What is Wiresave? Wiresave is a 3-D animated screen saver that interfaces with the standard OS/2 lockup. It animates wireframe images that you can create using the Wiresave Editor. What are the hardware and software requirements? It works with OS/2 3.0 and up. It does not work with OS/2 2.11 or any earlier version of OS/2. A computer with a math coprocessor is also strongly recommended. One possible enhancement is to make it less dependent on floating point math, but for now performance is slow without a math chip. How do I use it? Just keep Wiresave running and use the OS/2 lockup normally. When your system lockup activates, Wiresave will start drawing. It is a good idea to put a shadow of the Wiresave program template in your Startup folder (the install program will do this for you if you like). How do I install it? There is an install.cmd that comes with the program. Just run it. How do I register? After you install the program, on the main Wiresave window, there will be a "Register..." button. Press it and you will get the address to send in the registration fee ($10 US). In return for your registration, you will be sent a registration number. Enter this number in the "Wiresave Registration" window. This will remove the "Register..." button and the registration reminder window. Where can I get technical support? Technical support is available from tkoresko@tyrell.net. Registered users get top priority. How do I uninstall it (inconceivable!)? Just delete the Wiresave Icon from your Startup folder, exit Wiresave, and delete its program files and the Wiresave folder. Wiresave hints and tips: 1) For best results, you should show at least two objects at all times. Some complex objects (those with a lot of lines) will appear to flicker if there is just one on the screen. Showing more than one object at a time will reduce this flicker. 2) Don't worry about the mouse cursor. Wiresave will begin moving it to a random location on the screen about once every minute. 3) Different types of objects work best with different settings. Objects that fly or swim, such as fish, spaceships, and jets should be setup with "Follow Your Nose" or "Cat and Mouse Pointer" with screen wrapping turned ON. Other objects work best with "Synchronized Swimming" and "Scattered" with screen wrapping OFF. 4) Try the JET.LNZ file. It's fairly complex, so you should only have a small number on screen at a time (a 486DX4/100 can show 4 - 7 smoothly). It was created with the Wiresave Editor in about 30 minutes. I hope it gives you a good idea of the things you can create. 5) There is a problem with FTP-PM that comes with the Warp Bonus Pack. If you use it to FTP, you have Wiresave drawing set to "Idle Time", and Wiresave is actively drawing on the screen when the FTP finishes, you may be forced to reboot. You can fix this in one of two ways: 1) Set Wiresave drawing to "Normal". 2) Use the Web Explorer to do FTP transfers. "Idle Time" drawing has been successfully tested with several communications programs, including the Web Explorer and Hyper Access Lite that come with the Warp Bonus Pack. 6) Objects you create that "fly" should have their noses pointed in the positive x-axis. By default, this is the direction that Wiresave uses. If you create an object with the editor, make sure the nose points to the right of the screen when you it is showing in the thumbnail window on the Wiresave dialog. Try loading JET.LNZ, and orient your pictures the same way. 7) If you create an object that you're proud of, e-mail it to me and I'll select the best ones for distribution in future versions. 8) When creating an object using the Wiresave Editor, keep watch on the number of lines. The more lines an image has, the slower it will draw on screen. A good rule of thumb is that a 486DX4 with an average video card will show about 400 lines smoothly. If you show two objects on lockup, then each should be a maximum of 200 lines. 9) The banner message supports the most often used characters. It can display all letters and numbers, and also these characters: period, comma, question mark, colon, exclamation, and space. Any character you enter that is not listed will show up as an underscore. Thanks to beta testers and feature advisors: Chris, Marc, Paul, Jeff, Mike, Steve, and Paul. Questions and comments are appreciated. Version History: 1.0 -release 12/25/95 1.01 -release 12/30/95 -spelling and grammatical errors corrected -contains an editor that actually works