_____________________________________________________________________________ --|****\ ENYPSOX ================= DRAK ==================== ENYPSOX \****|-- _____________________________________________________________________________ REQUIREMENTS : Drakþ will works on any IBMþ or compatible 80286+ with MS-DOSþ 3.3 minimum. Music and sound effects are available through AdLibþ, Sound Blasterþ and 100% compatibles. _____________________________________________________________________________ LEGAL STUFF : þ1995 Enypsox enr.. All rights reserved. EnypsoxTM is a trademark of Enypsox enr. DrakTM is a trademark and copyright of Enypsox enr. AdLibþ is a a trademark of AdLib Incorporated. Sound Blasterþ is a trademark of Creative Labs Inc. IBMþ is a trademark of IBM corporation. MS-DOSþ is a trademark of Microsoft Corporation. No part of this document may be reproduced or distributed in any form or by any means without the writen autorization of Enypsox enr. _____________________________________________________________________________ ______ ______ ____________________/////// TABLE OF CONTENTS \\\\\\\________________________ THE LEGEND OF THE DRAK .................................... 1.0 HOW TO PLAY ............................................... 2.0 - THE MOUSE ......................................... 2.1 - THE JOYSTICK ...................................... 2.2 - THE KEYBOARD ...................................... 2.3 GETTING STARTED ........................................... 3.0 - PRATICE ........................................... 3.1 - CONQUEST .......................................... 3.2 MAIN MENU ................................................. 4.0 - PRATICE MENU ...................................... 4.1 - CONQUEST MENU ..................................... 4.2 THE DIFFERENTS OPTIONS .................................... 5.0 - OPTIONS IN THE PRATICE MODE ....................... 5.1 - DETAILS ON CONTROL OPTIONS ........................ 5.2 HINTS AND STRATEGIES ...................................... 6.0 CONTACTING ENYPSOX ........................................ 7.0 ___ ___ ______ ______ //// 1.0 \\\\____________/////// STORY \\\\\\\_______________________________ The Legend Of The Drak by Sylph No memories of this could ever hope to, one day, go back to the origins of the Drak. Only in the writings can we remember, through the narrator's point of view what cannot be described. As the years made no sense, Gods ruled powerfully. They offered protection to mankind in exchange for their worship. Everything was related to knowledge, but a mistake was made. A time of decadence, still impossible up till then, came upon them. It was the end of the devine influence. Gods were going against each other as men initiated themselves to their rituals. They so aspire for their fellow man's sun, and evil will be engulfed by their wounds. Wars were bloody... deadly through the participation of the gods. All land, as pure as they may have seemed before the conflict, were soiled by blood from the battles. Life was no more; survival replaced it and men forgot. Conscious of the senseless acts they had done, the victorious Gods, forever retired. Mankind quickly forgot the superior beings at the origin of their misfortune. Nevertheless, no one could repress these emerging new feelings. From that point on, Evil was part of man's soul. After several generations and with the help of some thinkers from the original conflict, a certain order was re-established. From the hierarchical system in place, a new council was formed. Founded by men and women of knowledge, it opposed to evil in any and all forms. Many people joined and many of them followed the teachings. Through the travels of the disciples a moral was born. The values portrayed were nobles. They were not in anyway resemblant to those conveyed by the old Gods. And so, the council gained some notoriety. Presuming the influence it had on the population, it made it its duty to straighten evolution and bring back hope to a meaningless future... it created the Drak. Nothing could better illustrate the Drak's creation than the tale of its genesis by its creators... Except from "The Sacred Dawn of the Awakening", part 7th. "We, men and women of knowledge pledge on this sacred day of the awakening; to perpetuate wisdom and to ensure that such a tragedy will die at the roots." Those were the wise words of the council before they were justified in meaning. Chosen by the council, an elder undertook a journey. As it was selected by the council, the highest mountain of the region would serve as its undertaking. After numerous detours, he finally made it to the base. Contemplating its beauty, he also felt the dangers within. Through the years, a city grew larger at the foot of the hill, insignificant in der frailty. Everyone