depends on her half-esper powers. Locke Cole: Treasure Hunter PROFILE Age:25 Height:5'9" Weight:147 lbs. SKILLS Power:37 Quickness:40 Magic:28 Strength:31 EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail SPECIAL SKILL: Steal and Capture Locke plays the suave adventurer and proclaims himself to be a treasure hunter, but others regard him as a thief. But his past is not without pain and tragedy. His skills at appropriating items will save your party money and effort. He remains a cons- tant and true companion through most of your journey. Edgar Roni Figaro: Mechanic PROFILE Age:27 Height:6'2" Weight:169 lbs. SKILLS Power:39 Quickness:30 Magic:29 Strength:34 EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Tools King Edgar of Figaro secretly supports the Returners while play- ing lip service to the Empire. His mechanical skills and use of technology become great advantages against the Empire. Sabin Rene Figaro: Blackbelt PROFILE Age:27 Height:6'3" Weight:233 lbs. SKILLS Power:47 Quickness:37 Magic:28 Strength:39 EQUIPMENT Knuckles, Hat, Light Armor SPECIAL SKILL: Blitz King Edgar's brother has studied the ways of the martial arts masters and now he possesses awesome physical skills. After the battle on Mt. Kolts, Sabin becomes one of the most valuable members of your party. His Blitz technique requires dexterity, but the attacks are powerful enough to overthrow many enemies with one hit. Celes Chere: Rune Knight PROFILE Age:18 Height:5'9" Weight:165 lbs. SKILLS Power:31 Quickness:31 Magic:29 Strength:31 EQUIPMENT Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Runic When you first meet Celes, she is an Imperial prisoner, but it turns out that she was once one of the Empire's generals. As an ally, she is a strong fighter and her Runic Blade keeps her in every battle. Shadow: Ninja PROFILE Age:Unknown Height:5'10" Weight:145 lbs. SKILLS Power:39 Quickness:38 Magic:33 Strength:30 EQUIPMENT Ninja Sword, Hat, Light Armor SPECIAL SKILL: Throw Shadow, the lonely ninja, travels the world selling his skills to the highest bidder. His only trusted companion is his dog, Interceptor, who can also help your party. Shadow comes and goes at will. Cyan Garamonde: Knight PROFILE Age:50 Height:5'10" Weight:158 lbs. SKILLS Power:40 Quickness:28 Magic:25 Strength:32 EQUIPMENT Katana, Helmet, Armor SPECIAL SKILL: SwdTch Brave Cyan loses his family in the horrible poisoning at Doma, but he doesn't lose his nerve. Alone, he sets out to attack the Empire! You'll turn his powerful sword to the good of the Retur- ners and the world. Gau: Wild Child PROFILE Age:13 Height:5'3" Weight:169 lbs. SKILLS Power:15 Quickness:16 Magic:21 Strength:14 EQUIPMENT Hat, Light Armor SPECIAL SKILL: Leap/Rage The Wild Boy of the Veldt, Gau, joins your party if you feed him some meat. He'll reward you with a great prize, but he is a useful ally, too. Gau's Rage attacks can slash through unsuspec- ting enemies with amazing force. Setzer Gabbiani: Gambler PROFILE Age:27 Height:5'9" Weight:136 lbs. SKILLS Power:32 Quickness:32 Magic:28 Strength:31 EQUIPMENT Cards, Dice, Helmet, Armor SPECIAL SKILL: Slot and GP Rain He's a rich adventurer and risk-taker. Setzer's main contribu- tion to the cause is his Airship, but his fighting skills and special Slot attack prove valuable, too. Strago Magus: Lore Master PROFILE Age:70 Height:4'11" Weight:94 lbs. SKILLS Power:9 Quickness:9 Magic:31 Strength:9 EQUIPMENT Rod, Hat, Stuffed Toy, Lore SPECIAL SKILL: Lore The villagers of Thamasa all have magical abilities, but Strago is the most powerful of them. He can learn the spells of enemies and use them, but he must first feel their effects in battle. Relm Arrowny: Artist PROFILE Age:10 Height:5' Weight:88 lbs. SKILLS Power:10 Quickness:13 Magic:34 Strength:11 EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy SPECIAL SKILL: Sketch Strago's granddaughter, Relm, practices an unusual brand of magic. She sketches enemies and learns their skills, which can then be turned against them. She also befriends Interceptor and the bond between girl and dog leads to a dramatic rescue in a burning house. Mog: Moogle PROFILE Age:11 Height:4' Weight:94 lbs. SKILLS Power:12 Quickness:14 Magic:33 Strength:12 EQUIPMENT Spear, Hat, Light Armor SPECIAL SKILL: Dance Most Moogles lead peaceful lives, but now that the Empire threa- tens all the land, Mog and his brothers know they must help. When Mog joins your party midway in the game, he must still learn many of his powerful dancing attacks. Umaro: Yeti PROFILE Age:4 Height:6'10" Weight:436 lbs. SKILLS Power:44 Quickness:21 Magic:5 Strength:46 EQUIPMENT Bone Club, Snow Muffler SPECIAL SKILL: Rage (with Blizzard Orb and Rage Ring equipped) Although he can't use magic, Umaro is the fiercest physical fighter in the game. He's hardly speedy, so use RunningShoes or cast Haste spells to speed up his slow recovery rate. Gogo: Mimic PROFILE Age:Unknown Height:5'5" Weight:132 lbs. SKILLS Power:9 Quickness:14 Magic:26 Strength:10 EQUIPMENT Dagger Rod, Robe, Light Armor SPECIAL SKILL: Mimic Gogo, an eccentric mimic, resides in a strange place on Tria- ngle Island, but you'll have to search in an unusual fashion to find him. SUPPORTING CHARACTERS Vicks and Wedge Special skill: MagiTek MagiTekArmor wearing Imperial soldiers sent out with Terra to find the frozen Esper. The two soldiers can use the armor they are wearing to send out powerful beams to destory their enemies. These beams include a fire beam, an ice beam, and a bolt beam. They also have the ability to heal using Heal Force. The Moogles Special skill: None A bunch a little cute white puff balls. :) They help Locke protect Terra from the Imperial soldiers. The Moogles even have names. They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They all use different weapons to attack. Banon Special skill: Health Leader of the Returners. Banon's skill allows him to heal everyone in the party. Ghost Special skill: Possess A lost soul on its way to the other side. The ghost has the ability to possess a monster. If it's successful both the monster and the ghost will disappear. General Leo Special skill: Shock An Imperial general who sees what the Empire has been doing is wrong and decides to do something about it. Leo's shock attack does massive damage on his oppenent. --------------------------------------------------------------- PART ONE-FF3 Walkthrough --------------------------------------------------------------- By King Kung Edited by King Kung and GWS Wizard ***THE WORLD OF BALANCE WALKTHROUGH*** (1) The Story Begins! As Terra, Vicks, and Wedge, head north through Narshe. You will fight guards along the way, which are easily defeated by the Fire Beam. If you get severely injured, use the Heal Force, Tonic, or Terra's Cure1 spell. Remember to save at the first opportunity, because you don't want to repeat the intro again! During the battle with Whelk, remember not to use the Bolt Beam (he fights back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he comes out. Continue until it dies. The frozen Esper will kill Wedge and Vicks. When you wake up, explore the house's clock, as it holds a valuable El- ixir. Then head out the back door. There's only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests along the way. Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene! Never fear, Locke's here! He'll come to Terra's rescue, with the help of those ever cute Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now). When he learns his first dance, use it to waste the other enemies (including the Marshall at the end). Before kill- ing the Marshall, unequip Mog so that Edgar can use his weapons later! Upon completion, Locke will bring Terra out of the cave, and through a secret passage that will be important later. From there, leave the town and save your game. Head straight for Fig- aro Castle. Upon arrival, be sure to visit the item and tool shops. There you should buy plenty of Tonic and the three tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell you about Edgar's brother, Sabin. Cinema scene! When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek- Armors that Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Ride to Figaro Cave (to the south-east), and save your game. Enter the cave and be sure that you visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll reach that later. Continue through a doorway, and head to your left. Go upstairs and open the treasure chest. Head back down, then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those stairs, go to your left and find the trea- sure chest. Then go back to the stairs, go up, head downwards, and go down those stairs. Exit the cave and head south-east to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll meet again after the river ride), then explore the town. There are treasures in almost every barrel and crate. Don't miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then, when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice relics. Cont- inue exploring the rest of the hallway for a truckload of money, then go back to the entry hallway of the rich man's house. Go through the right door (not the one you came in from), and exp- lore the barrels there. Walk behind the house to find a hidden passage, and explore that room for some goodies. There's a hid- den door at the very bottom of the room. It takes you to the old cider guy's house (remember that he wants cider for later). Exit there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro), which is suggested if you want some drama. Then head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a tent and save. At the entr- ance, go behind the large rock and outside for some treasure. Go back, then head up. Check the right wall for another passage that leads to a VERY usefull Atlas Armlet. Follow the pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas. Defeat his bears, then attack him. After a while, Sabin will jump in, and the others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you can perform a Blitz immediatley). When it tells you to do the Blitz, do so (duh). If you're having some trouble, see the closing remarks of this section for the easiest way to perform the Pummel Blitz. When you beat him (that is, if you beat him), head out of the cave, grabbing the treasure chest on your way. Once outside, head north to the Returner Hideout. Explore it with Terra (make sure to get the treasures in the top room and its right wall for a White Cape) and see the closing remarks before you talk to Banon outside. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It doesn't really matter what ways you choose to go (although if you choose right at the first intersection, you'll fight more enemies, and if you keep going to the left at the second, it'll never end). Make sure that you have Banon use Heal during battles, and that you save your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off. Here are some tips and tactics that you may want to use: 1) In order for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left and 'A'. Make sure that this is done within 1 and a half seconds. 2) Make sure that you buy the NoiseBlaster and Bio Blaster. Edgar already has the AutoCrossbow in his inventory. 3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find them. The others can be found if you search in the Returner Hideout and South Figaro. 4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's weak in the beginn- ing. 5) When Banon asks Terra to help the Returners, you will rece- ive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in my view, is much more valu- able. 6) When you are controlling Terra alone in the Returner's Hide- out, walk up to the very top of the table (where the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different will happen. However, if you leave it there, Banon will throw it away during the meeting. This is only for a small laugh, though. Also, search the injured guy's room berore the Lete River for some fun. 7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party. This will reduce the damage he takes. Remember, if he dies, the game ends! ------------------------- (2) A Fork in the Road Here the story has split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that you can come back if you make a mistake. I suggest going the Locke's first, then Sabin's, and finally Terra's. Locke's Scenario ---------------- Locke's scenario can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house, and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from him for a nice Plumed Hat, and his clothes! Equip the Plu- med Hat, and go back to the boy in the old man's house. He let you through. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info. The soldier outfit also lets you talk to other sold- iers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then go to the boy who's downstairs. The password is 'courage.' Anything else gets you beaten up! Take the hidden passage to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room where Celes is. Save her, then take the guard's clock key. Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right, then down, right, up, right, down, and left to a few treasure chests. Take the contents and equip them. Go back to the entrance and search along the walls for a hidden passage. Go south in the passage to some more trea- sure, then, about half way back in this passage, push to the left for another passage. Go downstairs and take the valuable items from the chests (don't miss the Ribbon, which is behind the north chest!). Return upstairs to the entrance, then take the other passage south. Go left for some treasure, then head right to find the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights. Sabin's Scenario ---------------- This is the longest (and hardest) of the three scenarios. Although it is your choice to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens. Sea- rch the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll be att- acked. After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to fight, use the Dispatch SwdTech command (number 1). When you win the Black Belt, equip it on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls. On the Phantom Train, head right at the start to save your game and meet the Impresario. Head to the left, collecting treasures. Let the ghost guy join you, and have him Possess an enemy. To defeat the Ghost Train, use Cyan's Dispatch, Sabin's Suplex, and have Shadow throw the Shuriken. At the bottom of Baren Falls, you'll meet Gau. Head to Mobliz, and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the Serpent Trench. When you have to decide which way to go, choosing 2 rights takes you to both caves, while two lefts takes you straight to Nikeah. You're better off visiting the caves, as the second one has a valuable Green Beret. Once you arrive at Nikeah, buy some goods, then take the ship to South Figaro. Terra's Scenario ---------------- This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! Just reme- mber to say hello to the Moogles. KUPO!!! ------------------------- (3) Reunited Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are on their way to claim the fro- zen Esper and kill Banon! Although some of the group's members are negative toward each other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place. The fights shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this can destroy an entire enemy group! Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic. If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the Fire Dance, then use that to waste the enemies. Battle Kefka with a combi- nation of magic users and fighters. After the battle, the group goes to the Esper, where Terra morphs for the first time. Un- fortunately, she goes ballistic, and flies off to the west. ------------------------- (4) The Search for Terra After Terra flys away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest. You should go to Figaro Castle. There, buy tools and items. If Sabin or Edgar is at the front of your party, you get them for half price! Submerge the castle, then head for Kohlingen. If Locke is in your party, you'll see a few cinema scenes. If you only have 3 people with you and 3000 GP, then you can enlist Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World of Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor, where you should search the town. Then head north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and find the building with the stopped clock. Set it for 6:10:50, and you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it. Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing him to fight and steal in one turn. When you think you can't go any farther, try jump- ing between buildings. Continue up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover your HP. When he calls reinforce- ments, ignore them and concentrate on him. Head upstairs to the topmost room, and look around for a few treasures. Then go up to Terra. ------------------------- (5) The Opera House After finding Terra, you must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't already gotten Shadow, DO NOT go back to put him in your party! If you do, he'll leave during the Opera, and you'll be stuck with 3 fighters untill after the Magitek Fac- tory! Go back to Kohlingen, and talk to everyone in the town. Then go to Owzer's house (the one farthest north), and talk to the Impresario. Read the letter and talk to the man, then head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing room. When performing the opera, press A immediately on the first choice. For the second, press down, then A. On the third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him. Pick up the flowers, then go upstairs. Half way up, you'll stop. Press to the right, then continue up. Walk to the balcony, and enjoy! With Locke, pick up the note in the room, and talk to the Impresario. Equip the Spr- int Shoes (if you don't have them on), and go up and right on the balcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and head to the left, then up. When you're above the stage, try to avoid as many rats as poss- ible. If you have to fight them, kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage, then fight him. Use your strongest moves, and he'll eventually leave. Setzer will come up. Watch the scene, and prepare for the trek through the Empire. Now, wasn't that fun? ------------------------- (6) Magitek Factory When you reach Albrook, buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn some magic spells, especially Cure1. You may want to go to Tzen and Maranda to find more weapons and info, but you don't need to. Head to Vector (it's the big cas- tle). DON'T sleep at the inn. Instead, go over to the small building and refuse to pledge your allegiance to the Empire. Fight the guards, and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes. Climb onto the box, and go over the guards to get into the factory. Make sure Celes has a sword, because you will want to use Runic. Explore the first room thoroughly, you should find 2 or 3 trea- sures. Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures hear. Try pressing against the far southern walls, and you will probably find doors leading to a few treasures. Equip all of the Flame and Thunder equipment that you find, and look for Kefka. Jump off where Kefka threw the 2 creatures, than talk to the left one. For Ifrit, use strong Ice attacks, and use Fire attacks on Shiva. They'll turn into Magi- cite. Go through the left door, use a tent, and save your game (by the way, have Locke steal from soldiers to get tents). Go back through the door, and go into the right one this time. Go all the way up the stairs, and search the room with several Es- per Processing Chambers for the Break Blade. Go throug the next doorway to fight #024. It is difficult to hurt him with magic (he changes what he is weak against when he glows), so use pri- marily fighting attacks. The Aura Bolt and Dispatch techniques work best. Go up through the door, and talk to Cid. Watch the cinema scene, then follow Cid. Use a tent and save your game and talk to Cid. In the mine cart, use strong fighting techniques plus Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the arms, with strong Ice and Thunder attacks. Save your game when you are outside, and talk to Set- zer. When you fight the Cranes, use strong magic (you might want to Scan to see what they're weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win. ------------------------- (7) To the Sealed Gate! Oh boy! You get to control the airship. JOY!!! Fly to Nar- she. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the Esper is (at the cliff). When he tells you not to step forward, stand still. When Mog wrestles free, both will almost fall of the cliff. You only have time to save one. If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to cast spells. I STRONGLY suggest taking Mog! You may want to fight with him in forests, plains, different backgrounds, until he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance. When you're ready, fly to the Imperial Base. Nobody will be there. Go across the bridge and to the cave. You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make your way to the treasure che- st on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money! Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest. After fighting a Ninja (when you pull a switch), head right and down, then hold A and walk around on the bluff. You'll find many treasures! When you reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up the right bridge. Pull the switch in the chest, and go downstairs, then down again. Go to your left to the little raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it! Equip it on Terra. Keep going to the right, until you eventually reach the Sealed Gate. Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage, and go to the airship. ------------------------- (8) Search for the Espers After the Sealed Gate, talk to the people in Maranda. They have new things to say. Head to Vector, and go to the castle. You'll talk to Gesthal and Cid. Talk to as many soldiers as possible. You may have to fight some. DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have talked to 24 soldiers, wait out the timer. During the confer- ence, be as courteous and polite as possible when talking. Refer to the Miscellaneous Info section for what should be said during the conference. Go to the Imperial Base if the door was opened, then go to Albrook. Go to the ship, and enjoy the cinema scene. Afterwards, sleep at the inn for free for yet another cinema scene. Go back to the ship, and you'll set sail. When you reach Crescent Island, head north to Thamasa. Press A next to the bar- rels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore until you find Stra- go and Relm. Sleep at the inn, and go to the burning house. Enter with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies. Try to avoid the fireballs, and eventually you'll reach a big fire- ball. Defeat him with Ice2 and Aqua Rake. Shadow will save the day. When all is done, see if there's any equipment you could use at the shops, then head for the Crescent Cave. Save outside, and go up a few levels. Take the treasure chest immediately to your left, then head up and right, through the door. When you're outside, work your way to the left, and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Sta- tues. When fighting Ultros, use the strongest fire attacks poss- ible, and, when Relm joins you, have her sketch Ultros. You'll win (for now), and head out the left door. Save when you have the chance, and, when you see 3 tiles on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs. Fall through the upper-right one, and continue until there's a cinema scene. When in Thamasa, watch the action. Fight Kefka with General Leo, it should be easy. Unfortunately, Leo is killed by Kefka. Board the airship when the party comes, and watch the cinema scene. ------------------------ (9) The Floating Continent After Thamasa, fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming battles), and save somewhere. Board the airship, and choose to look for the Floating Continent. You'll battle the IAF (pretty tough, cure between battles), and you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros, and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating Continent. Talk to Shadow and he'll join you. Make sure to save your game so that you don't have to face the IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different Skeans. When you think you've reached a dead end, try pressing against the wall. Basically, you should make your way to the right, collecting the blue orbs (treasure chests). Don't miss the Masmune, or any other treasures. When you find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back to the airship or not. You really should keep going. Fight the Atma Monster using very strong ice spells, and all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. When you win, head up and enjoy the long cinema sce- ne. Shadow will trap Kefka between the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. When you defeat the enemy at the glowing star, continue going right. When it asks if you want to jump to the airship or wait, choose wait. Move back a step and step forward. Choose to wait for Shadow. If you don't, you can't get him la- ter!!! At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world! ------------------------ (10) What You Should Have Done By Now By now you should have found the 12 normal characters, and no hidden ones. You will have 11 if you didn't save Mog. If you neglected Mog, you'll have to wait for the next chance to find him. By now your characters should be at least at level 25, that being the minimum. Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam. Make sure that you found the Atma Weapon before this point, or you won't be able to get it back. You could live without it, but it is probably the best weapon in the game. ------------------------ (11) A Few Tips and Secrets If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here can be defeated, and they give you a lot of experience. If it's magic you want, go to the Triangle Island (upper left corner of map). Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person who kills it. Have your party above 1000 HP each. If you think that the Atma Weapon is faulty or doesn't work, that's because it gains power as you gain HP. The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly do anything. Terra's Morph will last longer at higher levels, and if you go many battles without using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz. The Snowman Jazz can be found in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance. The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship at Nikeah, and rent a Chocobo. Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Ni- keah, right next to your airship! An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Tre- nch is much faster, though. If you want Mog's Dance to have a 100% success rate, then use the dance that goes along with the background you're in. The other dances still work, but there's the possibility that you will stumble. To save Shadow on the Floating Continent, during the destr- uction, wait instead of jumping onto the ship. Step forward, then choose to wait for Shadow. If you stand there until only 5 seconds are left, he'll come and you'll leave together. There is a trick that works on almost all enemies and bosses in the game. Have somebody learn Vanish, and have somebody who knows either Doom or X-Zone. When you Vanish someone, weapons won't hurt them, but magic will have a 100% success rate! Cast Doom, and the enemy will die! Later in the game, enemies don't always die from Vanish/Doom, but instead die from Vanish/X-Zone. The X-Zone works on 99% of the enemies in the game! BEWARE, though that Vanish/X-Zone doesn't allow you to collect any items from the enemy!!! In Mobliz, it is possible to get a valuable Tintinabar. Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar! Many of the treasure chests in the WOB can be found in the WOR (as long as the level they were in is still accessible). If you leave treasure chests, then open them in the WOR, they will contain better items! This holds true particullarly for treasures in the Narshe Caves and the Magitek Factory... ***THE WORLD OF RUIN WALKTHROUGH*** (1) Stranded on a Deserted Island This is a very short part of the story, but can be very dramatic. To pick up fish for Cid, go to the beach south of the house and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will die, and Celes will almost commit suicide. In the secrets section, it tells you just why saving Cid is so important. Either way, you will set sail using a raft that Cid made. ------------------------ (2) There's Still Hope! In Albrook, talk to the people to learn of the World of Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll need it) and sleep at the inn. When you leave town, head north past Kefka's Tower and through a desert. Eventually you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go up to Sabin. Enter the house, taking the treasures, and head to the left. Go downst- airs, and up to the long landing. The child should be above the fireplace. Take it outside, and Sabin will join you. Buy equip- ment for him if you must, and save outside. Go north-west and find a small forest. In the middle, rent a Chocobo and go south. Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. There, sleep at the house and talk to Terra. You'll fight Phunbaba, who can be stopped by strong ice spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you, but you can't give up now. ------------------------ (3) Edgar! After the fight with Phunbaba, head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fan- atics' Tower and to the town of Nikeah. Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor, relics, and items at the town, and go to Figaro Cave to the north-east. Follow Gerard, the thieves, and the Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it. It leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself, and you'll fight the Tentacles. It is good to have relics protecting you from poison and berserk, and some Running Shoes. Have Celes cast Regen on everyone. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you win, go through the door and press A by the statue for the Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and tools at half price by putting Edgar or Sabin at the front of your party, and head out for Kohlingen. ------------------------ (4) One Airship to Go, Please! When you find Setzer in the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump. Go to Darill's Tomb and save outside. From the beginning, go down stairs and to the right. Go up thr- ough the door, and press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and the water will go down. Return to the main hallway and go down. Keep going and collect the treasure chest. Once again go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go down the center twice, and read each of the tombstones. Go to the main hallway, into the upper-left door, and put in THE WORLD IS SQU- ARE backwards). Go down the next set of stairs and collect the chest to your right. Move against the right wall and you'll find a hidden passage that leads to a treasure chest that con- tains the valuable Experience Egg! Go back through the passage, and in the door to the north. Walk across the water and flip the switch. You'll see a door open. Return to the main hallway and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should go through. Open up the right chest, than use a tent and save your game. You'll have to fight a dangerous enemy in the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, and go through the northern door. Walk up to the casket to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer uses the Dice and Slot, Celes casts Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It shouldn't be to hard. When done, go up through the door, and enjoy the cinema scene. You'll take off in the airship and fol- low a bird to Maranda. ------------------------ (5) Cyan's Grievances When you first take off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's been receiving letters from her love in Mob- liz, but you know that he's dead. The handwriting on the letter is that of Cyan, so you follow the pigeon back to Zozo. There, talk to the man that told the truth the first time (he's up and to the right of the big tower), and he'll give you info and Rust-rid. Go into the Cafe and find the rusty door, which will become unrusted. Go through to end up on Mt. Zozo. Make your way through the first room, making sure to collect the trea- sures. In the second room, use a tent and save your game, then step on the switch to your upper-right. This will release one of the 8 dragons from a treasure chest. Fight it using your strongest abilities. You should win. Continue climbing the moun- tain until you find Cyan. Enjoy the cinema scene! When it's done, you can go to where Cyan was and get the key to open his treasure chest, open the chest, and take his books, although they don't do anything. Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with Cyan in your group. Talk to the townspeople again. ------------------------ (6) Face to Face With Phunbaba It's time to check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is, and follow the dog into a secret passage behind the book- case. There's an Elixir hidden in one of the pots. You'll have to fight Phunbaba again, so make sure that you're healed up. Use the same tactics as when you fought him before. Midway thr- ough, Terra will morph and join you in the fight. It should be easy with her magic skills. Terra will rejoin the party, and you can now continue your adventure. ------------------------ (7) To the Veldt! Short chapter! Anyway, all you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you, and will have learned a few new Rages. If you wish, you may take him and Sabin to the house in the north-west. There, Gau will meet his father. It's both funny and a tear-jerker. ------------------------ (8a) Save Shadow Note: You can only save Shadow if you waited for him back on the Floating Continent!!! This is a split scenario. If you waited for Shadow on the Floating Continent, he will be waiting in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss the valuable Striker!!! Even- tually you'll find Shadow lying on the ground (it's after a save location). Be ready, because you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. How- ever, get ready! Just after beating the first, its ghost will trap you from behind! This one is easy. Just use the item `Revi- vify' on it to kill it. When you do defeat it, you'll take Sha- dow to Thamasa. After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall of Strago's house (upstairs) for another Memento Ring. You'll hear about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for good! ------------------------ (8b) Save Relm No matter what, Relm will end up at Owzer's House (at the top of Jidoor). Go there, and, after trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then go up. If you wish, fight the flower portrait. Look at the pic- ture of Geshtahl twice for a clue about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door. Follow the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and press A for the valuable Relic Ring (makes Doom/ Poison cure, and Cure/Life injure). Go through the left-most door. If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go through the door. Save your game, and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using strong fire attacks on the demon form. You may want to cast Regen on everyone, because one of his moves damages everyone over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take a while), Relm will join your party. ------------------------ (9) Strago and Ebot's Rock Having saved Relm, take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out of it when he sees Relm. Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 22 or more pieces of coral, then bring them back to the chest. The chest will move out of the way, and you can face Hidon. Take Strago along, and kill off the little Hido- nites first, and Hidon will use Grand Train (which Strago will learn afterwards). Keep attacking with Fire and Cure attacks, and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which is one of Strago's best Lore attacks. Enjoy the cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost! Talk to Gungho in Thamasa until he says, "Hidon has appeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the chest, and you can face Hidon again! Do this as often as you want! ------------------------ (10) Mog Lives! Remember the Moogle Village? Well, return there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle Charm (avoids random enemy fights)! Take Mog with you, and, in the snowy area, fight the Ice Dragon. Use Fire attacks. Fight another enemy in the area and you'll learn the Snowman Jazz. Go to the frozen Esper and fight it. Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will break. Have Mog in your party, and jump off. Follow the cave's route, and you'll eventually reach a room with a bone carving. Take the Magicite from it, and Umaro the sasquatch will fight you. Defeat him with powerful attacks, and, after beating him, Mog will forcibly make him join your party! KUPO!!! Fly to the Opera House, where you will hear of a dragon on the stage! Go to the switch room and flip the third switch from the left. When you fight the dragon in the Opera House, equip everyone with a Cherub Down relic (which you can buy in Jidoor). ------------------------ (11) Phoenix Cave Having Mog in your party, take him to the Phoenix Cave. Put him in one of your parties and equip him with the Moogle Charm. You may also want to have Umaro, because of his immunity to fire attacks. Follow the maze's twists and turns, and notice how most of the chests are empty. Look carefully at the ground for diff- icult-to-see switches. You'll eventually end up at a dragon (make sure to save your game). Fight the dragon, or, if you're weak, leave it for later. Use strong ice attacks. Afterwards, go back up and stand on the switch to make the rocks appear. Have the other party leap across using the rocks, then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the path, and you'll find Locke! Enjoy the cinema scene, then take Locke to Narshe. Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the Esper, and read the Secrets section for another way to learn Ultima. ------------------------ (12) Fanatics' Tower Go to the Fanatics' Tower with your strongest magic users (or, if you wish, include Umaro). You may wish to learn a lot of magic before entering, and make sure that everyone knows Osmose. Equip someone with the Siren Esper, and have somebody know Life3. Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of en- emies in a few attacks. Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper to perform an almost 100% working Mute attack! Fight your way to the first treasure room, and take the treasure. Then move to the right of the chest, walk up, and press A. You'll here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT! Instead, let it heal you until it runs away. You'll fight a Dragon, which should be easy with the Ultima spell. At the top of the tower, take the Gem Box and equip it on the strongest magic user. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one). The Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, USE IT NOW!!! If you cast Life3 on somebody, then you'll win after he uses Ultima. Now head back down the tower (easier said than done, unless you have the Moogle Charm equipped). ------------------------ (13) Cyan's Dream You should be able to make it as far as the Three Dream Stooges on your own. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest should be easy. After that, you'll continue through Cyan's mind. When you find the Lump of Metal, go up to the moving chest and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the chests. When you find another group of six chests later, enter the same pattern and flip the switch to move on. In Magitek Armor, go down, then to the right. Enter the cave, than walk outside. Fall through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his family. Head to the throne room and fight Wrexsoul. When he enters someone's body, either kill each other off one at a time until he appears, or use Life3 on everyone and kill the party. After that, use Van- ish/X-Zone or use strong fire attacks. DON'T use X-Zone if you want to collect a valuable Pod Bracelet! Either way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! Go back the throne room when you wake up and collect the Alexander Esper. ------------------------ (14) Ancient Castle Take your strongest party and fly off to Figaro Castle. Inside, you should rest and buy supplies, then ask the engineer to submerge the castle. On your way back to the large desert, you'll bump into something. Tell the engineer that you'd like to stop and search, then head to the jail. Enter the open jail cell, and you'll be in a large cave. Be sure to pick up the treasures in the first room, then enter the right-most door near the bottom of the screen. Open the treasure chest and be ready to fight the Master Pugs! If you win, you'll get the powerfull Graedus sword! After winning this battle, head to the left and through the wall (it is fake), then down a ladder below you. Head left, and keep walking along the bottom of the room, then climb up a ladder. Go up and to the left through a doorway. Search the bottom of this new room for two treasure chests, then go down the set of stairs. Save at the save point, and continue left and up. Enjoy the sequence that reveals the past about the Ancient Castle, then enter the main doorway. Fight your way to the throne room, and walk to the very top of the screen. Talk to the stone statuete of Odin for his Magicite. Enter an archway (the first one on the left), and open the chest for Umaro's valuable Blizzard Orb! Go back into the throne room and head to the right and down into a hidden doorway. Press A next to the sparkling image on the shelf for a book. The man in Figaro's library will tell you to go 5 steps down from the queen's throne in the Ancient Castle. Do so, and press A. You'll hear a noise. Go back to the right and into the Ancient Castle library, and see a new staircase. Go down it, and talk to the queen's statue to transform the Odin Magicite into Raiden! Fight the dragon, go to the castle courtyard. Walk left and into the double doors. Open the treasure chest and fight a tough enemy for the awesome Offering Relic! Go back into the courtyard, but this time go right. Walk into a crack in the wall and open the chest. Now you can FINALLY get out of here! :-) ------------------------ (15) Tastes Like Gogo When on Triangle Island, fight the Zone Eater (the only enemy there), and have everyone be engulfed. You'll be in a cave. On the bridges, don't touch the green guys or you'll be knocked off (although there are some handy treasures down th- ere). Make sure to get the Fake Mustache (changes Sketch into Control). Work your way past the deadly falling ceiling room (stand under the small openings to avoid being crushed), and you'll eventually find Gogo. ------------------------ (16) Kefka's Tower Oh no! You have to split up into 3 groups! The pain! The horror! Actually, it shouldn't be that hard if you're near level 50. Basically, work your way through the hordes of enemies. If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here. You'll have to fight Atma and a machine, whose name I forget. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan, and the Aura Lance on either Mog or Edgar. Then head for Kefka! Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, and basically the strongest magic possible. Have somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to a measly 1 pont! It shouldn't be too difficult. ------------------------ (17) Did You Get These Elusive Items? The Chainsaw - put in 6:10:50 at the clock in Zozo. Air Anchor - press A right of the treasure chest, first room Fanatics' Tower. Go downstairs. Soul Sabre - statue in treasure room, engine area of Figaro Castle. Drainer - chest in falling house, Tzen. Illumina - wager the Ragnarok Sword at Coliseum. Only if you took the sword. Tiger Fangs - hidden room, Veldt Cave. Imp Halberd - win from Tyrannosaur. Imp Armor - steal from Tyrannosaur. Marvel Shoes - wager Rename Card at Coliseum. Merit Award - wager Cat Hood at Coliseum. ------------------------ (18) A Few More Tips and Secrets How do you gain levels fast? Well, try fighting in the for- est north of the Veldt. There you fight Tyrannosaurs, which give you a ton of experience! The best place for Gold AND Magic Points is in the desert south of Maranda. There you fight the Cactrot, which gives you 10 Magic Points and 10,000 GP!!! In the forest north of the Veldt (where you fight Tyranno- saurs), you'll occasionally fight the dangerous Brachosaur. This fearsome beast can cast Ultima! However, when you defeat it, there's a chance of receiving the VERY valuable Economizer! This awesome relic lowers all spells (and that includes Lore attacks) to only 1 MP!!! To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House. If you're looking for Umaro, look in the "Mog Lives!" sec- tion. For Gogo, look under "Tastes Like Gogo." Check Gogo's Status. Press to the right, and you can pick 3 skills that you want him to use! That means he can not only mimic the attacks of his comrades, but he can also use Blitzes, Items, Tools, you name it! Taking the Ragnarok Esper allows you to learn the powerful spell Ultima! It has the power of FF2's Meteo, if not stronger! Or, take the Ragnarok Sword. Wager it at the Colloseum for the Illumina, the Legendary Sword! This is probably the best sword in the game (unless you count the Atma Weapon with 9999 HP)! To face Doom Gaze, you must fly around in your ship until he attacks. Remember that he can't regenerate his HP after battle, so if you keep fighting him, he'll eventually die! DO NOT use Vanish/X-Zone on him, or you won't get the Bahamut Esper!!! Vanish/Doom is just fine. Many people wonder where the Megalixer is. Well, there are 3 that appear normally throughout the game: one after beating the Magi Master, another in Kefka's Tower, and one when you steal from Kefka. However, to get unlimited Megalixers, try casting Stop on the scorpion beastes in the desert of the Sol- itary Island, then stealing from them. To un-curse the Cursed Shield, fight with it in 255 battles. I suggest using a Ribbon to stop most of its dangerous effects. After the battles it will become the Paladin Shield, which is the most powerful shield in the game! It absorbs all elemental attacks, has a near 50% evade rate, a VERY high defense rate, and even teaches you Ultima! Of course, you can also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After 255 battles with this, you will get a Hero Ring. DO NOT underesti- mate its powers! Raise your Stamina a little with certain Espers and it will boost your powers way up! So, how do you get the Cursed Ring without losing the Cursed Shield? Well, try fighting the Veterans or the Didalos of Kef- ka's Tower! They can be found in either of the rooms where you fight the 2 dragons! It may take a while, but you'll get a Cur- sed Ring! Thanks and Happy FF3ing! :-) -King Kung --------------------------------------------------------------- PART TWO-Monster List --------------------------------------------------------------- By SethHardy Edited by GWS Wizard and King Kung This is a monster list for the game Final Fantasy III. This is what it contains: MONSTER NAME-The name of the monster as it appears in the game. MONSTER'S LEVEL-Useful for using spells that pertain to levels. MONSTER'S HP-How many Hit Points the monster has. MONSTER'S MP-How many Magic Points the monster has. MONSTER'S WEAK POINTS-What types of damage the monster is part- iculary vulnerable to. MONSTER'S ITEMS-What you can get from the monster (One of two ways: By using Locke's steal ability OR by killing the monster.) MONSTER'S EXPERIENCE-How much experience you get from the mon- ster (Total) MONSTER'S GP-How many Gold Pieces you get from the monster. I hope this can help everybody. I have worked long and hard on this sheet, hoping that everybody can make good use of it. This sheet is not yet 100% complete. There are many blank places on the list, for various reasons: (Not having Locke/having Locke and not being able to steal/not having anyone who knows SCAN/ etc.) If anybody finds any information that is not on this list, PLEASE SEND IT TO ME!!!!! I will immediately put it on my list and after getting enough additions, I will upload the newest revision. I would like to thank Dr. Gamewiz on AOL for encouraging me enough to finally get started on this, because I was putting making it off for quite a while. Because of his encouragement, I finally got started and here it is!!!! Well, enjoy!!!!!!!!!!!!!!!!!!! Any comments/ideas/input, just E-Mail me. --Seth Hardy (SethHardy@aol.com) ENEMY LVL HP MP WEAK STEAL EXP. GP. --------------------------------------------------------------- 1st Class 11 180 25 Poison Tonic 117 112 Abolisher 24 860 82 None Antidote 485 525 Actaneon 12 230 98 Fire, bolt Potion 57 125 Adamyncht 24 1305 50 None 1449 189 Air Force 25 8000 750 Bolt, water Elixir 0 0 Allosaurus 38 3000 300 Fire, pearl None 951 731 Allo Ver 19 8000 8000 Fire, pearl 0 0 Anemone 33 2000 100 Fire G.Cherry 1000 550 Anguiform 13 315 150 Bolt 96 358 Apokryphos 26 1900 195 Bolt,prl,wtr 1200 525 Apparite 20 781 60 Ice, pearl Revivify Areneid 6 87 15 Ice, water Tonic 36 94 Aspik 12 220 330 Fire 48 115 Atma Weapon 37 24000 5000 None Elixir 0 0 Balloon 22 555 80 Ice, water Fen.Down 369 300 Barb-e 39 3062 198 Poison None Baskervor 22 750 100 None Potion 464 458 B.Day Suit Beakor 11 290 30 Fire Eyedrop 108 135 Behemoth 26 5800 180 Ice 2052 0 Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502 Bloompire 26 12 400 Fire Sm.Bomb 510 896 Blue Drgn 65 26900 3800 Bolt Scimitar 0 0 Bogy 29 1318 100 None Potion 532 1200 Bomb 35 80 Borras 35 4771 590 Poison Potion 2952 2500 Bounty Man Potion 114 55 Boxed Set 45 4020 105 Pearl 1504 465 Brachosaur 46050 Economizer Brainpan 25 1300 1000 Fire,bolt,prl 550 600 Brawler 9 137 100 Ice 78 84 Brontaur 50 10050 12850 Ice None 1500 1200 Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458 Bug 16 310 20 Ice, water Soft 164 210 Cactrot 3 Cadet 144 Cephaler 21 2237 100 None Potion 214 280 Ceritops 33 2000 100 Fire None Chadarnook 37 56000 9400 Fire 0 0 Chaos Drgn 44 9013 1300 Ice 4880 1000 Chaser 19 1202 140 Bolt, water BioBlstr 690 380 ChickenLip 18 545 155 Ice Tonic 190 279 Chitonid 26 1111 60 Bolt Potion Chimera 22 1237 100 None 1143 760 Ciripus 10 134 100 None Antidote 82 102 Coelecite 20 480 15 Ice Antidote Commander 10 102 50 Poison Tonic 85 153 Commando 18 580 35 Bolt, water Tent 252 273 Covert 44 4580 240 Pearl Shuriken Crane 23 1800 447 Water 0 0 CrassHoppr 11 243 80 Fire, wind Potion 89 145 Crawler 51 3200 620 Ice Remedy 1456 1224 Crawly 7 122 0 Fire Tonic,Rmdy 71 120 Critic 40 1200 330 None None Cruller 28 1334 100 Fire, pearl Tonic 464 595 Crusher 36 2095 340 Fire Curley 47 15000 2000 Ice, water 0 0 Dahling 37 3580 500 Poison 1150 1260 Daladuma Head Band 0 712 Dante 28 1945 200 Poison 1150 712 Dark Force 55 8940 700 Pearl Dark Side 13 255 85 Fire, pearl Tonic 165 138 Dark Wind 5 34 0 Fire Tonic 14 41 Deep Eye 28 1334 100 Fire Delta Bug 26 612 80 Fire Slping Bag 288 211 Didalos 59 12280 100 Fire, pearl Earring Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0 Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393 Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0 Dragon 29 7000 850 Bolt Potion 2931 0 Drop 27 1000 80 Bolt, water Tincture 398 427 Dueller 53 7200 1600 Bolt, water Dullahan 37 23450 1721 Fire 0 0 EarthGuard 23 1 18 Water Megalixir 1 0 Eland 37 2470 145 Bolt Enou 46 4635 280 Pearl X-Potion 1428 968 Evil Oscar 56 7000 500 Fire W.Stone 2800 1320 Exocite 11 196 100 Fire, bolt Tonic 162 153 Exoray 29 1200 112 Fire, pearl Nothing 549 370 Fidor 160 164 Figaliz 45 4220 140 Ice 1218 554 Flame Eater 26 8400 480 Ice Flan 19 255 110 Fire Tonic 160 120 Fortis 54 9800 700 Bolt, wtr 7000 1000 Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860 Gabbldegak 15 350 20 Poison Eyedrop 104 126 Garm 19 615 45 Bolt, water Tonic 343 Geckorex 54 5000 1020 Ice 75 1120 General 19 650 30 Poison Tonic 232 308 Ghost 10 226 70 Fire, pearl 48 75 Ghost Train Tent 0 0 Gilomantis 26 1412 110 Fire 756 Gigan Toad 26 458 20 Ice None Gigantos 25 6000 1120 Poison 7548 0 GloomShell 41 2905 175 Ice 1096 421 Gobbler Goblin 46 5555 1150 Pearl MtrlGlve 2188 960 Gold Bear 13 275 0 None Tonic 160 185 GreaseMonk 8 132 100 Poison Tonic 52 256 Grenade 17 3000 500 Ice, water Grunt 48 GtBehemoth 58 11000 700 None Guard 5 40 15 Poison Tonic 48 48 HadesGigas 16 1200 60 Poison DrgnBts 550 600 Harpiai 29 1418 100 Wind 450 909 Harpy 42 3612 233 None 1994 1221 Harvester 16 428 85 Poison Gggls 290 314 Hazer 34 101 Heavy Armor 78 195 Hermit Crab 26 305 35 Water 267 400 Hemophyte 56 6800 1600 None Hipocampus 37 2444 82 Fire, prl Hornet 6 92 0 Fire Tonic 48 64 Humpty 27 800 100 Fire, pearl G.Cherry 421 326 Ice Dragon 74 24400 9000 Fire Force Sld 0 0 Ifrit None 0 0 Ing 21 1100 50 Pearl, water 740 442 Innoc 52 6600 390 Bolt, water BioBlstr Intangir 26 32000 16000 None None 0 0 Io 39 7862 1550 Bolt,prl,wtr 3252 1995 Ipooh Potion 0 0 Iron Fist 15 333 65 None MtrlKnf 144 249 Iron Hitman 52 2000 800 Bolt, water 2000 700 Joker 17 467 90 Bolt, poison MthrlRod 194 320 Junk 2000 Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826 KatanaSoul 61 37620 7400 Poison Murasame 0 30000 Kefka(Gate) None 0 0 Kefka(IBase) None 0 0 Kefka(Narshe) PeaceRng 0 0 Kefka(Thamasa) None 0 0 Kiwok 33 2000 100 Ice None L.10 Magic 48 1000 300 Fire, prl Tincture 0 0 L.20 Magic 51 2000 500 None Tincture 0 0 L.30 Magic 54 3000 700 Poison Tincture 0 0 L.40 Magic 55 4000 1000 Bolt Tincture 0 0 L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0 L.60 Magic 58 6000 5000 Fire Tincture 0 0 L.70 Magic 56 7000 Ice/water Tincture 0 0 L.80 Magic 53 8000 Poison Tincture 0 0 L.90 Magic 55 9000 9000 None Tincture 0 0 Land Worm 59 12000 1300 Ice 4600 0 Larry 47 10000 2000 Fire 0 0 Laser Gun 23 884 232 None X-Ether 0 0 Leader BlackBlt 0 50 Leafer 5 33 0 Fire Tonic 24 45 Left Blade 22 700 470 None 0 0 Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189 Lich 20 590 90 Pearl G.Cherry Lizard 26 1280 70 Ice 296 356 Lobo 5 27 5 Fire Tonic 9 30 Lunaris 26 582 25 None Potion 308 247 Luridan 34 2079 122 Fire, wind 707 1000 Madam 53 8150 900 Poison Mad Oscar 30 2900 980 Fire X-Potion 780 2292 Magic Urn 31 100 10000 None Tonic Mag Roader(P,L)19 420 100 Fire Bolt/WtrEdg 308 277 Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300 Mag Roader(Y,L)32 1777 100 None 621 352 Mag Roader(Y,S)32 1380 70 None 647 284 Maliga 26 952 100 Ice,Bolt,Wtr Tonic 360 576 Mandrake 23 1150 104 Fire Potion 378 450 Mantodea 54 4500 420 Fire 501 Mega Armor 21 1000 50 Bolt, water Potion 348 0 Marshal 8 420 150 Poison MlKnife 103 350 Merchant Plumed Hat Mesosaur 26 1112 130 Ice Antidote 459 456 Mind Candy 15 290 100 Fire, wind Soft 128 168 Misfit 26 1750 140 Fire, prl 750 786 Missile Bay 25 3000 7000 Bolt, water 0 0 Moe 47 12500 2000 None 0 0 Mover 51 120 10500 None Magicite 1500 0 M-TekArmor Tonic 0 0 Muus 28 900 100 None 190 487 Nastidon 32 1877 100 Fire Potion 695 298 Naughty 24 3000 195 Fire,bolt,prl None 0 0 Nautiloid 11 236 100 Fire, bolt Tonic 214 173 NeckHunter 28 1334 150 Poison DarkHood 588 1330 Necromancer 48 3525 900 Fire, prl 1509 791 Nerapa 26 2800 280 Ice,bolt,prl 0 0 Ninja 2 1650 130 Pearl 692 520 Nohrabbit 26 75 200 Water Remedy Number 024 24 4777 777 None RnEdge,FlmSw 0 0 Number 128 23 3276 810 None Tent 0 0 Officer Tonic 33 66 Ogor 44 4211 219 Bolt, poison Ashra Knf Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519 Osprey 26 850 100 Ice None 248 596 Osteosaur 30 1584 143 Fire, prl 770 542 Outsider 18 8058 400 Pearl Over Grunk 15 492 100 Fire Potion 216 365 Over-Mind G.Cherry 64 228 Pan Dora None Parasite 39 1000 230 Fire None 456 461 Parasoul 47 2077 500 Ice 1622 674 Peepers 23 1 19 Ice,water Elixir 2 0 Phase 47 4550 1700 Ice 2600 890 Phunbaba 31 28000 10000 Poison 0 0 Pipsqueak 18 250 50 Bolt, water Tonic 115 100 Pirahna Tonic 0 0 PlutoArmor 39 2850 220 Bolt, wtr Pm Stalker 26 265 190 Fire, prl 258 491 Poppers 33 1000 100 Fire,psn,wnd None 800 350 Power Demo 29 2058 360 Fire,prl Dmd.Vest 484 385 Presenter 31 4845 1600 Fire 0 1000 Presenter(Sm)19 9230 1600 Fire 0 0 Primordite 11 145 10 Bolt Eyedrop 90 115 Prometheus 56 14500 2050 Bolt, wtr 5200 2600 ProtoArmor 19 670 125 Bolt Potion 498 296 Prussian 41 3300 188 None FullMoon 1396 773 Psychot 32 900 55 Ice Tonic 347 275 Pterodon 12 380 70 Fire MlKnife 464 325 Pugs 99 14001 11000 Fire Minerva 0 0 Pulbhan 37 23450 1721 Fire Punisher 35 2191 136 Poison RsngSun 1242 3000 Rain Man 39 2722 180 Ice,prl,wtr None 890 485 Ralph 17 620 10 None Tonic 254 345 Reach Frog 52 3511 220 Ice TckStar 6200 2600 Red Fang 14 325 20 None Tonic 134 185 Red Wolf 32 1510 110 None Tonic 687 412 Repo Man 5 35 0 Poison Tonic 25 25 Retainer 59 7050 2600 Poison Rhinotaur Tonic Rhinox 19 800 35 None 592 400 Rhobite 10 135 40 Water Tonic 53 10 Rhodox 7 119 100 None Antidote 59 80 Rhyos 36 7191 354 1889 Rider Remedy 400 