Castle of Grief: the Clock
Getting into the Castle
Of course, before you start looking for the gears, you must get into the
castle first! You need to raise the bridge that leads to the front entrance
of the castle. The switches to raise the bridge are in two small niches in
the water on either side of the bridge. Pull both of them, and steps will
be raised. Now you can get into the castle.
As mentioned before, you need four gears. You can get them in any order you
want, but I suggest that you follow my order, because I've arranged them so
that you go from one part of the castle to another progressively.
If you want, you can see the room with the Clock and
fiddle with the panels now. Or, if you're not in a hurry, read on.
I'll get you there eventually.
This gear is the easiest to find. From the front entrance of the castle, go
inside and go right (WEST). Enter the dark room on the west (I call this the
West Room). The Silver Gear is sitting in the middle of the room.
Warning: NEVER stand there and admire the beautiful, intricately
made gear once you pick it up. This is not a museum!
This one is also easy. It's in the big round room in the centre of the castle,
opposite the West Room
(see the section above on the Silver Gear).
I call this the Gibbet Room because this is where the portal to the Gibbet
is. The entrance to that room is on the south. The gear is in the middle,
where there's a circle of eight pillars with masks on them. Note:
again, this place AIN'T A MUSEUM! Get outta there once you grab the gear.
It's not archaeologists who put those masks there...
This gear is in the room on the southeast corner of the castle. You need to
activate five switches in order to get it. Each of the five switches are in
one of the five towers of the castle.
Getting up to the Battlements
Go to the Gibbet Room in the centre of the castle (the round one where the
Silver-rimmed Yellow Gear is). Jump on the
window sill on the east side of the room. There's a switch behind the pillar
here: pull it and the four elevators in the front and back of the castle will
be activated.
The Battlements
The battlements of the castle are split into two parts, the one along the
eastern wall, and the one along the western wall. The eastern battlements
connects three towers, and the western battlements connect the other two.
Just take the elevators up to the battlements, and look for a switch that
looks like a skull in each of the five towers. You should activate
five switches. After all of them are activated, go to the
southeast room in the castle. Stairs should have lowered at one corner of
the room. The Yellow-rimmed Silver Gear is on the shelf at the bottom of
the stairs. Once you get the gear, fireball traps on the floor will activate.
Run through them quickly to get back into the courtyard of the castle.
While you're finding switches on the battlements, you may want to visit the
room with the infamous Clock. The room is in the southwest
corner of the castle. The entrance is on the south side. Be careful when you
get there. Some monsters are jealously guarding their broken toy clock...
The Yellow Gear is also in the Gibbet Room, but it's on a platform that you
cannot reach. To lower this platform, you need to press four
switches on the outside of the castle. Follow the side of
the wall carefully; some of the switches are quite well hidden. After you
activate all four switches, the platform in the Gibbet Room will lower, with
the Yellow Gear on it.
Interlude: portal to the Forsaken Outpost
While you're looking for the four switches outside the castle walls, you've
probably noticed the small opening on the southeast corner of the level with
a portal inside. This portal leads to the
Forsaken Outpost. There are some items
there which you need to solve the puzzle of the Gibbet; so you should go and
get them now. Also, there's plenty of ammo there, for those of you who are
running short of firepower.
Fixing the Clock
Go to the Clock Room. The infamous Clock is here,
not moving at this point. There are four panels in this room; each panel
has the picture of a gear above it. This picture indicates which of the four
gears you should fit into the machinery behind the panel. (The game won't
allow you to place a wrong gear into the machinery, so don't worry too much
about this.)
After all four gears are fitted in, the clock starts to move. Who cares,
though? What you really want is the message that says that something has
lowered in the Gibbet Room. Go there now, and get on the elevator that was
activated. When the elevator gets to the top, activate the eight-pointed
switch. This teleports you to the Gibbet.
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puzzle
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