PLEASE READ THIS IF YOU READ NO OTHER INFO. You do not need to read this all, once you pick up the basic concept, the rest of the levels are easy to learn. As you can see each section is headed with a bold border for easy reference. D E T A I L E D P L A Y I N F O R M A T I O N ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Watch the demos in the begining of the game for an example of how to play: Frag Tag (Map 2) Ultimate Dog-Tag (Map 4) Judas 22 (Map 6) Status bar: For 4 player games, you'll notice your face on the status bar indicates your team color (Thanks MrBlonde for the idea and graphics): Green and Indigo = Blue Team Brown and Red = Red Team On DWANGO, the order you join the team the determines your color: 1st person (Team Maker) - Green 2nd person - Indigo 3rd person - Brown 4th person - Red ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Ram Tag 2 (Map 1)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß RAMTAG : STAIRWAY TO FREEDOM for Doom ][ allows gameplay in one of 3 modes, and allows you to choose which mode you want to play in from within the game. The modes of play are: - 4 player (team) Deathtag (This is the default mode) - 2 player Deathtag - Deathmatch - To play 2 player Deathtag hit the switch labeled: 2 player Deathtag BEFORE you teleport. - To play 4 player TEAM Deathtag do not hit any switch. - To play Deatmatch, hit the switch labeled: Deathmatch BEFORE you teleport. Ramtag 4 player Dethtag ----------------------- You all start in the starting area; a big room with 4 teleports (2 red, 2 blue) and 2 switches (labelled Deathmatch and 2player Deathtag respectively). DON'T TOUCH'EM ! It doesn't really matter who teams up, so grab a pardner and hop into the teleporters ! To score, one partner hits a switch (blue or red skull switch) after riding up the lift to get to it (Follow the sign and the torches for the way to team's switch). Both the red and blue doors are south of the switches, but can't be reached by one player in 4-player mode. Hopefully, the switch hitter's partner is near the door and ready to enter when the switch is thrown. When the door opens, the partner by the door runs inside grabs the rad suit and is then teleported next to the switch. Now both partners can make their way to "The Stairway To Freedom" for their team. Remember, only the player who has the rad suit will live to get to the scoring area ! The other partner can protect his buddy from the other team who are lurking around somewhere. The partner who is doing the scoring runs up the stairs and flips the switch on the south wall. This lowers the wall and reveals a red and blue door. Your teams door will already be open ! Run inside, flip the switch, and your team has scored a point ! The first team to 5 points wins the match. No further scoring will be possible, and you'll now be able to access the exit area on the east side of the map. Ramtag in 2-player Dethtag -------------------------- To play Ramtag in 2-player Dethtag mode, you must hit the switch marked "2 PLAYER DEATHTAG" in the starting room. When you do this, a shortcut opens up for both players between both switches and doors. Other than that, it's just like 4-player mode ! Areas Available In Each Mode ---------------------------- 4-player Dethtag - basically the entire south end of the map with the blue and red doors in the east and west, and the switch areas in the north. 2-player Dethtag - same as 4-player, but adds shortcuts between the doors and switches. Deathmatch - This mode closes off the scoreboard, doors on the bloody stairway, scoring switches, the blue and red doors, the switches that open both doors, and the reset and Dethtag exit switches. It opens up new areas not reachable in the other 2 modes of play for an entirely different level ! There's also more weapons and other stuph, too ! NOTE : If you hit the Deathmatch switch, the 2-player switch is cut off and vice versa. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Frag Tag (Map 2)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß How to play: Watch the Demo! ~~~~~~~~~~~~~~ FragTag is a true 2 player DeathTag Style level without all the cheating or "no-suit" scores found in other 2 player tag wads. Like DogTag, you have to get a radiation suit which allows you to survive on the lava long enough to make your way to the south end of the level, where you must go up your colored lift, down and out another lift and out to the ramp leading to the scoring lanes. Whats different about FragTag is that radiation suits can only be obtained cooperatively. When you begin you find yourself in the starting room. You will see two teleports, a scoreboard, and 2 doors labeled "Handicap Lane". The "ALERT" sign is visible letting you know that the Handicap Lanes are open and accessible. More on the Handicapping later. Green scores in the blue lanes, Indy scores in the red lanes. Exit your teleport and you will find yourself on your side of the