Castle of Grief: synopsis of the puzzle


I'm skipping the horrific superlatives again... (I looked at the monster count: over 100 in this single level!) It's so crazy that even while Korax is giving you a polite little speech, a Chaos Serpent is breathing fireballs at you behind the wall -- you'll be fried unless you strafe to the side! Just as in the Heresiarch's Seminary (episode 3), there are two phases in this episode. Your ultimate goal is to find the other Heresiarch and kill him (yes, you've to face another one of 'em!!). As the story says, "somewhere within, your enemies are waiting." Somewhere in this castle episode, the Heresiarch is waiting.
  1. The Clock

    One of the buildings inside the castle has a big clock in the wall. When you first enter this episode, the clock is not working. Some gears are missing from the clockwork machinery. You can see parts of the machinery behind the four rusty panels in this room. A gear is missing from the machinery behind each panel. You have to find the four gears, which are scattered across the castle, and fit them back into the machinery. Once the clock is repaired, it will start to move. OK, you ask, so what? Well, once the clock starts to move, an elevator in the middle of the castle is activated, which takes you to a portal leading to the Gibbet.

  2. The Gibbet

    So, you've managed to find the way into the Heresiarch's hideout. But you're not done yet! The Heresiarch is not so easy to deal with. He's waiting somewhere behind the Axe door. But where's the Axe key? How do you get to the key?

A Spoiler

Note: I've received a message from Raven's Game Design Manager, Michael Raymond-Judy, saying that this shortcut has been corrected. It was an unintentional slip by the level designers, apparently. So, the following information will expire soon.

This shortcut lets you skip the entire Clock puzzle, and also skip almost all of the puzzles on the Gibbet. In effect, you've hardly played the episode at all!

Here's how it goes: in the centre of the Castle, there's a room with many traps in the centre. One of these traps is a Porkalator; if you stand there, you might get porkalated (ie., turned into a pig). The trick to this short-cut is that you deliberately stand in the middle of these traps to get porkalated. Or, if you're quick, watch for the yellow, roundish projectile -- that's the porkalator projectile -- and deliberately get hit by it when you see it. When you become a pig, you can fit through many places you aren't supposed to fit through in human form! (Another way of getting porkalated is if you have a porkalator yourself. Go whack a Centaur until he freezes into defense mode, then throw the porkalator. The Centaur's shield will reflect the Porkalator back at you and porkalate you.) Run out to the front of the castle, and run under the hole on the east side of the moat. There's a portal here that leads to the Effluvium. In fact, if you're not using this short-cut, you can get here from the Effluvium much later in the game. The hole where you crawled through can be opened from the inside so that it's big enough for you to fit through in human form.

The portal takes you to a room with four mini-tanks of muck in the Effluvium. (Actually, you need to open the wall in a small space where you teleport in.) Jump to the tank on your right, and turn the winch on the side, which will drain out the muck. Jump inside the tank, and go through the opening. Open the wall with a handle on the opposite side. Jump over the hole in front of you, and enter the room where the Brown Serpent is. There's another wall with a handle where the Serpent is standing; open it to reveal a portal to the Forsaken Outpost. Now, you've come to where it would take a much longer time to reach without using this shortcut! In fact, you've almost solved the puzzle of the Axe Key, without actually solving the puzzles themselves! But you missed all the fun you would have had otherwise, though. :)

(This short-cut was told to me by Rob Viren and Greg Hewgill.)



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