Command and Conquer Level Level Name: The Bionic Men Created By: Han Brunger (j.brunger@a1.nl) Release Date: January 14 1996 Map information: Huge (60x61), desert theatre. New from scratch. Player: Nod Difficulty: Depends Filename: bionic.zip File contents: scb13eb.ini/bionic.map/mission.ini/savegame.050 bionic.txt (this file) Tested on Command and Conquer v1.18 (English version) Level replacement ----------------- This file is meant to replace the final Nod mission. It does work when used with other missions, but has been designed specifically for this mission. Mission Description ------------------- Our spies discovered that GDI has tuned up their Ion Cannon. It is now much more dangerous than it was. Your task is to disable that cannon by destroying the proper structures. Oh yeah, shoot everything you can so this will be our final attack on GDI. Level Description ----------------- You start with only a couple of men. Search the civilians homes for money. Reinforcements will arrive at a certain moment (if you are lucky). Your mission objective is simple: just destroy every GDI scum and those civilians as well. BTW: there are 3 steel crates hidden throughout the map. Collect them for one nuclear missile. Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.050) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more complete, you need to have the GDI version of the general.mix file on your hard drive. You also need the program map-p.exe (available in the distribution of cc-scen; you can get this distribution from http://adam.com.au/~buggy amongst other places). Put the file scb13eb.ini into your Command and Conquer directory, along with the mission.ini file. Now you need to patch the general.mix file with the chembros.map. Depending on which version of map-p you have, you can do this in two ways. The latest release allows you to simply type in an offset in the command line. You can patch the file with the command: map-p general.mix bionic.map 2904391 If you have the older version of map-p, use the command map-p general.mix bionic.map and when asked for the offset, type in 2c5147 and press Enter. You will now be able to use this scenario properly when you play the first GDI mission. If you put the file mission.ini into your Command and Conquer directory, you will not be able to access the mission text for other missions until it is removed. If you are just using the savegame method and aren't patching the general.mix file, do not put the scb13eb.ini file into your Command and Conquer directory. It may cause Command and Conquer to crash when you play the first GDI mission. Do not put the mission.ini file into this directory either if you are using this method. Other Information ----------------- Well as this is my first level for C&C, there might be some things that could be improved. Just play the level and send me some email to say whether you liked it or not, or about the difficulty. Anyway, my 'beta-testers' liked it a lot. Enjoy. Han Brunger (j.brunger@a1.nl)