1290 Right Blade 21 400 150 None 0 0 Rinn 11 110 35 Fire, pearl Tonic Rizopas Remedy 0 0 Samurai 40 3000 500 Poison None 1544 791 Sand Horse 27 1025 100 Ice, water 474 726 Sand Ray 6 67 10 Ice, water Antidote 41 54 Scorpion 26 290 19 None 199 336 Scrapper 34 1759 68 None Scullion 57 27000 9000 Bolt, water Sea Flower 47 4200 200 Ice, bolt 1315 670 Sewer Rat 16 299 20 Fire Potion 108 156 Shiva None 0 0 Sky Armor 24 900 170 Bolt, wind Tincture 350 400 Sky Base 52 6000 550 Bolt, wtr Sky Cap 40 3262 200 Bolt,wind,wtr Slatter 37 2600 97 Pearl W.Stone 830 415 Slurm 23 505 20 Fire Potion 232 270 Soldier 11 100 15 Poison Potion Soul Dancer 22 2539 100 Poison Soul Saver 41 3066 566 Ice None 0 0 Speck 0 0 Spectre 13 235 120 Fire, prl Tonic Spek Tor 50 250 20 Water Sp Forces 21 700 20 Poison Tonic Spit Fire 25 1400 180 Bolt, wind Tincture 550 300 Sprinter 53 4500 350 Bolt None SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0 SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0 StillGoing Potion 54 135 Still Life 37 4889 390 Fire 2331 1524 Storm Dragon 42 42000 1250 Bolt FrceArmr 0 0 Stray Cat 10 156 30 None 206 90 Suriander 40 2912 228 Pearl None Tap Dancer 43 4452 270 Poison Dirk Templar 11 205 150 Poison Tonic Tentacle 32 6000 700 Fire 0 0 Test Rider 32 3100 220 Poison Partisan 1944 520 Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726 Tomb Thumb 33 2000 100 Bolt, water None Trapper 19 555 80 Bolt, water 235 200 Trilium 9 147 100 Fire Tonic Trilobiter Antidote 104 65 Tritoch 62 30000 50000 Fire 0 0 Trixter 49 3815 9900 Pearl 1698 826 Trooper 13 255 60 Poison Tonic 90 96 TunnelArmr AirLnct 0 250 Tusker 10 270 100 Fire Tonic 162 102 Tyranosaur 57 12770 420 Ice 8800 0 Ultros (Cave) None 0 0 Ultros (River) None 0 0 Ultros (Opera) None 0 2 Umaro 33 17200 6990 Fire, psn 0 10 Urobros 48 50 760 Ice Tonic 1778 390 Ursus 34 2409 74 Fire 882 2000 Vargas MtrlClaw 0 0 Vaporite 5 15 0 Fire, pearl Tonic 23 29 Vectaur 59 2800 180 Ice, water Nja Star 1400 350 Vector Pup 11 166 10 Fire Tonic Vermin 16 499 40 Ice Potion 144 235 Veteran 57 10000 300 None Vindr 36 885 87 Fire 652 497 Vomammoth 1 115 30 Fire Tonic 50 90 Vulture 15 412 60 Wind Potion 160 485 Warlock 38 1300 1250 Bolt, poison Warp Stone Wart Puck 44 3559 330 Fire Flail 1169 WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234 Were-Rat 4 24 0 Fire Tonic 21 22 Whelk Potion 0 0 Whisper 12 230 90 Fire, pearl Soft 42 145 Wild Cat 36 1115 78 Fire, water Wild Rat 12 160 10 Fire 201 203 Wirey Drgn 26 2802 200 None 895 1300 Wizard 32 1677 200 Bolt, poison 587 388 Woolly 43 3609 300 Fire ImprlDgr 1385 1652 WrexSoul 53 23066 5066 Ice 0 0 Wyvern 18 892 95 Ice Tonic 483 434 Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309 Zone Eater 61 7700 57000 Pearl 2000 2000 --------------------------------------------------------------- PART THREE-Miscellaneous Info --------------------------------------------------------------- By King Kung, NELDOG, GWS Wizard, GWS Jon, Tommy J L and Tortolia2 Edited by GWS Wizard and King Kung and CNicodemuz Original Names in FF6 (Japanese Version of FF3) ----------------------------------------------- These are the original character names: US - FF3 Japan - FF6 --------------------------------- 1. Locke Lock * 2. Terra Tina * 3. Celes Celes 4. Cyan Cayenne * 5. Sabin Mash * 6. Edgar Edgar 7. Setzer Setzar * 8. Strago Straggus * 9. Relm Relm 10. Mog Mog 11. Gogo Gogo 12. Umaro Uumaro * 13. Shadow Shadow 14. Gau Gau * - Denotes ones that were changed, some just to accomodate 6-letter name limit. Editor's Note: Some people are puzzled as to why the Japanese can get away with having more than six letters. Well, the answer is pretty simple when you think about it: Japanese characters can have one or two letters contained within each to produce a sound. Tina (Terra) would be three letters in Japanese. So, the Japanese DO have a letter li- mit... It's just that they make better use of the space. :) Final Fantasy as a Multiplayer Game ----------------------------------- To use multiplayer mode, you go to the config screen and change it from single to multi, then hit A and assign to the control- lers. It only works for the battles though, not the regular gameplay. Special Character Notes ----------------------- Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast, debilitator, flash, chainsaw, noise blaster and air anchor. Many of these can be bought in Edgar's castle, South Figaro. Sabin has special control pad techniques that are issued when the "blitz" command is invoked. Select "blitz", input the code and then press A to continue. Pummel = L,R,L Mantra (heals) = R,L,R,L,X,Y AuraBolt = D,DL,L Air Blade = U,UR,R,DR,D,DL,L (clockwise "roll") Suplex = X,Y,D,U Spiraler = R,L,X,Y,R,L Fire Dance = L,DL,D,DR,R (counter-clockwise "roll") Bum Rush = L,UL,U,UR,R,DR,D,DL,L (total clockwise circle) Cyan uses a special "sword technique" that must be "powered up" when selected. Controlling the Different Modes of Transporation ------------------------------------------------ Key: L = left on control pad R = right on control pad U = up on control pad D = down on control pad UR = up/right diagnol DR = down/right diagnol DL = down/left diagnol UL = up/left diagnol LB = left button on top of control pad RB = right button on top of control pad A,B,X,Y = control buttons Riding Chocobos --------------- U = move forward L or R = turn A = move forward B = dismount (Chocobo returns to stable) Airship ------- U or D = adjust height L or R = turn A = move forward B = leave airship X = switch to view inside airship Y = turn airship when it's not moving LB or RB = highspeed turns Items List ---------- Name: Description: ________________________________________________________________ Rename Card Allows you to rename the characters at anytime Tonic Recovers 50 HP Potion Recovers 250 HP X-Potion Recovers HP to 100% Tincture Recovers 50 MP Ether Recovers 150 MP X-Ether Recovers MP to 100% Elixir Recovers HP&MP to 100% Megalixir Recovers party's HP&MP to 100% Fenix Down Recovers the wounded Revivity Cures "Zombie" status Antidote Cures "Poison" status Eyedrop Cures "Dark" status Soft Cures "Petrify" status Remedy Cures status alignment except Zombie Sleeping Bag Recovers HP&MP to 100% Tent Recovers party's HP&MP to 100% Green Cherry Cures "Imp" status Magicite Summon random espers Superball Bounding damage Echo Screen Cures "Mute" status Smoke Bomb Let party escape from battle Warp Stone Same effect as "Warp" Dried Meat Eat when hungry, recovers 150 HP Shadow Edge Spread shadows across battle field Fire Skean Fire attack Inviz Edge Makes invisible thrower of it Water Skean Water attack Thunder Edge Thunder Blast RARE ITEMS ---------- There has been a lot of controversy over how many rare items actually exist in FF3. Well, according to my notes and what I've seen, there are twelve rare items that have been found in the normal game, without using the Game Genie. These twelve are listed below: Books Simple book of machinery...And "Book of Secrets"... Cider Cider, taken from a merchant Coral Piece of coral, found in the cave near Ebot's Rock. Fish Just a fish Fish Fish Fish A yummy fish Fish A rotten fish Lump of Metal A heavy weight, Put it into a chest, and... Old Clock-Key An old clock-key, found on a soldier. Pendant A pendant worn by the girl who pilots the MagiTek Armor Royal Letter At a star-shaped mountain range... Rust-Rid Rust solvent WEAPONS ------- Abbreviations: RN:= Runic 2H:= 2-hand SW:= Swdtech VG:= Vigor SP:= Speed ST:= Stamina MG:= Mag.Pwr BP:= Batl.Pwr DF:= Defense EV:= Evade MD:= Mag. Defense MK:= M.Block Name: Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK) ________________________________________________________________ DIRKS: Dirk (y/y/n/0/0/0/0/26/0/0) Mithril Knf. (y/y/n/0/0/0/0/30/0/0) Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0) Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0) Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10) Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0) Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0) Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0) Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0) Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0) Imperial (y/y/n/0/0/0/0/82/0/0) Kodachi (y/y/n/0/0/0/0/93/0/0) Blossom (y/y/n/0/0/0/0/112/0/0) Hardened (y/y/n/0/0/0/0/121/0/0) Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0) Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0) SWORDS: Mithril Bld. (y/y/y/0/0/0/0/38/0/0) Regal Cutter (y/y/y/0/0/0/0/54/0/0) Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0) Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0) Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0) Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0) Epee (y/y/y/0/0/0/0/98/0/0) Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0) Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0) Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20) Crystal (y/y/y/0/0/0/0/167/0/0) Falchion (y/y/y/0/0/0/0/176/10/0) Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0) Ogre Nix Use MP to inflict mortal blow, may break (y/y/y/0/0/0/0/182/0/0) Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0) Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0) Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50) Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30) Atma Weapon Transform at level up, stronger as HP is increases (y/y/y/0/0/0/0/???/0/0) LANCES: Mithril Pike (y/y/n/0/0/0/0/70/0/0) Trident (y/y/n/0/0/0/0/93/0/0) Short Spear (y/y/n/0/0/0/0/112/0/0) Partisan (y/y/n/0/0/0/0/150/0/0) Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0) Gold Lance (y/y/n/0/0/0/0/139/0/0) Aura Lance (y/y/n/3/2/1/3/227/0/0) Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0) KNIVES: Ashura (y/y/y/0/0/0/0/57/0/0) Kotetsu (y/y/y/0/0/0/0/66/0/0) Forged (y/y/y/0/0/0/0/81/0/0) Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0) Murasame (y/y/y/0/0/0/0/110/10/0) Aura (y/y/y/0/0/0/0/162/0/0) Strato (y/y/y/0/0/0/0/199/0/0) Skyrender (y/y/y/0/0/0/0/215/20/0) RODS: Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0) Mithril (n/y/n/0/0/0/2/60/0/0) Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0) Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0) Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0) Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0) Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0) Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30) BRUSH: Chocobo Brush (n/y/n/0/0/0/1/60/0/0) DaVinci Brush (n/y/n/0/1/0/1/100/0/0) Magical Brush (n/y/n/0/1/1/1/130/0/0) Rainbow Brush (n/y/n/1/2/1/2/146/0/0) STARS: Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0) Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0) Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0) KEY: (VG/SP/ST/MG/DF/EV/MD/MK) SHIELDS: Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40) Buckler (0/0/0/0/16/+10/10/0) Crystal Shld (0/0/0/0/50/+10/34/0) Cursed Shld Curse does bad things (-7/-7/-7/-7/0/0/0/0/0) Diamond Shld (0/0/0/0/40/+10/27/0) Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10) Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50) Genji Shld (0/0/0/0/54/+20/50/+20) Gold Shld (0/0/0/0/34/+10/23/0) Heavy Shld (0/0/0/0/22/+10/14/0) Ice Shld Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10) Mithril Shld (0/0/0/0/27/+10/18/0) Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40) Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10) TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30) HELMETS Bandana (0/0/0/0/16/0/16/0) Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10) Beret Raises Sketch success (0/0/0/+3/21/0/21/0) Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10) Circlet (+2/+1/+3/+4/25/0/19/0) Coronet Raises Control success (0/+2/0/+4/23/0/23/0) Crystal Helm (0/0/0/0/29/0/19/0) Dark Hood (0/0/0/0/26/0/17/0) Diamond Helm (0/0/0/0/27/0/18/0) Genji Helmet (0/0/0/0/36/0/38/0) Gold Helmet (0/0/0/0/22/0/15/0) Green Beret Raises HP a little (0/0/0/0/19/+10/13/0) Hair Band (0/0/0/0/12/0/8/0) Head Band (+3/+1/+2/0/16/0/10/0) Iron Helmet (0/0/0/0/18/0/12/0) Leather Hat (0/0/0/0/11/0/7/0) Magus Hat (0/0/0/+5/15/0/16/0) Mithril Helm (0/0/0/0/20/0/13/0) Mystery Veil (0/+1/0/+3/24/0/25/+10) Oath Veil (0/0/0/0/32/0/31/0) Plumed Hat (0/0/0/0/14/0/9/0) Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0) Regal Crown (+1/+1/+1/+1/28/0/23/0) Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0) Tiara (0/0/0/+2/22/0/20/0) Tiger Mask (+3/+2/+1/0/21/0/13/0) Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0) ARMOR BehemothSuit (+6/+6/+6/+6/94/0/73/0) Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0) Cotton Robe (0/0/0/0/32/0/21/0) Crystal Mail (0/0/0/0/72/0/49/0) Czarina Gown (+1/+2/+2/+3/70/0/64/0) Dark Gear (0/+6/0/0/68/0/46/0) DiamondArmor (0/0/0/0/70/0/47/0) Diamond Vest (0/0/0/0/65/0/44/0) Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30) Gaia Gear Abs. earth (0/0/0/0/53/0/43/0) Genji Armor (+5/+3/+2/+3/90/0/80/0) Gold Armor (0/0/0/0/55/0/37/0) Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0) Iron Armor (0/-2/0/0/40/0/27/0) Kung Fu Suit (0/0/0/0/34/0/23/0) LeatherArmor (0/0/0/0/28/0/19/0) Light Robe (0/0/0/+2/60/0/43/0) Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10) Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10) Mithril Mail (0/0/0/0/51/0/34/0) Mithril Vest (0/0/0/0/45/0/30/0) Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0) Ninja Gear (0/+2/0/0/47/0/32/0) Nutkin Suit (0/+7/0/+3/86/0/67/0) Power Sash (+5/+1/+5/+1/52/0/35/0) Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0) Silk Robe (0/0/0/+1/39/0/29/0) Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10) Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0) Tao Robe (0/0/0/+5/68/0/50/+10) White Dress (0/0/0/+5/47/0/35/0) RELICS Amulet - Protects against Poison, Dark and Zombie Atlas Armlet - Raises attack damage Back Guard - Protects against Back and Pincer attacks Barrier Ring - Casts Shell when HP is low Beads - Better percent of avoiding enemy attacks Black Belt - Randomly counterattacks when attacked Blizzard Orb - Changes Umaro's Command Menu Charm Bangle - Few enemies will attack from the field Cherub Down - Causes the wearer to float Coin Toss - Changes Setzer's Slot command to GP Rain Crystal Orb - Increases wearers max. MP by half Cure Ring - Casts Regen Czarina Ring - Casts Safe and Shell when HP is low Dragon Horn - Makes wearer use the Jump command continuously DragoonBoots - Changes wearer's Fight command to Jump Earrings - Adds power to wearer's offensive spells Economizer - All spells cost 1 MP Exp. Egg - Doubles wearers gained experience points Fairy Ring - Protects against Poison and Dark FakeMustache - Relm's Sketch command changes to Control Gale Hairpin - Preemptive attack rate greater when worn Gauntlet - Can attack with two hands Gem Box - More power to spellsused by wearer Genji Glove - Can equip a weapon in each hand Goggles - Protects against Dark Gold Hairpin - Cuts consumed magic points in half Guard Ring - Casts Safe when HP is low Hero Ring - Increased power for magical and physical attacks Hyper Wrist - Raises vigor Jewel Ring - Protects against Dark and Petrify Marvel Shoes - Casts Safe, Shell and Haste MithrilGlove - Casts Safe when HP is low Merit Award - Allows wearer to wear heavy armor Memento Ring - Mother's love protects against fatal attacks Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! Muscle Belt - Increase max HPs by half Peace Ring - Protects against Berserk and Muddle Pod Bracelet - Wearer can cast Safe and Shell spells Relic Ring - Poison cures, Cure hurts, Zombie like character Ribbon - Protects against all status changing ailments RunningShoes - Casts Haste Safety Bit - Protects wearer from magic attacks Sneak Ring - Higher Steal command success rate Sniper Sight - Ensures 100% hit rate Sprint Shoes - Doubles wearers foot speed Star Pendant - Protects against poison Thief Glove - Changes Locke's Steal command to Capture Tintinabar - Wearer regains 1 HP each step True Knight - Wearer protects those with low HPs Wall Ring - Casts Rflect White Cape - Protects against Imp and Mute Zephyr Cape - Wearer has greater dodge success rate COLOSSEUM LIST Item to Wager Item you Win Enemy you Bttl --------------------------------------------------------------- Aegis Shield Tortoise Shield Borras Air Anchor Zephyr Cape Brontaur Assasin Sword Breaker Test Rider Atma Weapon Graedus Gt Behemoth Aura Strato Rhyos Aura Lance Sky Render Land Worm Behemoth Suit Snow Muffler Outsider Blizzard Ogre Nix Scullion Blizzard Orb Rage Ring Allosaurus Bone Club Red Jacket Test Rider Break Blade Break Blade Lethal Wpn Cat Hood Merit Award Hoover Charm Bangle Dragon Horn Retainer Chocobo Suit Moogle Suit Veteran Coronet Regal Crown Evil Oscar Crystal Enhancer Borras Crystal Mail Ice Shield Covert Crystal Orb Gold Hairpin Borras Cursed Ring Force Shield Brachosaur Cursed Shield Cursed Ring Didelous Czarina Gown Minerva Sky Base Doom Darts Bone Club Opinicus Dragon Claw Sniper Test Rider Dragon Horn Gold Hairpin Ogre Economizer Dragon Horn Vectagoyle Elixir Rename Card Cactrot Falchion Flame Shield Outsider Fenix Down Magicite Cactrot Fire Knuckle Fire Knuckle Tumbleweed Fixed Dice Fire Knuckle Trixter Flame Saber Ogre Nix Evil Oscar Flame Shield Ice Shield Iron Hitman Force Armor Force Armor Sr Behemoth Force Shield Thornlet Dark Force Gauntlet Thunder Shield Vectagoyle Gem Box Economizer Sr Behemoth Genji Armor Air Anchor Borras Genji Glove Thunder Shield Hemophyte Genji Helmet Crystal Helmet Fortis Genji Shield Thunder Shield Retainer Gold Hairpin Dragon Horn Evil Oscar Graedus Dirk Karkass Hardened Murasame Phase Heal Rod Magus Rod Pug Hero Ring Pod Bracelet Rhyos Ice Shield Flame Shield Innoc Illumina Schimitar Scullion Imp Halberd Cat Hood Allosaurus Magus Rod Strato Allosaurus Marvel Shoes Tintinabar Tyranosaur Megalixir Tintinabar Siegfried Merit Award Rename Card Rhyos Minerva Czarina Gown Pug Mirage Vest Red Jacket Vectagoyle Moogle Charm Charm Bangle Outsider Moogle Suit Nutkin Suit Madam Murasame Aura Borras Muscle Belt Crystal Orb Allosaurus Ninja Star Tack Star Chaos Dragon Nutkin Suit Genji Armor Opinicus Ogre Nix Soul Sabre Sr Behemoth Paladin Ring Gold Hairpin Borras Paladin Shield Force Shield Hemophyte Pearl Lance Strato Sky Base Pod Bracelet Hero Ring Hemophyte Punisher Gravity Rod Opinicus Rage Ring Blizzard Orb Allosaurus Ragnarok Illumina Didalos Rainbow Brush Gravity Rod Test Rider Red Cap Coronet Rhyos Red Jacket Red Jacket Vectagoyle Relic Ring Charm Bangle Sky Base Rename Card Marvel Shoes Doom Dragon Ribbon Gold Hairpin Rhyos Rising Sun Bone Club Allosaurus Schimitar Ogre Nix Covert Sky Render Aura Lance Scullion Sneak Ring Thief Glove Tap Dancer Sniper Bone Club Borras Snow Muffler Charm Bangle Retainer Soul Sabre Falchion Opinicus Strato Pearl Lance Aquila Striker* ????????? Chupon or Shadow Stunner Strato Test Rider Stunner Strato Test Rider Tabby Suit Chocobo Suit Vectaur Tack Star Rising Sun Opinicus Tao Robe Tao Robe Test Rider Thief Glove Dirk Harpy Thief Knife Thief Glove Wart Puck Thornlet Mirage Vest Opinicus Thunder Blade Ogre Nix Steroidite Thunder Shield Genji Shield Outsider Tiger Fangs Fire Knuckle Mantodea Titanium Cat Hood Brachosaur Tortoise Shield Titanium