+$ "Underworld" the Syndicate Crime Game +#(c) 1995 by Brian G. Black Version 1.0 +^ Original Concept by Julie Haske ======================================= Professions: Armed Robbery Mechanic (paid assassin) Auto Theft Pimping Drug Dealing Second Story Artist The SysOp may use the parameter -p = Pimping off Note: If the -p option is used any player that chose Pimping in the past will be changed to Drug Dealer. +^Armed Robbery: +&All the player requires is weapon to threaten the victims and steal money from them. Armed robbers should start out small with the Mini Marts and work up to Banks. Mugging is an option to all the players the only difference is the armed robber stands a better chance. Casing a place before the robbery improves chances for success, however the player loses a turn each time they case a joint. Since this crime is on a cash only basis, there is no need to sell any hot items. +%Mini Marts 50 to 150 dollars %Liquor Stores 75 to 200 dollars +%Bars 100 to 250 dollars %Night Clubs 200 to 400 dollars +%Grocery Stores 300 to 800 dollars %Credit Unions 2000 to 5000 dollars +%Banks 10000 to 15000 dollars +^Auto Theft: +&Requires the player to steal cars, boost stereos, and sell the stolen hot items for a profit. A weapon is not required but very useful for car-jacking and shooting at the local police. +#Stereos 10 to 100 dollars +#Car depending on year and model 500 to 2500 dollars After stealing an auto the player must drive the car to an auto garage and try to sell it to them. The more garages visited means more chances to be caught. You are allow to steal up to 3 cars pers day. +^Drug Dealing: +&This operates very much like a stock market, buy low, sell high, so the player will need cash to begin his trade. There are a few options open to make quick cash. Mugging someone will get the player's capital started. A visit to Vito the Loan Shark will bring in 1000 and up depending on how much Vito thinks you are worth. Vito will want his money back within 3 days at 25 percent interest per day. The drug market works on both a local and an international level. +^Mechanic: +&Weapons are very useful in this profession, although it is always possible to kill with your bare hands. The player must look for a contract and hope it's not a setup. The best places to look for contracts is putting word out around the bars and clubs. Price is always negotiable per hit. This type of work is highly dangerous, but also highly profitable. As a hitman you are only allowed 1 hit per day. +^Pimping: &(optional for sysop) +&This is run like any other business of selling a product. There are many factors that will let you make or loose money. Here are some things to take into consideration; ~Quality - The individual value of each person in your stable. +~Quantity - The number of people you have in your stable. #Morale - Harmony between you and your workers. +#Health - Sick or injured people can't work, no work, no profit. The player should consider carrying a weapon, since quite often the John will kill, abuse, or refuse to pay for services. +^Second Story Artist: +&Also called Prowling, the player should start off by hitting a few houses and work up to Museums. Again a weapon is not required but very useful for getting out of a jam. Like auto theft it requires the player to fence stolen merchandise. Like armed robbery it proves fruitful to case a joint before the actual robbery. +$Main Menu Options $================= +$(M)ug People in the Park: +&When you enter the park you will be given three options. The park is set up for NonPlaying Characters (NPC's) run by the computer. Below is an example of a situation; @You approach a Park Mime and say, %"Give me all your money or die!". +@The Park Mime replies, "No way dude! I know Judo.". @Your Hit Points :+@ 25 out of 25 @Park Mime : +^Good Health (A)ttack (R)un Away (L)eave the Park Health ratings are as follows: +@Good Health 3/4 - all of Hit Points @Fair Health 1/2 - 3/4 of Hit Points +^Poor Health 1/4 - 1/4 of Hit Points $Almost Dead nil - 1/4 of Hit Points +~(H)ospital: +&This is where you can get your character healed for a price. You are given the following options; ~You enter the County Hospital, a doctor approaches you and says, +#"Boy! You look like a train wreck!" +~Your Hit Points: 2 out of 25 +~(H)eal me up Doc! cost 2300 dollars +~(G)et me patched up Doc! cost 100 dollars per Point Healed +~(L)eave the Hospital (H) option will heal you as much as you can afford. If you chose the (G) option the following would appear; +#How many points? %(P)awnshop: +&Will buy and sell most merchandise. They sell small weapons and old used secondary guns. +%(G)un Store: +&Specializing in guns and rifles, these Gun Stores sell small caliber pistols to semi-automatic rifles. They will not purchase old weapons. +@(S)hopping Mall: +&Malls contain appliances like; TV's and Computers. You can even buy a Car at the Mall. @(B)anking: +&There is a total of 9 Banks in the city to do business with they hold your money for you, buy and sell bonds, and insure your money for a membership fee. @Be sure to check the (+@*R@)ates before you (O)pen an account! Example: Branch Account Cost Insurance Pays (1) 1st National Bank 200 75 perc. amount stolen (2) 2nd National Bank 100 35 perc. amount stolen (3) 3rd National Bank 50 10 perc. amount stolen +$(T)ake a Loan Out with Vito: +&Vito is a loan shark that will loan you 1000 to 10,000 depending on how much he trusts you. Weither or not you're online, your debt to him grows 25 percent per day. There are (hidden) penalties for not paying Vito back! +~(D)o Some Business: +&This option varies due to the profession you chose. +#(F)ind a Hotel Room: +&Hotel rooms vary per day and protect you from the people on the streets, &some+what... @(A)rmy Surplus: +&This store will sell everything from bombs to fully automatic weapons and kevlar vests to armor percing bullets. #(N)ews Paper: +&This will tell you who kill who today, the paper runs at midnight and lasts for one day. You can read back through the last seven papers. Other headlines include elections, police stikes, and miscellanious crimes in the city. +^(C)ity Directory: +&Phone book of all the active players in the game. ^(V)iew Your Players Status: +&I hope you know what this means! +%(W)rite Graffiti on the Wall: +&Simple way to leave a message to other players. The city paints over the wall every once in a while. %(K)ill Other Players: +&Offline and (online version 2) fights between players. +~(R)eal-Estate Office: +&Housing varies, from district to district, starting around 10,000 and up. The price of the house is detrmined by crime rates, police protection, size, and security. Apartments can be rented for 500 per month and up. Apartments and houses keep your character safe at night, and allow you to build up assets (TV, VCR, etc.). Houses can be robbed and broken into by others. +#(L)-Train: +&Allows you to change the district you are in; The Elevated Train costs 2 dollars per ride: (1) Upper Westside (2) Northside (3) Upper Eastside (4) Westside (5) Downtown (6) Eastside (7) Lower Westside (8) Southside (9) Lower Eastside +$(Q)uit: +&Returns you to the BBS. +@Finding a Safe Place for Money @============================== HAAA!! HAAA!! You got to be kidding! The all banks in the city can get robbed, so putting all your eggs into one basket is dumb. Hauling your money around with you is not wise either. If you die or go to jail you loose all your cash on hand. If you invest in materials call assets, such as a house, a car, etc., you can reduce your chance of being rob by purchasing an alarm, and you can buy insurance at 10 percent of cost. Insurance will only pay up to 75 percent of the assets cost. Example: If you buy a car for 20,000 and insure it for 2,000 and it gets stolen, you will get 15,000 cash back. This is the best route for saving money. +^Winning the Game ^================ The player that reaches 5,000,000 total assets becomes a powerful overlord of the racket they practice. This means others in the same racket pay the overlord 5 percent of their monthly income. When an overlord hits 10,000,000 total assets they are allowed to run for Mayor of the city. Election will be held in November each year. The player elected as Mayor will run or ruin the city for one month before the game resets in January (also optional for sysop). +~Mayor's duties: 1. Rename the city 2. Hire Police for each district 3. Rezone for urban renewal (housing) 4. Balance the budget 5. Retire to the "Congressional Hall of Shame" Note: Users don't win drugs! Have fun, it's only a game.