spoke of the Drak, henceforth part of legends. People were reminded... The old man carefully climbed the slopes. One after another the next a little steeper than the one before. Up there nature was unstable. The elements, crazy changed endlessly. Hot, cold, the old man clenched his teeth. Ensuring his grips, the old man looked for stability. Death, patiently waited for a slip up. Anxiety could be seen on the elder's reddened face. Fog was up and the wind was whirling; lashing the battered body of a man on his last few steps. Calling upon his last ressources, he stood and cleared his mind. The council was looking for the wanderer; himself the center of communion. Strength, new and powerful came from within. He had the power. He was linked to everyone and they gave their life to him. Emerging from within, a desir was difficult to suppress... Nevertheless he did his job and did it well. When he came to, he glanced one last time at the scenery for the end was near. Reaped by two dragons, he passed away in silence. But, the Drak was born: never ending symbol of spiritual and physical achievment, whose guardians layed the faith of their creator. ___ ___ ______ ______ //// 2.0 \\\\__________/////// HOW TO PLAY \\\\\\\___________________________ You may choose between: - THE MOUSE - THE JOYSTICK - THE KEYBOARD (To modify this option, go to the CONTROL option in the main menu (ESC) or press F1) 2.1. THE MOUSE: To move the block, slide the mouse left or right. To rotate it 90 degrees, click the mouse. 2.2. THE JOYSTICK: To move the block, use the control pad. To rotate it, press a button. 2.3. THE KEYBOARD: To move the block, use the arrows. To rotate it, press on the arrow up. Play at Drak with numeric keypad: - The 4 move the block to the left. - The 6 move the block to the right. - The 8 turns the block clockwise. - The 0 and Insert turns the block anticlockwise. - The 2 makes the block to go down. - The 1, 3, PageDown and End makes the block to go rapidly down. P.S. Anywhere in Drak, ESC is used for canceling an option and the second botton of a joystick do the same thing. ___ ___ ______ ______ //// 3.0 \\\\________/////// GETTING STARTED \\\\\\\________________________ You may choose from two modes: - PRACTICE (Not available in shareware version) - CONQUEST At the beggining of each game, you're in the CONQUEST mode. 3.1. PRACTICE (Not available in shareware version): In PRATICE mode, you may choose different game options. Options include the following modes: - NORMAL - CRISTAL - ELEMENTAL - ANNULMENT - OBSTRUCTION Possible configurations include: - The level of DIFFICULTY - The level of OBSTACLE - The level of DENSITY - The choice of SPOT CHANGE - The types of CATASTROPHE - The PICKS You will find more details in the section "THE DIFFERENTS OPTIONS" about the modes and about the possibles configurations in PRATICE mode. 3.2. CONQUEST: The CONQUEST mode is the ultimate goal of Drak, will you overcome it?!! - 100 stages (10 in shareware version). - Each stage has a differnet goal score and/or lines. - If you succeed the indicator will turn yellow. - You may continue beyond the stage's goal. - If you die after completing a stage you don't have to do it over. - If you die during the game you may continue were you left off as often as you wish. - You may save a game in progress and return to it later on. - After each stage, points are added to your total score. - If you fail the test in one of the stages, stage points will not be awarded. - Score may depend on your game playing. - The best score, lines and/or destroyed of each stage is written in the TOPSCORES. - The ten best totals scores for a game of Drak are written in the TOPSCORES. ___ ___ ______ ______ //// 4.0 \\\\___________/////// MAIN MENU \\\\\\\____________________________ 4.1. PRATICE MENU: - START: Starts the game in PRATICE mode. - RESTART: Retry with the same settings. - CONQUEST: Switches to CONQUEST mode. - CONTROL: Configurates the game. - OPTIONS: Choose your settings - QUIT: Leaves the game. - RETURN: Return to the current game. 4.2. CONQUEST MENU: - START: Starts the game in CONQUEST mode. - RESTART: Retry at the same stage. - PRACTICE: Switches to PRATICE mode. - SAVE: Saves a game in CONQUEST mode. - LOAD: Loads a previously saved game. - NEW GAME: Starts a new game. - CONTROL: Configurates the game. - TOPSCORES: For the bests topscores of lines and destroyed. - QUIT: Leaves the game. - RETURN: Return to the current game. ___ ___ ______ ______ //// 5.0 \\\\________/////// THE DIFFERENTS OPTIONS \\\\\\\__________________ 5.1. OPTIONS IN THE PRACTICE MODE A) MODE: The mode you choose modify the reaction of the blocks between them and the goal of the stage. There is five differents modes. a) NORMAL: The normal mode of Drak consists of all possible blocks. The object of