playing field. The two sides are blocked off from each other for now, but open up as soon as radiation suits are obtained. Get a gun or two and go to your "Rad Suit" door, and your opponent should do the same. Both of you must now open your doors to get the radiation suits. Since it's actually a double door, you will not be able to get a suit by yourself, the secondary door on each side is lowered by pressing the front door on the other side, making this a cooperative task. Make sure that before you press your door that the other guy's door is fully closed, or that he has just opened it. If he is standing in the doorway, keeping his door open...don't open yours, as it will let him get a suit, but not you as your secondary door will have already closed. These doors are actually lifts and are only open for a few seconds, so be careful about when you open them. The colored bars to the sides of the "Rad Suit" doors show you when your opponent opens his door. After you both get your suits, you will be teleported back to the exit pad and off you go. The dividing wall will lower allowing you to cross over to each others side. Now run like hell to the south end as you must go up your colored lift, in and around the tunnel, and down and out the exit lift which will lower automatically. Doing this lowers a barrier in the scoring lane, which makes a score impossible until this task is accomplished. Next take the lift up and on to the scoring ramp and run to your door. Press it, and it will lower, but it takes a few seconds to open, so you better get ready to dodge some rockets while waiting. There is a second door in the lane that opens and closes automatically and is timed with the radiation suit. (Dogtag players will recognize this feature) It closes as the radiation suit wears off, meaning that you took too long to score and you will just die out there on the ramp, as Fragtag does not give you an unlimited time to score. If you die, you just start over. Make sure your colored bars are up which indicate that the radiation suits have respawned and it is now possible to make another scoring run. Be sure you are familiar with this feature... the blue and red bars you see between the radiation suit doors and also on each side at the entrance to the lava are actually very tall lifts that are in synch with the radiation suits. Make sure that these bars are visible before getting radiation suits. If they aren't, you will find that when you get out there to score, the secondary barrier door in the lane will be up, making a score impossible. Anyway, if you do all this correctly you will be able to run into your lane and get one point. Scoring and beamout is automatic, and you will see a point registered on the scoreboard. The game is played till someone gets 5 points at which time that player will be rewarded with the BFG at the end of the lane and be teleported to a small room which is a most likely still rising. (Its actually a tall lift.) When this room stops rising, you will be facing an unlit switch which lowers the door in front of you. This lets you back out to the playing area where you can now belittle your opponent further with the BFG. Also a sign outside will have lowered showing which player has won. THE RESET DOES NOT WORK. Read DWANGOT1.TXT for more information on why. The Handicap Lanes ~~~~~~~~~~~~~~~~~~ Dynamite had the idea to make handicapping possible. This way, a lesser player can be spotted points during the game to even things out. Hopefully this will allow everyone to enjoy Fragtag no matter who you are playing. You have only two opportunities to give away points, at the begining of the game, or after someone reaches 4 points. When you begin FragTag you will see two lanes with colored doors labeled "Handicap Lane". To give a point, you must exit to the play area while the recipient stays in the starting room. Do NOT press the unlit green switches yet or you will block off the lanes. If the Blue (green) player wants to give a point to the Red (indy) player, he must open his blue "Rad Suit" door. It will also open the Red door in the start room. The Red player just simply runs in and is teleported into the heart of the scoring lane where he can proceed to get a point. The floor is "hot" so don't delay. Now he will be beamed back to the start room where another point may be given. When you are through giving out free points, just press any of the switches to close off the Handicap Lanes. They will remain closed until someone gets to 4, at which time they reopen, making it possible to even out a lopsided score. If no further handicapping is needed just close em off again and continue playing. *IMPORTANT* Be sure to close off the Handicap Lanes when they are not in use to prevent accidental/cheat handicap scores. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Warzone (Map 3)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Gameplay information ==================== DEATHTAG ][: WARZONE for Doom ][ allows gameplay in one of 3 modes, and allows you to choose which mode you want to play in from within the game. The modes of play are: - 4 player (team) Deathtag (This is the default mode) - 2 player Deathtag - Deathmatch 4 PLAYER (TEAM) DEATHTAG ======================== Deathtag is a revolutionary new way to play Doom][. The goal of Deathtag is to team up with a partner, and, with his help, score 5 points to win the match. Frags are incidental (they dont count towards your winning), but nothing is sweeter than fragging someone going for a score :). How do you score? Here's a walkthru of Warzone in 4 player Deathtag mode: You all start in the starting area; a big room with 4 teleports (2 red, 2 blue) and 2 switches (labelled Deathmatch and 2player Deathtag respectively). Ignore the switches for now. Usually, Green and Indigo are the Blue team, but just be sure you know who is on whose team before you start. Ok, enter the teleports and you'll be in the map. Take a look around. You'll see a big hill, with a blue switch on top, and a door with red trim at the bottom of the hill. On the other side of the map, there's a red switch on a platform in the forest, with a blue-trimmed door behind it. Between these areas is the scoring zone and the scoreboard. You will notice two doors on either side of the entry to the lake on the north side of the map. These open when you try to score. To score, one partner hits a switch (blue or red skull switch) by accessing the lift around it. His teams door is on the other side of the map, where (hopefully) his partner is waiting. Once the door is open, the other partner dashes in and snags the Rad suit, and is teleported to the side of the map with his team's switch. Then, both partners make a run for the scoring area. You will notice that now, your teams door is open (by the scoreboard). ONLY THE PLAYER WITH THE RAD SUIT CAN ENTER. All others will die on the walkway. The player with the suit runs around the walkway, accesses the lift in the middle, and then will see an open door with his teams colors and a switch beyond it. This is the scoring switch. Hit it, and you'll be teleported back to the main area. Expect A LOT! of resistance from the other players, so be on the look out. The first team to 5 points wins the match. No further scoring will be possible, and you'll now be able to access the exit area on the east side of the map. 2-PLAYER DEATHTAG ================= 2-player Deathtag is totally new. Using the same map, you can play Deathtag when you cant find a partner. The rules are the same. The only difference is that when you start, you MUST hit the switch in the start room labelled 2 PLAYER DEATHTAG. Once you do this, a shortcut is opened up between the switches and the doors (look for it in the East wall of the Blue switch area and in the West wall of the Red switch area) that will allow one player to hit the switch and then get to the open door and get the suit before the door shuts. First one to 5 points wins. DEATHMATCH ========== This is...well...er..um..Deathmatch. Same 'ole same 'ole folks. To play Warzone in Deathmatch mode, hit the switch in the start area labelled DEATHMATCH. When you enter the map, all the Deathtag stuff will be gone, and a new (regular) exit will be available. Frag away! NOTE: If you choose Deathmatch first, you will be able to open the 2 player shortcut if you want to use it in Deathmatch. Just hit the 2 player switch after you choose Deathmatch. If you choose 2 Player first, the Deathmatch switch becomes unavailable. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Dog-Tag (Map 4)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß How to play: - There are two teams, Blue (Green & Indigo) and Red (Brown & Red). You must have four players to play Deathtag. (Although its fun to play 2 player, taking turns opening each others door and trying to score) - There are two forts, a blue one and a red one. - Within each fort is a switch which opens a colored door in the other fort. Behind the door is a Radiation Suit. So, Deathtag requires that one player hit the switch, and that the other get the suit. Once you get the Rad suit, you'll be teleported to the same fort your switch-hitting buddy is in. Then, you make a run for the North side of the map. You'll have to cross a sea of hot lava and access a lift to reach the scoring ramp. Run in your scoring lane (red or blue) and you have automatically scored one point, and teleported back to the main playing area. Note: You can ONLY take the suit out of your own fort. The blue team gets their suit out of the blue fort, the red team gets their suit out of the red fort. If the blue team obtains the suit out of the red fort, the game will only allow you to score a red point, so stealing the other teams suit is of no benefit and is somewhat frowned upon. U_DogTag is also fun with just two players. You just take turns pressing each others switch