Steroidite Trump Trump Allosaurus Valiant Knife Assasin Woolly Wing Edge Sniper Rhyos * - If you saved Shadow, the Striker earns you a Striker and Shadow. If you left Shadow, you get nothing. COMPLETE LORE LIST ------------------ Lore Spell MP Cost Learned From These Enemies --------------------------------------------------------------- Condemned 20 Veteran, Critic, Still Life Roulette 10 Dark Force, Veteran, Critic Clean Sweep 30 Enou, Blue Dragon, Dark Force Aqua Rake 22 Chimera, Rhyos, Vectagoyle Aero 41 Doom Gaze, Sprinter, Tyranosaur Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover Big Guard 80 Mover, Dark Force, Earth Guard Revenge 31 Dragon, Pan Dora, Dark Force Pearl Wind 45 Peeper, Vectaur, Dark Force Level 5 Doom 22 Sky Base, Didalos, Dark Force Level 4 Flare 42 Apokryphos, Goblin, Dueller Level 3 Muddle 28 Apokryphos, Goblin, Dark Force Reflect 0 Dark Force Level ? Pearl 50 Dullahan, Critic, Dark Force Step Mine 22 Pug, Mesosaur, Greasemonk Force Field 24 Doom Dischord 68 Pipsqueak, Figaliz, Iron Hitman Sour Mouth 32 Mad Oscar, Evil Oscar Pep Up 1 Flan, Muus, Junk Rippler 66 Dark Force Stone 22 Brawler, Iron Fist Quasar 50 Goddess, Dark Force Grandtrain 64 Hidon Exploder 1 Bomb, Grenade, Balloon, Junk, Pipsqueak RAGE LIST --------- This Rage List appears exactly as it does on the Skills/Rage screen when you view how many rages you've collected. If you're missing a few of them, you can look at this list and determine which monsters you need to fight! MONSTER (left) RAGE (left) MONSTER (right) RAGE (right) --------------------------------------------------------------- Guard Critical Soldier Fire Templar Fire2 Ninja Water Edge Samurai Lullaby Orog Pearl Mag Roader Bio Retainer Shock Hazer Bolt2 Dahling Cure2 Rain Man Bolt3 Brawler Stone Apokryphos L.3 Muddle Dark Force Clean Sweep Whisper Demi Over-Mind Elf Fire Osteosaur X-Zone Commander Break Rhodox Snare Were-Rat Poison Ursus Net Rhinotaur Mega Volt Steroidite Blizzard Leafer Incisor Stray Cat Catscratch Lobo Tusk Doberman Bite Vomammoth Blizzard Fidor Pounce Baskervor Cyclonic Suriander Aqua Rake Chimera Aqua Rake Behemoth Meteor Mesosaur Step Mine Pterodon Fire Ball FossilFang Sand Storm White Drgn Pearl Doom Drgn N. Cross Brachosaur Disaster Tyranosaur Meteo Dark Wind Break Beakor Duster Vulture Shimsham Harpy Cyclonic HermitCrab Net Trapper L.3 Muddle Hornet Iron Needle CrassHoppr Berserk Delta Bug Mega Volt Gilomantis Shrapnel Trilium Bio Nightshade Charm TumbleWeed Lifeshaver Bloompire Bio Trilobiter Poison Barb Seigfried False Nautiloid Ink Exocite Scissors Anguiform Aqua Rake Reach Frog Slimer Lizard Break ChickenLip Quake Hoover Sand Storm Rider Virite Chupon W Wind Pipsqueak Imp M-TekArmor Tek Laser Sky Armor Tek Laser Telstar Sonic Boom Leathal Wpn Gravity Bomb Vaporite Blaze Flan Slimer Ing Lifeshaver Humpty Poison Brainpan Blow Fish Cruller Slimer Cactrot Blow Fish Repo Man Exploder Harvester Haste Bomb Blaze Still Life Lullaby Boxed Set Meteor SlamDancer Ice2 HadesGigas Magnitude 8 Pug Break Magic Urn Cure3 Mover Merton Figaliz Dischord Buffalax Slow2 Aspik Giga Volt Ghost Bolt2 Crawler Step Mine Sand Ray Tail Areneid Numb Actaneon Clamp Sand Horse Sand Storm Dark Side Ice2 Mad Oscar Sour Mouth Crawly Heartburn Bleary Doom Marshal Wind Slash Trooper Swing General Cure2 Covert Wind Slash Ogor Storm Warlock Pearl Madam Pearl Joker Bolt2 Iron Fist Stone Goblin Bolt3 Apparite Imp PowerDemon Flare Displayer Doom Vector Pup Bite Peepers Pearl Wind Sewer Rat Incisor Slatter Cave In Rhinox Life3 Rhobite Life Wild Cat Blaster Red Fang Drain Bounty Man Bite Tusker Blizzard Ralph Tackle Chitonid Stop Wart Puck Rasp Rhyos Surge SrBehemoth Fire3 Vectaur Pearl Wind Wyvern Cyclonic Zombone Condemned Dragon Revenge Brontaur Fire3 Allosaurus Doom Cirpius Haste2 Sprinter Aero Gobbler Shimsham Harpiai Aero GloomShell Net Drop Muddle Mind Candy SleepSting WeedFeeder Berserk Luridan Land Slide Toe Cutter Shrapnel Over Grunk Bane Touch Exoray Virite Crusher Lifeshaver Uroburos Quake Primordite Numblade Sky Cap Megazerk Cephaler Husk Maliga Remedy Gigan Toad Slimer Geckorex Break Cluck Quake Land Worm Magnitude 8 Test Rider Flash Rain PlutoArmor Tek Laser Tomb Thumb Step Mine HeavyArmor Tek Laser Chaser Plasma Scullion Dischord Poplium Cling Intangir Pep Up Misfit Lifeshaver Eland Bio Enuo Clean Sweep Deep Eye Dread GreaseMonk Shell NeckHunter Imp Grenade Blaze Critic Condemned Pan Dora Revenge SoulDancer Osmose Gigantos Magnitude 8 Mag Roader Mute Spek Tor Blaster Parasite Giga Volt Earthguard Big Guard Coelecite Magnitude 8 Anemone Giga Volt Hipocampos Flash Rain Spectre Fire Evil Oscar Bio Slurm Slimer Latimeria Magnitude 8 StillGoing Osmose Allo Ver Quake Phase Blow Fish Outsider Pearl Barb-e Love Token Parasoul Flash Rain Pm Stalker Drain Hemophyte Shock Wave Sp Forces Safe Nohrabbit Cure2 Wizard Demi Scrapper Elf Fire Ceritops Giga Volt Commando Reflect Opinicus Slide Poppers Stone Lunaris Face Bite Garm Demi Vindr Acid Rain Kiwok Imp Nastidon Blizzard Rinn Fire Insecare Flap Vermin Scan Mantodea Wind Slash Bogy Oogyboog Prussian Land Slide Black Drgn Storm Adamnachyt Acid Rain Dante L.3 Muddle Wirey Drgn Cyclonic Dueller Mega Volt Psychot Lifeshaver Muus Pep Up Karkass Bolt3 Punisher Bolt3 Balloon Exploder Gabbldegak Vanish GtBehemoth Meteor Scorpion Poison Chaos Drgn Disaster Spit Fire Tek Laser Vectagoyle Aqua Rake Lich Fire2 Osprey Shimsham Mag Roader Haste Bug Stop Sea Flower Sleep Fortis Fire Ball Abolisher Poison Aquila Cyclonic Junk Pep Up Mandrake Raid 1st Class Stone Tap Dancer Slow 2 Necromancer Doom Borras Revenge Mag Roader L.4 Flare Wild Rat Scratch Gold Bear Gouge Innoc Virite Trixter Fire 2 Red Wolf Rush Didalos Merton Woolly Frost 3 Veteran Condemned Sky Base Doom Iron Hitman Dischord Io Flare Star SKETCH/CONTROL LIST ------------------------------ MONSTER SKETCH CONTROL -------------------------------------------------------- 1st Class Fight/Ore Wrench Battle/Ore Wrench Abolisher Duster/Poison Battle/Duster/Poison Actaneon Clamp/Aqua Rake Battle/Clamp Adamanchyt Claw/Blaster Battle/Claw/Acid Rain Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom Allover Fight/Dead End Battle/Dead End Anemone Giga Volt/Imp Battle/Bolt3/Giga Volt Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/ L.4 Flare Apparite Slip Touch Battle/Slip Touch/Imp Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham Areneid Numb/Fight Battle/Numb Aspik Giga Volt/Numb Spine Battle/Paralyze/Giga Volt Balloon Pep Up/Expolder Battle/Pep Up/Exploder Barb E Slap/Love Token Battle/Slap/Muddle/Dispel Baskervor Claw/Absolute 0 Battle/Claw/Blizzard Beakor Fight/Duster Battle/Duster Behemoth Take Down/Meteor Battle/Take Down/Fire3/Meteor Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/ Doom Bleary Fight/Slumber Battle/Slumber/Dread Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom Bogy Fight/Oogyboog Battle/Oogyboog Bomb Exploder/Blaze Battle/Exploder/Blaze Borras Uppercut Battle/Uppercut Bounty Man Fight/Bite Battle/Bite Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/ Lode Stone Brachosaur Step Mine/Swing Battle/Swing Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish Brawler Fight/Punch Nothing Brontaur Wall/Fire3 Battle/Fire3/Wall/Meteor Buffalax Fight/Riot Battle/Riot/Storm Bug Fight/Stone Spine Battle/Stone Spine Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish Cephaler Fight/Husk Battle/Husk/Stop Ceritops Giga Volt/Imp Battle/Bolt3/Giga Volt Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/ Meteor Chaser Program 17/Plasma Battle/Program 17/Plasma/ Dischord ChickenLip Lash/Quake Battle/Lash/Quake Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/ Aqua Rake Chitonid Fight/Carapace Battle/Carapace Cirpius Fight/Beak Battle/Beak/Break Cluck Lash/Quake Battle/Lash/Quake Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/ Magnitude 8 Commander Fight/Fire Battle/Fire Commando Fight/Program 65 Battle/Program 65/Shell Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/ Rage Crass Hopper Fight/Flap Battle/Flap Crawler Feeler/Step Mine Battle/Feeler/Step Mine Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8 Critic Condemned/Slip Seed Battle/Slip Seed/Condemned Cruller Brain Sugar/Slimer Battle/Brain Storm Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver Dahling Mute/Cure2 Battle/Mute/Cure2 Dante QuartzPike/L.3Muddle Battle/Quartz Pike/ L.3 Muddle/Ice2 Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/ CleanSweep Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire Dark Wind Fight/Dive Battle/Dive Deep Eye Dreamland/Dread Battle/Dreamland/Dread Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt Didalos Quake/Poison Tusk Battle/Flare/Flare Star/ Blaster Displayer Rib/Doom Battle/Rib/Doom/X-Zone Doberman Fight/Bite Battle/Bite Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/ S.Cross Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard Drop Mad Signal/Muddle Battle/Mad Signal/Muddle Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/ Giga Volt Earthguard BigGuard/PoisonTail Battle/Poison Tail/ Big Guard Eland Stench/Bio Battle/Stench/Bio/Fire3 Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/ Aqua Rake Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/ Sour Mouth Exocite Fight/Scissors Battle/Scissors Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen Fidor Fight/Pounce Battle/Pounce Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer Fortis Double Arm/Shrapnel Battle/Double Arm/Fireball/ Snowball Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish Garm Program 95/Frost3 Battle/Program 95/Fire2 Geckorex Petriglare/Break Battle/Petriglare/Break/Dread General Bio Attack/Cure2 Battle/Bio Attack/Cure2 Ghost Fire/X-Zone Battle/Fire Gigan Toad Croak/Slimer Battle/Croak/Slimer Gigantos Fight/Throat Job Battle/Throat Job/Revenge Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel Gloom Shell Rock/Net Battle/Rock/Net Gobbler Silence/Shimsham Battle/Silence/Shimsham Goblin Fire3/Bolt3 Battle/Fire3/Bolt3/Ice3 Gold Bear Fight/Gouge Battle/Gouge Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/ Fireball Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3 Guard Fight Battle Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/ Magnitude 8 Harpiai Aero/Nail Battle/Nail/Aero Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero Harvester Sickle/Fire Wall Battle/Sickle/Drain Hazer Fight/Drain Battle/Drain/Fire Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser Hemophyte Shock Wave/Hit Battle/Cursed Gaze/ Shock Wave/Pearl Hermit Crab Rock/Net Battle/Rock/Net Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake Hornet Fight/Iron Needle Battle/Iron Needle Humpty Hug/Poison Battle/Hug/Poison Ing Glare/Lifeshaver Battle/Glare/Lifeshaver Innoc Fight/L.? Pearl Battle/L.? Pearl Insecare Fight/Flap Battle/Flap Intangir Step Mine/Sleep Nothing Io Plasma/Crush Battle/Crush/Plasma/Blaster Iron Fist Fight/Stone Battle/Knee Kick/Stone Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/ Tek Laser Joker Parasol/Bolt2 Battle/Parasol/Bolt2/ Acid Rain Junk Parallout/Bolt3 Battle/Parallout/Pep Up/ Exploder Karkass Break/Bolt3 Battle/Break/Bolt3/Flare Kiwok Imp/Cyclonic Battle/Remedy Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/ LodeStone Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8 Leafer Fight/Incisor Battle/Incisor Lethal Weapon Metal Arm/Megazerk Hit/Megazerk Lich Fire/Fire2 Battle/Fire/Fire2/Fire3 Lizard Imp/Remedy Battle/Break/Dischord Lobo Fight/Tusk Battle/Tusk Lunaris Fight/Face Bite Battle/Face Bite Luridan Horn/Land Slide Battle/Horn/land Slide/ Cave In M-Tek Armor Fight/Tek Laser Nothing Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth Madam Pearl/Flare Battle/Flare/Pearl/Ice3 Mag Roader 1 Fight/Wheel Battle/Wheel Mag Roader 2 Fight/Rush Battle/Rush Mag Roader 3 Fight/Wheel Battle/Wheel Mag Roader 4 Fight/Wheel Battle/Rush Magic Urn Remedy/Cure3 Battle/Remedy/Cure3/W.Wind Maliga Fight/Scissors Battle/Scissors/Remedy Mandrake Stone Touch/Raid Battle/Stone Touch/Raid Mantodea MindReaper/WindSlash Battle/Mind Reaper/ Wind Slash Marshal Fight/Charge Battle/Charge/Bolt3 Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver Mover Fight/Disaster Battle/Big Guard Muus Pep Up/Gunk Battle/Slimer/Pep Up Nastidon Fight/Hug Battle/Hug Nautiloid Ink/Fight Battle/Ink Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone Nightshade Poison Pod/Charm Battle/Poison Pod/Charm Ninja FireSkean/WaterEdge Battle/FireSkean/WaterEdge/ BoltEdge Nohrabbit Cure/Cure2 Battle/Cure/Cure2/Remedy Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge Orog Bio/Pearl Battle/Bio/Pearl Osprey Beak/Shimsham Battle/Beak/Shimsham Osteosaur Fight Battle/Fossil Outsider Fight/Ruin Battle/Metal Arm/Tek Laser Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle Over Mind Fight/Dread Battle/Dread Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt Parasoul SpinSlice/FlashRain Battle/Spin Slice/ Flash Rain/El Nino Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind Phase Blow Fish/Smirk Battle/Smirk/Blow Fish Pipsqueak Imp/Roulette Battle/Demi/Quarter Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/ Schiller Pm Stalker Poison/Drain Battle/Poison/Drain/Bio Poplium Fight/Slow Battle/Slow Poppers Imp/Stone Battle/Break/Stone Power Demon Flare/Daze Dance Battle/Daze Dance/Flare Primordite Numblade/Fight Battle/Numblade Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/ Schiller Prussian Fight/Bear Hug Battle/Bear Hug/Stone Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock Pterodon Wing/Fireball Battle/Wing/Fireball Pug Cleaver/Break Battle/Cleaver/Break Pugs Fight Nothing Punisher Fight Battle Rain Man Bolt3/Umbrawler Battle/Umbrawler/Bolt3/ Flash Rain Ralph Fight/Tackle Battle/Tackle Reach Frog Tounge/Slimer Battle/Tounge/Slimer Red Fang Fight/Rabies Battle/Rabies Red Wolf Rush/Revenge Battle/Rush Repo Man Wrench/Flare Battle/Wrench Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/ Tradeoff Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt Rhinox Bane Strike/Life3 Battle/Bane Strike/Life3 Rhobite Fight/Incisor Battle/Incisor Rhodox Snare/Near Fatal Battle Rhyos El Nino/Surge Battle/Flare Star/El Nino/ Surge Rider SilverPike/Virite Battle/Virite/SilverPike Rinn Fight/Slow Battle/Slow Samurai Flare/Doom Battle/Flare/Doom/Haste2 Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp Sand Ray Fight/Tail Battle/Tail Scorpion Fight/Doomsting Battle/Doomsting Scrapper Knife/Elf Fire Battle/Knife/Elf Fire Scullion Gamma Rays/Expolder Battle/Gamma Rays Sea Flower Fight/Feeler Battle/Feeler Sewer Rat Fight/Incisor Battle/Incisor Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser Sky Base Doom/Giga Volt Battle/Doom Sky Cap AtomicRay/SlipAnchor Battle/Slip Anchor/ Tek Laser Slam Dancer Fire2/Ice2 Battle/Fire2/Ice2/Bolt2 Slatter Choke/Shimsham Battle/Choke Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/ Quake Soldier Fight/Scan Battle/Scan Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire2 Sp Forces Fight/Blow Battle/Blow/Safe Spectre Bolt/Fire Bolt/Fire Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/ Schiller Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic Sr Behemoth Sypno Gas/Fire3 Nothing Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/ Condemned StillGoing Fight/Slip Touch Battle/Slip Touch Stray Cat Catscratch/Blaster Battle/Catscratch Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake Tap Dancer Slow2/Waist Shake Battle/Waist Shake/Slow2/ Haste Telstar Launcher/Tek Laser Nothing Templar Fight/Axe Battle/Axe Test Rider GoldLance/FlashRain Battle/Gold Lance/ Flash Rain Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/ L.3 Muddle Trilium Fight/Bane Touch Battle/Bane Touch Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison Trixter Fire/Fire2 Battle/Fire/Fire2/Fire3 Trooper Fight/Swing Battle/Swing Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver Tusker Gore/Blizzard Battle/Gore Tyranosaur Bite/Aero Battle/Bite/Slow/Haste Uroburos Bio/Quake Battle/Bio/Quake Ursus Scratch/Fire2 Battle/Scratch Vaporite Fight/Slow Battle/Slow Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/ Blaze Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind Vector Pup Fight/Bite Battle/Bite Vermin Bacteria/Bio Battle/Bacteria/Bio Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette Vindr Beak/Acid Rain Battle/Beak/Acid Rain Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard Vulture Blinder/Shimsham Battle/Blinder/Shimsham Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl Wart Puck Fight/Yawn Battle/Yawn/Exploder Weed Feeder Fight/Flap Battle/Flap/Berserk Were Rat Fight/Bite Battle/Bite Whisper Quarter/Demi Battle/Fire/Demi White Dragon Flare/Pearl Nothing Wild Cat Pounce/Blaster Battle/Pounce/Blaster Wild Rat Fight/Scratch Battle/Scratch Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic Wizard Rasp/Demi Battle/Rasp/Demi/Stop Woolly Frenzy/W.Wind Battle/Frenzy Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic Zombone Bone/Bolt3 Battle/Bone/Poison/Bio SPELL LIST ---------- SPELL EFFECT MP ---------------------------------------------------------- Cure Recover up to 270 HP 5 Cure 2 3 times more powerful than Cure 25 Cure 3 7 times more powerful than Cure 40 Life Brings dead fighter back to life 30 Life 2 Brings dead back with full HP 60 Life 3 Casts Life when the effected dies 50 Antidot Cure poison 3 Remedy Cures all but Zombie 15 Regen Revives HP at regualer intervals 10 Fire Fire attack 4 Fire 2 3 times more powerful than fire 20 Fire 3 6 times more powerful than fire 57 Bolt Lightning attack 6 Bolt 2 3 times more powerful than bolt 22 Bolt 3 6 times more powerful than bolt 53 Ice Ice attack 5 Ice 2 3 times more powerful than ice 21 Ice 3 6 times more powerful than ice 52 Poison Posions 3 Drain Moves HP from target to caster 15 Bio More powerful version poison 26 Break Turn target to stone 25 Doom Instant death 35 Pearl Pearl elemental attack 40 Flare Hits several enemies at once 45 Demi Cuts targets HP in half 33 Quartr More powerful verion of Demi 48 X-Zone Sends targets to another dimension 53 Meteor Meteors hit targets 62 Ultima Hits all attacking creatures 80 Quake Hits all ground-bound creatures 50 W Wind Takes 90% of HP from what it hits 75 Merton Piercing fire attack 85 Scan Shows targets HP, MP, and weakness 3 Slow Slows target 5 Rasp Take mps away from target 12 Mute Target can't use magic 8 Safe Raises defense power of target 12 Sleep Puts target to sleep 5 Muddle Confuses target 8 Haste Make target move faster 10 Stop Temporarily freeze target 10 Bserk Target attacks when ready 16 Float Levitation 17 Imp Changes target into an Imp 10 Rflect Reflect spells (including your own) 22 Shell Protects from enemy spells 15 Vanish Makes target invisible 18 Haste2 Makes party move faster 38 Slow2 Slows all attacking enemies 26 Osmose Transefers MP from target to caster 1 Warp Escape fights and dungeons 20 Quick Allows double commands 99 Dispel Dissolves spells cast on target 25 Celes's Runic Blade can absorb the following: Cure, Cure2, Cure3 Antdot Remedy Life, Life2, Life3 Regen Fire, Fire2, Fire3 Ice, Ice2, Ice3 Bolt, Bolt2, Bolt3 Poison Bio Drain Break Doom Pearl Flare Demi Quartr X-Zone Ultima Scan Slow, Slow2 Haste, Haste2 Rasp Osmose Mute Safe Shell Sleep Muddle Stop Bserk Float Imp Rflect Vanish Dispel Atomic