the game is to eliminate as many lines as possible. b) CRISTAL: Consists of all cristal blocks. Blocks eliminate each other in pairs of color except gray block who eliminate everybody. The object is to eliminate the more possible blocks and to score the most points. c) ELEMENTAL: Consists mainly of elemental blocks; opposite blocks eliminate each other. The object is to eliminate as many lines as possible. d) ANNULMENT: Blocks eliminate each other in pairs. The object is to earn the most points and complete the most lines. Similar graphics eliminate each other. e) OBSTRUCTION: The object is to eliminate as many appearing lines as possible. Only theses lines are numbered. B) DIFFICULTY: 0-9 The higher the number, the more possibility of blocks there is and the faster they move. This option ajusts as your total of lines or destroyed increases. C) OBSTACLE: 0-9 You can begin the game with incomplete line already at the botton. The higher the number, the greater the number of incomplete lines you start with. D) HANDICAP: none, 10-60 seconds This option determines the time interval between new incomplete lines appearing at the bottom of the screen. E) DENSITY: 1-16 Valid only when obstacle or handicap are activated. The higher the number, the more holes you'll have in new lines. F) SPOT CHANGE: none, 1-5 The higher the number, the more frequent the effect. The possible effects are: a) REVERSE: The computer picks a spot at random. If there is a block it removes it. If there isn't it puts one. b) BROKEN: The computer picks a spot. If there is a block, it breaks it. A broken block destructs when covered by a weaker block or a sphere. c) BOMB: The computer picks a spot at random and drops a bomb. Everything is destroyed within a one-block radius of the bomb. d) SWITCH: The computer chooses a spot and switches one block for another. e) ALL: The computer picks one of the effects and applies it to the game. G) CATASTROPHES: none, 1-5 The higher the number, the more frequent the effect. Depending on the case, some catastrophes may prove useful while others are complete nuisances. Possibilities include: a) FIRE METEORITE: Transforms a block and its immediate surroundings into fire balls. b) ICE METEORITE: Transforms a block and its immediate surroundings into balls of ice. c) LIGHTNING: Destroys all the blocks in its path. d) ANVIL: Drops from the top of the screen and destroys everything in its path. e) WAVE: Eliminates the bottom row. f) FLAME: Travels horizontally and destroys everything in its path. H) PICKS: none, 1-5 The higher the number, the more frequent the effects. When activated, this option creates picks at the bottom which destroy block that touch them. Small speers may also come out of the side of the screen and destroy blocks that they touch and break the adjoining block. P.S. The mode PRACTICE configurations sets by the player always return to the defaults values when the player quit the game or the mode PRACTICE. 5.2. DETAILS ON CONTROL OPTIONS: A) CONTROL: (keyboard, mouse or joystick) To choose your control mode. B) JOYSTICK UP: (yes or no) If this option is active, a pression on the top of the control pad will move the block rapidly down. C) INDICATOR: (yes or no) Lets you know which block eliminate each other. Only useful in practice mode, and by default, on the first ten levels of the conquest game. D) SOUND: (yes or no) Toggles sound effects on and off. F3 keys do the same job. The number of Khz for the sound support on Pc Speaker can modify the sound quality. 18 Khz: 286 at 12Mhz chips processor asked. 22 Khz: 386 and more chips processor. E) MUSIC: (yes or no) Toggles music on and off. F2 keys do the same jobs. To use special effects and music you need a Adlibþ, SoundBlasterþ or 100% compatible sound card. Otherwise the computer's speaker will be set by default. F) ULTRASPEED: (yes or no) If enabled, the animation will be done at high speed. G) BRIGHTNESS: (0-6) To brighten the screen when exterior light hits it. H) ANIMATION: (yes or no) If this option is active, the blocks will be animated. ___ ___ ______ ______ //// 6.0 \\\\________/////// HINTS AND STRATEGIES \\\\\\\____________________ The following hints will allow you to score higher in your game: 1. Drop spheres and other block from as high as possible. 2. Drop your block rapidly. 3. Complete more than one line at a time. 4. Put your blocks at the lowest positions possibles. 5. Eliminate as much as possible. 6. Continue regularly your CONQUEST stages. ___ ___ ______ ______ //// 7.0 \\\\_________/////// CONTACTING ENYPSOX \\\\\\\_____________________ To order see ORDER.FRM or CREDIT.TXT for credit card. For anything else of importance: Enypsox reg. Customer's service 315 King Ouest, P.O. Box 373 Sherbrooke PQ J1H 5J7 CANADA Tel: 819-569-3404 E-Mail: nostalgy@abacom.com