and trying to score. Features ======== - Points. You play to 5 points. Each time successfully enter your scoring lane, a point will be tallied on the scoreboards, which can be seen in several places. Once a team has 5 points, the scorer will be beamed to a raised area on the north side of the level with a very tall lift. To win the game, you must lower and cross onto this lift (Expect lots of resistance from the other team). Crossing onto the lift teleports you to a seperate room with two more teleports, a Blue one and a Red one. Enter the teleport of your teams color to win the game, and reveal a reset switch in the playing area. If you get killed, you must get the suit and try again. Meanwhile, the other team can continue to try to catch up. You should keep up with the other teams score and be ready with lots of rockets if they are making a scoring run with 4 points on the board. You will have this last chance to stop them from winning the game. It is critical that your partner come to your aide, if you are to make it on to the lift and win. - Scoring Activity indicators. These colored mini-lifts are visible on the back wall of each fort, to either side of the colored doors, and in the entryway to the scoring area, and they serve a dual purpose. These mini-lifts drop when a team gets the rad suit, so viewing these tells you if a team is making a scoring run. If the other teams indicators are down, get your butt out there and try to stop them. These lifts and in synch with the door to each scoring lane, which is another very tall lift. Once you get the suit, your scoring lane will be open for about 30 seconds. If you don't make it, and return to get the suit again, make sure that your indicators are back up, since you can't send a lift back down until it has stopped moving. The wait may seem like an inconvienence, but making the entrance doors out of lifts corrects some far more annoying problems with earlier deathtag style pwads and prevents cheating. - Scoring Lanes. You will notice that the doors to the scoring lanes stay open for a limited length of time (more that enough to score). They close at about the same time the radiation suit wears off, so don't delay your entry. This is done with the use of some very very tall lifts, which act as doors to the scoring lanes. They drop very far below the entrance which gives you plenty of time to score before they come back up. This dealt with the problem in dethtag.wad, where the lava lake was often closed off if your opponent had just gotten a point. As mentioned earlier, these are in synch with the indicators in the forts, so DO NOT get your suit until your colored indicators are back up. If you do, your scoring lane will NOT be open. Unlike in Dethtag.Wad, you no longer have to press a switch in the scoring lane to score. Just run in and you pass a series of lines that does the same job, but is 100 percent effective, and beamout is automatic. No more botched scoring runs because the wall came up before you got to the switch! Don't bother trying to score twice with the same suit, once you enter the lane, a second barrier closes to keep this from occuring, and it won't go back up until you get the suit again. Since this door closes behind you automatically, keep it moving once you enter the lane. If you stop short at the entrance, you may trigger this door, and not be able to get in. - Weapons. Rockets, super shotguns, and chainguns only. - Megaspheres. There is a megasphere it the rear of each scoring lane, but you can't get it until your 5th point. You will need it if you are to survive the rocket barrage that will be waiting for you when you beam back to the main area and try to cross the ending lift. Comments ======== I made all these changes, because I liked the DeathTag concept, but felt that other levels made for less fragging and more sniping. Here, frags are much more common (even though they don't count) and scoring is much harder. The act of scoring is not harder, its just much easier to stop a scoring attempt, which is the part I like best. The new ending makes for a wild finish, and I think this pwad will appeal to those who didn't care for DeathTag, since it was too much strategy, not enough carnage, and those of you who know about the SuperSpeed Doom bug will really enjoy the south to north layout of the scoring lanes. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Ultimate Death Tag (Map 5)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß D E A T H T A G Forget EVERYTHING you ever knew about deathmatch. How to play: ============ - There are two teams, Blue (Green & Indigo) and Red (Brown & Red). You must have four players to play Deathtag. - There are two forts, a blue one and a red one, each indicated by colored skulls and torches surrounding the fort. - Within each fort is a switch which opens a secret door in the other fort. Behind the door is a Radiation Suit. So, Deathtag requires that one player hit the switch, and that the other get the suit. Once you get the Rad suit, you'll be teleported to the same fort your switch-hitting (heh heh) buddy is in. Then, you make a run for the East side of the map. You'll have to cross a long sea of hot lava and access a lift to reach the scoring area. Hit your teams switch (red or blue) and you have scored one point! Note: You can ONLY take the suit out of your own fort. The blue team gets their suit out of the blue fort, the red team gets their suit out of the red fort. If the blue team obtains the suit out of the red fort, the game will only allow you to score a red point. - Points. You play to 5 points. Each time you score by hitting your colored switch, you will notice a pole rising out of the ground with your team's color on it. Once a team has 5 poles coming out of the ground, the poles will effectively block off all additional scoring and the game is over. The exit is not available until a team reaches five points. When five points have been reached, a colored stair will raise out of the ground indicating which team won. - Megaspheres. You will notice two megaspheres, one in each fortress. These are ONLY available if the score is tied 4 to 4. This adds an extra element to the final battle for the last point. - Teleports. When you first start, you will see colored teleports. Going into the blue will take you to the blue side of the battlefield, and going into the red will take you to the red side of the battlefield. - Telefrags. Since frags are not the goal, telefrags coming out of the starting area are frowned upon. - How can you see the score? You count the score based on the number of poles rising out of the ground. There are several places you can find these poles. There are several places you can see what the score is: In the starting area. The scoring area facing the sea of lava. The red and blue fort, each has a scoreboard next to the switch. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Judas 22 (Map 6)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß How to Play: ------------ In essence, one player (let's call him player #1) must invade the enemy fort and flip a switch (as in U_DTAG.WAD) to lower bars back in the home fort. The second player (player #2) is then able to pass through these bars and has access to a teleporter. BEFORE entering the teleporter, player #2 MUST flip the switch on the wall (directly before the teleporter) to lower the first lift on the scoring ladder. Player #2 may then pass through the teleporter and should step forward to board the awaiting lift. As player #2 ascends each lift, the next highest lift will lower until he reaches the top of the scoring ladder. Player #2 should then drop down into the scoring area. In the scoring area, a player will have access to a scoring switch and, after five points, the FLAG switch. Colored "point markers" (skull posts) are visible throughout the level to indicate score: one skull = one point Once the preliminary five points have been scored, a player will be denied further access to the scoring switch and MUST HIT THE FLAG SWITCH TO WIN THE MATCH. Colored panels will then be revealed throughout the level to indicate which team has won, and an exit door corresponding to the winning team's color will also open. Note that a match can only be played to six points, and sometimes only one match may not be adequate. In such a case, I would recommend playing an entire game in SETS OF MATCHES: Best of three games = 2/3 Best of five games = 3/5 Best of seven games = 4/7 Best of nine games = 5/9 etc. * 4-4 Tie * In the event that both teams simultaneously reach a score of four points, a powerful weapon will become available (but ONLY while BOTH teams have four points). In the building across from the scoring ladders rests either a plasma rifle (SKILL 1/2/3), or a BFG9000 (SKILL 4/5). Again, ONLY during that time in which BOTH teams have four points will this weapon become available to "spice things up." Note that players must enter the "Big Weapon" building from inside a fort via teleporter. This same teleporter can also provide a fairly quick, if indirect, route to the scoring ladders in case a player needs to cover his partner... * Teams * Generally, players divide into teams according to color: Green & Indigo = BLUE Team Brown & Red = RED Team However, players may choose teams in any manner they wish as long as TWO teams are formed. Obviously team play is necessary in order for players to score. One player must flip the proper switch in the enemy fort so that his teammate may gain access to the scoring ladder. However, you'll note that a player ascending the scoring ladder is completely exposed to enemy fire for a considerable amount of time. Thus, it is almost imperative that while one player is ascending the ladder, his partner PROTECT him until he reaches the safety of the scoring area. A good team will learn and devise the best strategies necessary for accomplishing this task. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Mountain King 1 (Map 7)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß How to Play : Mountain King is a wad based on a new idea similar to the Capture the flag concept. I'm Sure you all have seen the DethTag Series and various spin off's, but this wad is a LOT different. No annoying Rad Suits to wait for, No long lava pits or skull Posts to read the score. MK features a live scoreboard that displays each players total points (green, indigo, red, brown, red team, and blue team) The object of the game is to score 5 points and then proceed to the Final scoring pod where a player will win the game. * There is a Large mountain to scale, once at the top you must lower a floor by hitting the down switch and get inside your scoring pod. If you get killed while the floor is lowering, your enemy can raise it back up with the Up switch. * Once you have scored 5 points, then your goal is to get to the final scoring area (west on the map) and locate your final score switch. Once you enter the final scoring area, a sign will appear that says "Look Out!!" Warning the other players that somebody is about the win the game. * If you are successful in scoring the final point then the exit will become available. * Its a simple concept, no strange switches to find or wierd traps to overcome. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Mountain King 2 (Map 8)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Same as above except you play in teams. One person scores while the other protects. It needs 2 or 4 players to work right. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û²±°Ram Tag 3 (Map 9)°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß RAMTAG 3 : DEADLY XPOSURE for Doom ][ allows gameplay in one of 4 ways, and allows you to choose which mode you want to play in from within the game. The modes of play are: - 4 player Team Dethtag (This is the default mode) - 2 player Dethtag - 3 player Dethtag - 4 player Dethtag The goal of Team Dethtag with 4 players is to team up with a partner, and, with his help, score 5 points to win the match. Frags are incidental (they dont count towards your winning), but nothing says lovin' than fraggin' someone in the back! How to play RamTag 3 in 2/3/4 player Dethtag -------------------------------------------- You all start in the starting area; a big room with 4 teleports and 3 switches (labelled 2, 3, and 4). Hit the "2" switch for 2 players, the "3" switch...you get the idea. After the switch has been flipped, the level will be arranged to fit the style of play you have chosen. Now, hop into a teleporter and get ready to rock ! Once in the outside area, you'll find a scoring area that matches your color (green, indy, whatever), along with a scorebored labelled with your color too. THIS IS IMPORTANT : The switch to open the green player's door is behind the red player's scoring area (all switches that open the doors are lion switches). The switch for the brown player's door is behind the indigo players' area and vice versa. The switches in the middle of the small puddle of water close the door that is directly in front of you when you are facing that switch. (ex. The switch on the eastern side of the pole closes the green player's door) Once you have the switches figured out, climb the steps up to your scoring area. The last step is a lift ! When you're inside, flip the switch and you score a point. You'll notice that the switches for your 4th and 5th points are actually outside ! Be careful, someone might be waiting for you ! After you have scored your 5th point, a wall raises up and blocks off your door. There's also a door that opens up in the exit building in the north just for you ! How to play Team Dethtag ------------------------ If you want to play Team Dethtag, then don't do anything in the starting area except jump in a teleporter ! This is the default mode when you first begin RamTag 3. OK, let's say you're on the Blue team and you're the one who is hitting the switch to open the door. Once your partner has made it to the top of the hill up to the blue building, hit the blue switch which opens the door for 6 seconds. Your buddy will run inside, hit a switch to score a point, and be teleported back to the area outside of the starting room. Repeat this four times and you've won !! Once either the red or blue team has scored 5 points a door opens up in the exit building allowing you to leave. ------------------------------------------------------------------------------ Hopefully by now you've learned all instructions. If you need more help, watch the demos or ask someone on DWANGO to teach you. If no one wants to teach you log on to the Pheonix server and look for me 'DEATH111', I'll teach ya. Don't ask me until you have read this entire text file and watched the demos. ------------------------------------------------------------------------------