Ray N. Cross Diffuser Tek Laser Note: If Celes/Gogo has protective armor against various ele- ments, the amount of MP absorbed will be affected. Usually, absorption of spells is the same amount of MP it takes to cast the spell. If an armor has 50% Damage against Fire, using Runic with Fire will only get you 2 MP instead of 4. Also, if the armor says that an element has no effect, you won't get any MP. This might be the case commonly with Celes, since she can use Minerva, powerful armor with lots of magic protection. Remember, Runic works on Ultima! ESPER LIST ---------- LEGEND: Sta = Stamina Pwr = Power MPwr= Magic Power Agl = Agility H = Hit Points M = Magic Points Kirin Unicorn Sraphim Starlet Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:None Bonus:None Bonus:Sta+2 Cure x 5 Cure2 x 4 Life x 5 Cure x 25 Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16 Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1 Antdot x 4 Safe x 1 Regen x 10 Regen x 20 Scan x 5 Shell x 1 Remedy x 4 Remedy x 20 Pheonix Palidor Ifrit Shiva Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None Life X 10 Haste x 20 Fire x 10 Ice x 10 Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5 Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4 Cure3 x 2 Slow2 x 2 Osmose x 4 Fire3 x 3 Float x 5 Cure x 3 Madiun Bismark Ramuh Shoat Lv. Up Lv. Up Lv. Up Lv. Up Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10% Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8 Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5 Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2 Life x 2 Dispel x 10 Remedy x 15 Odin Alexandr ZoneSeek Raiden Lv. Up Lv. Up Lv. Up Lv. Up Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2 Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1 Shell x 10 Osmose x 15 Safe x 10 Shell x 5 Ragnarok Golem Crusader Terrato Lv. Up Lv. Up Lv. Up Lv. Up Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30% Ultima x 1 Safe x 5 Merton x 1 Quake x 3 Stop x 5 Meteor x 10 Quartr x 1 Cure2 x 5 W Wind x 1 Stray Bahamut Carbunkl Fenrir Lv. Up Lv. Up Lv. Up Lv. Up Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30% Muddle x 7 Flare x 2 Rflect x 5 Warp x 10 Imp x 5 Haste x 3 X-Zone x 5 Float x 2 Shell x 2 Stop x 3 Safe x 2 Warp x 2 Tritoch Phantom Siren Lv. Up Lv. Up Lv. Up Bonus:MPwr+2 Bonus:M+10% Bonus:H+10% Fire3 x 1 Bserk x 3 Sleep x 10 Ice3 x 1 Vanish x 3 Mute x 8 Bolt3 x 1 Demi x 5 Slow x 7 Fire x 6 ESPERS ------ Kirin - tower in Zozo Unicorn - Magitek Factory Sraphim - buy from man in upper-right corner of Tzen Starlet - bookshelf of Owzer's House. Phoenix - end of Pheonix Cave Palidor - Solitary Island beach, after finding airship Ifrit - after defeating Ifrit and Shiva, Magitek Factory Shiva - after defeating Ifrit and Shiva, Magitek Factory Maduin - tower in Zozo, after Terra remembers her past Bismark - Magitek Factory Ramuh - tower in Zozo Shoat - Magitek Factory Odin - Ancient Castle Raiden - 5 steps south of throne, downstairs, Ancient Castle Crusader- after defeating all 8 dragons Bahamut - after defeating Doom Gaze Tritoch - frozen Esper, Narshe Alexandr- throne room, Doma Castle, after Cyan's dream Ragnarok- weapon shop in Narshe; need Locke to enter Terrato - Umaro's bone carving Carbunkl- Magitek Factory Phantom - Magitek Factory ZoneSeek- auction house, Jidoor Golem - auction house, Jidoor Stray - tower in Zozo Fenrir - after battle with Phunbaba, Mobliz Siren - tower in Zozo Desperation (Near Fatal) Attacks -------------------------------- Character Name Description --------------------------------------------------------------- Locke Mirager looks like first part of a Bum Rush Terra Riot Blade throws a series of rings at an enemy Celes Spin Edge spins around enemy holding out sword Edgar Royal Shock flash of light Sabin Tiger Break looks like Cyan's Empowerer Cyan Back Blade sword strike that turns screen black Mog Moogle Rush looks like Pummel Strago Sabre Soul jumps at enemy, makes flash of light Relm Star Prism stars surround an enemy Shadow Shadow Fang jumps at enemy and claws it twice Setzer Red Card spins around and throws cards 3 times Gogo X-Meteor rock going from top right to bottom left of the screen **The Best for FF3** The Best for Fighting --------------------- 1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone with the Atma Weapon (level 60 and up) and another strong sword for over 60,000 HP of damage! Another possibility is to hold 2 Scimitars (or other weapons that have special effects). Because you attack 8 times, it is highly likely that the weapon will do some- thing special! 2) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real fighting machine! 3) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4 chances to steal from the enemy! 4) Black Belt, Offering. If an enemy hits you, they're in for a big surprise! 5) Gogo, 3 of his skills as Steal, equipped with the Thief Glove and Offering. Use this in the Coliseum if you want to steal from the enemy. 6) So, you want to be Kappa? Well, try turning someone into an imp, then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium. Now, all you have to do is rename the person Kappa, and you have a super strong imp! 7) Hero Ring and Offering. This recovers some of the power of the weapon that is lost with the Offering equipped. 8) Muscle Belt and the Atma Weapon. If this weapon gains power with the amount of your HP, why not have more HP? The Best for Magic ------------------ 1) Gem Box and Offering. I've always wanted to cast two Ultima spells per round, and have it cost me only 2 MP! 2) Earings and more Earings. Use this if you want some heavy magic power. 3) Equip Relic Ring. Cast Doom on this person, and the entire party will be completely cured! Equipment Optimums ------------------ 1) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of damage on you, and you're immune to Fire and Ice attacks! 2) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks. 3) Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and Genji Armor, plus the Offering and Economizer relics. With this, you should be able to defeat every enemy in the game by yourself. Seriously! Locations of the 8 Dragons 1 in Narshe (Ice) 1 in cave reached from Zozo (Thunder) 1 in Opera House (Dirt) 1 in Phoenix Cave (Red) 1 in Fanatics' Tower (White) 1 in Ancient Castle (Blue) 2 in Kefka's Tower (Gold and Skull) LOCATIONS OF THE TWO SECRET CHARACTERS -------------------------------------- UMARO In the WOR, go up to the top of the cliff where Tritoch is. Defeat the esper and then jump into the crack behind it. Be sure that you have Mog with you. Work your way through the caves until you come to a bone carving. Press A like you were talking to it and you will receive the magicite "Terrato." Umaro will come out of what looks like a cave opening to the north and you will fight him. When you beat him, Mog will force him to join you. GOGO In the WOR, go to the triangle island and wander around until you fight a ZoneEater. Let it engulf all of your characters and you will be able to explore the ZoneEater's stomach. If you search for a while, you will find Gogo in the caverns. BANQUET SCORING SCHEME ------- ------- ------ (a) Each guard you talked to 24 x 1pt each = 24 pts (b) Each guard you fought 5 x 4pt each = 20 pts (c) Toast question To the Empire 2pt To Returners 1pt To our hometowns 5pt (d) Kefka question Leave him in jail 5pt Let him go 1pt Execute him 3pt (e) Doma question What's done is done 1pt That was inexcusable 5pt Apologize Again!! 3pt (f) Celes question Was she a spy? 1pt She's one of us 5pt We trust Celes 3pt (g) Asking each question 2pt each If you asked one of the questions twice -10pt each Remember which question you asked first! (h) Espers question Gone too far 5pt Unleashed the power 2pt (i) Which question asked first 5pt (j) Care for a break No 1pt Break 2pt Break and fight Guards 5pt (k) Say question Peace 3pt War's over 5pt Sorry 1pt (l) Favor If you say Yes when Gestahl asked you the first time 3pt Total Max 93pt What you get for the points: NOTE: You get the item listed plus everything below that. 0 - 49 pts South Figaro is safe 50 - 66 pts Troops withdrawn from Doma 67 - 76 pts Permission to the locked room 77 - 89 pts Tintinabar 90 - 93 pts Charm Bangle Final Fantasy 3 CD INFO ----------------------- Forward If you have registered a Square product in the past, or have registered the great RPG FF3, then you may have recieved a Squ- are Newsletter (the Ogopogo Examiner). Along with the informat- ion about the next Square game to be released, are some Square Soft related products. One of the eye catchers is the Final Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to get this is from Square directly, and the price is 40 dollars, about 2/3 the price of Final Fantasy 3! Many people who love the music of FF3 may want to purchase the CD, but aren't sure it provides the songs they like. Say no more, because the 3 CD collection is going to be revealed to you right now! Hopefully, this will provide you with the information you need on whether you want to spend the money. I will be listing the titles of each song, and any notes about it (where you find it in the game, approximate length, etc.). Track Title Notes --------------------------------------------------------------- CD # 1 1. Opening Theme The music from the title screen and the introduction. 4 and a half minutes. 2. The Mines of Narshe The title tells it all. 3 minutes. 3. Awakening Terra's unofficial theme. 1.5 minutes. 4. Locke Locke's theme. 2 minutes. 5. Battle Theme The music during any normal fight. 2 minutes. 6. Fanfare The music after a sucessful bat- tle. 45 seconds. 7. Edgar and Sabin The brother's theme. Music from Figaro Castle. 2.5 minutes. 8. Kefka Everyone's favorite enemy deserves a theme. 3 minutes. 9. Mt. Kolts The music from every mountain in the game. 2.5 minutes. 10. Returners The hideout music. 3 minutes. 11. Shadow The mysterious one's theme. 2 minutes. 12. Troops March On The Empire's soldier's music. 2 minutes. 13. Cyan A brave knight's theme. 2.5 minutes. 14. The Unforgiven Music for whenever a disaster occurs and you have a time limit. 1.5 minutes. 15. The Phantom Forest No explanation needed. 3 minutes. 16. Phantom Train See above. 3 minutes. 17. Wild West The Veldt's music. 2 minutes. 18. Gau His theme. 1 minute. 19. The Serpent Trench You can guess this one. 2 minutes. 20. Kids Run Through the City The town music. 3 minutes. 21. Under Martial Law The captured town music. 3 minutes. 22. Celes A General's Salute. 3.5 minutes. 23. Save Them! The first Kefka battle's music. 3 minutes. 24. The Decisive Battle The 'Normal' Boss music. 3 minutes. 25. Metamorphosis The Sealed Gate's music. 2 minutes. CD # 2 1. Terra Mislabeled. The WOB overworld music. 3 minutes. 2. Coin Song Hard to explain. 3.5 minutes. 3. Techno De Chocobo The new Chocobo theme! 1.5 minutes. 4. Forever Rachel The only real sad theme. 3 minutes. 5. Slam Shuffle Zozo's music. 2 minutes. 6. Spinach Rag The Auction House's music. 3 minutes. The Opera!!! The garbled voices we love ARE in here! 7. Overture Opening to Opera, Draco's singing. 3-4 minutes. 8. Aria de Mezzo Carattere Maria's part. 4 minutes. 9. The Wedding The dance scene and fight. 4 minutes. 10. Grand Finale? The battle with Ultros on stage. 2 minutes. 11. Setzer The Airship music. 3 minutes. 12. Johnny C Bad Colosseum! 3 minutes. 13. The Empire "Gestahl" The bleak music of the Empire. 2.5 minutes. 14. Devil's Lab The Magitek Center. 3 minutes. 15. Blackjack The WOB flying music. 3 minutes. 16. ?? The strange man's house. 2 minutes. 17. Mog Moogles unite! 2 minutes. 18. Strago Thamasa's music. 2.5 minutes. 19. Relm You get the picture. 2.5 minutes. 20. Another World of Beasts The Esper's music. 3 minutes. CD # 3 1. New Continent The Floating Island. 3.5 minutes. 2. Catastrophe The final minutes of Gestahl and the destruction of the world. 4 minutes 3. The Fierce Battle The boss music for AtmaWeapon, Atma, and the Goddess Statues. 3 minutes. 4. Rest in Peace When you die... 30 seconds. 5. Dark World The WOR overworld music...until you find the Airship! 3 minutes. 6. The Day After The WOR town music. 2.5 minutes. 7. Searching for Friends The WOR overworld and flying music AFTER you get the Airship. 3 minutes. 8. Gogo The Zoneeater's stomach. 2.5 minutes. 9. Epitaph The flashbacks of Daryl. 3 minutes. 10. The Magic House Owzer's house. 3 minutes. 11. Umaro His dungeon. 2 minutes. 12. Fanatics The first tower. 3 minutes. 13. Last Dungeon Kefka's Tower...3 minutes. 14. Dancing Mad The ENTIRE last battle music... including the first 3 groups of enemies, AND Kefka (you even get his laugh in there)! 17.5 minutes. 15. Ending Theme The entire ending, including all 14 character ending themes, the escape from the tower, and the rest of it! 21 minutes. 16. The Prelude Remember the Crystal's music from FF2? Here is the updated version! 3 minutes. My overall rating: ***1/2 This is a great collection, but some of the songs you really want to hear are too short. However, it is worth it, in my opinion. GAME GENIE TIPS AND TRICKS -------------------------- Walk-thru-walls The trick that is the easiest (and basically the only) one is the walk-thru-walls trick. There are three areas where you can use the code (AA90-74DD) to get out of a situation where you would normally have to wait or fight it out. Narshe Moogles At the very beginning, use the code to get out of Narshe with Wedge and Vicks. It may not have any purpose, but it's interst- ing. Narshe Moogles II When Locke and Terra are free to leave Narshe after the intro, you should use the code to get back into Narshe and travel up towards the esper. When you get to the screen where you would fight Kefka later, the group will be lined up as if you were about to fight him. Go up to Banon and say you are ready and you will prepare to fight Kefka. You will have the choice of using these characters: Terra, Locke, and....GASP! 5 Moogles! Yes, Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue. Seeing you're short of the 5 necessary characters, the Moogles are kind enough to fill in for them. Beat Kefka -It's hard- and you'll have these cute guys until the WOR (and maybe beyond)! South Figaro Moogles When you're in Locke's Scenario, he can leave town as a Merchant or Soldier. Just use the code to get around the annoying guard who chases you at the beginning of the scenario. The only down- side of this is Celes will have had a major makeover. She now is General Kutan, the Moogle! KUPO!!! Moogle Blitzes! Use the first Moogle Trick to get the Moogles in your party. Now, after doing that, go get the airship, and take it to the MagiTek Factory. Beat it, and then put Terra, Locke and the moogle that replaces Edgar (Kumama) in your party. Go to the Cave where you fight Vargas and head toward him. When you fight Vargas, the moogle that replaces Sabin will come to save the day! Now, when you you can use Sabin, the moogle will be able to use blitzes! Also, after you do this, go to the place where you meet Shadow for the first time and name him. Then, go to Gau's Father's house and get him to join. He will now be in the airship! :) Take Banon! Using the Walk-Through-Walls trick to get the Moogles, work your way through the game to the point where you have found Relm and Strago, and the Floating Continent has taken flight. Return to the Returner's Hideout, and take Banon! You MUST have Terra, Locke, Edgar, and Sabin in your party at the time. He'll join you, and the Airship will be waiting right outside! Don't worry about losing Locke... he'll be right back on the Airship! :) With Banon in your party, make sure not to change your party members, or he'll disapear. DO NOT take him with you to the Emperor's Banquet, or he'll be stuck with Terra and Locke, and the game will freeze when you meet Strago (there's no room in the party for him). You can't keep him to the WOR. :( Gerad Use the walk through walls codes in Figaro castle, to go down onto the stairs and get around that anoying lever guy. You can go down the engine room, and Gerad (Edgar), will be down there. Use only Sabin and Celes in your party to do this, if you have others the game will mess up. When you exit with the new edgar in your party you will be in the World of Ruin. When you use this, you will be stranded on the figaro continent. Teleportation! When you are fighting Kefka's troops in the world of balance to protect Banon and the esper, defeat all the guards and use walk through walls to the right of Kefka. You can walk around Narshe and still stwitch between parties. If you go to another town and switch your other parties will be moved around. Try to get them out of Narshe and they will be teleported next to the town where your other parties are. Equip All Paladin Shields To get this trick to work, enter the GG code: AA9E-E4D8. Fight one battle and it will say "Curse on shield lifted." Go to your options screen you can equip EVERYONE with PALADIN SHIELDS IN EVERY CATEGORY! This even works on the relics screen! Equip each person with a weapon, then put P. Shields everywhere else. You to fight, and you'll learn Ultima much faster (depending on how many shields are equipped)! After fighting for a while, look at your stats for an even bigger surprise! EASY Exp. --------- Ok, want to get REAL EASY Exp.? YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK Go to the Config screen and set the Buttons to "Memorize." Now get to the Lete River Scene and travel on the raft to the first intersection. Choose "Up" and you'll go around in a circle and fight at least one battle. In the battle, have Banon use Health, Terra fight, Sabin fight, and Edgar uses the AutoCro- ssbow. Now, put the controller on auto-fire for button A after the battle and leave it there. The raft will go around in circ- les, fighting enemies, with Banon healing the party! Leave it on overnight and see what happens! VANISH/DOOM/X-ZONE ------------------ Using Vanish and then Doom on enemies early in the game usually kills them instantly, but as the game progresses, the rate of success is greatly lowered. Using X-Zone in place of Doom, your chances will be increased to 99% possibility of killing an enemy with this trick. WARNING: Using Vanish/X-Zone DOES NOT allow you to collect most items from enemies! :-( EASY STATUS RECOVERY -------------------- To cure a status ailment quickly and easily, equip the character that has the ailment with a relic that protects against that type of ailment. When you check your status after you have equi- pped the relic, you should be completely cured! Saving When Not on a Save Point ------------------------------- In places where you are controlling more than one party, such as the Phoenix Cave and Kefka's Tower, if one party is on a save point, then all the other parties are also considered to be standing on it and can use Tents to replenish their energy! Revivify the Undead ------------------- Undead monsters are suceptible to Cure magic as well as items such as Life, Revivify, and Fenix Down. Try using these items and you should beat them in one hit! Un-Icing your Friends! ---------------------- When your allies are frozen, an easy way to "un-ice" them is to cast a Fire spell on them. Fire1 is best since it creates mini- mal damage. --------------------------------------------------------------- PART FOUR-Game Genie Codes --------------------------------------------------------------- Parts by BC 002, GameDuster, Bombodos, Kupos9 and TheSpook1 Edited by GWS Wizard and GWS Jon Here are the codes from the book: Final Fantasy III(tm) Game 1 D15C-78E5 Start Terra with Man-eater equipped 2 F65C-78E5 Start Terra with Excalibur equipped 3 FC5C-78E5 Start Terra with Illumina equipped 4 FA5C-78E5 Start Terra with Atma equipped 5 435C-78E5 Start Terra with Tempest equipped 6 D35C-78E5 Start Terra with Blizzard equipped 7 F75C-78E5 Start Terra with Enhancer equipped 8 9A58-7675 Start Terra with Mithril shield equipped 9 9258-7675 Start Terra with Gold shield equipped 10 1F58-7675 Start Terra with Ice shield equipped 11 1D58-7675 Start Terra with Fire shield equipped 12 1C58-7655 Start Terra with Hairband equipped 13 1B58-7655 Start Terra with Leather hat equipped 14 5C58-7655 Start Terra with Circlet equipped 15 5B58-7655 Start Terra with Mystery veil equipped 16 5658-7655 Start Terra with Red cap equipped 17 6658-7685 Start Terra with Silk robe equipped 18 6B58-7685 Start Terra with Mithril vest equipped 19 6858-7685 Start Terra with White dress equipped 20 BC58-7685 Start Terra with Genji armor equipped 21 B058-7685 Start Terra with Force armor equipped 22 108C-EF03 + All items in shops are free--SWITCH OFF 108C-E4A3 TO SELL ITEMS FOR GP 23 DDA4-8767 Party always has sprint shoes 24 ED30-E944 'Tonic' gives 240 HP 25 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE; SWITCH OFF TO EXIT MENU SCREEN --------------------------------------------------------------- 26 AA94-E7D8 This code will make the enemy give you weapons, items, and armory. (This code is constant) 27 AA90-74DD Able to walk through walls, only certain directions 28 AA94-EFO8 Makes the enemy give you items/weapons/ armory. (This code is not constant, it's at random) 29 DC9C-E4D8 Max out your GPs! 30 AA9D-54D8 The battle sequence is weird... 