I got the following files off compuserve. Hope they help. they worked for me. NULL MODEM HELP After many of hours trying to make Quake (test1) work with a null modem cable and reading of other people's problems on Compuserve and on Internet chat (IRC), I thought I should post the solution which finally worked for me: Start the computer you've chosen to be the server (the faster of the two), and type "Quake -listen" at the dos command prompt (leave quotation marks out of real commands) while in the Quake directory. Start the other computer by typing "Quake". Type "yes" on both computers, and then on the server computer enter "com# -cts -dsr -cd enable". # represents a number 1 or 2 for your serial port. On the other (client) computer enter the same line, except change the # if it uses a different com port. On the server computer now enter "map test#", where # is 1, 2, or 3. It will go into the game and wait. On the client computer, enter "Connect". NOW you can kill each other! If this doesn't work, check your null modem connection with another application. I used Doom2 to check mine. I haven't been able to get com lines 3 or 4 to work yet, so you may have to change things around on your computers so that you connect on com 1 or 2. P.S. I have read other people's accounts that say you must type "Connect " where is the name assigned to the server computer (default="unnamed") on the client computer instead of "Connect", but I haven't found this to be true for a null modem connection. If you have problems, you might try it. MODEM PLAY HELP OK guys here it is modem play in quake.... 1) connect via your favorite communications prgm. std setting are just fine.... 2) exit out without dropping connection (decide who will be server and client) 3) server type: quake -listen 2 +map test1 +exec quake1.cfg (see below for my CFG file settings) 4) client type: quake +connect +exec quake1.cfg 5) if client dosen't connect on entering the game he should type connect on the console until he does (dosen't always go in the first time) that should get you going a 14.4 connect is a little doggy on the client side (server runs fine ?)28.8 should be fine CONTENTS OF QUAKE1.CFG: mouse3 +mlook mouse1 +attack mouse2 +strafe cl_forwardspeed 320 cl_backspeed 320 sensitivity 4 lookspring 1 hostname Mugger's house color 2 4 <-"shirt / pants color 0-15" name MUGGER vid_mode 10 gamma .70 COM1 port 0x3e8 baud 115200 enable ^(im using com3) ^(won't work without this) ____________________________________________________________ all of these items should be changed to suit you and your system read the readme and network txt for info on these items... QUAKE CODES QUAKE CODES v.9 These are the quake codes I've managed to find(not too bad, since I've only had the game an hour). Good luck with them, and let me know if you find any more. Fly- Flymode God- Invincibility Name- Change player name Notarget- Not sure; may prevent Quake from saying "Target Acquired" Color (0-13) (0-13)- Change shirt and pant color, where (0-13) is a number Noclip- No clipping mode Status- Shows host, map name, no. of players, plus a chart with kills, time in game, player names Version- Shows Quake version info gamma 0.X- changes screen brightness, 0.0-1.0 sv_gravity xxx- 0 for no gravity, about 850 for standard gravity also: hitting F10 = Invincibility F9 = No clipping mode F8 = Monster tracking off 9 = All weapons+ammo Like I said, this list is probably far from complete. Let me know if you find any new codes. Matt "Dragon" Bell Compuserve ID 75702,1305