Changes to Yankees & Red Necks Since Last Version ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Last Updated on 4-11-96 1-31-96 ----------------------- Public Version 1.07 Released ----------------------- 2-1-96 103.Fixed the runtime error #201 in the loan dept when trying to pay on a loan. Found By: Dave Kober ----------------------- Public Version 1.07A Released ---------------------- 2-6-96 104.Fixed the "get a mixed drink", "buy a beer", "buy dinner" and "get a drink" options so that they don't display the number selected when prompted if this is the option that you want. Found By: Dave "Hawk-Eyes" Kober ----------------------- Beta Version 1.08 ----------------------------------- 2-9-96 105.Added a hardware menu and "Invisible Dust" to it. Invisible Dust will allow a player to "cloak" until the next time he or she plays. 2-9-96 106.Hopefully fixed the MAINT.EXE so that it won't overwrite a player's record. I stumbled upon the bug myself. This was causing a major problem when MAINT.EXE was purging players that hadn't played in a while. I know that this was extremely annoying and a bit hard to find as well. 2-9-96 107.Wrote a version 1.07 to 1.08 conversion utility. No need to reset anymore. I should be able to do most of it for you, now. 2-11-96 108.Added code that will change the cost of getting laid for each level that a player achieves. Also changed the game so that if a player gets laid he/she won't lose all their turns for that day. 2-11-96 109.Added the number of times that a player gets laid. This was a sysop request. Added to the screens that are made after logging out of the game. 2-11-96 110.Added the male/female option so that the game will now differinate between a male/female player. 2-11-96 110.Added command line switches to the MAINT.EXE program. This was a must and had to be done in order to keep the /PG and /G games clean. A list of switches can be viewed by typing MAINT at the game directory command line prompt. 2-12-96 111.Added the code to EDITOR.EXE for creating the TKILLS.ANS/ASC and SCORES.ANS/ASC files to make them coincide with the game created files. 2-12-96 112.Added NPC's on the move. You can figure this one out! This is my secret! 2-14-96 113.Added "send a TeleGram" for multinode BBS's. 2-15-96 114.Fixed the problem with "List other players". The screen display was rather messed up when displaying callers that had an alias of twenty characters. Found By: Dave "Hawk-Eyes" Kober 2-15-96 115.Changed the code EXITPROC. This is now *much* cleaner and corrected what appeared to be the ever famous player record overwrite bug. 2-15-96 116.Added the players "ON" to the "list other players" option. Now a blinking red "*" will appear next to those players that are currently logged in the game. 2-17-96 117.A newly added POST OFFICE now takes the place of the "post a note" option in the street menu. 2-17-96 118.Added destroy the Y&R POST OFFICE to this menu as well. 2-19-96 119.Added the ability for the sysop to be able to change the investment return amount in the editor, under edit investments. There is a cap on the max amount. 2-21-96 120.Added a "Who's Been on" option to the main menu. This option when selected will show a listing of all players that were logged in the game today. 2-22-96 121.Changed the Lottery so that it now gives you six letters to select instead of just five. It also shows the winning letters drawn. 2-22-96 122.Added ansi screens to the New Character selection. 2-24-96 123.Added a "Paint Shop" for those callers that love to write graffitti. This is a pretty nice addition to the game have a look. 2-29-96 124.Fixed the silly mistake that I made programming the "Buy Healings" option. Found By: Bill Bishop assisted by Dave Kober. 2-29-96 125.Fixed the EDITOR.EXE in the "edit NPC's" option. Runtime error was occuring when scrolling through the NPC windows. Bug squashed.... Found By: Everyone! 3-3-96 126.Fixed the misspelling of the word veterinarian in the "Get a Job" option. Found By: Bobby Queen 3-5-96 127.Added the "game mode" to the copywrite screen. 3-5-96 128.Fixed the SFDOORS.DAT problem. Wasn't reading the drop file correctly. 3-7-96 129.Fixed the problem with the "Doctors Office" and the "Butcher Menu". When going from either of the two to the other and then back to the "Street Menu" was presenting a slight problem in that the game would send you back through the other menu. Now it doesn't. You may not have noticed this but, many of you did including myself. Its also hard to understand if you didn't notice this problem. Actually it really wasn't a bug. 3-9-96 130.Fixed the notification of Investment pay off at logon of the game. Now the game will list all the investment returns on one screen in stead of pausing after each investment. The investments will pause if there are more than 20 investments being returned on the same day from the same player, however the screen will not clear. It'll scroll. 3-10-96 131.Changed the "Pop a Pill" option in the Training Spa. Alittle more closer to reality now. 3-11-96 132.Fixed the "darned" drink bug! Man, I've messed with that thing more than once! Found By: Dave Kober 3-11-96 133.Added the Number of NPC's playing to the New Player logon screen. 4-9-96 134.Added an "expert" prompt. Players can now play without having to view any of the screens after they have reached the "Main Menu." Prompt will display Cash On Hand if any, and time remaining as well as a list of available commands for that particular prompt. The expert prompt is of course toggled and can be toggled from any prompt after reaching the Main Menu. 4-11-96 135.Fixed the Lottery so that it will now take the money from a players bank account if the player logs on and has no money on hand. The Lottery requires that a player have $15 multiplied by their current level to be able to play it. In other words, if a player has $0 on hand and $2000 in the bank and is a level 10 player, the lottery "officials" will deduct $150 from his/her bank account. ----------------------END of WHATSNEW.TXT----------------------------------