31 AA9B-E768 All relics equiped, all of it. Not tes- ted much; may freeze up. Even the cursed stuff is equiped. Just DO NOT SAVE YOUR GAME, your statistics are messed up... 32 AA23-54D8 Level 99 after one battle 33 0F9F-E708 WARNING *ERASES THE SAVED GAMES* 34 AA9D-54D8 Unpredictable battles 35 AA94-E4D8 + Paladin's Shield Codes AA94-EF08 + AA94-E7D8 36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all members 37 AADC-EF08 Always sprint in dungeons and never en- counter random enemies (as if Sprint Shoes and Moogle Charm were equipped) 38 AADC-EDA8 Never encounter random enemies 39 AAD8-EF08 All party members are Floating, Stopped, and Reflective in battles! %-) 40 AADB-EDA8 Increase all members' Max HP and MP 41 6794-E708 Makes the EXP, Magic Points, Items, and GP keep repeating in a cycle. Turn off after 2 or 3 cycles or it may blackout. 42 DFD8-EF68 All characters float 43 D0D8-EF68 All characters have Slow cast on them 44 D6D8-EF68 All characters have Haste cast on them 45 D8D8-EF68 All characters have Haste, Float, and Regen cast on them 47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield, AA94-EFO8 + Offering, Gem Boxes, Econimizers and AA94-E4D8 + other stuff after battles! D794-E708 48 D493-54D8 Gain over 16,000 Exp. per fight 49 D793-54D8 Gain nearly 1,000,000 Exp. per fight! 50 AA92-E768 Casts Flare after a battle, blackout 51 EEBC-576E Use or equip any item as many times you want. 52 EE5C-7675 Terra starts with 276 HP 53 EE5C-7655 Terra starts with 276 MP 54 EE5C-7B85 Terra starts with 255 Vigor 55 EE5C-7BE5 Terra starts with 255 Speed 56 EE5C-7C75 Terra starts with 255 Stamina 57 EE5C-7C55 Terra starts with 255 Magic Power 58 EE5C-7C85 Terra starts with 255 Battle Power 59 EE5C-7CE5 Terra starts with 255 Defense 60 EE5C-7855 Terra starts with 255 Evade % 61 EE5C-7875 Terra starts with 255 Magic Defense 62 EE5C-7885 Terra starts with 255 Magic Block 63 3CBC-576E Using an item increases supply! :-) 64 3037-54A6 After a battle, all your people who have the Magic command learn every spell. Be aware that this takes a long time, and it works after EVERY battle, whether your guys already have the spells or not. 65 3CB7-5F63 Gunslinger code for FF3: First equip everything you have. As you do, the weapons you equipped will change. 66 D5A7-8407 Almost perfect walk through walls 67 DAA7-7FD4 Talking to people in towns gives you a 50/50 chance of getting an Airship and a Bahamut Esper 68 DA24-8F0D Events from the WOB occur again in the WOR 69 DA24-8F6D Like #68, but not as drastic 70 D5E5- 776D Leo/Kefka Code: Start a game and your only character will be someone who looks like Terra but is actually Kefka. Change the party positions around and you will then have Leo and Terra. Kefka has no commands in battle, so the game freezes when it's Kefka's turn. 71 5BAE-8F69 New rare items code: Go into battle and double-click your sword or shield and the battle will end. Look at the rare items list and you'll see many new items. Also, if you use your airship, you'll go back to the WOB. 72 **5C-7685 Terra starts with menu item 1 changed 73 **5C-76E5 Terra starts with menu item 2 changed 74 **5C-7B75 Terra starts with menu item 3 changed 75 **5C-7B55 Terra starts with menu item 4 changed For codes 72-75, substitute the following: DD: Fight DE: Slot DF: Item FD: Rage D4: Magic FF: Leap D0: Revert F4: Mimic D9: Steal F0: Row D1: Capture F9: Def. D5: SwdTech F1: Jump D6: Throw F5: X-Magic DB: Tools F6: GP Rain DC: Blitz FB: Summon D8: Runic FC: Health DA: Lore F8: Shock D2: Sketch FA: Possess D3: Control F2: MagiTek 76 **5C-78E5 Start Terra with ? equipped as a weapon 77 **58-7675 Start Terra with ? equipped as a shield 78 **58-7655 Start Terra with ? equipped as a helm 79 **58-7685 Start Terra with ? equipped as armor 80 **58-76E5 Start Terra with ? equipped as Relic 1 81 **58-7B75 Start Terra with ? equipped as Relic 2 For codes 76-81, substitute the following: DD: Dirk FD: Epee 4D: Partisan 7D:Aura DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush 0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet 0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat 04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret 07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band 00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm 09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara 01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm 05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask 06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap 0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil 0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet 08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown 0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm 02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood 03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm 0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil 6D: Cat Hood BD: Power Sash CD: Nutkin Suit 8D: Goggles 6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant 64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring 67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet 60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape 69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring 61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring 65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring 66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove 6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring 6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes 68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring 6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down 62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring 63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight 6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote A7: Earring 27: Offering 37: SniperSight E7: Eyedrop A0: AtlasArmlet 20: Beads 30: Exp. Egg E0: Soft A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Ball A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone A3: Economizer 23: MoogleCharm 33: Elixir E3: Dried Meat AE: Thief Glove 2E: CharmBangle 3E: Megalixir EE: *UNEQUIPPED* --------------------------------------------------------------- PART FIVE-Interviews --------------------------------------------------------------- Reprinted articles from EGM and Super Play Magazines SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey ---------------------------------------------------- By Neil West (Taken from Super Play Magazine, September 1994) SquareSoft's main man and translator of Secret of Mana, Ted Woo- lsey, talks to Super Play about life, the universe, RPGs, and everything. But mainly he talks about RPGs. Q: Up until the release by Nintendo UK of the insanely great Secret of Mana, European players will only ever see the won- der of Square games by obtaining gray import cartridges. Is this the start of more officially released Square games to come, or a one-off deal purely for the launch of the Secret of Mana? A: No, there are definitely more Square games planned for rel- ease in Europe. This process of releasing games through other people is pretty much the same strategy that our parent co- mpany in Japan used when first breaking into the American market. They didn't set up a company here straightaway and market our games direct, instead they licensed the first 8-bit Final Fantasy game to Nintendo and eased in to the US market gradually. I'm sure this is the same strategy now but in Europe. Q: So it would seem likely that SquareSoft's presence in Europe will increase, maybe until a SquareSoft Europe is establi- shed? A: Well, that would seem sensible because the European market is very strong, and it looks likely that it will only incr- ease, but I think it's too early to tell if there will be a Square office set up. Either way, the games will keep coming though... Q: Tell us about your relationship with Square of Japan. Do you choose which of their games will be translated into English, or do they tell you? A: It's getting to the point where we do actually have a lot of control. In the early days - about five years ago - titles were selected in Japan for American release, 'localized' [translated and re-jigged for the new audience] and then shipped over for release. But at the end of this month, I'll be going over to Square in Japan to take a look at all the titles in development and hand-pick which games we're going to release in the US and Europe over the next year. So more and more we're having a hand in deciding which games make it out of Japan. Q: And this responsibility will increase, right? A: Absolutely. Q: Things are really on a roll for Square right now. It seems that Final Fantasy is now a serious rival to Dragon Quest for the crown of most popular RPG series in Japan. In America though, Enix still has a loyal following. Do you think the next few releases from Square will consolidate your position as leader in the field? Do you feel you are in a battle with Enix? A: Hmm, not really. It's funny over here in the US because role playing games are such a small slice of the overall video- gaming pie, the following is still very much a minority of gameplayers. Our research has that if someone has a positive experience playing a role playing title, then they want more. So people who like, say, a Dragon Warrior title seem to like Square Soft titles as well. I know that there are big sales battles going on in Japan between Square and Enix, and I think that they actually have some sort of agreement not to go head-to-head with the release of similar titles and to make sure that both Square and Enix have enough space, but over here in the US it's a whole lot more relaxed. Over here I really don't think that it's a negative thing to have two very strong RPG lines. Q: You're saying that yourselves and Enix are actually doing each other favors: making sure that RPG fans have a decent supply of quality titles enabling the genre to grow and gain more support? A: Yeah, absolutely. Q: Do you take much notice of releases from other companies, and follow gaming trends? Or does Square stick to its own guns and try not to be swayed by current trends? A: No, no - in this day and age it's impossible to shut your eyes and ignore what's going on around you. We're very care- ful to look and watch what's coming out and when stuff's being released also. Q: On a scale of one to ten, how tough is it to translate Japa- nese games into English? A: Let me put it this way, It's a lot more difficult than it seems! Our avid following in the US is constantly saying to us, 'look, just what is your problem? Get the games out fas- ter!', they have a real problem with this. But they don't understand that there are severe limitations - as everyone who's played a Square game will realize - with size, it's just so tough squeezing the translated text intothe game. What this means is that you have to rethink an entire plot without actually changing any of the parameters that govern how the plot has implications on the rest of the game. So, inevitably, some depth is lost in the translation from Japa- nese to English. Q: How much is lost? A: Well, as far as simple text is concerned, I would say that you can get twice as much information into the same space when written in Japanese as you can writing in English. But it's the process of making sure that what you're left with still makes complete sense, that's the real time consuming problem, even after you've stretched and pulled all the text windows until they are as big as possible. Also, with some titles - like the Secret of Mana - there's no order to the messages. As a result, it's very difficult keeping all the plot lines and story elements in your head while working out what can be lost and what needs to be changed. Translating Japanese can be a completely frustrating task! Q: Aside from the basic difference in languages, do you exper- ience a lot of problems when you're dealing with distinctly Japanese cultural points or cultural references? A: Oh yes. And a lot of the problem lies with the basic expec- tations of the gameplayer. Japanese RPGs come from a textual background; from short stories, Manga and novels. In Japanese literature, typically, the need for a strong beginning, mid- dle, and end is not that great. The Japanese tend to savor the episodic elements of an adventure; brief jaunts off on sidequests which bear no relation to the main game are wel- comed in Japan, but here in the US - and I guess in Europe too - players tend to react like 'Now what was all that for? What a waste of time!'. So in some ways it's difficult to translate a game that was designed for the Japanese market because the gameplayers themselves are very different - it's not just that they speak a different language. Q: So how do you deal with this kind of problem? Do you have the facilities in the US to restructure a game to suit tastes outside of Japan? A: Well we have the know-how - that's not a problem - but we're really up against tough time constraints. In a perfect world, we would take the beautiful graphics we get from Japan and completely dump all of the code that stipulates when an event has to happen and how it occurs. We would go back in and tailor it to the audience here. But back in the real world, we simply don't have the time or resources to do this. We have to take it exactly as it comes and simply dump the Eng- lish translation into the original game. Q: So you'd still keep the graphics? A: Oh yes! While the actual game code may be in no way superior to stuff generated in America or Europe, the Japanese do have a beautiful sense of style and I think the games (esspecially Final Fantasy III, which is FFVI in Japan) are absolutely beautiful with scanned images overlaid on built-up graphics. Q: So how do you go about actually translating a game? What process is involved? A: I was given just 30 days to translate the Secret of Mana text. This meant that I had to fly out to Japan for a month with my wife and kids and just get on with translating the original scripts practically just as soon as they were comp- leted. There's really no time to do justice to these games. Q: So do you normally wait until a game is finished before star- ting on the translation or work side-by-side with the people writing the original storyline? A: No, I usually wait for a finished product and that's because if I jump in and start taking on text before the game is fin- ished, there will inevitably be so many countless revisions and rewrites of the original, that my translation becomes out of date practically as soon as I've completed it. The people who write these games work right until the last minute to hone the text to perfection, and as the text changes then so does the graphics, the timing of animated sequences and, indeed, the storyline. So it really does pay to wait until the game is done and then jump in and get on with it. Q: How do you coordinate dialouge with hundreds of different characters? A: I play the finished Japanese version about three times then, having videotaped all the appearances of characters, I'll sit down and work out a translation that seems to work in English but will also work with all the original Japanese source code. Then, if there's time, I can start adapting the game to more non-Japanese tastes. Q: Secret of Mana's wide appeal might be put down to its action- based combat, players don't have to worry too much about weapon stats and the like if they don't want to. Many older gamers prefer turn-based combat, however, and the slower, more involved plots. Which do you favor? Are there more act- ion RPGs on the way from Square? A: Well, Secret of Mana 2 will be an action/adventure title as will our first US-developed game; both of which are currently in development. This US game is being done by Americans, for Americans, so it would seem logical that it will follow the more popular action/adventure format. In regards to which is the better system... Well, there are maniacal players of the command-driven RPGs and these people will dabble in action games, such as Zelda, but they always actually prefer the slower-paced, more strategic traditional games. We receive telephone calls from strange people many years after a game was released, calling to find out if the game hero ever got married! Now those are real maniacal players. The action/ad- venture players, however, are larger in numbers and the demo- graphic is different. They tend to be younger and like the idea of jumping straight into the action with a sword in their hands; it's an empowerment issue - you get to go out there, start whacking things and it feels good! With the more traditional RPGs, it takes a good 15 or 20 hours of playing before you're finally hooked. Q: So I guess there's always a compromise to be faced when put- ting a game interface together or designing a combat system. Do you appease the diehard fans who like to 'go deep,' or make the game more accessible to a larger audience? A: Exactly. It's definately a trade-off and it's a tough one. But I think that Secret of Mana went a long way into bringing more RPGs into the mix than perhaps, say, Zelda, which is more predominantly a straightforward