UUDEVIEW FOR WINDOWS INSTALLATION Note: In the following text, I will assume that both executables are in the directory d:\programm\uudeview. If you have them unarchived to a different directory, change the pathnames in the following text appropriately. Understanding Launcher and Decoder The decoder was trivially ported from the DOS version, and it still awaits its options on the command line. If you run the Decoder in Windows, it will simply display a help text, because it has not found any command line options or files to decode. This is why the Decoder cannot run stand-alone. So the Launcher was designed to provide the user with a simple-to-use Windows interface on the front end, and feed the Decoder on the back end. This is why you will always start up the Launcher if you want to decode something, and therefore we will install only the Launcher within the Program Manager. However, there is an exception, a single case in which the Decoder can be started directly; this will be explained in the manual. Since recently, the Launcher is a little more than just a frontend to the decoder, since it now also has a built-in encoding engine. Again, the description how to encode can be found in the manual page. Installation of the Launcher Installation of the Launcher is quite simple. You arrange the File Manager and the Program Manager so that they're both visible, and then drag the file "uulaunch.exe" from the File Manager to a program group of your choice within the Program Manager. The launcher's icon will appear in the group. To change its label, select this icon, press ALT-Enter and change the label. Now, please go again to the File Manager, and choose the Associate command from the File menu. This opens up a dialog box with two fields. The first field is named Files with Extension. Enter the text "UU" inside. You must then enter the fully specified path of the Decoder in the other field, like d:\programm\uudeview\uudv-win.exe If you don't want to type in all of the path, you can also click on the Browse button to select the Decoder from its subdirectory. Now, commit this dialog box by pressing the OK button. The last step to do is to tell the Launcher where to find the Decoder. To do this, start up the Launcher by double-clicking its icon in the Program Manager, and select Command from the Launcher's UUDeview menu. This opens a file dialog box. Browse to the directory where the decoder program resides, and double-click on uudv-win.exe (this is the only choice the menu accepts). The Launcher automatically saves the path to its initialization file. Now, the installation process is hopefully complete. _________________________________________________________________ Frank Pilhofer Back to the Homepage Last modified: Wed Oct 18 15:15:42 1995