action game. Q: You must be very pleased with the reception of Secret of Mana. This game has caused jaded reviewers to blub with joy, with it's sumptuous graphics and perhaps the greatest musical score of any Super NES game ever. Did you know it was going to be such a success? A: Well, no - there's an interesting story here in that Secret of Mana was originally scheduled as a CD game for the Sony CD-ROM SNES add-on that never appeared. So it probably would have been much longer, and I think that when you play it you can get a sense of areas where it seems that something might be missing... But the team working on it turned it back into a cartridge game and I think they did a wonderful job; cert- ainly the graphics speak for themselves. But as to whether we knew it was going to be a success, well, no. In Japan the game certainly didn't sell very well up against the Final Fantasy Series (which was in its sixth iteration, whereas Secret of Mana was starting off with no momentum) so no one was expecting the runaway hit that it's turned out to be. Q: Is there anything missing from the English version? A: No, just some things have been altered for sake of space. Q: Final Fantasy VI is going to be released as FFIII in the US, with FFV being held over 'till 1995 to be released as a sep- erate game. Could you explain this decision, and tell us about the games themselves? A: The Final Fantasy series basically has two seperate tracks: the odd series (FFI, FFIII, and FFV) are controller command drive games, whereas the even series are more story line driven games. As for FFV though, well although we're sure it's a great title it hasn't been a hit with too many people in out-focus groups, although the more experienced gamers loved the complex character building - it's just not acc- essible enough to the average gamer. But we're determined we want to release it so we're going to wait and introduce it once there's a larger audience for it's particular style. Hence the wait. Q: Is there a finalized name for FFV yet? A: The tentative, working title at the moment is 'Final Fantasy Extreme'. But this could always change... Q: FFII also had some changes (we've heard rumors about dancers stripping off in the original!). Tell us about those, go on. A: Well, there's a level of playfulness and - dare I say - sexu- ality in Japanese games that just doesn't exist here [in the USA], basically because of Nintendo of America's rules and guidelines. And this includes little characters that take their clothes off, or show their bottoms or chests - that Nintendo won't allow over here. I guess the aesthetic in Japan is perhaps similar to that found in say France or Ger- many, where you might see more people nude sunbathing or - in magazines perhaps - see more 'anatomical' shots. I mean, in the original there was nothing shocking - there was no sex or anything - but what there was Nintendo didn't like so we had to remove it. Q: Maybe the new, more lenient Nintendo would now allow this... A: Yes, it's certainly possible that in the future there will be a completely uncut version released. Q: Square has picked up Capcom's Breath of Fire for translation and a US release is planned for August of this year. What prompted you to make this move? A: Actually, Capcom approached us. They had a very busy schedule (that included at least two RPGs) so they simply didn't have room for it. And we loved it, and knew it to be something our audience was dying for... Q: What about Romancing SaGa 2? Have you any plans to translate this? It did remarkably well in Japan, and its simalarities to the FF series would make it extremely popular with fans of those games... A: Oh yeah, I'm sure it would be great but unfortunately it all comes down to a manpower issue and we really don't have the resources to do it. For every person put onto the job of restructuring a game for an English translation it means one taken off the development of FFVII or Secret of Mana 2. So no, unfortuneately, I can't see the Romancing SaGa series making it over here. Q: A new 16 meg RPG called Live A Live is shortly to be released in Japan. Have you any plans to bring this over too? We un- derstand that it contains a little strategy game called Cap- tain Square, and few strategy games have made it to the West. A: Oh, yes, this is a great game. It's been designed by one of the teams behind Hanjuku Hero from a couple years ago and it's basically seven games crammed onto one 16 Meg cart - so each are graphically quite simple, but great games. The tro- uble is that up against Mortal Kombat, for example, gamers really demand more visual sophistication - so it's fairly doubtful that we could ever sell enough to get our money back. Q: That's a shame. Maybe one day the audience will be big ebough to make it worth while. Just one last thing: the faces that appear in the backgrounds of a lot of your games - what are they all about, is there a hidden message here? A: Everyone seems curious about the faces! But no, there's no hidden meaning, satanic messages or anything - I guess it's just our artists' sense of bizarre humor coming to the fore. Actually, in one of the deep dungeons in FFII there was a room that contained the entire programming team. Unfortunat- ely that was one thing that just didn't make it across to the US version. Nintendo didn't seem to appreciate it. Spoilsports. Well, here's wishing you the best of luck with your future titles Ted, and pick out some good ones for us when you visit Japan. Thanks very much for your time. EGM-Final Fantasy III Interview with Yusuke Hirata -------------------------------------------------- By Nob (Taken from the October 1994 issue of EGM) EGM's Nob (our ace editor in Japan) arranged a special interview with Mr. Yusuke Hirata, the general manager of the publicity department of Square Co, Ltd. Q: In Japan, you have already released six official Final Fant- asy games. When were these released and how well did they sell? A: The original FF was launched in December 1987. Approx- imately 600,000 were sold in Japan. The NES version sold better, registering sales of approximately 700,000. The Fami- com FF2 and FF3 were respectively launched in December 1988 and April 1990. Their sales were approximately 800,000 and 1.4 million units respectively. These were never translated. Final Fantasy IV, our first Super Famicom RPG, registered sales of approximately 1.5 million upon its release in July 1990. FFIV was translated as the Super NES FF2 which sold about 300,000 units. FFV was released at the end of 1992 and has sold approximately 2.4 million units. The newest title, FFVI, was released in April of this year. It has become our biggest hit ever, with sales reaching approximately 2.55 million units. We hope the Super NES FF3 will echo the suc- cess of FFVI in America. In total, the entire FF series has registered sales of approximately 9.25 million units in Japan and 2.2 million units overseas, so close to 11.5 million units all told. Incidentally, we also repackaged FF1 and 2 together onto a single Famicom cartridge earlier this year in Japan. Q: Besides the official titles, are there so-called Gaiden (side story) games that have spun off from the series? The Super NES FF Mystic Quest comes to mind. A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) was subtitled FF Gaiden in Japan, and called Final Fantasy Legend overseas. About 700,000 units were sold in all, with about half a million being sold in Japan. Its sequel, Seiken Densetsu 2, came out for the SFC last year. You might know it better as Secret of Mana! It has almost gone double Platinum. Mystic Quest was released in America long before the Japanese version was translated from it. All told, it sold approximately 800,000 units, 50-50 between the SFC and Super NES versions. Q: Do you plan to make any other Gaiden-type games? A: Nothing has been decided. Q: Is there any plan to release the yet untranslated FF games? Although it may be difficult to do the 8-bit FF2 and FF3 because of the market conditions, it would be a shame if American gamers couldn't experience the outstanding FFV. A: At present, we haven't come to any decisions. Q: FFVI is widely hailed as the best ever in the series. Will the Super NES version be altered in any way from the SFC version other than translating the text? For example, the Super NES FF2 was made considerably simpler to play than the original SFC FFIV. Will such balance adjustments be made? A: We haven't made particularly noteworthy changes. We feel that the game has been designed to enable virtually all gamers to adjust configurations to suit their playing styles. Q: Including planning, how long did FFVI take to produce? A: We spent about a year and a half. Q: How many people were involved in the game's production? A: In total, about 30. There are five planners, five program- mers, ten graphic artists, and two music people. The rest are assistants. Q: Are development teams always composed of identical members? Or do key people assemble seperate development teams for each title? A: We assemble a new team for each title. However, the main people remain constant including our vice president, Hironobu Sakaguchi, who is the driving force behind the series. Q: We are always astounded by the superb music in FF games. Who is the composer? A: The man responsible for all the FF music is Nobuo Uenatsu, our resident maestro. Q: In Japan, the soundtracks of FF titles are available on CD. How big is the lineup? Are these music CDs popular? A: CDs of all original soundtracks have been released for the FF series titles. Besides these, arranged versions based on the original soundtracks such as orchestral arrangements have also been released for every title. The 3-CD FFVI original soundtrack has been our biggest seller to date with sales topping 200,000 units. Q: The evolution of game systems has been amazing. Are system improvements based on feedback from fans to a certain extent? A: All system enhancements and features are based on the original ideas of our development staff. Q: FFVI appears to have established an incredibly high standard of quality. Although it is premature, can FFVII keep up the series tradition of besting the game before it? A: Our development staff upholds a policy of always using the best techniques available at the time. Each development team therefore aims to make a game that's better than the one before it. Q: In Japan, an FF anime series was produced. Which game is the story based on? Will it be released in America? A: The story is set in the world of FFV, but 150 years later. We are presently considering releasing it in America. Q: Is there any possibility of seeing FF titles on the Ultra 64 and/or other next generation systems? A: We are evaluating possibilities. On a purely hypothetical level, we think that the odds are slightly better for Ultra 64 than other new game systems. Q: Finally, how about a few words for the Square fans in America? A: We will stand by our policy of consistently making games that betray your expectations for the better. Count on us for games that will make you go, "Wow!" EGM - A Day in the Life of Square --------------------------------- By John Gurka (Taken from the May 1995 issue of EGM) Squaresoft, the final frontier. I have been able to boldly go where not many have gone before. I wish I could relive those two days over again... Redmond, WA, is definitely the place to be! Not only is there some absolutely gorgeous scenery, but it is home to some of the best video game companies anywhere, including Nintendo and most importantly, Squaresoft. In 1992 when the Super NES came out, I bought the system about three months after its debut. I had already played Final Fantasy for the Nintendo 8-bit system and I loved it. So, seeing Final Fantasy II on the Super NES is what made me buy the system. As soon as I left the elec- tronic store with my new system in hand, I went to the local video store. I practically ran to the video game section and grabbed a copy. I got home and hooked up my system. Final Fantasy was already up and running. On that day, I had yet to play a better video game. That is, until Final Fantasy III came out. On that first day that I played FF2, I fell in love with Squaresoft. It had been a dream of mine to visit their head- quarters since '92, and it finally came true. I could barely contain my excitement on the plane ride to Seattle. Once I landed, I knew that Square was only a hop, skip and jump away. Mirko Freguia, the assisstant product manager at Squaresoft, picked me up from the airport. Some 20 minutes later, we had arrived at the headquarters. Walking through the doors made me realize that my dream was becoming a reality! They sat me down in a conference room where they had a fantastic home- video set up; a big 35-inch screen with one heck of a sound sys- tem! When they fired up The Secret of Evermore, it nearly knock- ed me over. I talked with Alan Weiss, the producer over here at Square, for about a half hour about Evermore and all the features it had. He played through it for about 45 minutes, showing me some of the really unique features in the game. This game was done in a very Mana-like fashion. The fighting is the same, and you even bring up ring menus just like Mana. You have an energy Bar at the bottom of the screen that works almost exactly like Mana except that rather than going from zero to 100 percent, you are alloted a certain amount of energy in that bar. Once you use up that enegy by running or swinging your sword, you must wait a fairly long time to fill it up again. Also, there is magic in the game--only this time, it's alchemy. You must learn combina- tions for spells then find all the right ingredients in order to cast them. All in all, this looks like a really cool game. The only thing I haven't gotten to get a really close look at is the storyline. Now, in my opinion, the storyline is 50 percent of any RPG. If Final Fantasy III didn't have a really decent storyline, it would not be quite as cool. So unfortunately I can- not tell you about that, but I do look forward to getting a copy of this game and playing it. After I got my footage of Evermore, I was taken on a tour of Squaresoft. I met just about everyone who works there. I got to see some of the projects people were working on like David House. He is working on a rhinoceros-type enemy for the game. I talked with most of the artists and some of the programmers about the kinds of things they're working on. SAGE (Square's Amazing Graphical Editor) is an in-house tool that is used to convert and collect conceptual designs into bin- ary for the game. They have special tool programmers who work full-time on creating new tools for the artists to make their lives a lot easier. After I met the artists and programmers, I got to meet Jeremy Soule who is the main music and sound guy for Evermore. I must say it was a treat to hear some of the pre- liminary music that he had written and composed. It is amazing how good computerized sound can be. I heard some of his demo tapes that he used to get the job at Square and it is phenom- enal. I also had the chance to talk to Ted Woolsey who is the main translator for most of Square's Japanese games we have all come to love. He translated all of FF3 and Mystic Quest, and half of Final Fantasy Legend III and Secret of Mana. He studied in col- lege and lived in Japan for five years. He will soon be working very hard on Chrono Trigger but is going to have some help trans- lating that game. He says that we may see Front Mission over here, but nothing is set in stone. As far as Final Fantasy V goes, keep writing those letters. There is a good chance we may get to play that awesome game yet! *************************** Thanks to EGM and Super Play Magazines for letting us reprint those info-packed articles! --------------------------------------------------------------- PART SIX-Credits --------------------------------------------------------------- I can't say how much that everyone has helped me with this FAQ. Thanks to EGM and Super Play for the interviews. I want to offer a special thanks to The Mynock (csmith@cps.cmich.edu) for some great info in his Internet FF3 Guide. I thank all the FF3 gamesters in the Dr Gamewiz Area on AOL and a VERY SPECIAL thanks to the following people: CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists ---------------------------------------------------------------- AOL: CNicodemuz Internet: cnicodemuz@aol.com NELDOG - Parts of the Colosseum List ------------------------------------ AOL: NELDOG Internet: neldog@aol.com WonTon9 - Starting the Monster List ----------------------------------- AOL: WonTon9 Internet: wonton9@aol.com Bombodos - Paladin's Shield GG Code ----------------------------------- AOL: Bombodos Internet: bombodos@aol.com BC 002 - Game Genie Codes! -------------------------- Unfortunately, he is not online any longer. GameDuster - More Game Genie Codes! ----------------------------------- AOL: GameDuster Internet: gameduster@aol.com Seth Hardy - Complete Monster List ---------------------------------- AOL: Seth Hardy Internet: sethhardy@aol.com Dr Gamewiz - A place for the group to do research! -------------------------------------------------- AOL: Dr Gamewiz Internet: drgamewiz@aol.com MOGMASTER - GG Paladin Shield Code Trick ---------------------------------------- AOL: MOGMASTER Internet: mogmaster@aol.com Tommy J L - Lore List --------------------- AOL: Tommy J L Internet: tommyjl@aol.com Bombos - Lore and Rage corrections, and some of the dirty work -------------------------------------------------------------- AOL: Bombos Internet: bombos@aol.com Belfrazz - Title artwork! --------------------------- AOL: Belfrazz, Chris38359 Internet: belfrazz@aol.com, chris38359@aol.com Kupos9 - Super Item GG Code --------------------------- AOL: Kupos9, Tcamp2game Internet: kupos9@aol.com, tcamp2game@aol.com TheSpook1 - LOTS OF GREAT GG Codes! ----------------------------------- AOL: TheSpook1 Internet: thespook1@aol.com Tortolia2 - FF3 CD Info List ---------------------------- AOL: Tortolia2 NETCOM: Hamm1 Internet: hamm1@ix.netcom.com, tortolia2@aol.com NickL49765 - Mac HyperCard Version of FAQ ----------------------------------------- AOL: NickL49765 Internet: nickl49765@aol.com ShdwFng - Runic List, Helped on Esper List ------------------------------------------ AOL: ShdwFng Internet: shdwfng@aol.com ThornEye - GG Code Tricks ------------------------- AOL: ThornEye Internet: thorneye@aol.com Manson8814 - The Manson Codes ----------------------------- Unfortunately, he is no longer online. Until the next FAQ, see ya! --GWS Wizard AOL: GWS Wizard MSN: GWS_Wizard Internet: gwswizard@aol.com, gws_wizard@msn.com Real name: Normand Theriault QUOTE: Dudes! Mavens! --Saizerific --King Kung AOL: King Kung Prodigy: dvfd10e CompuServe: 75343, 1463 Internet: kingkung@aol.com, dvfd10e@prodigy.com, 75343.1463@cis.com Real name: Joseph Parise QUOTE: Feel the power of KING KUNG... TOASTY!!! Final Fantasy 3, Secret of Mana, Final Fantasy 2, and the entire Final Fantasy series, are copyright and TM of SquareSoft Inc. All characters and game data are copyright and TM of SquareSoft Inc. SNES copyright and TM of Nintendo of America. Game Genie is copyright of Galoob.